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Quote:Yes, I'm getting Vengence as part of the same respec so that makes Power Boost even more tempting. Power Boosted Heals I'm not so worried about, but Power Boosted Seeds and AOE hold also sounds good.I kind of like having Conserve Power, though I went into Primal for Power Boost. Generally, when Recovery Aura is down I'll have Conserve Power up so I can go at full tilt all the time. Of course, Consume can help cover endurance management as well.
One of the downsides to Power Boost is that it won't be up for every single Fortitude so I do reserve it for when I'm Fort'ing someone that will benefit more from the defense. Timing PB'ed heals is a difficult thing as well; when someone needs that much healing I generally don't have time to PB the first heal. Instead, I end up healing them enough to keep them standing with the first heal then PB'ing a second heal to put them back at full health. Of course, if you have Vengeance then it's tempting to let them die, Power Boost Vengeance, and rez them. A little down time in exchange for a team soft-capped to everything? Sounds like a good exchange.
I'll basically be trying to bribe people into dying (or letting them die) for Vengie Bait with the promise of Rezzing them and buffing them into god mode with Power Boosted Fort and AB (I know Power Boost does nothing for AB but it's still AB) as compensation.
I think I'll probably go Primal, sacrificing some damage isn't a big concern because that character never finds it hard to get a team. -
Quote:If you're using Firefox you might be interested in https://addons.mozilla.org/fr/firefo...nagement-for-/The worst part about the forums logging me out is that it unignores Golden Girl until I relog.
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Quote:I'm just at the point of respeccing my level 44 Plant/Emp to allow for inherent Fitness (only realised on a team over the weekend that I hadn't done it yet) and am still trying to decide between these two APPs. I have Fire and it's lovely for the raw damage, but I'm considering Primal purely for Power Boost....
As for epics, did I mention Power Boost? It's generally useful for controllers by extending their control durations. Empathy also gets a nice boost from it; it makes your direct heals stronger and enhances the defense and tohit in Fortitude. A well-slotted Fortitude alone is only around 17% defense. With Power Boost, it's nearly 31%.
Fire isn't a bad second choice. The damage is a good addition, especially if you have to solo a bit. Being able to rez one's self is nice as well. If you can come back quickly and bring a teammate along with Resurrection it may prevent a total team wipe.
I'm really stuck betwixt the two, Power Blast and Conserve Power are two totally meh openers on Primal and Energy Torrent is alright but not stellar, whereas in Fire I can see lots of use for Fireball, Fire Blast and Rise of the Phoenix. -
Quote:Couldn't you just play VGA Planets for a bit to decide? You can even play it in your browser nowadays (technology, eh?)That's the trouble with these types of hypothetical comparisons. Unless we agree to limitations beforehand we can pull stuff from anything we've read/seen and it devolves into a pointless game of one upsmanship til one party gets tired.
Kind of like talking to GG. -
Aim isn't just a Tohit buff, it also increases damage by 41%. The ToHit is pretty unimpressive, especially for Thorns which debuffs defence anyway, but +dam is always good, even if it isn't as good as Build up or fiery embrace.
Power Boost is great, on Control sets which can leverage it. But Ice Control is probably one of the worse control sets for doing that.
Drain Psyche is a fantastic power, but Thorns is a better melee set overall IMO. I'm really enjoying my Ice/thorns. Your attack chain takes ages to complete though, as does Ice Assault. Psi on the other hand takes ages to get its excellent PBAOE.
So I'd personally go with Psi or Thorns, and so far I'm really enjoying Ice/Thorns as a melee domi. -
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Quote:Which Claws/SR scrapper can buff their teammates?That's fine and dandy, but when you look at the two branches of the Widow tree, you've got a superb ranged-focused set and a superb melee-focused set. A melee-Fort does have excellent DPS, but if you're wanting melee, why not just play a Claws/SR scrapper? You gain more flexibility and control by going ranged. Highest DPS is something a min/maxer claims is the only goal, but I like my Fort to stand out in a variety of settings. And she -still- does excellent DPS.
Melee fort can offer a nice change from either Ranged Fort or Widow (or scrapper) in terms of gameplay. A Stalker/Scrapper type who can also buff their teammates and use a wider variety of interesting PBAOEs (or AOEs used at 0 range in the case of Psi Tornado) : a crashless, stunning nuke, Spin, Psi Tornado, Patron AOE and Aura of Confusion. It's more like playing a blap-happy Domi with shields than a scrapper.
There's no reason for a Fort not to dip into the melee attacks if they fancy it.
The beauty of Forts is that they're a very flexible build with many interesting possibilities, moreso than Night Widows IMO. -
Quote:This be true.Don't assume that all rare recipes are expensive, or all uncommon recipes are cheep.
In general with Rares they can be 10k. It's snagging the Salvage that might cost you a mill or two (case in point, the Ghost Widows Acc/Hold/Recharge typically costs 10k but the Salvage is about 1.5 mill for the Rare bit). -
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Next up : Fairytale of New York
Not because Kirstie McColl calls Shane McGowan the same rude word (or piece of firewood maybe), but because she says "You were handsome" without laughing. -
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Quote:I think you should leave Azurias junk alone. Or at least bring hir out for a drink first.Hardly. At least the Villain side, lackey-locked as it is, has some vague semblance of arc to it. Burke has you doing a simple bugging tsk, moving up to fetching stuff for a client and then going for a bigger pay-cheque at the end. Kalinda has you running general Arachnos grunt work, moving up to a sweep and clear alongside Arachnos troops and such.
Blueside? The missions have NO coherence. There is absolutely no semblance of any coherent arc there whatsoever.
I'm not saying Villainside couldn't use a revamp too. Hell, you could add two whole new contacts to Mercy and beef out the other two and you wouldn't see the zone suffer.
The stupid thing? The arc in my signature took an evening and one day to make. That arc takes Azuria's junk that they call an arc and replaces it with something with at least some semblance of cohesion and objectives other thatn 'Hunt, defeat all, defeat all, talky'. Now, this is one student using the AE. Why the hell can the Devs, with all their tools, not do something miles better? It really, really wouldn't take that long, and I've proved it. -
Quote:I'm the one who brought up Shiver, but I'd never, never drop Glacier for it. 4 frankenslotted slots is all it needs in it with as many Acc/Hold/Recharge IOs as you can get (2 of which cap at 30, are yellow and ridiculously cheap).I disagree with your choice of glacier. I find that glacier causes more problems than it solves, requires massive slot investment, and is not terribly reliable without huge chunks of +acc. Someone earlier mentioned the use of shiver. I would, by far, recommend dropping glacier for shiver. With careful use of insp, you can kill an AV solo with ice leveraging the enormous -rech it can bring to bear. I have done it, twice. That's not saying a lot, but given that I roll with only 1 hold, it might give you a better perspective on the value of shiver.
I remember doing that Clone mission on a level 27 PuG with my Ice/Psi. The leader was a Fort and he asked how many clones he should set for. We said 8.
Thanks to those failures that pop up before the big fight fuelling my Domination bar I was able to insta-hold his clones the second they popped up and we cleaned the floor with them. -
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^This. There's never any point arguing any morality issue with GG, other than for the comedy value.
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Quote:I'm not sure where the 1 powerset to their name comes from, EATs have more than one powerset to their name, they've 2 at least (Primary and Secondary), and each EAT tends to have 2 types (PB / WS, Soldier/Widow)No, not really. I'd rather have more generic ATs with more than one powerset to their name.
In fact given the multiple choices etc they're probably closer to 2 one-and-a-half powersets apiece.
So technically any implemented EAT so far is hovering around having 6 powersets worth of powers in there altogether.
I'd quite welcome more EATs, I like the fact they tend to be hybrids in terms of what they're "supposed" to do. -
Quote:Just use "it" for everyone.Actually they/their doesen't work quite that. Either it's used of an indeterminate number (which defaults to plural grammatically) or it's used as possessive (IE: the student picked up their bag)
"Hir/Sie" can be used in cases where this is not the case. "Sie picked up hir bag." If you wanted to use "They" you'd have to write around it, "They picked up their bag" would be clearly plural.
"It picks the bag up again or else it gets the hose again"
... What?
(I actually use "they and their". I've never had a situation where someone has gone "Hey, I thought you were talking about loads of people"). -
Quote:I kinda cheat in this case. Carnifax (Illusion/Storm) is a demon (well an imp), she's a creature of magic but where she comes from that's probably more of a Natural origin.I disagree, in that I don't think that's all of it. Jack Emmert once said that if Superman existed in City of Heroes, he would be of the Natural origin, and Superman isn't human or "normal" under any definition of the word. A good example from our own universe is Kheldians, more specifically Peacebringers, who bring with them alien energy powers, yet are still considered and tagged Natural.
So I fudged it slightly and said because she got here due to a magical CoT portal (they're like the ferry for getting us Demon types into Paragon City, aren't they) coupled with the fact her weather control powers are a result of non-innate learnt magical rituals and spells I went with with Magic origin. Which is really nothing more than a self-justification excuse for the fact Magical felt more correct for her when I was rolling her.
But I think it acknowledges the real fact with Origins, it's the players choice. If they've an origin which suits how they see their character they should go with it, there's no real ingame impact and no real point in someone coming along and saying "Hey, that's wrong. Technically you're of Natural origin" -
One thing about Surge of Power on any sort of Psi Assault Domi, if you're good at timing your Drain Psyche (just before the crash and hitting a few enemies) then it will basically let you recover from the crash within seconds. Of course you could also crash, get brawled immediately and die before the Regen has a chance to save you
I'm planning on Mu for my Elec/NRG but skipping Surge because of the crash. Powerboosted Power Sink coupled with Static Field. Yum. -
Quote:Well Domis don't get the Earth APP, because too many powers were already in Earth Assault, so thats two options goneDecided to give doms another go and want to build an elementalist wielding earth/fire/ice between primary/ssecondary/ancillary and trying to decide which order ssynergizes the best
Earth/fire/ice
Earth/ice/fire
Fire/ice/earth
Fire/earth/ice
ice/earth/fire
ice/fire/earth
I think its going to be either the earth/fire/ice or the fire/earth/ice as the better synergies but I'm not sure.
Overall I'd go with Earth/Fire/Ice or Fire/Earth/Ice.
The difference is Earth/Fire is more ranged based and a total beast (Quicksand + Sleet + Ice Storm). Earth has tonnes of AOE control, Fire is brilliant at burning things to the ground. For this build I'd be inclined towards Ice Storm, Sleet and probably Hibernate (because you have so many Pseudopets and an incredibly tough pet you can do what I used to do with my Illusion/Stormie, dump a load of patches of doom / pseudopets down and if things get hairy camp out in Hibernate to heal and regain End while your patches & pets do their thing). Fire Assault does have 2 melee moves (well 3 if you also count Consume), one single target and one PBAOE but both are Damage Over Time which is a slight annoyance (you can still take them, I have, but they aren't as good as Earth Assaults Big Lumps of Damage).
Fire/Earth is far more melee based with less control from the primary but more damage. If you want to play a sort of Domi-blapper go with that. You'll die a lot more probably but you'll live in Interesting Times. For this I'd be inclined more towards Sleet, Ice Armour, Ice Storm and maybe Hoarfrost over Hibernate since you don't have Stoney, who can tank for you, and a 30% heal and +hp might be more useful to a meleer. Earth Assault has the best melee attacks available to Domis but the first PBAOE, Tremor is underwhelming (the animation is slooooow and the damage is crap, but the knockdown might be useful to a Fire Domi).
My main issue with Earth/ice/fire and Ice/Earth/Fire is primarily that the Power Boost from the secondary doesn't play particularly well with Earth Control or Ice Control. Ice/Earth would also be a pain in terms of End costs (as is Fire/Earth in fairness but it does lots and lots of damage). Ice/Earth is also very dependent on knockdown, which can be a pain on teams with other controllers on it (Planties will drive you insane as they cannot help a lot of the -knockdown immobs they produce).
I've never been able to get into Ice Assault, attacks do mediocre damage (but quickly, the animations are nice and fast on it) but the AOE is actually pretty good on it and comes very early. My main problem with it is that it doesn't really know what to do with itself, it lacks focus and doesn't excel in any one area, unlike say Fire, Earth, Thorns or Energy Assault (I've the same issue with Psi Assault, there's a lot of to-ing and fro-ing in and out of melee, especially before level 38 when you finally get your PBAOE, which is admittedly excellent). -
Quote:My Fort would never stab someone through the heart.Also during. And they feel bad about it afterwards. Well, some of them.
Why get your claws dirty when you can rip their minds apart instead (and know exactly how much it hurt in the process thanks to your amazing powers of Empathy) -
Quote:If you mean "allow Loyalists and Resistance to go to Paragon City / Rogue Island before 20" I'm not sure they ever can do that, given the story in Praetoria and the effort involved in getting there at 20.This will be my first and last foray into Praetoria until they open the zone up completely. IMO it was stupid to make in so restrictive from the beginning and without some TF's and Trials for the lower level characters to enjoy.
If you mean add two TFs for the teens then yes, absolutely.
I'm in the same boat with Praetoria I think, I made a few melee types recently and all have stalled. Think I'll remake the Scrapper Blueside instead and use the sewers to speed-run to 10 before doing the Kings Row & Faultline stuff. -
Quote:Oddly enough taking the proper meaning of the word "Empath" the powers that are probably the most empathic in the game are Mind Link, Foresight and the various Tactical Training / Leadership toggles & clickies.Actually, 'I fix your boo-boos' might be a better description of the certain aspects of the set, as Empathy would be more like, "Aw, poor thing, I bet that hurts. I can almost feel it myself! You should probably see an 'I fix your boo-boos' specialist!"
So Widows are the proper Empaths in City of X