Inv/Fire build review


Call Me Awesome

 

Posted

So, I'm two A-merits away from getting my Gladiator's Armor IO, which will necessitate a respec for my tanker. This is my main, my go-to character for everyday play.

This is the build I'm looking at. It's not dissimilar from my current build, though it softcaps E/N as well as S/L, and has slightly better global recharge and more regeneration. I have virtually all the IOs for this build ready to go, save for the Fury of the Gladiator proc - I'll be subbing in a cheap Multi-strike IO until I can get my hands on that one.

My current build has soloed a couple of AVs and I'm quite happy with it, but I'm looking for more incremental power gains.

What I'm looking for is advice as to what I've missed. Is there anything I can do to make this build a bit better? More recharge isn't necessarily the answer - I've looked at adding hasten and using the Spiritual incarnate boost, but it doesn't enable a better attack chain. All that will do is shave recharge time off of Dull Pain, and that's just not a priority for me.

So - the build:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Comrade Smersh i19finalspec: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Hecatomb - Chance of Damage(Negative)
Level 2: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Combustion
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (13) Eradication - Accuracy/Damage/Recharge
  • (15) Eradication - Chance for Energy Damage
  • (15) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Recharge
  • (17) Cleaving Blow - Damage/Endurance
Level 6: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Winter's Gift - Slow Resistance (20%)
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Reactive Armor - Resistance
Level 10: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
  • (11) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
Level 12: Taunt
  • (A) Perfect Zinger - Taunt/Range
Level 14: Tough
  • (A) Aegis - Resistance
Level 16: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 22: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (33) Rectified Reticle - Increased Perception
Level 24: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
Level 28: Fire Sword Circle
  • (A) Armageddon - Damage/Recharge
  • (34) Fury of the Gladiator - Chance for Res Debuff
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
Level 30: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance
Level 32: Unstoppable
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 35: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (37) Perfect Zinger - Chance for Psi Damage
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 38: Greater Fire Sword
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Perfect Zinger - Chance for Psi Damage
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Chance for Recharge Slow
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Regenerative Tissue - +Regeneration
Level 4: Ninja Run
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod


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Anything I'm missing to make this character marginally better than what I've already built?


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Well, I don't have to tell you that's one seriously expensive build; there's a few things I'd question though.

For one I'd move Dull Pain earlier but as this is a 50 respec and you'll be looking at a minimum exemp of 15 for Positron it's not a big deal. I would dedicate more slots to Tough; it eats a fair slice of endurance. Just having the Aegis Resist slotted doesn't make sense; either use a Res/End or a common resist. Ideally you could toss 3 more slots for another Reactive Armor and do away with that godawful expensive Glad Armor piece.

You could save a slot by dropping Invincibility to 3, going with 2 Cyto and the LotG +rchg; you'll loose a tiny amount of tohit, 0.4% per mob, but you retain ED capped defense and have a free slot.

You could put that slot, and another from possibly Build Up into the passive resists and gain 2.5% S/L defense while admittedly loosing the 1.87% from the Rectified Reticule in BU.

I'd be really tempted to move the Kin Combat set from Boxing to Incinerate; it will cost 5% recharge but it'll free up 3 slots.

I'm a little on the fence about the Regen Tissue unique; yes it's nice to have but would that slot be more useful elsewhere? I understand that you're working on a +recharge build so you'll have Dull Pain up every couple of minutes... my last ITF on CMA I only hit DP once the entire TF... during the initial takedown of Romy while the autohit nictus was still there. On the Tin Mage I ran last night I hit it twice, once during the Director 11 fight and once during Bobcat.

For what it's worth that's what I noticed anyway. I wouldn't put in the Glad Armor myself; there's cheaper ways to get that benefit but it's your money.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
For what it's worth that's what I noticed anyway. I wouldn't put in the Glad Armor myself; there's cheaper ways to get that benefit but it's your money.
I agree with all CMA's suggestions, especially this one. I would save the GA +def for a build that really needs help to get to the soft-cap, instead of using it for Invul which can soft-cap with relative ease.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Well, I don't have to tell you that's one seriously expensive build; there's a few things I'd question though.

For one I'd move Dull Pain earlier but as this is a 50 respec and you'll be looking at a minimum exemp of 15 for Positron it's not a big deal. I would dedicate more slots to Tough; it eats a fair slice of endurance. Just having the Aegis Resist slotted doesn't make sense; either use a Res/End or a common resist. Ideally you could toss 3 more slots for another Reactive Armor and do away with that godawful expensive Glad Armor piece.

You could save a slot by dropping Invincibility to 3, going with 2 Cyto and the LotG +rchg; you'll loose a tiny amount of tohit, 0.4% per mob, but you retain ED capped defense and have a free slot.

You could put that slot, and another from possibly Build Up into the passive resists and gain 2.5% S/L defense while admittedly loosing the 1.87% from the Rectified Reticule in BU.

I'd be really tempted to move the Kin Combat set from Boxing to Incinerate; it will cost 5% recharge but it'll free up 3 slots.

I'm a little on the fence about the Regen Tissue unique; yes it's nice to have but would that slot be more useful elsewhere? I understand that you're working on a +recharge build so you'll have Dull Pain up every couple of minutes... my last ITF on CMA I only hit DP once the entire TF... during the initial takedown of Romy while the autohit nictus was still there. On the Tin Mage I ran last night I hit it twice, once during the Director 11 fight and once during Bobcat.

For what it's worth that's what I noticed anyway. I wouldn't put in the Glad Armor myself; there's cheaper ways to get that benefit but it's your money.
Yeah, I know it's expensive, and I don't really care. This is my character I've been playing since near launch, and he's the one I want to spend billions on in the quest for tiny fractional improvements.

I do have a dedicated build for exemping below 30, so that's not a concern. It's amazing what you can do when all of your powers before level 30 have six slots in them and you are willing to frankenslot them.

Endurance simply isn't a concern - I'm running the Cardiac Core Paragon, and even if I'm exemplared below that, my wife's favorite character is a cold defender with heat loss, and blues are plentiful.

Dull Pain on the build I posted is down for seven seconds or so. Yeah, I mostly use it reactively as well. I only use it proactively for Aeon and Recluse in the STF.

The Aegis resist is a leftover from a previous attempt at the build that had three slots of Aegis in Tough. I'll probably throw in a cheaper res/end there, that's a good spot. Unless I end up actually slotting it with Aegis...

As to the slotting for Incinerate, that's actually not a bad idea... Time to shift some things around.

This is the other build I'm considering, with a slightly lower global recharge, but marginally better in the areas of regeneration and F/C defense. It's a tweak of an alternate Mids build I did, but I did incorporate some of your feedback.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Comrade Smersh v3: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Hecatomb - Chance of Damage(Negative)
Level 2: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Combustion
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (13) Eradication - Accuracy/Damage/Recharge
  • (15) Eradication - Chance for Energy Damage
  • (15) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Damage/Recharge
Level 6: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Winter's Gift - Slow Resistance (20%)
Level 8: Unyielding
  • (A) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Boxing
  • (A) Accuracy IO
Level 12: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
Level 14: Tough
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
Level 16: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 22: Build Up
  • (A) Rectified Reticle - Increased Perception
Level 24: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
Level 28: Fire Sword Circle
  • (A) Armageddon - Damage/Recharge
  • (34) Fury of the Gladiator - Chance for Res Debuff
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
Level 30: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance
Level 32: Unstoppable
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 35: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Perfect Zinger - Chance for Psi Damage
Level 38: Greater Fire Sword
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Perfect Zinger - Chance for Psi Damage
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Chance for Recharge Slow
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Numina's Convalescence - Heal
  • (13) Regenerative Tissue - +Regeneration
Level 4: Ninja Run
Level 2: Stamina
  • (A) Endurance Modification IO
  • (39) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End


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Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Hey, Smersh, I think you were asking for my Invul/Fire build a while back and I kinda forgot about it. It's the one w/either the 36.1% Psi def or 32.4%, but w/S/L capped w/1 in range of Invinc. Sorta forgot about it at the time, but figured I'd offer it up for comparison/criticisms, etc. It's still under construction so I'd appreciate any other critiques too. Flip the slottings of Unyielding & Tough to see the 2 different def builds. Fairly inexpensive too--I think you can keep it under 1B easily. Let me know what you (and anyone else) think..

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Fused Fury: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), S'fstPrt-ResDam/Def+(42)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(45)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15)
Level 10: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(42)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(33)
Level 20: Build Up -- Rec'dRet-Pcptn(A), RechRdx-I(37), Rec'dRet-ToHit/Rchg(45)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), GftotA-Run+(33), GftotA-Def(37)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Slow%(50)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
Level 49: Unstoppable -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19)



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An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Smersh View Post
Yeah, I know it's expensive, and I don't really care. This is my character I've been playing since near launch, and he's the one I want to spend billions on in the quest for tiny fractional improvements.

I do have a dedicated build for exemping below 30, so that's not a concern. It's amazing what you can do when all of your powers before level 30 have six slots in them and you are willing to frankenslot them.

Endurance simply isn't a concern - I'm running the Cardiac Core Paragon, and even if I'm exemplared below that, my wife's favorite character is a cold defender with heat loss, and blues are plentiful.

Dull Pain on the build I posted is down for seven seconds or so. Yeah, I mostly use it reactively as well. I only use it proactively for Aeon and Recluse in the STF.

The Aegis resist is a leftover from a previous attempt at the build that had three slots of Aegis in Tough. I'll probably throw in a cheaper res/end there, that's a good spot. Unless I end up actually slotting it with Aegis...

As to the slotting for Incinerate, that's actually not a bad idea... Time to shift some things around.

This is the other build I'm considering, with a slightly lower global recharge, but marginally better in the areas of regeneration and F/C defense. It's a tweak of an alternate Mids build I did, but I did incorporate some of your feedback.
It looks pretty good aside from the massive expense of the Glad Armor but it's your money. I've no doubt it'll be very effective for you. I like it better than the first build.

Ah, I just took another look at Fly... is that 5% cold resistance really worth a slot to you? Looking over your build I'd consider tossing it into Weave and getting the 9% accuracy bonus instead; ever since i19 hit Fly is at the speed cap unslotted so you're not getting any travel speed increase out of it.

I've done much the same as you with CMA on an exemplar build... it maintains soft capped S/L defenses down to level 25 and E/N of around 40%. Every IO in the build is level 27 or lower... 89% S/L resist (slightly below cap due to 20-25 Reactive Armor) and 45% S/L def and 40% E/N def at level 25 is pretty much unkillable.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by dave_p View Post
Hey, Smersh, I think you were asking for my Invul/Fire build a while back and I kinda forgot about it. It's the one w/either the 36.1% Psi def or 32.4%, but w/S/L capped w/1 in range of Invinc. Sorta forgot about it at the time, but figured I'd offer it up for comparison/criticisms, etc. It's still under construction so I'd appreciate any other critiques too. Flip the slottings of Unyielding & Tough to see the 2 different def builds. Fairly inexpensive too--I think you can keep it under 1B easily. Let me know what you (and anyone else) think..

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Fused Fury: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), S'fstPrt-ResDam/Def+(42)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(45)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15)
Level 10: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(42)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(33)
Level 20: Build Up -- Rec'dRet-Pcptn(A), RechRdx-I(37), Rec'dRet-ToHit/Rchg(45)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), GftotA-Run+(33), GftotA-Def(37)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Slow%(50)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
Level 49: Unstoppable -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19)



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It's not a bad build at all. I do like having Resist Elements around - I would probably drop Unstoppable before I dropped Resist Elements. You also have Fire Sword over GFS, but that's also personal preference.

I poked at it a little to try to make it more what you were looking for - this is just a few minutes of prodding, mind. It's softcapped to S/L with one enemy in range and 39.9% psi defense. It does give up some E/N defense and a smidge of global recharge, though.

That said, your build ain't too shabby.

Here's my tweaks:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Fused Fury: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), S'fstPrt-ResDam/Def+(42)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(45)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15)
Level 10: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(42)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(27), LkGmblr-Def(33), Rec'dRet-ToHit/Rchg(39), LkGmblr-Def/EndRdx(40)
Level 20: Build Up -- Rec'dRet-Pcptn(A), RechRdx-I(37), Rec'dRet-ToHit/Rchg(45)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), GftotA-Run+(33), GftotA-Def(37)
Level 32: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 44: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(50)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
Level 49: Unstoppable -- Aegis-Psi/Status(A)
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(40)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19)



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Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
I poked at it a little to try to make it more what you were looking for - this is just a few minutes of prodding, mind. It's softcapped to S/L with one enemy in range and 39.9% psi defense. It does give up some E/N defense and a smidge of global recharge, though.
It's actually very close to an earlier incarnation where I had a bit over 38% psi and S/L capped w/1 in range, but I decided I wanted to get my E/N higher. I figure S/L is just not a threat to Invul, and even mixed S/L damage will be covered well enough by the resists (and nearly capped S/L def), but there's more and more pure En damage in this game that I wanted better defenses against. And really, how many times are you going to just have 1 mob in range of Invinc?

Unstoppable, like all crashing T9s, I'm always on the fence about. W/the newer incarnate content, I'm starting to tip towards them more and more. I'm definitely taking all the T9 self-rez powers--RotP's just part of my damn attack chain now.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
It's actually very close to an earlier incarnation where I had a bit over 38% psi and S/L capped w/1 in range, but I decided I wanted to get my E/N higher. I figure S/L is just not a threat to Invul, and even mixed S/L damage will be covered well enough by the resists (and nearly capped S/L def), but there's more and more pure En damage in this game that I wanted better defenses against. And really, how many times are you going to just have 1 mob in range of Invinc?

Unstoppable, like all crashing T9s, I'm always on the fence about. W/the newer incarnate content, I'm starting to tip towards them more and more. I'm definitely taking all the T9 self-rez powers--RotP's just part of my damn attack chain now.
Well, for my tank, because I like to occasionally take him big-game hunting, softcapping with one enemy in range is important to me. Otherwise, you're right - most tanks, when they are going against AVs, are going to have at least one other teammate, and there's a good chance that some sort of defense buff will be coming your way.

But, yes, you'll see a lot more energy than psi damage.

The main reason I like having Resist Elements is for the slow resistance - that's why I also have the Winter's Gift in Fly. (Incidentally, CMA, I think the 5% cold resistance is worth a slot, and worth more to me than the 9% accuracy - I already have 45% global accuracy, which is plenty for the +3s that my level-shifted self will face. Also, regularly duoing with a cold defender means that I often cap my cold resistance. Not useful all that often, but neat enough to be worth a single slot.)


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!