Ouroboros and Side-Switching


Burning_Brawler_NA

 

Posted

So, I just got my Vigilante to become a full blood Villain. Guess what I see? Mender Ramiel becomes active again, and I get 2 Pilgrims in my contact window (the hero one active because I figured I could do the arc from redside, I was wrong) . I'm pretty sure everyone else have had this problem as I can't see why it would be just me. This ENTIRE thing could most likely be fixed if Oro was just merged. Though I figured there is some sort of technical problem preventing that...


@Blaze Moon, Blaze Moon the 2nd

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Posted

Quote:
Originally Posted by Impervious Fist View Post
So, I just got my Vigilante to become a full blood Villain. Guess what I see? Mender Ramiel becomes active again, and I get 2 Pilgrims in my contact window (the hero one active because I figured I could do the arc from redside, I was wrong) . I'm pretty sure everyone else have had this problem as I can't see why it would be just me. This ENTIRE thing could most likely be fixed if Oro was just merged. Though I figured there is some sort of technical problem preventing that...
Perhaps it is the same technical problem that prevented the markets from being merged!


 

Posted

Hmm, thats true. I think it's time we get a merge then. Only problem would be we can't have Co-Op Flashback teams becaue of where the mishes take place, but we can just type which alignment we are doing, here's an example: lvl 50 hero flashback team forming, pst


@Blaze Moon, Blaze Moon the 2nd

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Posted

The only reason they have seperate Ouros (I believe) is because of the Tessarect and Twilight Son Ouro TFs, and because Tessarect offers a different mission to villains than she does to heroes in the Ouro intro arc. At least, that's the only real reason I can see for them not being merged.


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

As I understand it, Ouroboros needed to be 2 zones because contextual dialog didn't get implemented till i12, and the ability to limit what missions could be set based on which faction was on the team didn't come till i13. The problem which might still remain would be whether a contact can give out different missions (the Pilgrim, Silos and the Crystal mission lists) and if a transit list can limit access based on Alignment


 

Posted

Actually they should be able to merge the two zones now even though there are alternate missions for heroes and villains. I see no reason that they couldn't use the vanishing contacts process from Praetoria to put in two versions of any contact that gives differing missions. One flagged to only be there for villains, the other to only be there for heroes.

No, I'm not going to assume it would be easy because I am completely clueless about what code changes it would require. However looking at it from the outside it seems it should be relatively easy to set the proper flags according to a character's alignment rather than according to what missions they have completed.


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Posted

Quote:
Originally Posted by Mandu View Post
Actually they should be able to merge the two zones now even though there are alternate missions for heroes and villains. I see no reason that they couldn't use the vanishing contacts process from Praetoria to put in two versions of any contact that gives differing missions. One flagged to only be there for villains, the other to only be there for heroes.
Well, look at Cimerora. We got Daedalus and Airlia, one's for heroes, one's for villains. Make a 3rd Ouroboros, disable the 2 others, make the portals lead to the 3rd where Twlight's Son doesn't talk to villains, Tess doesn't talk to heroes, done deal using as much as I know.


@Blaze Moon, Blaze Moon the 2nd

This is where something more interesting than my global and this sentence would be.

 

Posted

Quote:
Originally Posted by Impervious Fist View Post
Well, look at Cimerora. We got Daedalus and Airlia, one's for heroes, one's for villains. Make a 3rd Ouroboros, disable the 2 others, make the portals lead to the 3rd where Twlight's Son doesn't talk to villains, Tess doesn't talk to heroes, done deal using as much as I know.

You might also need to separate the hero and villain entrances and exits, since I suspect they don't have a system in place to have give heroes the hero zones and villains the villain zones.


 

Posted

Quote:
Originally Posted by Mandu View Post
Actually they should be able to merge the two zones now even though there are alternate missions for heroes and villains. I see no reason that they couldn't use the vanishing contacts process from Praetoria to put in two versions of any contact that gives differing missions. One flagged to only be there for villains, the other to only be there for heroes.

No, I'm not going to assume it would be easy because I am completely clueless about what code changes it would require. However looking at it from the outside it seems it should be relatively easy to set the proper flags according to a character's alignment rather than according to what missions they have completed.
This would allow co-op TFs for those contacts to be started. What happens when the team leader (Villain) drops out for some reason, and the people left are Heroes? They won't see the right contact to talk to, the'll see the hero version.

I'm sure it's possible to merge them, but there's a lot of stumbling blocks in the way.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Hmm, if the zones were merged, I could see something like "You need 6 more people on your team, all of which must be villains." (Yes, I know that TF can be started without a team by the way, just an example )


@Blaze Moon, Blaze Moon the 2nd

This is where something more interesting than my global and this sentence would be.

 

Posted

Quote:
Originally Posted by Rabid_Metroid View Post
This would allow co-op TFs for those contacts to be started. What happens when the team leader (Villain) drops out for some reason, and the people left are Heroes? They won't see the right contact to talk to, the'll see the hero version.

I'm sure it's possible to merge them, but there's a lot of stumbling blocks in the way.
If a mission is flagged with 'Villain' or 'Hero'; it can't even be started even with the TF code. I tried with a Rogue leading a Hero and I couldn't select the task because 'Everyone on the team needs to be the same alignment'. I could use the crystal to teleport to contact which kicked my Hero out of Mercy and back to Atlas so there's one glitch in the system that needs to be worked out.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
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Posted

Quote:
Originally Posted by Impervious Fist View Post
So, I just got my Vigilante to become a full blood Villain. Guess what I see? Mender Ramiel becomes active again, and I get 2 Pilgrims in my contact window (the hero one active because I figured I could do the arc from redside, I was wrong) . I'm pretty sure everyone else have had this problem as I can't see why it would be just me. This ENTIRE thing could most likely be fixed if Oro was just merged. Though I figured there is some sort of technical problem preventing that...
For the fact we had co op zones before oro was created, I just don't see why they didn't make oro a co-op zone from the get go. They have the tech to keep villain only contacts from talking to heroes and vice versa so?

Quote:
Originally Posted by Camper View Post
You might also need to separate the hero and villain entrances and exits, since I suspect they don't have a system in place to have give heroes the hero zones and villains the villain zones.
Ah now that does make some sense, they could just have 2 oro portals close to each other. with a hero symbol under one or something to denote them, assuming that you are correct, or they'd have to add said technology to only show the correct zones based on alignment.


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Posted

Quote:
Originally Posted by Tyger View Post
If a mission is flagged with 'Villain' or 'Hero'; it can't even be started even with the TF code. I tried with a Rogue leading a Hero and I couldn't select the task because 'Everyone on the team needs to be the same alignment'. I could use the crystal to teleport to contact which kicked my Hero out of Mercy and back to Atlas so there's one glitch in the system that needs to be worked out.
What I'm talking about is a bit more involved than that, but that's a problem too.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Quote:
Originally Posted by Djeannie View Post
Ah now that does make some sense, they could just have 2 oro portals close to each other. with a hero symbol under one or something to denote them, assuming that you are correct, or they'd have to add said technology to only show the correct zones based on alignment.
Didn't Pocket D and RWZ do something like that? I'm pretty sure they got the tech to make 2 entrances that lead to different zones based on alignment, which would stop us getting pulled back to the Isles/City if we use it from the other side considering an entrance back to the Isles is there too. (assuming of course, that is not just there to be a restriction on side switchers)


@Blaze Moon, Blaze Moon the 2nd

This is where something more interesting than my global and this sentence would be.

 

Posted

Quote:
Originally Posted by Impervious Fist View Post
Didn't Pocket D and RWZ do something like that? I'm pretty sure they got the tech to make 2 entrances that lead to different zones based on alignment, which would stop us getting pulled back to the Isles/City if we use it from the other side considering an entrance back to the Isles is there too. (assuming of course, that is not just there to be a restriction on side switchers)
Actually, those two zones do the exact opposite. They both have separate entrances for heroes and villains. Well, in the case of the RWZ, there are separate entrances to the Vanguard base.