Illusion pets slotting


Captain_Karate

 

Posted

I recently made an Ill/Time controller. I've never used either powerset before. I was wondering a bit about people's thoughts on slotting the Illusion pets. I've also seen two of the Ill/Time recent posts.

I was thinking about slotting some of the defence bonus, and resistance bonus in the pets. Something like these maybe...

Edict of the Master: Defence Bonus
Sovereign Right : Resistance Bonus
Call to Arms: Defence Bonus
Expedient Reinforcement: Resistance Bonus
Soulbound Allegiance: Chance for build up

Is that a waste of slots? The def and res bonuses were noticeably absent in the builds I checked out. Or should I just go for perma-PA slotted with acc and damage type stuff for the pets?

Thanks!


 

Posted

The defense and resistance bonuses are never used because PA is invincible and phantasm doesn't really make very good use of them. You want as much recharge and damage as possible in PA, along with some accuracy and endredux. I'm fond of the recharge intensive pet sets, you can get pretty good enhancement values *and* set bonuses with some judicious combinations of those.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

In short, the resistance and defense enhancements are a waste of slots.

Phantom Army is completely immune to all damage, or really any effect at all.

Phantasm can be hurt, but it a pretty touch customer over all. He usually hangs back at a range, knocks back those who get too close to him, and has a decoy which tends to get more attention to him. (And PA tends to hold aggro as well). If Phantasm is getting focused enough to kill him without the resist or defense, I don't think a little resistance or defense is going to make a big difference.

The chance for build up proc is great in PA though, with three Decoys all making a lot of attacks it will trigger quite a bit.


 

Posted

Quote:
Originally Posted by Captain_Karate View Post
I recently made an Ill/Time controller. I've never used either powerset before. I was wondering a bit about people's thoughts on slotting the Illusion pets. I've also seen two of the Ill/Time recent posts.

I was thinking about slotting some of the defence bonus, and resistance bonus in the pets. Something like these maybe...

Edict of the Master: Defence Bonus
Sovereign Right : Resistance Bonus
Call to Arms: Defence Bonus
Expedient Reinforcement: Resistance Bonus
Soulbound Allegiance: Chance for build up

Is that a waste of slots? The def and res bonuses were noticeably absent in the builds I checked out. Or should I just go for perma-PA slotted with acc and damage type stuff for the pets?

Thanks!
I strongly recommend you take a look at my Illusion/Radiation Guide, linked in my sig, for the Illusion side. There is a full discussion about the slotting for Phantom Army and Phantasm. There is also a discussion about strategies of using your powers, including your pets.

But as others have said, slotting the Defense and Resistance bonuses are a waste of slots. PA should get 4 Expediant Reinforcement (leaving out the Resist proc and the Dam/End), plus the Dam/Rech and Chance for Build up from Soulbound. Phantasm can get 4 Expediant Reinforcement (all the ones with Damage) plus an Acc/Dam Hami-O to cap it out if you have the spare slot.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control