Chaos Creator

Renowned
  • Posts

    3578
  • Joined

  1. [insert clip I can't find of Peter talking about what he'd do if he had a million dollars in office space]
    That^
  2. Quote:
    Originally Posted by Arcanaville View Post
    That's sort of tossing me into the opposite corner from Uberguy. Who would break down Empyrean merits into threads when their value is much higher - about twice as high - if they are used to directly buy either rares or very rares (I think its 20-24, so the average is 22).
    I would because I have excess rare and very rares and nowhere near enough commons.
  3. Sorry but that's basically the trade off for the fact that Ion takes forever to activate.
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    We may not have the math, but debuffs *seriously* seem to annoy NPCs more than they should. Of course, they have for a while. (It's REALLY irritating with things like war wolves - debuff, and they take off across the map.)
    Who is the bigger threat? The guy who just made your entire group much easier to kill or the guy hitting your buddy?

    Seems about right to me.
  5. $Soldier_Branch are all fun! I'm sure you'll be able to find something you like in them.
  6. Reign of Blood has (t4) Cardiac (end/rng)
  7. Scrapper, Scrapper have the crit to recharge Power Siphon as well as they make better use of Power Siphon's damage buff.
  8. Quote:
    Originally Posted by BackFire View Post
    No mention of Jerk Hackers dupin' rares for the Justice Server?!? Inconceivable!!

    That said, Justice likes to flirt with being the 3rd most populated and is full of the most unique kind of crazy you'll ever find online. Lots of fun and new-player friendly
    We like to flirt with a lot more than that.
  9. Quote:
    Originally Posted by Intrinsic View Post
    This is my fire^3 dom's current build. I enjoy running TF's/trials/raids, so I've tried to keep that in mind. It has permadom when exemplaring as low as level 25. At 50, it has enough global recharge to maintain domination without Hasten, which means I don't have to worry about going afk. I was able to solve endurance issues through slotting, which allowed me to use core musculature for the Alpha slot. I don't know if it can do quite as much single-target damage as Frosticus' build, but it looks to have better AoE damage and better selection/slotting in the control powers. There's probably more room for optimization, but I've been pretty happy with it so far.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Quote:
    Originally Posted by Netphenix5 View Post
    I don't suppose you could paste it in here in extended format? Some of us don't have/can't use Mids to look up the awesomeness.
    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char
    • (A) Gladiator's Net - Accuracy/Hold
    • (15) Gladiator's Net - Accuracy/Recharge
    • (17) Gladiator's Net - Recharge/Hold
    • (19) Gladiator's Net - Endurance/Recharge/Hold
    • (29) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (50) Thunderstrike - Damage/Endurance
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (31) Endurance Reduction IO
    Level 2: Incinerate
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (7) Hecatomb - Damage/Endurance
    • (9) Hecatomb - Chance of Damage(Negative)
    • (37) Endurance Reduction IO
    Level 4: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Chance of Damage(Energy)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 8: Fire Cages
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (37) Gravitational Anchor - Accuracy/Recharge
    • (37) Gravitational Anchor - Immobilize/Endurance
    • (40) Gravitational Anchor - Chance for Hold
    Level 10: Fire Blast
    • (A) Decimation - Accuracy/Endurance/Recharge
    • (11) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Damage/Recharge
    • (13) Decimation - Chance of Build Up
    • (46) Thunderstrike - Damage/Endurance
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (15) Absolute Amazement - Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Recharge
    • (25) Absolute Amazement - Endurance/Stun
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Kismet - Accuracy +6%
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 18: Cinders
    • (A) Gladiator's Net - Accuracy/Hold
    • (29) Gladiator's Net - Accuracy/Recharge
    • (31) Gladiator's Net - Recharge/Hold
    • (34) Gladiator's Net - Endurance/Recharge/Hold
    • (34) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    Level 20: Super Jump
    • (A) Jumping IO
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (50) HamiO:Cytoskeleton Exposure
    Level 24: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) HamiO:Cytoskeleton Exposure
    • (36) HamiO:Cytoskeleton Exposure
    Level 28: Assault
    • (A) Endurance Reduction IO
    Level 30: Hot Feet
    • (A) Armageddon - Damage/Endurance
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Endurance
    • (48) Tempered Readiness - Damage/Slow
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Consume
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - EndMod
    Level 38: Blaze
    • (A) Apocalypse - Damage/Recharge
    • (39) Apocalypse - Accuracy/Damage/Recharge
    • (39) Apocalypse - Accuracy/Recharge
    • (39) Apocalypse - Damage/Endurance
    • (40) Apocalypse - Chance of Damage(Negative)
    • (46) Endurance Reduction IO
    Level 41: Rain of Fire
    • (A) HamiO:Nucleolus Exposure
    • (42) Javelin Volley - Damage/Recharge
    • (42) Javelin Volley - Accuracy/Damage/End/Rech
    • (42) Javelin Volley - Damage/Endurance/Recharge
    • (43) Javelin Volley - Accuracy/Endurance/Recharge
    Level 44: Fire Ball
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) HamiO:Ribosome Exposure
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (27) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (34) Performance Shifter - EndMod
    • (43) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 9% Max End
    • 5% Enhancement(Held)
    • 127.5% Enhancement(RechargeTime)
    • 69% Enhancement(Accuracy)
    • 10% FlySpeed
    • 53.41 HP (5.252%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 20.5% (0.342 End/sec) Recovery
    • 36% (1.529 HP/sec) Regeneration
    • 11.66% Resistance(Fire)
    • 11.66% Resistance(Cold)
    • 10% RunSpeed
  10. Quote:
    Originally Posted by Nihilii View Post
    Being dumb got me to have 4 T4s. If I was a smart person, I would have only 2 T4s. I'll stick with being dumb.
    This.
    I buy all my slots then I fill them from Lore to Destiny to Interface and Judgment. This makes me able to contribute best as quickly as possible.
  11. Quote:
    Originally Posted by CaptainAmazing View Post
    Interesting.


    -C.A.
    I need some time to chew on this but the 'random' intrigues me.

    Still chewing but:
    I see nothing in here mentioning mastermind pets.

    Chewing chewing...
    I don't believe it. If its as simple as a random roll at present then the grossly over selected uncommons table would be blatantly obvious in your code.
    Now if you're saying this is what the next patch will have, I can see that.
  12. Quote:
    Originally Posted by Bladesnow View Post
    BillZ is gone? Day-umn. He was someone who I always took time to read, and thought about what he was saying even if I violently disagreed. Which I guess kinda speaks to what Arcanaville and MyLexiconIsHugeSon have been violently agreeing about. The ultimate compliment to another forum poster really is when their post makes you stop and reconsider your own position carefully.

    Quote:
    Originally Posted by Bladesnow View Post
    Which I guess kinda speaks to what Arcanaville and MyLexiconIsHugeSon have been violently agreeing about.
    Quote:
    Originally Posted by Bladesnow View Post
    violently agreeing
    I like this phrase it makes me laugh.
  13. I know what I want for one of them is far, far too powerful to ever be given to us.
    I want a second AT's inherent.
  14. Quote:
    Originally Posted by Arcanaville View Post
    I'm just one example of players granting other players a certain degree of credibility in certain areas. There are or were players considered authorities on force fields, on dark armor, on stalkers, on base building, on marketeering, on PvP, on badges. Heck: I never made it into a City of Heroes comic. And I'm pretty sure Iggy sleeps with a copy of Mids running under his pillow. Their opinions on their respective areas of expertise will be generally held in higher regard on those subjects than yours will - or mine. And that's because they earned their credibility in those areas, and you and I have not. The fact that other players respect them more than you and me in those areas is not a bad thing. They are more equal than you because they've done more than you, and proven themselves to the player community more than you.
    This reminds me, sadly the resident Claws Guru BillZBubba is no longer playing.
  15. Most diagonal surfaces in the courtyard can be run up.
  16. Actually, Z just closed the Q&A so the post should be any time now..
  17. Quote:
    Originally Posted by Canine View Post
    If you mean Kurohime Volume 15 from Viz, then as far as I know, it's been dropped.

    http://community.funimation.com/tm.aspx?m=385607

    I tend to take things I read on boards with a pinch of salt, but that thread gives a plausible reason for vol 15 not appearing.

    So far as Tokyopop, I was buying a few of theirs, Samurai Deeper Kyo got picked up and finished by Del Rey IIRC, but Getbackers has disappeared
    I know ya'll against scanlation but Kurohime has been fully scanlated if you want the story Now.
  18. Quote:
    Originally Posted by Dark One View Post
    Sidebar...anyone know of any good, reputable sites that sell the original, untranslated manga? At less than extortionary prices?
    Lots of them. but I can't read Japanese to tell you what they are :-p
  19. Quote:
    Originally Posted by Test_Rat View Post
    Why you guys are arguing about hypotheticals like this, I dunno.
    Killing time Rat, killing time.
  20. oooh Happy Belated birthday!
  21. I only pray that the fix is quick enough to keep those around who have already canceled.
  22. Quote:
    Originally Posted by Metatron_NA View Post
    Great! When is it due?
    when it is ready.
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    On the other hand, starting with 16 instead of 24 for a BAF is no problem at all for a halfway-competant league.
    Because it scales. 20 instead of 24 however can be a bit of a pain.
  24. Quote:
    Originally Posted by Golden_Avariel View Post
    I wonder if pre-formed league leaders should leave one or two slots open each time to give LFG players a chance to get in on the fun.
    The problem with that idea is we have no guarantee anyone else in in the queue. If we start with say 14 instead of 16 for Lambda that's a serious crutch.
  25. Preformed Leagues botch the timer.
    For every person who waits 2 hours there are 24 people who got in instantly in a preformed league.