-
Posts
1524 -
Joined
-
Quote:Actually, looking at the splash in question again, I'm inclined to believe that what he needs most is for the rest of the Phalanx to chip in and buy him the other half of his helmet.Not that I agree with that notion in the least... him getting stomped on by a woman is JUST what he needs.
It's 2011, guys - costume designs you couldn't do any better than at launch really don't have to be stuck with just to be stubborn, and Statesman's mask remains one of the silliest-looking costume features in the game world, especially when he's posed in profile. If you're revamping the look-and-feel of the game to try and inject new dynamism and attract new players, but you want to keep showcasing the same high-profile signature character, you could at least address his more glaring visual shortcomings... -
"Dark Empathy". So that'd be like, "I feel your pain. I don't give a crap about it because it's not my problem, but I feel it." Sort of a Goth take on tough love.
-
Maybe they should throw an alignment change token in as a bonus with a certain size transaction once the a la carte pricing for optional stuff takes effect. I mean, you always get a free alignment if you buy all four tires, right? <rimshot!>
--CP -
I know, right? "Dammit, you guys, I didn't go to all the trouble and expense of creating you with laser cannons so you could not use them on ninjas! Why do I even have web grenades if you're going to do that? Elvis wept."
-
-
Ah, the infamous Con Crud. Sad to say there's really not an ironclad preventive for it. Hand sanitizer is a good idea; so is making sure you're well hydrated at all times, particularly at SDCC, which, I am told, is held in one of the outer circles of Hell. (I expect a con in Atlanta would have a similar sort of effect, which may tie back to your previous difficulties.) A couple buddies of mine swear by the same sort of hydration systems hikers and soldiers use when they hit SDCC every year - Camelbak, that kind of thing. Also, you might try loading up on vitamin C. Some say it's a folk remedy, but it often works for me.
NOTE: I'm a captain, not a doctor.
--CP -
Quote:Heck, I did that when I rolled him.I believe there is an actual formula for that, based on how long it takes you to purple your warshade.
--CP
best use I've ever put a pharma-spam "from" name to -
-
Quote:A few... mostly idle... days.And this is exactly why they put a cap on in the first place. They decided that they didn't want players to be able to switch sides in just a couple hours of game play. They want it to take a few days.
Yeah, not really impressed with that design choice. -
Quote:Aaaaarrrrrggggghhhh. I don't give a damn about their stinking "merits", I just want to get my poor Robotics Mastermind the hell out of the Crappy Isles as fast as possible. Bad enough they milked me for still more actual U.S. currency for a feature that should've been in City of Villains at launch, they had to go and link it to a loot mechanism that had to be hobbled so it wouldn't be exploited? WTG, guys. Clap. Clap. Clap.It is also in place to slow the rate at which you can earn alignment merits which are vastly superior to reward merits in their return on investment.
("Oh good. My slow-clap processor made it into this thing. So we have that.")
Don't mind me. I'm just getting it out of my system. -
Jeez, you go away for a year and a half and they go and revamp the game on you.
So... what's the rationale behind the daily cap on alignment-mission tips? Is there one, besides "arbitrarily make it take longer for a character to navigate the alignment system"? If that's the case, it rather reminds me of that fake BBC station-ID that used to appear on Monty Python's Flying Circus. "This is BBC One. We interrupt this programme to annoy you and make things generally difficult." -
Oh. My. God. The teleporter sent me back in time.
-
Quote:Oddly, I don't recall advocating that.As far as I'm concerned, the difficulty system does just that. (...) Still doesn't mean you need the game structured to your every whim in all circumstances.
Quote:Nor does it make you not sound like a whiny momma's boy when you don't get your way >_>
--CP -
Quote:Not just because, no. It should also be as easy as we want it to be because we're humans playing a game, not pieces of software computing the value of pi. There should be a setting for "turn this cheaty crap off, I'm just trying to have some low-impact fun over here," just as there should be a setting for "Oh heck yeah, I'll take all your cheapass bad guys, and can you make them cheat even more?" That was, I thought, rather the point of implementing the difficulty system in the first place.So you're saying the game should be as easy as we want it to be just because we pay to play it?
--CP -
-
-
Quote:... You say that like it would be a good thing.Hell, just think of the changes to product packaging - your bag of chips now has lights and plays the Hallelujah Chorus when you open it.
(Admittedly, a bottle of booze that did something like that did save Han Solo's life once back in the old Brian Daley novels... )
--CP -
-
Wait, wait, hang on. Is that a HYDRA logo? Movie Red Skull still isn't a proper Nazi? I suppose it's better than making him Italian, but seriously, what are the movie people afraid of here? Being banned in Germany?
-
I like it, though it reminds me that, among the many things our own villains can't do that proper villains can, we can't lure heroes into deathtraps of our own. Which is probably because it doesn't fit into the Standard Gameplay (lot of waiting around and gloating involved in deathtrapping heroes, and not much wandering through bizarrely-laid-out warehouses/caves/sewers punching things), more's the pity.
-
Was it Winston Churchill who said that democracy has many faults, but is still the best system that has yet been attempted? Well, what you've got here is pretty much the democracy of superhero MMOs.
-
Quote:That's one problem with it, yeah, the unrelievedly gloomy art design. IMO, the other is that its overall plot is a straitjacket. You will be one of Lord Recluse's Chosen. You will work for Arachnos, a villain organization so unimpressive its roots can be traced back to Benito Mussolini, the Lou Costello of murder-oriented 20th-century dictators. You will participate in its stupid infighting. You can assume your character isn't doing it willingly if you want, but you'll be doing it all the same. And eventually, if you work hard and eat your vegetables, you'll unlock... epic ATs who are even more mired in the whole ridiculous business.Redside has it's charms. But it's just so depressing all the time.
It's just... not fun. -
-
Quote:Wow. That's awesome. I've been away since December of 2009, I re-up and take a look at the boards, and almost the very first thing I see is a feature request immediately followed by that counterargument.I would be able to get behind that if it didn't involve a metric ***-ton of work that wouldn't be spent on actual new content.
It's nice to know that nothing really changes.
--CP -
Yes, yes, how dare they take measures to correct and/or prevent problems, etc., etc. Also, nicely couched "teh game is dying" aside.