invuln / stone


Atago

 

Posted

before i roll one, is this a bad idea?


most recent 50 - psy/mm blaster

 

Posted

Quote:
Originally Posted by Bench View Post
before i roll one, is this a bad idea?
I don't think so, Inv/Stone was my first level 50 back in issue 3 and is still my namesake character. It's my first choice tanker for difficult content since it's almost at Granite levels of durability without the movement, damage and recharge penalties.

Be prepared for it to be fairly end heavy in the pre-stamina levels but with a bit of slotting it's perfectly viable. In the SO levels devote one slot in each attack to endred and you'll be fine.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

My first (or maybe second) ever lvl 50 is a invuln/stone tanker, and now that he's fully slotted he's amazing. If you want the build, I can post it for you. Call Me Awesome actually helped me get the build where it is now, and I'm still grateful for his help.



Contact me in-game: @CheeseSlicer

 

Posted

Here's my build.....nice and cheap. He was built for ITF's. Love the damage resistance.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Super Deej 1: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Impervium Armor - Resistance: Level 40
  • (3) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (15) Impervium Armor - Resistance/Recharge: Level 40
  • (36) Impervium Armor - Resistance/Endurance: Level 40
Level 1: Stone Fist
  • (A) Stupefy - Stun/Range: Level 50
  • (3) Stupefy - Accuracy/Endurance: Level 50
  • (15) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (37) Stupefy - Accuracy/Recharge: Level 50
  • (37) Stupefy - Endurance/Stun: Level 50
Level 2: Dull Pain
  • (A) Miracle - Heal/Endurance/Recharge: Level 40
  • (7) Miracle - Heal: Level 40
  • (7) Miracle - Heal/Endurance: Level 40
  • (34) Numina's Convalescence - Heal/Endurance: Level 50
  • (34) Numina's Convalescence - Heal/Recharge: Level 50
  • (34) Numina's Convalescence - Heal: Level 50
Level 4: Heavy Mallet
  • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage: Level 50
  • (43) Mako's Bite - Damage/Endurance: Level 50
  • (43) Mako's Bite - Damage/Recharge: Level 50
  • (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 6: Hurdle
  • (A) Jumping IO: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 10: Unyielding
  • (A) Aegis - Resistance: Level 50
  • (11) Impervium Armor - Resistance/Endurance: Level 40
  • (11) Impervium Armor - Resistance/Recharge: Level 40
  • (42) Impervium Armor - Endurance/Recharge: Level 40
  • (43) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 12: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (13) Crushing Impact - Damage/Endurance: Level 50
  • (13) Crushing Impact - Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (48) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 14: Super Speed
  • (A) Run Speed IO: Level 50
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense/Recharge: Level 50
  • (19) Luck of the Gambler - Endurance/Recharge: Level 50
  • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (21) Numina's Convalescence - Heal: Level 50
  • (21) Numina's Convalescence - Heal/Endurance: Level 50
Level 22: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 24: Resist Physical Damage
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (25) Impervium Armor - Resistance/Recharge: Level 40
  • (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (46) Impervium Armor - Resistance: Level 40
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Defense/Endurance: Level 50
  • (27) Luck of the Gambler - Defense/Recharge: Level 50
Level 28: Boxing
  • (A) Stupefy - Chance of Knockback: Level 50
  • (29) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (29) Stupefy - Endurance/Stun: Level 50
Level 30: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (31) Perfect Zinger - Taunt/Recharge: Level 50
  • (31) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (31) Perfect Zinger - Taunt/Range: Level 50
Level 32: Tough
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (33) Aegis - Resistance/Endurance: Level 50
  • (33) Aegis - Resistance/Endurance/Recharge: Level 50
  • (33) Impervium Armor - Resistance: Level 40
Level 35: Resist Elements
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (36) Titanium Coating - Resistance/Recharge: Level 50
  • (36) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 38: Resist Energies
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (39) Titanium Coating - Resistance/Recharge: Level 50
  • (39) Titanium Coating - Resistance: Level 50
Level 41: Unstoppable
  • (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Impervium Armor - Resistance/Recharge: Level 40
  • (42) Impervium Armor - Resistance: Level 40
Level 44: Seismic Smash
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (45) Touch of Death - Damage/Endurance: Level 40
  • (45) Touch of Death - Damage/Recharge: Level 40
  • (45) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (46) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (46) Touch of Death - Chance of Damage(Negative): Level 40
Level 47: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 49: Hurl Boulder
  • (A) Devastation - Accuracy/Damage: Level 50
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Devastation - Damage/Endurance: Level 50
------------
Level 1: Brawl
  • (A) HamiO:Nucleolus Exposure
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 7.5% Defense(Psionic)
  • 3.75% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 6.75% Max End
  • 23.8% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 393.6 HP (21%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 66% (5.16 HP/sec) Regeneration
  • 6.13% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Stupefy
(Stone Fist)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
Numina's Convalescence
(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Mako's Bite
(Heavy Mallet)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor
(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Crushing Impact
(Stone Mallet)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
Impervium Armor
(Resist Physical Damage)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
Stupefy
(Boxing)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Titanium Coating
(Resist Elements)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
Titanium Coating
(Resist Energies)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
Impervium Armor
(Unstoppable)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
Touch of Death
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Devastation
(Hurl Boulder)
  • 12% (0.94 HP/sec) Regeneration
  • 42.2 HP (2.25%) HitPoints



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Posted

This is the Respec-Build of my oldest Son, he aimed for a good overall Defense and Survivability without Unstoppable.
While levelling up i would take both Mallets to have a solid Attackchain till you get Tremor and Seismic Smash. Fault- i know most Players skip it, cause it deals no damage, but it will boost your Survivability and fun in the Mid-Levels by a large amount. If you fight even-or above level Enemies it only knocks the Enemies down(not back like Handclap) and has a good Disorient to reduce the incoming Damage. I would take it and respec it out once you get Tremor and your Survivabilty is high enough.

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