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Posts
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A little doomcrying every now and then is the price of doing business on the internet.
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Quote:This kind of thing just scares me and makes me all O.O!
I'd be bonding with my child after a birth, not MMOing. Seems kinds messed up not to be spening that time with your child and/or husband.
Forcing people to stop doing what they enjoy and do something else called "bonding" is not always the best answer. In my experience, the best parents are the ones who take parenting seriously, but also have their own life, hobbies and interests to bring to the table. Similarly, in a marriage or relationship, the best partner is one that brings something to the relationship other than a single minded devotion to doing a complete mind-meld. It's a balancing act.
Your milage may vary, of course. -
Like Organica, I tend to slot around level 30 set IOs, so I usually starting thinking about a few cheaper sets when I start getting close to level 27. Then I continually buy and slot things as the character progresses all the way up to level 50, and sometimes beyond as I continue to tweek my build.
I like to have some set bonuses as I level, so this is the way to go for me, although as mentioned, since the supply around level 30 is a lot lower than at level 50, it can take some patience and planning to buy everything you need.
I think people who tend to level really quickly might get more value out of level 50 IOs, since they get there so fast they don't really have any interest in what happens at lower levels. If you level slowly, like I do, it probably makes more sense to put up with the waiting game to get lower level IOs, since you can place and fill bids during the time you are playing other characters or whatever.
Another reason to get lower level set IOs is if you exemplar a lot, since you can keep your set bonuses at lower levels. Again, this is mostly a play style issue. -
Quote:I think this is really good advice. Not only is it a better learning experience when you are new at marketing to turn over a bunch of low to medium things than one big thing, but it's also less risky. Not to mention being more fun than just waiting around for something to sell.I generally advise against such an investment if it's a large amount of your total influence. Take a week or two and work a high volume niche that can earn you another few hundred million ( Positron's Blast for example).
This way you don't sink your battleship before it gets out of port.
The purples will always be there to flip later. They aren't going anywhere. -
Quote:Actually, those two zones do the exact opposite. They both have separate entrances for heroes and villains. Well, in the case of the RWZ, there are separate entrances to the Vanguard base.Didn't Pocket D and RWZ do something like that? I'm pretty sure they got the tech to make 2 entrances that lead to different zones based on alignment, which would stop us getting pulled back to the Isles/City if we use it from the other side considering an entrance back to the Isles is there too. (assuming of course, that is not just there to be a restriction on side switchers)
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I slot a lot right around level 30, and your experience seems pretty normal to me. I usually start slotting IOs when the character gets around level 27 or so, and sometimes I am not done until I am up in my upper 30s or 40s. It just takes awhile.
I also do what Grouchy suggested and bid for a bit more than I need across my level range, so I can grab absolutely every recipe I have a shot at. It speeds things up, and if I get a few extra I can turn around and sell them at a profit. -
I chose Cardiac on my blaster because the second tier enhances range, and being IO slotted, basically none of my powers have any enhancement for range, so it's quite helpful.
If other people are thinking like me, it could explain why Cardiac is popular. -
Quote:Well, look at Cimerora. We got Daedalus and Airlia, one's for heroes, one's for villains. Make a 3rd Ouroboros, disable the 2 others, make the portals lead to the 3rd where Twlight's Son doesn't talk to villains, Tess doesn't talk to heroes, done deal using as much as I know.
You might also need to separate the hero and villain entrances and exits, since I suspect they don't have a system in place to have give heroes the hero zones and villains the villain zones. -
I don't use it very often, because I solo quite a bit. I do use it to flag people who I've had a good time with when I run TFs. Just so I can identify them on my (occasional) teams. I have one-starred a few idiots too.
Necrotech_Master has 5 stars, just for the record. -
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I took him down on 9 different characters solo before the changes in the patch. I need to try it again on a couple of characters to see if it's much harder.
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Quote:skip incatnate no point in trying right now its not a fun system becuase you have to gind in a specific way to get the salavage they have to give a batter way of doing this
Instead of "grinding a specific way", I just ran a few level 50 TFs. Didn't really strike me as "not a fun system" because it's what I tend to do now and again on my 50s anyway.
I don't see why there's "no point" in doing something I was likely to do anyway.
Different strokes for different folks I guess. -
Quote:I'm having a lot of trouble understanding what you mean by cheating in this context.The game demonstratively cheats. For instance, the Aspect of Rularuu shoots and debuffs through his "Only Affects Self" Personal Force Field, even though the developers could not repeat it at the time, I was able to record it actually happening. Likewise the developers are trying to make a hard challenge for the players, but in doing so they have given the NPCs and the encounters an advantage that players can't counter.
Having one set of rules for the NPCs and another for the players is cheating.
Is it something like this? In a game of chess, each side plays by the same rules, so if say black has an updated set of rules and white is playing with the standard rules, black is cheating?
And in this analogy, the AI is black and the players are white?
If that's what you are talking about, I must admit to never having thought about it that way in my life. -
When common salvage prices were going crazy, we had a few debates about what was causing it between the "It's All About the Monkeys" camp and the "Ebil Flippers Ate My Baby" camp.
Funny thing, when people stopped burning monkeys and started doing regular content after i19, the supply levels, and prices, started trending back to normal.
Could it be that flippers where not, in fact, causing shortages and price spikes in common salvage? Shocking. -
Quote:So, I guess that means there's no chance that people might just have different tastes that you do? You're right and everyone else is wrong and that's that? I guess that would make the world easier to deal with. None of those painful grey areas.Large numbers of people aren't immune to mass stupidity.
http://en.wikipedia.org/wiki/2006_Mu...water_incident
If thousands of deluded people will gulp down sewage, I'm not surprised there's people on these forums who lap up these foul TFs.
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Quote:Doing a successful Apex TF that took an hour and 15 minutes when me and 4 others had never done it before did not remind me at all of the end game content on that other game that cannot be named within the rules. Of course your milage may vary.What's even funnier is the number of people jumping at the chance to defend this particular brand of fun, despite it having been reviled and joked about on these boards for years.
In the end it boils down to this for me: I have experienced endgame raiding in other MMO's and do not like it. It bores me to absolute tears. I find endless team wipes and strategy tweaks to be tedious at best. If that is truly the experience the Devs want us to have in the Incarnate content then I shall simply pass on doing it. But for the love of Heaven, don't forget that non-endgame players still exist. As long as future Issues still have things for me to do that aren't Incarnate content, I'll be fine.
I have yet to do an Incarnate TF. I'll probably squeeze one in this week now that my Plant/Fire Dom has his Alpha slot. However from reading these boards and having raided endgame elsewhere, I have a fair idea what to expect. If that expectation is proven correct, I will never touch the Incarnate content again.
I have stuck with CoH all these years specifically because it IS different from everyone else. Giving it endgame content that is along the same style as other games? Yuck. -
Whenever a new TF or SF comes out, people complain that it's too hard for awhile. It's a tradition.
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So not doing TFs is less fun than not doing TFs used to be? I am so confused.
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Quote:This seems to be the trend on my server as well. I'm all for it.Much more fun. For the first week or so, people starting doing the "kill all" thing, which was a bit annoying, but now people seem to have settled into the "kill on the way to objectives" which is probably how these things were designed to be done and are very fun as a result.
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On the test server, I still managed to drag him out far enough that his regen didn't work. It was harder to keep him out there though.
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I've seen 12 or so purple drops, but I've never seen a respec recipe drop.