-
Posts
2491 -
Joined
-
Hey all, I've just found a need for a new machine to handle encoding live video for a webcast. Obviously I know the basics of what's required but I'm not up on current hardware.
What I'm looking for is an inexpensive machine for the purpose; probably AMD powered from price considerations. Onboard video is just fine to drive a basic 17" monitor... all it's going to have to run is Win7, a web browser and Adobe Flash Live Media Encoder. I already have a Viewcast Osprey card for the video capture portion from an older machine that just bit the dust. This is a pure work machine and won't be used for gaming... all the onboard video needs to do is handle Windows on a cheap 17" monitor.
My two concerns on the unit are reliability and cost; the cheaper the better as long as it's enough for the job and reliable, quality components. What MB/CPU combination would you guys suggest for this? The machine will be running 24/7 for a week or so encoding then it'll be transported to another site and do it all again so reliability is a MUST.
I'd like to keep under $250 for MB/CPU/RAM, preferably under $200. Other than that I've got a 4 space rackmount case for the parts to go into and a decent quality 350 watt PSU and I'm sure I can find a HD and CD ROM to toss in. I do have 2 extra Win7 licenses laying around so I don't need worry about that. -
Quote:This is mostly correct. Let's take the Dark Miasma pet Dark Servant for example. He has a heal, a hold, an immobilize and a tohit debuff. I believe he takes all four of those sets as well. Slot him with an Acc/Hold from one of the hold sets and when he uses Petrifying Gaze then he'll get the benefit of the accuracy and the hold... however when he uses Twilight Grasp, his heal, he'll get NO benefit from the IO, not even the accuracy portion.Actually my understanding is that it won't (like Roderick said). The pet's powers are tagged ot accept specific enhancement "types". Set IOs are classed as a type corresponding to the base enhancement of the set. So a Damage/Accuracy IO in a Knockback set is considered a Knockback IO and not a Damage/Accuracy IO.
This is part of the reason that Hamidon Enhancements are so useful in pets, since they are classed as belonging to all appropriate "types" they apply to all powers that can use them while Set IOs only work in powers that can use the base type. Pet Damage sets are classed as "damage" so pet powers that don't deal damage won't benefit from the other aspects of the IOs either (such as endurance reduction).
What all this means is that in order for a set IO to enhance a pet's power that particular power must accept that IO type. In the case of Dark Servant everything he does has a tohit debuff attached so a tohit debuff set will work for all his powers. Common IO's and SO's will work on all his powers as well, HO's are also functional on all his powers. Pet sets (which Fluffy doesn't take) are coded to function on all pet powers.
-
If it's worth it to you to pay 5-10x the price for an extra .2% resistance then go ahead. It's something you'll never notice in game however. I was trying to point out that there's no real benefit in slotting 40's over 35's numbers wise and you'll pay much less for those 35's.
-
Quote:The market is global, not server or side specific. The figures I had are with using 4 Reactive, excluding the End and the End/Recharge... and you'd use 4 anyway for the set bonuses.Im sure it depends on the server... Infinity Reactive is way up thier.
Thats a intersting statistic, but I would point out its useing an extra slot then the norm (and could probley be used else were in the biuld). 2% is still 2%.
Don't get tunnel vision on "must have max level IO"; often a 39 is 1/3 of a level 40 and a level 30-35 may be a tenth the cost. Level 30's still get you well into ED range at ~55% enhancement. -
Quote:I can't speak for all powers of course, but on my Inv/Stone tanker Fault and Tremor are still KD instead of KB on level 50's. I haven't really made a thorough search of powers but it's been a non-issue on anything I've played so far... including my Shield tanker & scrapper's shield charge.Sorry, was typing quickly and made a typo. I meant "many powers" not most. Yes, on most it will not turn into KB (though it is painfully close), but there are a number of them that it will change it to KB.
I'd worried about that exact point but it doesn't affect anything I've played so far at 50+1. -
Quote:Say what??? Has it changed that drastically in the last two weeks?Not going to lie... Reactive Armor is one of the Resistance Sets of Choice and as such its expensive. Rangeing from 25-50 Million per recipe.
I've bought a lot of Reactive Armor sets for various characters, most recently just a couple of weeks ago and they go in the $500,000 - 5 million range as long as you're not buying level 40.
Here's an interesting statistic for you, on an Invuln tanker slotting 5 sets of level 25 Reactive Armor instead of level 40 lowers your resistance by a whopping ~2%. -
Quote:At 5GB/month you're likely to go over the limit. Just COH would probably (I don't have any exact figures but since it's playable over dialup the transfer can't be all that high) be ok but when you add email, web browsing and other file downloads that 5GB/month doesn't cover a lot.Hey, im wondering how much data usage this game would use for normal play of around 20 hours a week. I dont have dsl service at my house but i can get a wireless card that has a 5gig data usage plan but i dont know how much that would actually cover for playing the game. if anyone can tell me how much data usage a game normally uses, this game in particular i would be very appreciative or if any of you use a wireless card can tell me how it works and if 5 gigs a month would be enough to cover playing. thanks.
-
First, the debuff on LR had nothing at all to do with the Ill dropping... the ideal way to tank LR with Illusion is to have 2 'trollers alternate PA by dropping around 30 seconds apart. If you have one Ill then when PA despawn, even on a perma-PA troller they'll despawn for a second when new are cast, LR will transfer aggro to the 'troller.
Second, for the last couple of issues LR's AI has changed and he no longer seems to summon his Banes until the 10% pet nuke. Unfortunately he DOES now use his Channelgun end drain attack in melee. I just got off of an STF and I had to eat about 6-7 blues to manage that end drain tanking him.
Also, I can absolutely guarentee thatQuote:is a bunch of bunk; I've never had any problem holding his aggro. Now, a tanker will HAVE to use Taunt to keep aggro as all auras, even autohit ones, have a hit check against AV's and with the yellow tower up you 'ain't hitting him.there is a superstition that debuffing and/or attacking while the towers are still up "sends him into berserk mode that makes even the strongest tanks lose his aggro and/or die." -
Quote:Slot an interrupt in it and with a little practice you'll be able to get it to fire about 75% of the time even standing on caltrops. I used it constantly in the issue 6-11 era and I well know how it works.Focus.
I am not saying that Aid-Self is NOT useful.
I am saying that you cannot use it in calculations due to it's reliance on no-interrupt.
Which is neither here nor there as a soft capped Invuln will very rarely need even dull pain let alone aid self. That's with a fully functional build too, not some monstrosity that sacrifices everything on the alter of defense. -
Quote:I think I may not have phrased that quite right and I see I goofed. Ack, math... why was I figuring 40% instead of 45%????That's not true. An Electric Tank can take Weave and a Steadfast, too. The only def Elec Armor needs to account for is Invincibility and Tough Hide (~17.16% with 1 target). That's still a significant portion, mind you.
Brain fart.
Anyway, to correct my figures Invuln starts with a base with slotted Invincibility, Tough Hide and Weave of ~25% while Electric starts out with a base assuming slotted Weave of 7.8%. That means Invuln needs to find, with set bonuses, 20% defense while Electric needs to find 37.2% defense.
Getting to Slainsteel's commentQuote:..and everyone has been telling me that while also saying, invuln is a 'cheaper' tank; still don't get how it is 'better'?
I _started my premise with the fact that you'll at least cap s/l/e/n on all the tanks; since that is quite possible with sets and no inherrent defense power.
The fact is that non-defense tankers are NOT going to manage to soft cap more than one position or type absent some serious build compromises or multi-MULTI billion inf builds. Invuln CAN do this without any compromises in the build. -
Quote:Um, really? You do know that Dark & Elec both start with either no or very little defense so you have to build it from scratch? Invuln on the other hand starts with ~17% typed defense to all but Psi with one mob in melee if you slot Invincibility and Tough Hide... ~25% typed defense to all but Psi including Weave. Add the Steadfast unique and you're at ~28% defense to all but Psi. That's only 17% from the soft cap and that's before you start looking for further set bonuses. Electric would need to find another 34% in set bonuses to soft cap assuming the Steadfast and slotted Weave... more than twice the bonus that Invuln needs.I didn't say the guide was wrong, I just said it doesn't tell me anything new.
Tell you what, I'll just drop 'best tank' argument completely, too many variables to count. Going on just survivability, let me put it down this way,
To have great survivability, you need great resistance, defense and regen.
Past capped defense, ideally in just s/l/e/n, resistance is the second most important factor, again, in s/l/e/n. If we all agree till here, let's go further.
You can cap almost every tank to s/l/e/n; after which what counts is resistance. Invuln, though with great s/l resistance, has low e/n; which makes it's survivability on a capped tank, lesser than that of an elec/dark (if you take and slot tough on all the builds). Other than that, dark/elec also have self heals, which I am guessing helps survivability too?
<edit to fix my numbers above>
Yes, Dark has Dark Regeneration, the most massive heal in the game... that's a sizeable chunk of it's durability right there. Nobody will question that Dark's heal is awesome. Elec has Energize, a 48% heal with a 30 second duration 190% regen bonus (slotted). On the other hand have you heard of a power called Dull Pain? You know, Invuln's tier 3 power that when slotted provides an 80% heal and a 60% hit point buff? Of course once you've managed to do the "difficult" task of soft capping that Invuln tanker you won't need it much. In the last week I've tanked the ITF, Apex, Tin Mage, Numina, Kahn, STF and Manticore with my Inv/Stone tanker. In the ITF I've used Dull Pain exactly ONCE. I used it twice in Tin Mage and once in the STF. Once an Invuln's build matures Dull Pain is a backup; not anything you'll need on a regular basis.
If you can add significant amounts of defense to Dark & Elec then they're quite good sets but they're both considerably harder to soft cap than Invuln. Additionally Invuln has 50% defense debuff resistance making it less likely to suffer from a cascading defense failure... something Dark & Elec both totally lack.
Quote:Which is why I place them both above invuln on survivability.
If I am wrong, I would really like to know where.
About WP, I place it lower than invuln and the other two again, because of the resistance gaps; it does have great regen, mine goes up to close to 95hp/s with the rare alpha; but regen only counts 'if' you survive. Considering with careful play, one typically would, I find the regen on WP compelling, which is why I think it's a toss up between WP and invuln.
But since the resistance is lacking on WP, I am not sure how it's survivability would be considered higher. -
Quote:If your Invuln really is vulnerable to exotic damage and debuffs then you're doing something wrong. Trust me, if you build it right there's nothing in the entire game that it can't handle... including the tower buffed Lord Recluse on the STF.I love my Invuln, but he is vulnerable to exotic damage and debuffs.
I've tanked everything currently in the game with CMA and have yet to find anything that's problematic other than the toxic hydra tentacles in the Apex TF. Even Psi AV's aren't that much problem; you've an inspiration tray and when you're facing that kind of content you also have a team behind you.
F/C damage is very rare in the game, and even more so when it comes unmixed with S/L damage... and anything with a S/L tag has to beat your S/L defense first. On my current live build, which should be attainable for most players looking for an IO build has the following numbers:
Defense - S/L/E/N - 45%, F/C - 31%, Melee/Ranged - ~20% (applies to Psi)
Resistance - S/L - 90%, E/N - 34%, F/C - 34%
The build has NO high dollar IO's in it that apply to defense and shouldn't break the bank of anyone considering an IO build. -
Quote:You could be right there; it's been a long time since I saw that message and I could be forgetting. I'm surprised it was so late that things merged, I could've sworn it was pre-IO when they granted everyone with either game access to both.It was shortly after Issue 12. July 16, 2008 to be exact, per StarGeek's links.
And I'm pretty sure the rejection notice when trying to enter a base specifically said that CoV was required. It happened to me before I finally upgraded... but I can't provide the exact wording. -
Throwing out Granite armor I agree that Invuln with moderate IO investment will come out on top in the majority of cases. There's a few situations where other sets would be better but they're rare. In my opinion Invuln is the best overall tanker. Others may be marginally better in one situation or another but I don't know of anything that's as good over as many situations.
Obviously Granite armor beats everything else in raw durability... it's the only set I know of that can cap S/L resistance, push E/N/F/C resistance to just short of 80% and soft cap S/L/E/N/F/C/Psi defense (albeit the Psi defense means running Minerals instead of Granite).
I've been pondering my Inv/Stone tanker and possible improvements... I can say that Unstoppable is entirely optional once you've soft capped it. Heck, most of the time I don't even need Dull Pain let alone Unstoppable. Tanking the ITF I sometimes need Dull Pain for the first take down of Romulous when that autohit nictus is up but I almost never need it any other time in the TF. For Tin Mage I used it twice on my last run, once vs Director 11 and once vs Bobcat. -
Quote:It's been awhile, but as I remember it gave you the same [You cannot enter] message that you get from any door that isn't an active mission door.I'm working on some wiki pages, and I have a few questions about bases that my search-fu can't answer.
When base access was still limited to those who had purchased CoV, what did the message say when a CoH-only account clicked on a base portal?
When were bases opened up to all accounts, regardless of which codes they had applied?
On the bases opening up I'm not sure; probably sometime in the issue 7-8 era. -
My approach to recruiting a TF is as follows.
First, I look to my regular buddies/global friends and find out how many free slots I have. Then, after that I go to the global channels to fill them... something like "ITF forming, room for 3" and I keep a pen & paper list of people who respond. I always go "first come, first served" when filling out the team and if I get several asking for that last slot I go with the first person to ask, or on rare occasions when 2 or more respond at once in the globals I go with the first tell.
I try really hard to avoid overbooking; on the rare occasions where I do (twice in the last 6 months) I apologize to the last person and try to ask them first the next time. Last night I was forming up an ITF and I had someone ask for a slot and then DC; I held the slot open for 5 minutes and then went ahead and filled it. Naturally they got back immediately after I filled that 8th slot (Sorry Casa, we'll try again next time).
Before I start looking for players I write down the total slots, like this:
Confirmed global friends - 4 slots (including myself)
Slot 5__________
Slot 6__________
Slot 7__________
Slot 8__________
As people respond I write their global down as filling that slot. Sometimes it gets tough; last month I sent out a call for 4 slots on Kahn and literally had 7 responses within 20 seconds. It happens sometimes but I've always had a rule of the first to respond gets the slot. On occasion I've even had a SG mate or global friend log in and ask while I'm forming... if I've already promised the slots then that's it; I don't think it's fair to kick or refuse someone I've promised a spot for someone else. -
Quote:It looks pretty good aside from the massive expense of the Glad Armor but it's your money. I've no doubt it'll be very effective for you. I like it better than the first build.Yeah, I know it's expensive, and I don't really care. This is my character I've been playing since near launch, and he's the one I want to spend billions on in the quest for tiny fractional improvements.
I do have a dedicated build for exemping below 30, so that's not a concern. It's amazing what you can do when all of your powers before level 30 have six slots in them and you are willing to frankenslot them.
Endurance simply isn't a concern - I'm running the Cardiac Core Paragon, and even if I'm exemplared below that, my wife's favorite character is a cold defender with heat loss, and blues are plentiful.
Dull Pain on the build I posted is down for seven seconds or so. Yeah, I mostly use it reactively as well. I only use it proactively for Aeon and Recluse in the STF.
The Aegis resist is a leftover from a previous attempt at the build that had three slots of Aegis in Tough. I'll probably throw in a cheaper res/end there, that's a good spot. Unless I end up actually slotting it with Aegis...
As to the slotting for Incinerate, that's actually not a bad idea... Time to shift some things around.
This is the other build I'm considering, with a slightly lower global recharge, but marginally better in the areas of regeneration and F/C defense. It's a tweak of an alternate Mids build I did, but I did incorporate some of your feedback.
Ah, I just took another look at Fly... is that 5% cold resistance really worth a slot to you? Looking over your build I'd consider tossing it into Weave and getting the 9% accuracy bonus instead; ever since i19 hit Fly is at the speed cap unslotted so you're not getting any travel speed increase out of it.
I've done much the same as you with CMA on an exemplar build... it maintains soft capped S/L defenses down to level 25 and E/N of around 40%. Every IO in the build is level 27 or lower... 89% S/L resist (slightly below cap due to 20-25 Reactive Armor) and 45% S/L def and 40% E/N def at level 25 is pretty much unkillable. -
Well, I don't have to tell you that's one seriously expensive build; there's a few things I'd question though.
For one I'd move Dull Pain earlier but as this is a 50 respec and you'll be looking at a minimum exemp of 15 for Positron it's not a big deal. I would dedicate more slots to Tough; it eats a fair slice of endurance. Just having the Aegis Resist slotted doesn't make sense; either use a Res/End or a common resist. Ideally you could toss 3 more slots for another Reactive Armor and do away with that godawful expensive Glad Armor piece.
You could save a slot by dropping Invincibility to 3, going with 2 Cyto and the LotG +rchg; you'll loose a tiny amount of tohit, 0.4% per mob, but you retain ED capped defense and have a free slot.
You could put that slot, and another from possibly Build Up into the passive resists and gain 2.5% S/L defense while admittedly loosing the 1.87% from the Rectified Reticule in BU.
I'd be really tempted to move the Kin Combat set from Boxing to Incinerate; it will cost 5% recharge but it'll free up 3 slots.
I'm a little on the fence about the Regen Tissue unique; yes it's nice to have but would that slot be more useful elsewhere? I understand that you're working on a +recharge build so you'll have Dull Pain up every couple of minutes... my last ITF on CMA I only hit DP once the entire TF... during the initial takedown of Romy while the autohit nictus was still there. On the Tin Mage I ran last night I hit it twice, once during the Director 11 fight and once during Bobcat.
For what it's worth that's what I noticed anyway. I wouldn't put in the Glad Armor myself; there's cheaper ways to get that benefit but it's your money. -
Quote:The thing with going 3 and 3 with Thunderstrike and Devastation is you're missing out on another 1.25% E/N defense on the 6th bonus of Thunderstrike. It doesn't conflict with the 1.25% E/N in Reactive Armor either since it's a "large Ranged Bonus" or some such.I like 3 Thunderstrike and 3 Devastation on typed defense builds. Especially on an Invuln or Willpower tank, since the extra regen and HP from Devastation will come in handy.
I'm not sure, but I don't think Dull Pain by itself will HP cap a tank any more after they raised the HP cap.
You're correct that DP won't cap your HP, with the raised cap you can't reach it with DP and the +HP accolades... CMA's sitting at 3,504 HP (cap is 3,554) with DP and 2,389 without and I have all the stat boosting accolades (FF Reserve, Portal Jockey, Atlas Medallion & TF Commander). Still I very rarely even need DP with my soft capped build... the durability is more than enough for anything I've tried to date with him. -
Quote:Amen to that, since I'm usually the fastest zoning on a team I always try to get in the last mish first, then I take Impy over and introduce him to some mobs off to the side and leave him to have fun.Yah, but you want him getting hung up and left behind until the bloody idiot figures out it's footstomp THEN handclap, not the other way around.
I can't think that I've ever run an ITF where Impy was an asset instead of a liability... nowadays I always ditch him right off. -
Since I don't play either Energy or Devices I can't comment there, but I would strongly recommend you NOT delete the character. If you're tight on slots then move him to another server and park him... sometime down the road you'll probably be glad you saved him.
As an example my very first character was a Fire/EM blaster; I played him into the mid-20's and got sick and tired of the constant debt that I had with him so I deleted him and rolled up CMA who became my first 50. About a year ago I decided to revisit that Fire/EM and rolled up another. Strangely enough this time things worked much better and I really enjoyed the character.
Another example would be CMA himself, with the massive nerfs of issue 5 and 6 I really didn't enjoy playing him anymore so I moved on to other characters. Issue 7 with the change to the way defense worked brought him back a little, and after a year of not playing him it was kind of new and fun again. IO's with issue 9 was another improvement but it wasn't until issue 13 and the last round of Invuln changes that he became godly again. The game constantly changes so don't throw away a character you've enjoyed for a long time... instead just shelve that character for a while. -
It really sounds like a vid card failure; I've had one fail and give similar symptoms before. Yes, the vid card can easily lock the computer up when it fails. What you're describing doesn't sound like it's CPU related; that usually results in a hard crash, usually to the BIOS screen or a total shutdown.
Check to make sure the vid card fan is spinning; if you've good ventilation you may be getting enough ambient cooling that the card takes awhile to cook. By the way, when you blow out a fan with a can of air make sure you stop the fan from spinning... freely spinning the fan can be a bad thing. First the fan acts like a generator sending current down the line and second you can really mess up the fan bearings.
I'd suggest popping the side cover, powering up the machine and after checking that the fans spin leave the cover off until it locks up... then see if the video card is hot. (Carefully!)
Have you recently had warmer temperatures in your area? If it was on the ragged edge of thermal failure before that could push it over the top. -
-
Grabbing the Multi Strike set at level 30 is a great solution; it's pretty cheap and it will serve you well all the way to 50. Yeah, the bonuses aren't huge but the enhancement values are good; nice accuracy, damage and a bunch of endred for not a lot more than you'd spend on SO's.
-
"Yes, I understand about the dog, but what's with the horse and the WD-40?"
"MT"
Fragment of conversation overheard on one of the global channels a while back. It's either too much or too little information but in either case it was disturbing