invuln / stone
Be prepared for it to be fairly end heavy in the pre-stamina levels but with a bit of slotting it's perfectly viable. In the SO levels devote one slot in each attack to endred and you'll be fine.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My first (or maybe second) ever lvl 50 is a invuln/stone tanker, and now that he's fully slotted he's amazing. If you want the build, I can post it for you. Call Me Awesome actually helped me get the build where it is now, and I'm still grateful for his help.
Contact me in-game: @CheeseSlicer
Here's my build.....nice and cheap. He was built for ITF's. Love the damage resistance.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Deej 1: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Impervium Armor - Resistance: Level 40
- (3) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (15) Impervium Armor - Resistance/Recharge: Level 40
- (36) Impervium Armor - Resistance/Endurance: Level 40
- (A) Stupefy - Stun/Range: Level 50
- (3) Stupefy - Accuracy/Endurance: Level 50
- (15) Stupefy - Accuracy/Stun/Recharge: Level 50
- (37) Stupefy - Accuracy/Recharge: Level 50
- (37) Stupefy - Endurance/Stun: Level 50
- (A) Miracle - Heal/Endurance/Recharge: Level 40
- (7) Miracle - Heal: Level 40
- (7) Miracle - Heal/Endurance: Level 40
- (34) Numina's Convalescence - Heal/Endurance: Level 50
- (34) Numina's Convalescence - Heal/Recharge: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage: Level 50
- (43) Mako's Bite - Damage/Endurance: Level 50
- (43) Mako's Bite - Damage/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (11) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance/Recharge: Level 40
- (42) Impervium Armor - Endurance/Recharge: Level 40
- (43) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (13) Crushing Impact - Damage/Endurance: Level 50
- (13) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (48) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (19) Luck of the Gambler - Defense/Recharge: Level 50
- (19) Luck of the Gambler - Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (21) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (25) Impervium Armor - Resistance/Recharge: Level 40
- (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (46) Impervium Armor - Resistance: Level 40
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (27) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Stupefy - Chance of Knockback: Level 50
- (29) Stupefy - Accuracy/Stun/Recharge: Level 50
- (29) Stupefy - Endurance/Stun: Level 50
- (A) Perfect Zinger - Taunt: Level 50
- (31) Perfect Zinger - Taunt/Recharge: Level 50
- (31) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (31) Perfect Zinger - Taunt/Range: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (33) Aegis - Resistance/Endurance: Level 50
- (33) Aegis - Resistance/Endurance/Recharge: Level 50
- (33) Impervium Armor - Resistance: Level 40
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (36) Titanium Coating - Resistance/Recharge: Level 50
- (36) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (39) Titanium Coating - Resistance/Recharge: Level 50
- (39) Titanium Coating - Resistance: Level 50
- (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (42) Impervium Armor - Resistance/Recharge: Level 40
- (42) Impervium Armor - Resistance: Level 40
- (A) Touch of Death - Accuracy/Damage: Level 40
- (45) Touch of Death - Damage/Endurance: Level 40
- (45) Touch of Death - Damage/Recharge: Level 40
- (45) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (46) Touch of Death - Damage/Endurance/Recharge: Level 40
- (46) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Devastation - Damage/Endurance: Level 50
Level 1: Brawl
- (A) HamiO:Nucleolus Exposure
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 6: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 7.5% Defense(Psionic)
- 3.75% Defense(Melee)
- 3.75% Defense(Ranged)
- 1.56% Defense(AoE)
- 6.75% Max End
- 23.8% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 393.6 HP (21%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 4.4%
- MezResist(Terrorized) 2.75%
- 12.5% (0.21 End/sec) Recovery
- 66% (5.16 HP/sec) Regeneration
- 6.13% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Stone Fist)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Dull Pain)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(Dull Pain)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Heavy Mallet)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Unyielding)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Stone Mallet)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Invincibility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
(Resist Physical Damage)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.88% Defense(Psionic)
- 2.25% Max End
(Tough Hide)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
(Boxing)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
(Resist Elements)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Resist Energies)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Unstoppable)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.88% Defense(Psionic)
(Seismic Smash)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Hurl Boulder)
- 12% (0.94 HP/sec) Regeneration
- 42.2 HP (2.25%) HitPoints
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This is the Respec-Build of my oldest Son, he aimed for a good overall Defense and Survivability without Unstoppable.
While levelling up i would take both Mallets to have a solid Attackchain till you get Tremor and Seismic Smash. Fault- i know most Players skip it, cause it deals no damage, but it will boost your Survivability and fun in the Mid-Levels by a large amount. If you fight even-or above level Enemies it only knocks the Enemies down(not back like Handclap) and has a good Disorient to reduce the incoming Damage. I would take it and respec it out once you get Tremor and your Survivabilty is high enough.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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before i roll one, is this a bad idea?
most recent 50 - psy/mm blaster