Call Me Awesome

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  1. Call Me Awesome

    Electric/Fire

    If I can make just a couple of observations, you're really not gaining all that much from the 5th slot of Reactive Armor... you may well be better off using that slot elsewhere. I'd drop the endurance IO and leave all 4 of the resist IO's in the set. As a suggestion you could use another slot or two in Weave, and it wouldn't hurt to toss a couple more into Power Sink

    I'd also change Swift for Hurdle, particularly since you're a jumper. Hurdle stacks nicely for jump speed and distance. In the same vein I'd skip the 2nd slot in Super Jump unless you want to toss a couple Blessing of the Zephyr in there; slots are more valuable elsewhere.

    I don't know the Electric set well enough to offer a lot of thoughts, but I'd consider trying to move Lightning Reflexes earlier. Looking things over I think I'd probably move a few powers around to be more exemplar friendly... you're going to have a lot of trouble holding aggro below level 22... the new Positron will be tough to do with that build.

    I'm not sure just how much bang for the buck you're getting with those two Hecatomb in GFS... that's a lot of inf for a 4% recovery bonus. If I were spending that kind of inf I'd either go to 5 slots of Hecatomb or not slot it at all.

    I do have to disagree with MaxLongstreet about the APP... a ranged attack is a very helpful power for a tanker to have and very few secondaries provide you with one. The secondaries that do provide you with a moderately poor one at that so I always try to find at least two slots for an APP on all my tanker builds.

    Anyway, I hope you've some pretty deep pockets as your build won't be cheap... unfortunately to get meaningful amounts of defense the Kinetic Combat set is your best choice as expensive as it is.
  2. Quote:
    Originally Posted by StarGeek View Post
    Ouro? I think there's a store to sell inspirations there that you can use while on TF.
    Yep, Mender (Sears and) Roebuck is just to the right of the pool as you face the building.
  3. Quote:
    Originally Posted by Ironblade View Post
    On a shield tank? Without spending billions? Easily. For under 60 million? . . . . I think so, but I'm not sure. If not, it's probably close. I think you'll need to spend about a third of that on the Steadfast +defense unique (and you'll need patience to get it that cheap).

    Take every power in your primary that gives defense.
    Get Weave.
    Get Combat Jumping.
    If cash is really at a premium, get Maneuvers. It's 2.275% defense for a tank.
    I believe that what you've listed puts you at around 42%... tossing the Steadfast 3% def unique into True Grit would get you there. Last time I bought one it was selling in the 15 million range. Or you can simply buy it with merits, it's around 120 merits as I recall.

    I've around 50-70 million in my Shield/Fire tanker at level 40... he's about 5% short of the soft cap at the moment but I get Weave at 41 which puts him over the top. One set of Touch of Death, two sets of Scirocco's Dervish and one set of Multi-Strike are the main items, along with 2 sets of Gift of the Ancients (4 slotted) in the armors to handle the endurance issues. There's a few other miscellaneous IO's in the build but those are the highlights. Oh, add a full set of Mocking Beratement in Taunt... that set was practically free.
  4. Quote:
    Originally Posted by DarkEther View Post
    In the $200-ish range, there are a few possibilities, with a lot being in the 19" size.

    Here is one from Asus that's a 23" with a 2ms response time and will run 1920x1080.

    As for dual monitors, a number of single video cards have more than one DVI connection available, so could run more than one monitor. If you want a dual monitor for gaming on one and info on another there are sites on the Net that will give you some great information on that. If you want to go all out, you can get three monitors for the mega-widescreen acting as one virtual monitor.
    I have that Asus monitor and it works very nicely... it's my main monitor. Beautiful picture, nice stand and it's big. I also have a Samsung SyncMaster 204 as a secondary monitor... nice screen but a really crummy stand. When I get the money I'll grab a second Asus to replace the Samsung.

    I've been running dual monitors for the last 6 years now... it's really hard to find any decent video card nowadays that doesn't have 2 DVI ports and Windows XP and later run multi-monitor natively... they don't need to match size or resolution. I run the game on the primary monitor and things like Ventrilo, Herostats, Mid's and Firefox on the second.
  5. Quote:
    Originally Posted by Gilgamesh View Post
    Hope someone could help me...

    im suppoused to meet with this guy named Ron Hughes, but the game doesnt display a mission or wheres the guy.

    im lv5, and i know this guy is in Kings Row. But that for higher leves
    You are at the level for Kings Row... when you take the train there you'll immediately get a Detective contact... go talk to him and get a Police Radio. That will allow you to get "radio" missions and after you've run three of them you can go back to the Detective and get a "stop the bank robbery" mission. The safeguard (Bank mission) will award you a long duration temporary power upon completion... for the 5-10 range that's a jetpack that will give you 2 hours of flight.

    You CAN fail a bank mission, the best way to handle them is once you enter the mission to go straight to the bank (which will be marked on your map) and stop the robbers. If you dawdle on the way to the bank the baddies will bust into the vault and flee causing you to fail the mission.

    At level 5 Kings Row is where you should go, at least long enough to get your jetpack... if you're careful with using it that jetpack can last you a long time... it's good for 2 hours of FLYING time so turn it off when you aren't actively traveling.

    Now when you talk to Ron Hughes he'll undoubtedly send you to talk to Wincott in the Hollows. You do NOT have to take Wincott's missions, you can just talk to him and go back to Kings and get Hughes' arc. The Hollows is a hazard zone off of Atlas Park that has a pretty decent story arc covering the 5-15 levels... it's probably worth doing once. You'll also likely find quite a few other players in that level range running the Hollows stuff so teaming will be easy. I would suggest getting your jetpack before going into the Hollows... it just makes life easier getting around in that zone.
  6. Quote:
    Originally Posted by Big_King View Post
    This will be an SO build, mostly used at lower levels. It will not have any sets and defense will only be derived from, Invincibility, Combat Jumping, and Tough Hide. I may fit in Maneuvers late.

    Thanks for the responses. I actually decided to use my 2nd build and try one of each option.
    That's a good way to handle it.
  7. The common terminology I've seen for it is O-portal; and it's been so long since I've done anything other than have a friend drop one that I didn't even remember what the arcs were that granted it.

    There was, and maybe still is, an interesting bug with the O-portal... very rarely someone else using your portal can cause it to despawn. I've seen it happen twice to my portal and I've "stolen" someone else's a couple of times as well. The interesting thing was one TF where 2 out of 3 times when I used a buddy's portal it despawned when I went through leaving him to hoof it the hard way to the mission. I've no idea if that bug still exists... the last time I encountered it was shortly before issue 17 went live.
  8. Quote:
    Originally Posted by Tyger42 View Post
    Heh, you got a nice deal there. Collector's bundle City of Villains by what you described. Considering it comes with a free month, you come out ahead. Heck, if you decide to stick around and they have more at that rate, I'd recommend grabbing them up. You can apply the codes for the free months.
    Good point, at that price you're saving a fair amount of money over the $14.99 monthly subscription.
  9. If you're running a mainly SO or common IO build then unquestionably Aid Self is a better choice. If you're working on set bonuses then things can get a bit trickier, say if you need them for mules for example. Overall unless you need the mules I'd say you'll get more mileage out of Aid Self.
  10. Quote:
    Originally Posted by Gilgamesh View Post
    i have a hero now, i was expecting to play as a dominator but
    Tank its ok.
    Welcome to the game! Tankers are definitely the most durable AT (once they mature that is, nobody's really tough in the very early levels) and they're capable of decent damage output but they won't rival the kill speed of a scrapper or blaster. They're intended to take a beating for the team as their primary purpose and dish out damage as their secondary purpose. They're also probably my favorite AT to play, although I've played every hero AT to 50 at least once and enjoy them all.

    If you haven't already I'd suggest you take a look at the Tanker forum a few down from here for guides and suggestions on what works well and what works really well. One of the good things about this game is that it's really hard to come up with a primary/secondary combination that isn't at least playable... of course as with all games some combinations are better than others.

    <edit>
    If you want to play a hero dominator type character a Controller is a close analogue to the Dominator; you get many of the same primary powerset choices and a buff/debuff secondary instead of an attack secondary. A team of high level controllers can make any challenge in the game trivial... they really can get stupid powerful in the higher levels, especially when you put several together on a team
  11. Quote:
    Originally Posted by je_saist View Post
    Ai, this was killing some of us in the beta as we kept seeing people logging over on the test saying "Yes! I got the pop-up saying I can run Ultra Mode!" ... and their Running RadeonHD 4600's, Geforce 9500's, and lower cards... and... no. Just no.

    Anyways: to the original poster: I did a visual walkthrough of each of the graphics settings: http://boards.cityofheroes.com/showthread.php?t=219534

    From my own testing: A RadeonHD 2600, depending on the processor, should be able to run Performance Ambient Occlusion, Low Reflections, Ultra Quality Water, and Stencil Shadows.
    That sounds about right from what my laptop can handle and the FPS drop from those options depending on his resolution and acceptable framerate. I hadn't realized the Ultra Mode pop-up was that indiscriminate, the only two machines I've run it on actually DO meet the specs... barely in one case as the laptop has a Core2Duo 2.5GHz and 7950 GTX. It's quite playable with minimal UM at 1680x1050.

    I don't remember offhand what my other laptop has, but I don't have UM enabled on it... it handles the "vanilla" graphics decently partially because it's a lower resolution screen. I haven't played COH on that one since issue 17 went live so I can't say how it handles UM, it was a $500 Asus I bought last year so it's hardly top end. It does have a dedicated mid-range Nvidia card in it.
  12. I'd like to apologize to the OP for the tone of some of the responses you received. Come on guys, I realize that the OP was frustrated and maybe was a bit harsh but cut him some slack... he's just bought the game and found it wasn't working correctly, naturally he was frustrated.

    Now to the OP, looking over your machine's stats I'm not surprised it choked on Ultra Mode... all the features of UM bring my machine to it's knees and I'm running a QuadCore 9550 2.8GHz CPU and an Nvidia 275GTX... I have to turn several of the options down a bit myself. Your machine should be plenty to run the game nicely with the Ultra options disabled and the rest of the settings about midway up but unfortunately it isn't going to handle the full quality options.

    As a first step turn off all the ultra options and turn the rest down a couple of notches. The biggest performance hit is from Ambient Occlusion, Blur and Shadows... turn those off to start. Glow is another big performance hit, and IMO it looks ugly so I deactivate it as well.

    Once you get your first character made and into the tutorial zone (and by the way I highly recommend you do the tutorial and read all the text there, it'll help orient you) check your framerate (type /showfps 1 in the chat window and you'll see your current FPS in the upper right corner) and open up your options (menu/options/video) and play around with the settings until you find the combination that gives you acceptable framerates with acceptable video quality. Many of the options you can adjust on the fly and they have an immediate effect while a few require you to "apply options". The only options that require you to restart the game are changing your resolution.

    I can't tell you what settings you'll eventually want, it all depends on what you consider acceptable framerate and quality. Personally I dislike any framerate below 30 and really prefer to always stay above 45 so I tend to compromise quality somewhat. Other players aren't bothered by a 15fps framerate but really want quality... you'll have to find your own best compromise. The game actually supports a pretty wide range of hardware and I've played on similar hardware to yours... as long as you aren't trying to drive a 1920x1080 display you should be able to find a decent compromise that keeps your FPS in the 30-50 range.

    Ultra Mode is the new shiny in the game, and right now it's a bit under-optimized. Likely you'll be able to use a few of the new options but as it stands right now you won't be able to turn things to "11". I've found that some of the options have negligible effect on my FPS while others can nuke it from orbit.

    I hope these suggestions help you out, and please, once you start playing don't hesitate to ask if anything confuses you... all of us have been through the same thing and all of us were confused about something when we first started playing.
  13. It's just like hitting Dull Pain right as you die... it takes a second for it to take effect. You either got hit a final time before it took effect or a DOT got you before the regen kicked in.

    Disgusting, isn't it?
  14. Yep, on average about one time in 4 you'll get that tic of recovery as the crash occurs and your toggles don't crash... but it isn't anything you can count on by any stretch.

    One thing I found useful with Unstoppable was to have the Ethereal Shift temp power... it's a 5 use CLICK phase shift with a 30 second duration. Hit Ethereal Shift before the crash, pop a blue and retoggle safely phase shifted and then continue on. If you're a tanker then make sure to toss a taunt out before you hit the temp and you shouldn't loose aggro over the 30 second time out.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    Yeah, I went with 33's save for the last couple resistance sets which were planned to lose the set bonus when you lost access to the power (pre-SSK).

    Thinking about reworking the primary build into one that's good for the 20-30 range. But not sure yet.


    Think about it. What could you do with all your slots concentrated below 30?
    That pretty well describes my 2nd build on CMA; it's designed around a level 25-30 exemplar and nearly all powers taken below 30 are 6 slotted. All IO's are 20-25 so he retains all the bonuses down to level 25 and keeps most of them down to level 17. True he looses everything at Posi levels but the innate toughness of a fully slotted Invuln more than compensates.

    I've run the new Posi with CMA's exemplar build and with my then-mid 30's Shield/Fire tanker... it was MUCH easier with CMA than the Shield/Fire. Heck, CMA ran Posi in the closed beta when Samauriko was filming the new TF; other than having to reign in my instincts to immediately snag the next group so she could set up shots I had no issues.

    It's a pretty gimped build for high level stuff but it's VERY effective in the 20-30 range. Of course for 30+ stuff I have the main build so it works out really well.
  16. I'm not sure, but probably CMA depending on what the rest of my buddies wanted to play. I'll also be bringing my 50 Brute blueside so that'll eat some playtime as well.
  17. I'm afraid I can't get behind the design that if you don't have several controllers/dominators on the team you can't complete the TF. It seems that this change, even if the hold protection on the greens is reduced, means that either you bring plenty of holds or you don't bother starting the TF.

    Any TF that REQUIRES a specific power in order to complete is poorly designed. Hard is ok, but impossible without a specific team composition is inexcusable. I'd guess that MAYBE 8 blasters MIGHT be able to overpower the Green's heals and regen but little else could.

    I've no doubt that 8 Fire/Rad controllers could take it's lunch money but the majority of teams aren't on that level.
  18. Quote:
    Originally Posted by Hyperstrike View Post
    CMA's guide is meant primarily as a "I've made it to 50, let's rebuild" guide.

    Yes, you CAN level it up on that template, but there are going to be times it's going to be painful.

    As CMA said, you can spend some time leveling in a more "organic" manner, then pull a respec out at a later level and lay the foundations for a defense capped build.
    Actually my first 20 levels is pretty much how I'd build one starting from scratch... I'll admit portions of my soft cap guide are more suited to a respec however. As I mentioned though there's no problem grabbing an extra attack or two in the 1-15 range in place of Fitness prereq's if you're planning on respec'ing by 20. The first 20 guide does get you there with all of the key powers and Stamina under your belt so you're as good as you can be by that point.

    I don't tend to solo a tanker much though... if I'm solo I'm probably playing one of my scrappers since they're better at it. Tankers really shine on a team, and if you're good at tanking people will remember you and invite you again. Since all of my tankers are built from level 1 up to actually tank I focus on them being as efficient as possible from 1-50. If that costs me a gap in my attack chain early it fills that gap with more durability.

    On most of my characters I start thinking about my final IO build around the time they hit 27 and can slot 30's... by the time I hit 35 I should have most of the IO build (to that point of course) in place. I always calculate my builds around level 30-35 IO's as they're generally cheaper and they will usually hit ED caps anyway making higher level IO's fairly pointless.

    Here's an interesting thing I discovered... slotting your armors with Reactive Armor at level 25 costs you less than 2% resistance over slotting level 40's (the cap for that set). As far as I'm concerned that's negligible. Those 25 Reactive Armor IO's will also cost a tiny fraction of what level 40's would cost too and they'll exemplar much better.
  19. Quote:
    Originally Posted by Nihilii View Post
    Sorry, that was tongue in cheek. I was just refering to the larger-than-usual fontsize your whole reply had.
    Ah, that was actually more accidental than anything else. I'd changed the size of one part then decided it didn't serve any purpose and thought I'd changed it back... I picked the wrong choice though
  20. Quote:
    Originally Posted by Power_Play View Post
    The only problem with my posting a prospective/tentative build is that I have NO idea what enhancements and sets there are, where to put them, or what they do. I would have NO way of posting a prospective build without spending umpteen hours researching and learning the invention system, which is what I DIDN'T want to do in the first place. I joined CoH six years ago specifically because it didn't HAVE that type of time sink in it.
    Well, you can play around a bit with Mid's... it'll show you all the IO sets you can use in a particular power and give you the lowdown on the bonuses for each set.

    What character are you trying to work out a build for? What kind of budget did you have in mind?
  21. Quote:
    Originally Posted by Zero_Oblivion View Post
    Thanks for the advice. I have read your excellent guide, Call_Me_Awesome. My only concern is that you advise having only 1 attack until level 4 and only 2 until level 10. Are you assuming being teamed right from level 1? I find that I often have trouble finding teams for the first few levels and resort to soloing and having so few attacks seems like it would slow things down significantly. Of course, being on a team, the lack of attacks is less of an issue. Care to elaborate? (I have never played a tanker, though, so my experience is with other ATs)

    Thanks for your comments, Ironblade. I did indeed make the mistake of saying Mace/Invuln, lol. Every other AT i've ever played has their attack set listed first...it is a tough habit to break.
    Level 4 is reachable in 20 minutes so frankly I don't worry overmuch about effectiveness in those levels. If you're worried about attacks you can always load up on them and then swap to your 2nd build around 10-15 and use that "ghetto respec" to change to a better foundation. If you go that route you'll probably want to delay the fitness prereq and toss your tier 2 or 3 attack in there and plan on dumping it on respec.

    You'll find that a really effective Invuln build gets very tight squeezing everything in... you'll do better as a tank to get the key Invuln powers into your build ASAP... that's why my template gets you to 20 with all the really crucial powers in place. Getting the most performance out of an Invuln requires some sacrifices; there's only so many powers you'll have room for so you have to prioritize.

    Even before level 4 you'll have your tier 1 attack, brawl and your origin power; that's plenty to pound your way through the starting missions. Yeah, you'll have gaps in your attack chain... but that's a given until much later in your build in any case.

    Good luck with your tanker!
  22. Quote:
    Originally Posted by Nihilii View Post
    CMA sounds angry...
    Quote:
    Originally Posted by Hejtmane View Post
    I thought it came of more irritated

    Well, "angry" is putting it too strongly, it's more complete disbelief than anything else at dismissing something as worthless after only playing to level 9. This apparently is someone who's either deliberately trolling or unbelievably ignorant based on his 2004 forum reg date. I would hope it's a case of trolling as anyone who's been here that long should at least know that nothing is super-effective in the low levels.
  23. Call Me Awesome

    invuln / stone

    Quote:
    Originally Posted by Bench View Post
    before i roll one, is this a bad idea?
    I don't think so, Inv/Stone was my first level 50 back in issue 3 and is still my namesake character. It's my first choice tanker for difficult content since it's almost at Granite levels of durability without the movement, damage and recharge penalties.

    Be prepared for it to be fairly end heavy in the pre-stamina levels but with a bit of slotting it's perfectly viable. In the SO levels devote one slot in each attack to endred and you'll be fine.
  24. Quote:
    Originally Posted by Dafear View Post
    My question is why would anyone play shield? My perception of defense based powers is that they are defenseless. I created a scrapper Broadsword/shield on test. The base level of defense in the firat 2 tier powers is no better than having the toggles drop on zoning and not even noticing it through the first couple fiights. Then I notice that brawl is not smacking with the shield. I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
    So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities?
    Let me guess, you've never teamed with a high level soft capped defense based character right?
    ALL defense sets struggle early; it's simply the nature of the way they work since defense becomes much more effective the closer you get to the 45% soft cap. Once they mature and top ~35% defense they become very effective. Once they approach 45% defense they become the strongest sets in the game. My BS/Shield Scrapper is tough enough to main tank the ITF AND it outputs immense amounts of damage... I'd think that may be a reason to play the set

    How can I phrase this politely... at level 9 you are GOING to have problems; your build isn't mature, you don't have Stamina, you don't deal as much damage and your protections aren't up to snuff yet. This is a problem that EVERY AT AND POWERSET IN THE GAME has at that level.

    At level 9 you're correct; defensive sets are weak. At level 35 they can be among the strongest ones available. Still, if you're having problems with a BS/SD at level 9 facing +1 mobs then either you're doing something wrong or you're facing a lot of mobs like COT Spectrals and can't hit anything.

    I don't care what you're playing, you are going to faceplant on occasion! When this happens pick yourself up, dust yourself off and give it another try, possibly with better tactics.

    If all you're interested in is how a set performs in the first 9 levels then grab Regen... it's probably the best performer in the super low levels and it remains viable to the endgame. Weaker than Shield and SR in the end sure, but still perfectly functional.


  25. How much inf you put into it depends entirely on the level of performance you want out of it. SO's will be playable... it won't be a monster but it'll be functional.

    If you're wanting to soft cap then it'll get more expensive... I haven't really figured it but probably on the order of 200 million. End isn't really an issue; there's lots of bonuses you could snag to boost recovery and total endurance... I tend to like the Gift of the Ancients for this; it's relatively inexpensive, 4 of them ED caps your defense with good endred and it gives you 2% recovery and 1.8 points of endurance.

    I certainly wouldn't worry about endurance though; my BS/SD, a much heavier end primary than Fire, has zero endurance issues and runs 7 toggles at all times. No Miracle or Numina uniques, simply 4 sets of Gift of the Ancients and the +end accolades. I'm good for about 10 minutes of constant farming of the Cimerora wall without ever popping a blue unless I forget to turn off Super Jump.