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Posts
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Joined
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Just an update! I'm using my slightly modified version of TheOOB's build,and it's a monster.
Solo'd the Mender Ramiel arc on 0x4, and am now easily blowing through missions on 0x8.
I probably play different than most though, in that I am always in melee range, so Times Juncture is really useful for me. I like to be at the centre of the action! lol. And with all my pets, and perma chrono shift, farsight, and temporal mending this toon hasn't died yet since hitting 50. I sometimes get into Troller-lock when on teams though! lol. It's like "Oh ya...might be time to buff someone..." instead of taking out spawns myself. >.> -
When you leave Praetoria, you make a choice whether to be a hero or a villain. That becomes your new classification. So you will be able to access the character after they've made this choice and end up either in Paragon City, or the Rogue Isles.
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Quote:You know my name is Simon, and the things I draw come true....I like this idea! I remember something like this (a cartoon) when I was little, where a little boy with a crayon could draw what we wanted and it would come to life (a door in a wall to eacape, a hole under his sister so she fell, an anvil overhead to crash onto someone's head). Lots of possibilities.
I hereby reserve the name Vincent van GoGo! -
Quote:Doh! Sometimes, when making a build, I got my brain on auto pilot. lol. This is why I appreciate the feedback. I always 3 slot hasten and simply forget about it. But as you pointed out, it is perma with 1 slot currently. I'm also guilty of doing that on Maneuvers. Usually when I take it(for softcapping like you mentioned for my other builds) I three slot it with those Lotg pieces(7.5, def, and def/end). I just get used to doing things in a build, so just slot them and forget about them. I would definitely get more mileage out of putting those slots into Frozen Armour like you mentioned since the base value is higher...if I have the free slots at that level.Click the button to the right of Chrono Shift to turn the power, on, you'll find you have more recharge in you're build than you think. Hasten in your build is perma with only 1 slot. You're operating with the numbers with chrono shift off which may be why you slotted so much recharge.
Also for chronoshift, if you click on the "effects" panal, you'll see it grants 30% recovery, which is enhanceable with endmod enhancements. Honestly I don't think chronoshifts heal is nearly as important as the recovery. Base it gives you 30% rec but 50% recharge, which means you'll spend more end using it than it gives you, you need to fix that.
Blind holds just fine with 4 basalisk's gaze, and really you're not going to make it any better as a hold power after that, so you might as well boost damage, but it's your call.
As for the price on Basalisk's gaze, I get the quads with alignment merits, in the long run the quad is the best enhancement in the set for most powers. If you want to save money, go ahead, we just bring up ways to make the build better if you have the money.
Slowed response is great out of the box as long as you slot it for Acc, it's one of you're best powers because one of the few ways to increase PA's damage is to reduce an enemies resistance as you can't buff their damage past the ED cap. I use shield breaker mainly for the recovery, and the proc for that chance to debuff resistance extra.
Time's Juncture doesn't need the extra -To-hit, but if you're going to use the power, you might as well enhance it, and there are really good set bonuses from the -To-Hit sets, in particular you can use Dark Watcher's Despair to get some extra recharge, freeing you to use miracle in some healing powers to get recovery.
It is true that defense is not critical for an illusion controller, but you seem to be going two directions at once. You took maneuvers, which is an expensive power that's only real use is to softcap builds, but you didn't slot up frozen armor, so you're bending over backwards to get defense in one power slot, and ignoring it in another. And while defense is not very important, if you allready got the recharge and recovery you need, it's a nice side goal. I managed to get perma PA, hasten, and chrono, a really really good recovery, and softcap defense in my build, and I still got all my control powers and slotted them well.
Assault effects phantasm, but not PA. It's not a bad power, by any means, I just think Illusion Controllers don't get the full value out of it.
Ya, probably chrono shift was unchecked. I haven't checked on my computer yet, but I will take your word that is what is going on. lol. Wouldn't be the first time.I really wish Mid's would have stuff checked by default, and allow you to take the ones off you didn't need, rather than the other way around.
I took yours and Local Man's advice regarding the Quad's for basilisk's gaze. I bid on 3 of them last night, and am replacing those cheaper BG procs in my current build with the ones that actually enhance accuracy, or the hold etc.
I'll probably opt out of assault, and maybe the Leadership pool altogether since Assault doesn't affect PA.
Generally I build for high recharge in most builds I make. I like to have as much lotg's as I can, and then get the rest from the 3 slotted hasten, and set bonuses. Generally, I can find a way to stick 5 of them in somehow.
Looking over your build, I realize I neglected something very important in my own, which would have become painfully apparent. KB protection!
Actually, I think I might use your build. lol. I will make some tiny mod's though based on my own personal preferences. I don't like frost breath. I just hate cones in general. lol. I slotted sleet, and put the ragnarok chance for KD in there. I've had good experience with using this proc in large location Aoe's. I also added Times Juncture again, and slotted it with the Dark watcher set. Also dropped one slot from Stamina and went with my usual 50 io, and then perf shifter proc, and the perf shifter proc. Recovery is still 4.18/s, and the build is still softcapped with SI on. Some of the values might be a little off tho, like I moved stuff around, and then went to put it back, and I see one of the Lotg's I slotted in frozen armor is a level 30 now instead of 50. You'd think it would be more obvious how to increase the level, but so far it has eluded me on how to do it.
Ended up slotting the DW set in temporal mending. It's just cheaper, and with chrono shift going off all the time, I can't see any issues with my recovery. I'm losing a few set bonuses for hp, and regeneration, but with softcapped defence, and pets taking aggro, and temporal mending and chrono shift, I am hoping my green bar will be pretty low on my list of priorities for me to worry about.
I lost a little recharge by only 4 slotting sleet with the posi blasts, but I made that up and more with the DW and DWD set bonuses. I might just end up frankenslotting sleet for acc/dam/rech, so that slotting may change. Although I will definitely keep the Ragnarok proc.
I debated a good while with myself about slotting blind with a damage io. In the end, I took your advice and slotted the damage io. It's a decent TAoE hold, and with moderate psi damage, and it's high recharge rate, it makes sense to be using it all the time, and doing as much damage as I can. It's not capped on damage, but with only two slots, using a hami, and a 50 IO seemed to be the most efficient way to get more damage, and a bit more accuracy.
Ya, I can see now how my original slotting of glimpse of the abyss in Spectral Terror would be a bit overkill.
I'm including my personal preference mod's to your build, if you want to check it out. Thanks for your interest TheOOB! You've been a great help!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), HO:Nucle(9), Dmg-I(11)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19)
Level 6: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(21)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(23), EndRdx-I(25)
Level 10: Temporal Selection -- HO:Golgi(A), HO:Golgi(23)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(25)
Level 14: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(36), DarkWD-Rchg/EndRdx(40)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Acc/Dmg/Rchg(29), ExRmnt-EndRdx/Dmg/Rchg(29), HO:Nucle(31), S'bndAl-Build%(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 22: Distortion Field -- BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(34), Lock-%Hold(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Dam%(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(36), HO:Membr(36)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), HO:Nucle(40)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(40)
Level 38: Chrono Shift -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Mrcl-Heal(42), Mrcl-Heal/Rchg(43), Mrcl-EndRdx/Rchg(43)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), ImpSwft-Dam%(45)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(48), Ksmt-ToHit+(50)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Ragnrk-Knock%(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Radial Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Pyronic Radial Final Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;717;1434;HEX;| |78DA65945B4F134114C767B65B6BCBADD002E552682950285068349118121351489| |52A51E29B62830B6EB2B64D5B127DF45D7DF0C5172372ABF1C5FBFD73A8E89B5F40| |417D3126A69ECEF99736E9269BDFCCB9CD7FCFCC6CE2FA89FA27B3378F09E99EB69| |2B9DCE2743A95CFA62DCBC8DA13C9157349941E07BDA18AA71C148D5BD66ACE4CA7| |CA866055CCF1D5E5E5E88279CD584C24536666D54AE62952D4CDA72971C63257AEE| |65D6A7C3E631857EAD570CE4866CCD44A8B9A2C1896914967F32ACF7D32632E45E3| |4BA56AB9BC91BDE12349C3F4AE4981A7A88B4D424C17DA16B8CDD40BE07DA24F170| |FBCFB394274B2EF21D5E15245BBFCA409E1D7C581CFE017E6C11D708AC2749B70F9| |39779D126DD0604B6ACAE6BE085E62B62C8297996BA4C18E1CFB592A10D685EBB45| |4BEC604D37B86EDDE79E626C1A144163547AB54DFD216640D3E709DEA3AB9AE744E| |96740AD136C97A9DB48F75F0D521DFF787A64EFA7ECA6B609FADE10D6BEC7CC70C7| |D6086DF33FBA84E13EB104D23BCEE36CD9BD1BFE65DE4EF31BB7F81BF993D53ACAB| |679AE79BB4B6076B7B3E728F7BB00701EC4100BDDFA0D856F4ADF5ABA6B407B03F4| |1C4049113FCCB6C23BDEDD0DB8EEF2E103A70063ABED1C4A38B2DAADD85FE76212E| |74947B57E60699FDD0EA87D67E68EDC7BAFDD0F388627BA1B517BD18FC09A22783E| |84918676A9B34F4618FFA349BAA13B6310BE41B607DF6815B9C377C1BBC03C6F9AC| |4466C119E6532A31042D43B82711DC9351DC93D1429952F5F539E58C60BD11F463C| |CCB6773CC0D7AA4D236DECE8CFD138A2F28378AF5A22FB9EEF82BF02D33F61A3CC2| |DA9F51CE04F66402E7AA5BAFBAAB457A4AC5CB9662A4C63B516389D5580ED5580ED| |758E6AA2D63AC655EDFFF4708097D4EF7FEDD2F7E77911FE74C2267B76293F202F7| |A8FE149FB71FD5F1431CBF57B169F21EF5C54BF177B93F8D018E39479725863577A| |AC68FABC6216F65FC1F0A1EECDA| |-------------------------------------------------------------------|
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Quote:Does it? I guess it would need a to hit check, come to think about it. I was assuming that it was kinda auto hit for anything in the location.Overall pretty good, but I have a few suggestions:
Doesn't Slowed Response need Accuracy?
Quote:That last Harmonized Healing in Chrono . . . I'm not sure why you used a Harm Heal instead of a common Heal, but I would move that to Slowed Response. -
*edit. This is in response to TheOOB. I thought it would be evident, but Local man posted while I was typing this out. lol*
Well to address some of your concerns, and explain a bit of my reasoning:
1) I didn't slot blind for damage because I was planning on mainly using ice blast, and spectral wounds for damage. I would probably spam it on a hard enemy to try to stack the holds etc, but I'm doing that for the hold, and not the damage per se.
2) Usually I use the 4 cheapest pieces in the basilisk gaze quad when I use it for the recharge bonus. I could use the quad and the triple, but i't ups the price a lot. And I don't care about inf really, but just because I have a lot of it, doesn't mean I spend it when I don't feel it is necessary.
3)I usually 3 slot hasten. According to mid's with two io's it has a 120.9 second recharge. I could live with that, and drop the third slot. One slotting it, the recharge is 1:39 or so, which I don't really like. I like it being permanent...but it could really use two, like you mentioned.
4) According to mid's PA recharges in 62s. That's almost perma, so I don't see how I'm over on the recharge that I strictly need. With perma-hasten, I'm sitting at about 188% global recharge which apparently is just enough to make Phantom Army permanent.
5) Going along with 4) that is why I chose the Coersive Persuasion set. It's relatively cheap for a purple set, and gives the 10% recharge which is a decent boost at helping make PA almost perma. I also like the CP proc that can turn my single target confuse, into a possible multi target confuse.
6) Distortion field was slotted with the acc simply because they were the 4 cheapest pieces of the Basilisk's gaze set. I could slot the more pricey ones, and it would be more effective I suppose - but I'm not sure it's all worth the extra hundred's of millions it would cost to do that on all 3 sets that I have 4 slotted.
7) Chrono shift. According to mid's it is a 15% endurance return when used. Adding more endurance mod io's into it doesn't change that number at all. Seems like yes it can take end mod sets, but they don't seem to be affecting the endurance given when the power is used. Although that may be an error with mid's. But that is why I didn't slot it for endurance - because it didn't seem to be doing anything.
8) I didn't slot to hit debuff in time's juncture because the base seemed fine to me. At -12.5% to hit, even two slotting with 50 io's it increases to -18.7%. I'd rather slot two endurance reductions there to reduce the end cost from 0.52/s to 0.28/s.
9) Assault doesn't affect the illusion pets? Or just not PA? I was thinking it would be cool if all my pets got the benefit of 15% damage buff...but if they don't...then ya, it would be a waste.
10) I didn't slot frozen armor for defence, because I was checking out local man's guide, and it seemed that if played effectively, defence isn't really all that critical on an illusion controller with all the decoys. I was mainly taking it for the base defence, and a place to stick a lotg 7.5. I would assume that Phantom Army would be drawing much of the aggro, and with my invis powers, and slows, the only thing I would have to worry about is ranged smash/lethal damage, which doesn't really bother me too much. I've got about 34% def to s/l with perma far sight active, and up to 38-39% with group invis or superior invisibility(and still in stealth). I could get more by slotting frozen armor more, but with the pets taking a lot of the aggro(hopefully) I don't think I would need it on many even con mobs.
11) Slowed response is one of my best attack powers? Hmm. I didn't gather that from the description. I mean sure, I will be using it, and since it is almost perma, it will be pretty much a constant def and res debuff on mobs. I figured since it was basically less than 2 seconds away from being permanent, thanks to my global recharge, that all it needed was a single -def io. Base def debuff is -20% defence, and -22.5% damage resistance. Seems pretty good right out of the box. I just stuck in another -def io into the single slot, and it boosted it to -28.43% defence debuff.
12) Distortion field is permanent also. It's got a 18 second recharge time on a power with a 45s duration. I slotted for holds for the recharge bonus basilisk's gave me. Even slotted with holds, it's a static -65% recharge debuff on enemies, which is all I would ever use it for personally.
So anyways, that was some of my reasoning for doing what I did. I am going to make some changes though, based on your observations. I'll let you know how it turns out, and maybe you can critique it some more. Thanks! -
Okay, Local Man, I read some of your Ill/Rad guide. It gave me some good ideas. Here's my first try at my Illusion/Time build.
Oh...I took SI and GI because I did want another Lotg mule, and I can use Group Inviz a lot, instead of Superior Invisibility, and it does have a decent team benefit too. Stealthing for glowies. *cough* But for the times I am using it, I stuck in the end reduction io's cuz it is a bit of an end hog, to put it mildly.
I tried to slot the time powers as best I could, based on my understanding of how they will work, and keeping in mind their usefulness, and ED caps, etc.
Anyone have any suggestions, comments, ideas...I am all ears.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Temporal Princess: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Slow%(3), BasGaze-EndRdx/Rchg/Hold(5), G'Wdw-Dam%(5), NrncSD-Dam%(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 4: Spectral Wounds -- Entrpc-Heal%(A), Decim-Acc/Dmg(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Build%(15)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(19), Lock-%Hold(19)
Level 8: Superior Invisibility -- EndRdx-I(A), EndRdx-I(21), LkGmblr-Rchg+(21)
Level 10: Time's Juncture -- EndRdx-I(A), EndRdx-I(50)
Level 12: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(25), CoPers-Conf(25), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(29)
Level 14: Temporal Selection -- Heal-I(A), Heal-I(29)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Slow%(50)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), RechRdx-I(34)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(34), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(36)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/Rchg(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), BldM'dt-Acc/Dmg(42)
Level 35: Slowed Response -- DefDeb-I(A)
Level 38: Chrono Shift -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), H'zdH-Heal(43)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), ImpSwft-Dam%(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(46), P'Shift-EndMod(48)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Data Chunk!
http://www.cohplanner.com/mids/downl...52F90741BE018E -
I recently made an Ill/Time controller. I've never used either powerset before. I was wondering a bit about people's thoughts on slotting the Illusion pets. I've also seen two of the Ill/Time recent posts.
I was thinking about slotting some of the defence bonus, and resistance bonus in the pets. Something like these maybe...
Edict of the Master: Defence Bonus
Sovereign Right : Resistance Bonus
Call to Arms: Defence Bonus
Expedient Reinforcement: Resistance Bonus
Soulbound Allegiance: Chance for build up
Is that a waste of slots? The def and res bonuses were noticeably absent in the builds I checked out. Or should I just go for perma-PA slotted with acc and damage type stuff for the pets?
Thanks! -
Do you have the "Hide recipes missing ingredients" checked accidentally?
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Quote:You can always bid on things that do not actually exist, but are still in the game system. Level 53 Invention set IO's work well for this purpose. I've currently got about 50 billion inf stored on numerous 2 billion inf bids on level 53 Luck of the Gambler 7.5's, which of course will never fill.I pick an extremely costly item which is ideally also in short supply. I then place a stack of very lowball bids for the item, usually at half to one quarter of the rather stable going rate. Then it sits there quietly until I want it again. There is a minor risk that someone will actually post the item for what I'm bidding, but higher bids should win out over mine and if I get lucky through some freak circumstance I'll end up with a high-value IO that I can always flip for the going rate or use myself. It is, however, vulnerable to game changes that could significantly increase supply of the stuff I bid on. (Increase in drop rate and additional and easier ways to get the item are the major perils.) To keep ahead of that I've gone back and changed most of my storage bids from one bid of X to two bids of one half X.
You could bid on the the recipes or IO, whichever you prefer with no risk of ever losing your money.
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I ended up slotting the Panacea on one of my toons.
Shield Wall Proc still for sale. -
[Shield Wall: +Res (Teleportation), +3Res (All).50]
[Panacea: Chance for +Hit Points/Endurance.50]
2 billion for the Shield Wall Proc.
1.95 Billion for the Panacea Proc.
Send me a PM, or a global tell to @block-head
Thanks -
Both have been sold!
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Happened to me the other day. Clear room in your tray, then email yourself something else. When you try to claim that new one, it will not allow you and say you have global transactions pending. Logout, and back in, and you should see the enhancement that disappeared is now in your tray. That's what I did, and got my Glad Armor +3 back. Whew.
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Just remember you have to be level 10 to send emails. I did a trade on Union for a Glad Armor +3, and after picking up the io via email and trading to the purchaser...I had to level myself up to level 10 before I could email myself the cash. lol. Oh well...I ended up defeating Frostfire again.
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One has been sold. Still one for sale.
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I now have two of these for sale for 2.5 billion each.
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Selling Gladiator's Armor: +3 Defence, Level 50.
2.5 billion, and it's yours! In game transfers can be made on Freedom or Champion. Otherwise, we will have to do it by email. We can work out the details...
Send me a PM, or an ingame tell to
@block-head
Thanks! -
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Quote:I just got my first Field Crafter yesterday. It seemed to be a fair amount of work if you try and do it in a short time. I did it over Saturday and Sunday. I logged in, placed bids, logged out. Then came back an hour later to see what filled. Just stuff like that. But still, logging in and finding you have 100 bought salvage is a pain. Get stuff, go to base, craft, dump into tables(for profit later!), craft some more...repeat. It really seemed more like work, than fun. But, I can say I got it now, and probably won't bother on any other toon. lolI have yet to get the field crafter... with about 6 really serious marketing toons all over the place and a few just crafting and selling IO's I had every intention of getting at least on my main but just never seem to get it.
I expect to get my 84 month badge in the next few weeks so I am looking forward to that reward. I guess this thsi will give me the final motivation to get field craft... now I just have to find the Wiki page that shows what i have to do.
glad to know it not another vetspec or tail token... I have plenty of them that I never use. -
You can always swap Super Speed and Indominatable Will if you don't have City Traveller. Indominatable Will is available at level 10, but placed at 14 in his build. Most likely it was a small oversight on his part, and since both are single slotted, it's an easy solution. Anyways, the contest is over, but thanks to all who entered!
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And the winner is PBaRmy!
Highlights of his build, which he PM'd me:
40.6% def to s/l. Notr soft cap, but close, and only one purple more than softcaps if things get rough.
4.82% recovery with only 1.55% consumption.
1221% regeneration with RttC.
42.5% global rech bonus, 112.5% with hasten active.
He took the body mastery pool. It's less offence -but with zero endurance issues, almost capped defence, and lots of regeneration, it was what I was looking for. Here is the build:
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|-------------------------------------------------------------------|
Thanks for all who entered! It was kind of hard to pick a winner, because all of the entries were good in their own way. I just think this entry fits my playing style the best. Thanks everyone!
PBaRmy: Send me your global, and I will email you the cash. -
Yes. Armageddon Procs at 33% vs 20% for the obliteration proc. Also, the armageddon does 108 damage, whereas the oblit only does 72. I've got the armageddon in my fire/kin's hotfeet, and it procs all the time in mobs.
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