Carnifax_NA

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  1. Quote:
    Originally Posted by SkarmoryThePG View Post
    Both Tarantulas and Hard Suits are piloted.
    I think Sams point is exactly that, even though they are piloted the EMP should still severely damage the suit / cybernetics and thus cause damage.

    Especially Tarantulas since they're basically hardwired in there with surgery. Can they even survive without the cybernetic life support?
  2. Quote:
    Originally Posted by Lascher View Post
    Btw.....read the whole thread before you attack. That is always a good idea!

    You said I want the good stuff and I want to pay less? (you even put that in caps).....if you read the whole thread, you would have learned that i am one of the "iwantitnao" people and usually pay top dollar for my stuff......so you are quite wrong there.

    Also, yes....sellers do set the prices, don't blame the buyers. Just cause people ARE willing to pay the big bucks, doesn't mean the seller has to ask big bucks. You can always sell anything, even pvp and purple io's for a buck....and voilĂ ....the prices all drop for everything.
    You seem to be confused about the term "auction" and how they work. Sellers set the bar. Buyers fight between themselves to see who can jump highest over it.

    I frankenslot all my characters as I go. I'm not a marketeer at all, I just sell my drops. Mind you I don't want softcapped everything or global +75% recharge or whatever. I frankenslot and pick interesting PROCs and uniques as well as aim at oddball and neglected sets with nice 2 & 3 set bonuses (of which there are quite a few).
  3. Quote:
    Originally Posted by DumpleBerry View Post
    Zombie thread!
    *Breaks out the stakes*
  4. Quote:
    Originally Posted by Sailboat View Post
    You left out the fact that the OP appears to be written in Pooh Case (in which Words are Captialized Almost at random as if Important).
    A Poster of Little Brain worrying about Spammers which may Be Fierce?
    (no offense OP, I'm reading Pooh to my 3 year old at bedtimes at the mo and couldn't resist).
  5. Quote:
    Originally Posted by CaptainFoamerang View Post
    This is why you don't take the brown acid.
    Or if you do at least have the decency to lock yourself in your room, listen to The Future Sounds of London (Lifeforms is an excellent choice) and go wow/aaaaah at the wallpaper rather than posting on an Internet forum.
  6. Quote:
    Originally Posted by Scarlet Shocker View Post
    There is an upside to this in an odd kind of way.

    Even on some of the low pop servers we've been seeing some RMT spam - coincidentally I reported one last night on Defiant. The fact they have suddenly re-appeared after a long absence it seems could be taken as a sign that the game is quite healthy.
    That's a very Glass half full take on it.

    The counter argument is that with the current in-game mechanics and ongoing MA exploits that it is worth their while simply because it is trivial for them to amass their product very quickly indeed.
  7. Carnifax_NA

    Is it just me

    Quote:
    Originally Posted by Nihilii View Post
    I'm making the argument that IOed KM benefits little from +recharge because it doesn't require much recharge to reach its top attack chain. Other primaries can often enable better attack chains with additional recharge buffs.

    I'll admit I didn't consider -dam stacking with -res, but again are AVs a big deal on a team ? Even in a TF skipping objectives, they don't make up most of the time spent fighting, and the few ones against which -damage (or -res ; point being, level 50 AVs just die in seconds to teams) will matter will most likely be +3 or +4, bringing down the effectiveness of -damage with the purple patch.

    In example, take your level 54 LR, and say you only use the first three attacks to maximise -dam stacking. You're looking at 4 permanents stacks, or 5.63*4 = 22.52 . Now apply the purple patch, you're down to 22.52*0.48 = 10.8 . Now Recluse has 50% res to smash/energy and will resist damage debuffs, giving you a final 10.8*0.5 = 5.4% damage debuff. Even if it stacks with -res and other damage debuffs, it's so tiny it won't make a difference. Either you have tons of -res/-dam on the team and yours is a drop of the bucket, or you don't and the difference will be slim.

    I don't choose primaries based on this or that, my only criteria is whatever I want to try at the moment ; but I play scrappers for killing stuff, not for utility, and as a side effect killing stuff is what brings exp/hour or faster completion, unlike a -5% damage debuff on Recluse. If my concern was bringing utility, I'd play a defender, corruptor, controller, dominator, any of which can do just that while still dishing out some damage. Thankfully KM still does top tier ST damage, looks good, is fun to play, and does just fine in teams ; still ranks firmly on the bottom spot for that purpose in my opinion though.
    I'd pretty much agree with a lot of this. The -Dam is cute but not particularly a selling point of the set.

    My main issue with KM is how dull the first 3 attacks are. 3 single target attacks with increasing damage and animation times. It's a bit formulaic. Any Scrapper Set I play tends to have a wee bit of variety in terms of an attack being a cone (Slice, Shadow Maul, Jacobs Ladder), having a neat secondary effect (Parry, Siphon Life) or getting an AOE nice and early (Spin).

    KM does get Power Siphon and it's fun turning all your attacks into Follow-Up for 20 seconds but even then it's just a case of fast attack, medium attack, fast attack, heavy attack.
  8. Quote:
    Originally Posted by Wiccania View Post
    Sorry if this is off topic but all the good arguments are already used. However I just had to note.

    Guys, I think the end of the world is here. Je_saist didn't make any claims or give any advice that is obviously and demonstrably wrong.
    That's not quite fair. He does make good posts as well as ones that are incorrect. There's been quite a few this week and last which were pretty much bang on.

    The problem is when he is wrong there's a combination of "Absolutely wrong with no acknowledgement of it afterwards" plus the whole "I am better than you" and the "the clique is after me" attitudes.

    Everyone makes mistakes. The thing is to be gracious about them and learn from them, not either ignore the correction or start waffling on about "forumite cliques hounding me even though I'm better than the rest of you".

    I'm wrong all the time. I LIKE being corrected if I am, it gives me a better understanding of the game mechanics and how people use them and like to play their characters.
  9. http://boards.cityofheroes.com/showp...&postcount=325

    That post, and thread in general, gives great info on how to override sounds in your client, including the Moo demons, or any sound which is annoying you.
  10. Quote:
    Originally Posted by Jade_Dragon View Post
    Yes, Taunt should always override the run away effect. One thing to remember is that Fear will never, in itself, cause a foe to run. The Fear effect is for the foe to cower in place, and not attack unless attacked back. If the run effect activates, it's because the Fear effect caused him to be hit by several attacks while he was unable to hit. (I'm guessing this is why low level MOBs sometimes run when hit by Fear. It's not because the Fear is making them run, but because they can't hit because they con grey)
    This is kinda wrong. There are in fact 2 types of fear effects (well 3, kinda). The "stand and quake" one is called Terrorized and is the one most people associate with things like Fearsome Stare. However powers like Spectral Terror have that plus another sort, "Afraid". This, I think, was the original Fear effect which was largely changed way back (i3 or even i2?) and is the old "Run away in blind terror" effect. Spectral Terror still has it in its single target "Fear" attacks, things will tend to run from Spectral Terror for 2-3 seconds (more if slotted which is one reason not to slot Speccie with Fear IOs) before it wears off. Howling Twilight also has the same effect, you can easily test it by hitting Lieutenants with it, they won't be stunned but they will leg it away from you every time thanks to the Mag 3 Afraid effect it has.

    The kinda third is the "Avoid" effect powers like Rains have which encourages things to get out of the area of effect but that's not a Fear effect, just a "Run away" one.

    In any case what you had here is probably what people have already posted, Morale breaking, possibly caused by the debuff, possibly by things around him dying, possibly from being hit or a combination of all 3. Taunts and Immobs are the best way to deal with it really.
  11. May also be worth checking Real Numbers and comparing a Pets Perception to your own, maybe it got accidently shifted by an order of magnitude from a recent patch?
  12. Hmmm. Is your pets morale breaking for some reason?

    Enemies have been quite twitchy for a few months now. Castle posted that as far as he was concerned they were working as designed but it seems to me that enemies have been much flightier over the last few months.

    I wonder if the same AI issues are applying to pets as well?
  13. Quote:
    Originally Posted by Championess View Post
    It turns out that the bug with inherent fitness affected everyone. Kheldians and Doms felt the major effect because the way that their inherents are easily discernable from all of the other ATs in the game (Domination click, Kheldian form shifting). Basically the inherent fitness powers became first in the list of powers, overlapping every AT specific inherent power to where it was no longer clickable or acted like it should.

    If just one person would have looked into the "beta" Kheldians plight when he first made it known things would have been looked into a little further and maybe the right way to set up fitness so it is at least the trailing end of your inherents could have been found in time to not go on with the premise that inherent fitness was set to go as is for the open beta patch. So you're saying that they shouldn't listen to their CLOSED beta players? What are they there for then?
    Like I said, hindsight is a wonderful thing. It's very easy to say this now.

    If I had a list of known issues with various aspects of the Issue with things like Alpha Slots, the new TFs, animation issues, new mission issues and there was one which was "Investigate Kheld and inherent Stamina problem" it would honestly be on my "not quite as pressing" list too. Not to say I'd ignore it but in terms of priority as it appeared then it would be low down on the list.

    Quote:
    Basically to me GR was Praetoria, the groundworks added with that. The "free" updates from here on out will be the incarnates building on what they have done with Praetoria. I stopped telling people to "come back, it's going to get better with the next issue""Going Rogue will be here and everything we've been waiting for has to be loaded into it".
    This is known as the "Jam Tomorrow" defense. They've been doing it for years by now. The development team has been sadly lacking in living up to their own hype in a lot of cases however.
  14. Quote:
    Originally Posted by Rodion View Post
    The original cast included Kristy Swanson, Hillary Swank, Rutger Hauer, Paul "Pee Wee Herman" Reubens, Luke Perry and Donald Sutherland. Those actors are all a bit long in the tooth for the original concept now, so it would require a new cast.

    But I agree with your sentiment: why remake a movie that was only made 18 years ago? I would guess that's why Whedon is not involved.
    I dunno. Rutger would make an excellent Watcher now I think.
  15. Quote:
    Originally Posted by Championess View Post
    Ugh!

    My point is that yes with all of this time they are devoting to the REST of i19 that they never got around to listening to that Kheldian player who had issues with his inherent abilities. THEN once they patched it and found out that it was a bug that was unignorable they have endeavored to put all of their focus into fixing something they had no clue was going to be as gamebreaking as it is this past week.

    SO. Yes they had their version of inherent fitness all wrapped up and were doing many other things with i19. THEN with the patch found this little bug and now decide to listen to that Kheldian guy and a few others that had been saying something about this for a while now.
    So what you're saying is that when they fixed what they thought was an issue affecting a minority of characters there was a knock-on effect which revealed a much worse bug, and you're giving out about it?

    How are they supposed to prioritise THAT, given that while Mr Kheldian was reporting their issues there were probably lots of other players also reporting other issues, some of which probably affected far more players than they thought the Kheld issue was going to and so got priority.

    I know hindsight is a wonderful thing and all but if the Kheld issue has turned out to be easily fixed but by prioritising that they overlooked another more serious issue (say one with the Alpha slots or a TF or something) would you now be here complaining about that and laughing at them for focusing on a minor Kheld bug over it?

    As an aside, I can understand the fact you are getting jaded with some of the changes and apparent work practices of Paragon Studios. I share a lot of concerns too, the fact no red name has bothered posting in the Open Beta forum whatsoever is beyond a joke IMO, and i19 in general is to me very disappointing (I've also voted with my wallet and will see if and when I'll be back).

    But I do know from developing my own software that sometimes issues like the Fitness & Respec ones can come out of nowhere and not be apparent until you've made what seemed to be a small patch to fix something
  16. Carnifax_NA

    AE XP Suggestion

    Quote:
    Originally Posted by FredrikSvanberg View Post
    How about this:

    XP you earn in the AE is not real xp, it's virtual XP, which functions similar to Patrol XP, i.e. you have to go out and earn actual "real" XP in order to benefit from your virtual "training session".

    Another option would be to remove Influence rewards from the AE entirely. It would be perfectly reasonable since the AE missions are not real and thus shouldn't affect a character's fame or finances in any real way. Tickets more than make up for the loss of actual Inf rewards, and reducing the amount of Inf you get in the AE would reduce farming considerably, I believe, while still keeping the marketing promise of AE as an alternative way to level to 50.

    Best would probably be to combine the two. You earn 0% influence and 50% XP in AE missions, but you gain Patrol XP (up to a certain limit) which will let you earn XP 50% faster when doing non-AE content. Tickets make up for the loss of Inf without causing inflation since you only produce merchandise and not money.

    I think this would put an end to AE farming almost completely (tickets are still nice to get) and would limit the harm current and future exploits can cause before they can be plugged.
    These are very interesting ideas. I'm already in full agreement with you on the No Inf thing, that has never made any sense to me whatsoever.

    The concept of 50% XP and 50% Patrol XP is an excellent one too though, I like that a lot.
  17. Your point makes no real sense. You are claiming it has taken them 3 months to implement and then fix the new inherent fitness.

    Quote:
    3 months work to get the faulty inherent fitness to test. 3 months and one weeks work to get the correct version of inherent fitness to test
    which is a ridiculous assertion which completely ignores the other aspects of i19 in favour of an over-the-top statement that it has taken them 13 weeks to implement, break and then fix the new Fitness.
  18. My Plant/Emp is possibly my favourite Team Support character. She was the main character I played during City of Dual Pistols and stormed through levels. I've never even got grief for not having the heavy heal or the rez.

    Plant is nice because, like Illusion, it can be pretty hands free and works best from range. Earth is obviously the same (my Earth/Fire domi is also brilliant on teams). With all 3 you can lay down a control or two and then spend your time working your secondary.

    Ice and Fire I'd tend to avoid simply because they have powers which encourage melee play which mightn't be ideal for a first time controller focusing on team support.

    Grav and Mind I'd also consider skipping as both tend to have a lot of single target clicky powers and less AOE hard control.

    Rad is obviously very good, and also works incredibly well if you're solo. Emp can make your teammates godly but solo it can be a bit annoying as your strongest buff is mostly wasted on a pet. Cold and Thermal are very good options too for a Team focused build.
  19. Carnifax_NA

    Email rollback

    So why exactly hasn't there been an announcement on this somewhere by a red name and some form of logging set up on their end?

    Pretty slack Devs, pretty slack.
  20. Carnifax_NA

    Your Highness

    Quote:
    Originally Posted by Kawkazn View Post
    If this has been post already I'm sorry.

    I'm just so excited about seeing Natalie Portman in a thong.

    Also it looks like it might be better then a serious middle age movie.
    Thanks to Leon there's no way I can comfortably look at Natalie Portman in a thong. It's just wrong!
  21. No thanks. AT specific enemies and ambushes are tedious, not fun.
  22. Actually what does "Stop Sending buffs" do?

    Does it basically disable buffs in the window or do ones you generate yourself still work?

    Must check this later on
  23. Have a look at the link in my Sig for an Option Menu for doing this. You can hide not only Auto Powers, but Toggles too which is a great help I found.

    A quick and dirty Macro version for doing it across the board :

    /macro HideAll "optionset buffsettings 1052688"
    /macro ShowAll "optionset buffsettings 0"
    /macro HideTeam "optionset buffsettings 4864"


    I think that should do it, all you should then see are non-auto Buffs with a duration on them. The HideTeam one is the one I usually use as that's the main offending window in terms of Icon Spam.

    I haven't found a way to just show buffs you have applied though.
  24. I'd probably take Mu over Primal on an Illusion/TA to be honest. Better AOE, a better End Recovery power and an armour which covers more damage types than Powers, plus the choice of a pet that heals or a God Mode power.

    In fact I'd probably take Mu over Fire as well. Ball Lightning isn't quite as good as Fireball but it's not far off, and Power Sink is far better than Consume. You lose a good single target attack but can get some nice defensive powers instead (or the Mu pet).
  25. My biggest objection to this is the AE. It's pretty obvious that the AE is always going to throw up some form of exploit, and past ones have generated massive amounts of Inf.

    Allowing exploiters to turn that Inf directly into enhancements gives people more reason to stick to the AE edge case missions where the inf rewards are ridiculously out of whack and discourages people from using the other avenues available to them in terms of getting Merits and A-Merits.

    So the continued AE exploits for me would be the issue here, until that was finally addressed allowing people to buy Merits via Inf will cause more people to flock to the AE and use whatever the Exploit of the Week is.