Why do I suck at Farming?


A Man In Black

 

Posted

I have seen posts throughout these boards about people able to finish in 2 mins 30, I take at least double that time.
What can I do to increase my speed? Note I don't run out of End and can constantly spam my attacks.
Here is my build:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

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Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Acc-I(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(37), Sciroc-Dam%(39)
Level 4: Healing Flames -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29), Heal-I(31), Heal-I(33)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Temperature Protection -- Aegis-Psi/Status(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19)
Level 18: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/Stun/Rchg(34), Stgr-Acc/EndRdx(34)
Level 20: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod(21), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 26: Rage -- RechRdx-I(A), RechRdx-I(37)
Level 28: Burn -- Sciroc-Acc/Dmg(A), RechRdx-I(40), Sciroc-Dmg/Rchg(42), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 30: Hurl -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(31), Mael'Fry-Dmg/EndRdx(31)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), RechRdx-I(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48), RechRdx-I(48)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Dmg(50)
Level 49: Mu Lightning -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(50), Mael'Fry-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(34)


 

Posted

Are you level shifted and what other Incarnate stuff do you have?


 

Posted

Here are my recommendations:

1) Use inspcombine binds to create and consume red inspirations. That alone cut my times significantly. I use three keybinds to create/consume each type of red and one keybind to delete the rez and mez insps that tend to clog up the tray.

2) Farm solo without bosses. Bosses are significantly more tough, accurate and damaging. That means it takes longer to kill them and you need better survivability to handle them in groups. If you're teamed or farming solo with bosses, you're adding to your time.

3) Try different farms. One of the most popular farms also happens to be kind of slow for inf/min and tickets/min. You might be hung up on that.

4) Once you are assured of the ticket cap (1500/mission), get out. Sure, there might be things left on the map or level, but they don't matter at that point. Your AOEs start hitting fewer targets and inspirations come more slowly, dropping your DPS and killing your rewards/minute.

5) Build up your incarnate abilities. Spiritual Alpha is a great start, because it hits recharge and healing, and the level shift will help considerably. Reactive Interface and Pyronic or Ionic Judgment will help a ton, too.

6) If, after trying all of that, your farming speeds are still below what you want, then I'd look to your build. You built for defense, which is safe, but slow. The more recharge in your build, the more AOEs you can throw and the faster you'll get through farms. Your recharge numbers rely on the Force Feedback proc, which can't stack on itself and suppresses itself. IIRC, it's five seconds on, followed by ten seconds of suppression. So if it hits more than once every 15 seconds, it is wasting some or all of its bonus.


 

Posted

On top of that, are you using binds to combine insps so that you can chew as many red insps as possible? I also can't hit 2-3 minutes to 750 tickets, but I don't even have IOs yet so I'm not too concerned. I did notice a solid jump in my times after deciding to what amounts to eating every insp that drops.


Be well, people of CoH.

 

Posted

That is some good information.
I haven't been converting inspirations to reds, I have just been clicking whatever drops. How do I make a bind to automatically do that for me? I have tried googling it but can't seem to find any...
Also what farm do you recommend? I have been doing Chick Magnet simply because I like the Speed Boosting NPC.
Also, is there some way to know if I have hit the ticket cap or not? I think I may be overkilling it. I am triggering all of the ambushes and killing everything before clicking the glowy.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Also, is there some way to know if I have hit the ticket cap or not? I think I may be overkilling it. I am triggering all of the ambushes and killing everything before clicking the glowy.
Check your global tag, IIRC, and in there were it tells you about rewards(exp, influ/infamy) it will tell you when you hit the ticket cap for the map.


 

Posted

Franky don't worry about the 2 to 3 min completion times for AE. If that's your build you currently have the 3 luck of gambler recharges wont make it on +4/x8 with bosses. I use ultrawatts non purple build in the best farmer thread and even I can't manage that at +4/x8 with bosses(my drone adds the bosses). But I can muster 5 to 6 minutes which is perfectly fine. I could see your issue if it was taking 15 minutes at +2/x8 with no bosses solo.

Microcosm's guide should give you the tools to improve your time by 25%. The rest depends on you and your build.


 

Posted

I made a file in my CoH directory called: damage.txt
Within it I have the following information:
w "+forward$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage powexecname hasten"
a "+left$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage powexecname hasten"
d "+right$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage powexecname hasten"
space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage powexecname hasten"


My intent is to combine all but yellow inspirations and also I am trying to have the hasten auto apply itself (not sure if I got that part right). Anyway, I can't seem to get it to work. I try the command: /bind_load_file damage.txt and I get the following message: Unable to read in keybind file: damage.txt

I'd appreciate any help that can be offered.


 

Posted

you need to give the full path for the file for example, if you have it on a desktop it would be "C:\Users\JDoe\Desktop" or whatever. It also has to be in ""s so C:\Users\JDoe\Desktop wouldn't work. i think

Few things about the actual binds though. Combine yellows. In fact they, and break frees, are generally the only insp that is COMPLETELY useless. I recomend keeping purples out of the bind because those ARE needed.
And dont set up hasten to auto apply, just dont. Of course, im not sure if that bind would work in the first place. Oh and its missing the $$ so it needs to be ...inspexecname enrage$$powexecname hasten.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Thanks Ultrawatt - using the full directory address worked perfectly. It didn't like me using the path to my install though for some reason (I think it may have been too long) but I put it in C:/ and it worked from there.
I don't need to take purples out because I am defense capped already, reds are all I need - I thought maybe yellows too because a little more accuracy to make sure I hit didn't sound like a bad idea but I have taken your advice and left them in.
I also tried the Hasten reapplying itself thing and you were right, it was pretty damn annoying. I won't be doing that one again.

I noticed that clicking both mouse buttons together auto swallowed a red, how do I make it so only a left click is needed to swallow a red? Or would that screw up using the left click for other things?


 

Posted

Quote:
Originally Posted by Giant2005 View Post
I noticed that clicking both mouse buttons together auto swallowed a red, how do I make it so only a left click is needed to swallow a red? Or would that screw up using the left click for other things?
That will make using the Left click for anything else use a red as well. The name for it, though is "lbutton" as opposed to "mousechord." If you have a clickable mousewheel, you can use that instead with "mbutton."


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Posted

Quote:
Originally Posted by Amy_Amp View Post
Check your global tag, IIRC, and in there were it tells you about rewards(exp, influ/infamy) it will tell you when you hit the ticket cap for the map.
If you do that, you're wasting tickets. By the time it's telling you that you're not earning tickets, it's too late.

The per mission cap is usually 1350 or 1500 on the maps most farms use. Check how many tickets you have before starting, and add 750 to that (assuming you're on a 1500 ticket map). This is your target number. Watch your salvage, and as soon as you pass the target number, head for the glowie to complete the mission. On completion, you'll receive a bonus equal to what you earned in the map. If you earned exactly 750, it will push you to the cap. Earn even 1 ticket over 750, and the completion bonus will push you over the cap, so anything past 750 is wasted time.


@Roderick

 

Posted

Well first off you went Fiery which is more Squshie then Invul and Wp, when I farm I go with Wp and Invul any day man. Also Incarnate powers might be handy like Pyronic or Ion and maybe Barrier form Destiny or Some other buff. in all my years of playing I would never pick Fiery for Farming, It's just not as good.


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Posted

Quote:
Originally Posted by GreenFIame View Post
Well first off you went Fiery which is more Squshie then Invul and Wp, when I farm I go with Wp and Invul any day man. Also Incarnate powers might be handy like Pyronic or Ion and maybe Barrier form Destiny or Some other buff. in all my years of playing I would never pick Fiery for Farming, It's just not as good.
This is not good advice.


 

Posted

Quote:
Originally Posted by GreenFIame View Post
I would never pick Fiery for Farming, It's just not as good.
Fire is the best secondary for farming, bar none (unless you're fighting a specific kind of custom mob that's better handled by other secondaries, which is very rare).


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Posted

What kind of reciep I shout turn my tickets for? The Gold ones?


 

Posted

Quote:
Originally Posted by GreenFIame View Post
Well first off you went Fiery which is more Squshie then Invul and Wp, when I farm I go with Wp and Invul any day man. Also Incarnate powers might be handy like Pyronic or Ion and maybe Barrier form Destiny or Some other buff. in all my years of playing I would never pick Fiery for Farming, It's just not as good.
We all must have missed all of those WP And Invuls posting the best farm times.

Quote:
Originally Posted by Nightchill_EU View Post
What kind of reciep I shout turn my tickets for? The Gold ones?
Bronze. Typically the lower levels one.


 

Posted

Quote:
Originally Posted by GreenFIame View Post
Well first off you went Fiery which is more Squshie then Invul and Wp, when I farm I go with Wp and Invul any day man. Also Incarnate powers might be handy like Pyronic or Ion and maybe Barrier form Destiny or Some other buff. in all my years of playing I would never pick Fiery for Farming, It's just not as good.
If you're still farming Council Empire or Battle Maiden, then go ahead and farm with a WP or Invuln. However, Fiery has been the best redside farmer forever (where the two most popular farms could tear apart ANYTHING, so killing them faster was more important than being survivable), and with the ambush farms that are most popular right now, Fiery brute > Any other brute with a damage aura > any other AT with Fiery > any other AT with a damage aura > everything else. Yes, I put your Invulns and WPs in the bottom category, and it's true.

Quote:
Originally Posted by Nightchill_EU View Post
What kind of reciep I shout turn my tickets for? The Gold ones?
There's a LOT of disagreement on which category and which level range is best. And that's a good thing. If we all rolled 10-14 Bronze, then Steadfast -KB, Karma -KB and Steadfast Res/Def would quickly become worthless due to oversupply. Likewise the good recipes in any other range or category. Your best bet is to roll in each of the categories that people suggest and find the one that gives the return YOU feel happiest with. Remember that, in most cases, you have to craft the recipes to get the absolute best return.


@Roderick

 

Posted

Quote:
Originally Posted by GreenFIame View Post
Well first off you went Fiery which is more Squshie then Invul and Wp, when I farm I go with Wp and Invul any day man. Also Incarnate powers might be handy like Pyronic or Ion and maybe Barrier form Destiny or Some other buff. in all my years of playing I would never pick Fiery for Farming, It's just not as good.
I laughed at this, sorry. Fiery being the best for farming is pretty much the only aspect of farming that ISN'T debatable, it wins hands down. It really is that simple to, fiery is the best.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
What kind of reciep I shout turn my tickets for? The Gold ones?
Bronze is the way to go. My advice for low levels is to mix it up with recipes and rare luck of gambler salvage.


 

Posted

Regarding recipes, it tends to depend on how many characters you have and how willing you are to craft low-tier and mid-tier rolls. If you only have a few characters, loading up on bronze rolls will prove problematic. If you want to craft everything that could make you a profit, then bronze rolls can quickly result in a glut of IOs. If you're willing to vendor anything that doesn't bring an acceptable profit, you can roll Bronze and do pretty well over time.

I tend to roll 30-34 Gold, then Silver with remaining tickets. I can always crank out more tickets and the chance at a great IO is worth it to me. If I want the inf right now, then I just take a quick trip to the market, see what salvage is jacked up, and buy it with tickets. Then I sell that salvage in stacks of 10 and walk away with the profits in seconds. This also helps keep salvage inflation down and frustrate the salvage monopolists, both of which are good in my book.


 

Posted

Id like to mention you dont need to craft stuff...i never do and i seem to get 1bil every few days just from the very light amount of farmin i do everyday, maybe an hour or so. And thats with bronze and using 1 toon.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Thanks for the replies guys. All exceptional advice (except for the guy that advised me to ditch /Fire ).
I have managed to shave a couple of minutes off my farming time which is awesome.


 

Posted

Is it worth it to slot an Armageddon: Chance for Fire Damage in a power for added damage over say an Obliteration: Chance for Smashing Damage?