Removing Heal Decay & Travel Suppression from PVP


Antoinette

 

Posted

What are the chances of this happening? I know trying to fix the horrendously broken Issue-13 PVP system is not going to happen because to do so would take up a lot of development time.

But surely turning off Travel Suppression and Heal Decay is as simple as changing two numerical values. That would take, at most, ten minutes of development time.

It would definitely be a step in the right direction to fixing the PVP experience in COH.

Inb4: "lolpvp", "this isn't a pvp game", "the devs don't care about PVP", etc...


 

Posted

Quote:
Originally Posted by Xanatos View Post
What are the chances of this happening?
It could happen - CoH: Freedom would be a could time to do it.


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Posted

Just before Freedom launches is the BEST time to do it. Don't waste this opportunity.

Xan is right. Sure, there are a lot of problems with PvP mechanics right now--but changing heal decay and travel suppression alone would interest me in it again.


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Posted

LOLPV...

O darn it scooped.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'd love to PvP were the system not broken as all hell.
Contribute something useful to the thread other than tired memes then.


 

Posted

Quote:
Originally Posted by Xanatos View Post
What are the chances of this happening?
Well, the PVP redesign was Castle's baby and he's gone, so the new Powers devs might have new ideas on how to tackle PVP. But I wouldn't hold my breath. I'd say the chances are slim to none for the next 12 months.

There's always the Arena, of course. You can shut off both options for Arena matches.


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Posted

Quote:
Originally Posted by Golden Girl View Post
It could happen - CoH: Freedom would be a could time to do it.
Quote:
Originally Posted by DumpleBerry View Post
Just before Freedom launches is the BEST time to do it. Don't waste this opportunity.

Xan is right. Sure, there are a lot of problems with PvP mechanics right now--but changing heal decay and travel suppression alone would interest me in it again.
Exactly.


 

Posted

Quote:
Originally Posted by Leandro View Post
Well, the PVP redesign was Castle's baby and he's gone, so the new Powers devs might have new ideas on how to tackle PVP.
I would work for them, free of charge for one week, and would completely fix their PVP system.

Real talk.


 

Posted

Quote:
Originally Posted by Leandro View Post
There's always the Arena, of course. You can shut off both options for Arena matches.
Talking fo the Arena, I wonder of the one in Galaxy City will be move to Atlas? If it is, that might imply that the devs are still planning to do something new with PvP, as putting the Arena in the starting zone would draw attention to PvP for new players.


@Golden Girl

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Posted

Quote:
Originally Posted by Leandro View Post
Not gonna happen. Powers devs have been working in the Time Manipulation set and in Proliferation 3.0. That leaves no development time for PVP at all.
Plus one of the community peeps said there was going to be no changes to PVP before Issue 21. Maybe at the SAME TIME as I21 is released though...

And as I said in my post. These changes would take minutes. Not hours. Not days.

Minutes.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Contribute something useful to the thread other than tired memes then.
Fair enough. How about some anecdotal, personal experience.

I want a game with PvP. It's one of the things that makes a game challenging, because let's face it, the AI is only difficult for so long. Lambda was impossible, then a breeze two weeks later. Keyes was the same. PvP is always new, always changing and always challenging, because players adapt.

It's gone so far that I need a new game. I've tried a pretty popular F2P one that didn't turn out so good. Now I'm on to a new one (I'll be detailing that experience in my blog). This time it's a subscription game, and I've only got room in the budget for one at a time. I'm paid up here till November, and the same with my new game. Come December, I'm leaving one of the two games.

If PvP were better here, this wouldn't even be a question as I wouldn't have had to look outside the City.


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Posted

Quote:
Originally Posted by Leandro View Post
There's always the Arena, of course. You can shut off both options for Arena matches.
This.

Need to be specific about 'Zone PvP' for which Heal Decay and Travel Suppression can't be turned off as you can in the Arena.

But, even before I13, Zone PvP was already completely lulzy because there was no way to balance the number of people on teams. An open PvP zone is by its very definition, unbalanced and very, very, very Bad Idea.

I've been suggesting forever for those zones to be turned into PvP Tournament grounds with gated entry to balance numbers.



Quote:
Originally Posted by Leandro View Post
Not gonna happen. Powers devs have been working in the Time Manipulation set and in Proliferation 3.0. That leaves no development time for PVP at all.
This.

Your only hope of Zone PvP being 'fixed' is if FREEDOM is wildly successful and as they revamp zones (as they are doing with the tutorial, Galaxy, Atlas Park, and Mercy), they revamp the PvP Zones.



Quote:
Originally Posted by Golden Girl View Post
Talking fo the Arena, I wonder of the one in Galaxy City will be move to Atlas? If it is, that might imply that the devs are still planning to do something new with PvP, as putting the Arena in the starting zone would draw attention to PvP for new players.
Arenas are useless. Anyone anywhere can call up the Arena interface and enter a PvP event. You don't even need a terminal. And if you were going to add physical Arena meeting grounds, all you would need is the terminal, which you don't even need.

/arenalist


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Posted

Quote:
Originally Posted by Leandro View Post
Well, the PVP redesign was Castle's baby and he's gone...
Interesting thing about that is that Castle is the only dev to more or less apologize about it's current state. A post that's curiously missing.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Arenas are useless. Anyone anywhere can call up the Arena interface and enter a PvP event. You don't even need a terminal. And if you were going to add physical Arena meeting grounds, all you would need is the terminal, which you don't even need.

/arenalist
But the Arena is still a physical sign of PvP for new players - it's something to attract their attention.


@Golden Girl

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fair enough. How about some anecdotal, personal experience.

I want a game with PvP. It's one of the things that makes a game challenging, because let's face it, the AI is only difficult for so long. Lambda was impossible, then a breeze two weeks later. Keyes was the same. PvP is always new, always changing and always challenging, because players adapt.

It's gone so far that I need a new game. I've tried a pretty popular F2P one that didn't turn out so good. Now I'm on to a new one (I'll be detailing that experience in my blog). This time it's a subscription game, and I've only got room in the budget for one at a time. I'm paid up here till November, and the same with my new game. Come December, I'm leaving one of the two games.

If PvP were better here, this wouldn't even be a question as I wouldn't have had to look outside the City.
Music to my ears mate. PVP is, in my opinion, an endless source of endgame content.

I know it's not for everyone. But I know a lot of people do have a casual interest in it. (RPVP events are always a massive success on virtue. Heroes fighting heroes and villains fighting villains are a huge part of the comic book mythos.)

Literally all the PVP that takes place in the game these days is in spite of heal decay and travel suppression. Not because of it. I know this for a fact. LITERALLY none of the PVPers, casual or hardcore, zone or arena, on any of the servers, actually enjoy heal decay or travel suppression.

If you're good at healing multiple team-mates it doesn't matter. The system forcibly slows you down.

If you're good at evading enemies it doesn't matter. The system forcibly slows you down.

Having the game system placing a hard cap on your ability level is frustrating. That is why your zones are dead. Diminishing returns does play a part. But the combination of heal decay and travel suppression is MUCH MORE influential in killing PVP dead.

Quote:
Originally Posted by Zamuel View Post
Interesting thing about that is that Castle is the only dev to more or less apologize about it's current state. A post that's curiously missing.
Yeah that's actually my fault. I bumped the thread in question being a ******** yesterday and it got deleted due to necroposting. Castle basically said that he had a system to reinvent COH PVP but only some of his changes actually made it through to the real game. Hence why we have this jumbled mess right now.

While there is a lot to fix. Removing Travel Suppression and Heal Decay would go a long way to moving forward towards this and would make the PVP community (plus those returning for "COH:Freedom") feel like they have not been forgotten about by the dev team. It's not fair to say "just go and play in the arena then" because zone PVP can be a lot more fun and a lot more social. (Plus...why were the zones invented if not to help promote PVP outside the very cliquish PVP arenas?)

Quote:
Originally Posted by Zombie Man View Post
This.

Need to be specific about 'Zone PvP' for which Heal Decay and Travel Suppression can't be turned off as you can in the Arena.

But, even before I13, Zone PvP was already completely lulzy because there was no way to balance the number of people on teams. An open PvP zone is by its very definition, unbalanced and very, very, very Bad Idea.

I've been suggesting forever for those zones to be turned into PvP Tournament grounds with gated entry to balance numbers.

This.

Your only hope of Zone PvP being 'fixed' is if FREEDOM is wildly successful and as they revamp zones (as they are doing with the tutorial, Galaxy, Atlas Park, and Mercy), they revamp the PvP Zones.

Arenas are useless. Anyone anywhere can call up the Arena interface and enter a PvP event. You don't even need a terminal. And if you were going to add physical Arena meeting grounds, all you would need is the terminal, which you don't even need.

/arenalist
I appreciate the comments mate. But I'm not asking for PVP to be fixed/balanced. That would be a mammoth task and would take AGES. (One coudl even argue that PVP is even less balanced now than it was before Issue 13.) All I'm asking is that HEAL DECAY and TRAVEL SUPPRESSION are removed. This would make PVP more fun for everyone and would take about ten minutes of development time.

Removing Heal Decay and Travel Suppression from PVP would definitely appease freedom players as it would incentivise them to play competitively and would give them a taste of end-game COH. They would then subscribe (so they can get IOs) and buy going Rogue. (So they can get incarnates.)


 

Posted

And to anyone capable of making changes who might happen to read this:

1. I am not asking for PVP to be fixed. (BIG TASK.)

2. I am asking for HEAL DECAY and TRAVEL SUPPRESSION to be removed from the PVP zones. (LITTLE TASK.)


 

Posted

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fair enough. How about some anecdotal, personal experience.

I want a game with PvP. It's one of the things that makes a game challenging, because let's face it, the AI is only difficult for so long. Lambda was impossible, then a breeze two weeks later. Keyes was the same. PvP is always new, always changing and always challenging, because players adapt.

It's gone so far that I need a new game. I've tried a pretty popular F2P one that didn't turn out so good. Now I'm on to a new one (I'll be detailing that experience in my blog). This time it's a subscription game, and I've only got room in the budget for one at a time. I'm paid up here till November, and the same with my new game. Come December, I'm leaving one of the two games.

If PvP were better here, this wouldn't even be a question as I wouldn't have had to look outside the City.
This.

Well, not the second part exactly. I'm skeptical about PvP in MMO settings in general. I'd love for CoX to find a viable model that doesn't alientate casual players but still rewards the hardcore min/max crowd somehow. But I'm not holding my breath.

I'm not really looking at other MMOs for PvP, but I am anxiously anticipating the redux of one of my favorite games of all time, also a subscription. When you(me) can only justify one subfee and have minimal gameplay time, then I guess unfortunate choices have to be made. I agree though that PvP brings a freshness for some players that will keep them coming back.


 

Posted

Removing travel suppresion and heal decay would definitely go a loooong way to increasing my enjoyment of PVP in this game and as Xanatos says I think it would take VERY little resources for them to remove these two aspects of the current PVP setting.

I know I am not alone in this either. Whenever I am on vent with people in zones the biggest complaint I hear is about precisely these two modifications to PVP. No TS and No HD are pretty much the agreed standard arena settings and there is a reason why: it's more fun without them on.

Devs, if you are reading. Please remove travel suppresion and heal decay.

It's not a lot to ask and it's not a lot to invest for a few continued subscriptions (especially now that Freedom is on the way.) COX has been lucky the last two latest Superhero MMOs have had their own problems but eventually one is going to come along that will be on par with or better than this one, only it will have better PVP...


 

Posted

Quote:
Originally Posted by Xanatos View Post
All I'm asking is that HEAL DECAY and TRAVEL SUPPRESSION are removed. This would make PVP more fun for everyone and would take about ten minutes of development time.
No, it wouldn't make PvP more fun for everyone.

Plus, <insert Standard Code Rant here>.


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Posted

Quote:
Originally Posted by Twisted Toon View Post
No, it wouldn't make PvP more fun for everyone.

Plus, <insert Standard Code Rant here>.
Yes it would.

And it wouldn't affect the code at all. It would be two numeric values altered. Trust me.


 

Posted

Quote:
Originally Posted by Xanatos View Post
Yes it would.

And it wouldn't affect the code at all. It would be two numeric values altered. Trust me.
Pretty much this.
In fact one of the announced features of the PvP revamp was the ability to easily adjust the values to better tweak balance. The fact that said feature has basically been ignored is beside the point.


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