Electric Armor/SS/??? Tanker recommendations?


Auroxis

 

Posted

Been having a smashingly good time levelling my tanker up, and I'm up to the 40's now... and really not sure what would be the best epic pool (if any!) to take.

Right now I've skipped Punch, Hand Clap, and Hurl. As for why skipping Hurl, I have the Nemesis Staff, which fills much the same niche overall and works well enough to swat the occasional enemy down that gets stuck overhead.

But... I'm honestly not sure what Epic Pool would be best to take, or what secondary pools even are most useful overall since Electric Armor got a self-heal added in so Medicine isn't a near-requirement now. And with Inherent Fitness, I'm suddenly at a surplus of power slots and just bolted Medicine in out of reflex if nothing else and grabbed the old stand-bys of Hasten and Combat Jumping.

So... any recommendations for what Pool Powers (normal, epic, patron, whatever) are useful with the Elec-Armor change to include a self-heal now? I didn't see any guides incorporating that change, or inherent fitness, so figured I'd just ask.

And for that matter, any recommendations on slotting for a relatively casual/non-hardcore player that would like to be useful to teams in the Incarnate/I20 stuff. I.E. Please don't recommend purples or stuff that takes more than 2 Alignment Merits to get per enhancement, and mostly a team-oriented build, not solo-oriented. Solo's easy, teams are more fun!


 

Posted

It's either Mu or Soul, IMO.

Mu gives you Mu Lightning and Ball Lightning. A good ST attack and a good AoE attack with an endurance drain component which works well with Elec Armor, letting you drain mobs faster.

Soul gives you Gloom, Dark Obliteration, and Darkest Night. A great ST attack and a solid AoE attack, both with a -tohit component which works well with Elec Armor(being a resistance based set means more defense or -tohit is rarely not helpful). Darkest Night is an enemy AoE toggle which carries a -tohit and -damage component. Very useful in keeping you and your team alive longer.

It's a tough pick, but I went with Mu as the AoE damage is superior, and Mu Lightning is easier than Gloom to fit into a SS attack chain(requires less recharge and endurance).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

If I go for Cardiac T4 would that change the balance between Mu and Soul since that'd add a significant EndRed right off the top of everything? Or is the Recharge more of an obstacle to fitting Gloom into the normal SS chain?


 

Posted

Quote:
Originally Posted by WolfWings View Post
If I go for Cardiac T4 would that change the balance between Mu and Soul since that'd add a significant EndRed right off the top of everything? Or is the Recharge more of an obstacle to fitting Gloom into the normal SS chain?
Cardiac might make the end issue insignificant, but Gloom does need a ton of recharge(+300% ish, Mu Lightning needs +200%) to seamlessly run the top Tanker SS chain(Jab/Gloom/Haymaker/Knockout Blow/Gloom/Haymaker).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Ouch... yeah, that's a rather large difference in Recharge bonuses to cram in between the two, gotcha.

Thanks much for the info!


 

Posted

My Main Tanker is a Elec/SS/Mu

For Pure Tanking.. Mu vs Soul. Soul wins, due to its debuffing. However AoE capacity Mu will win. Not to mention Mu is more Themey with a Elec tanker then Soul.

So I went Mu for theme.

As to power Pools.. I am currently running.

Leaping:
Combat Jumping

Fighting:
Boxing
Tough
Weave

Leadership:
Manuvers

Flight:
Hover

The first 3 give you Def (CJ, Man, Weave) which Elec desperatly needs to become a beast. Along with Tough for Capping S/L with Cardiac t4.

Hover is more of a utility power, along with being a mule power for another Luck of the Gambler Recharge.

I suppose you could take medince.. but with proper recharge I dont see why you would want Medince heal vs what else you could have taken.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Just finally dinged 50 today and unlocked my Alpha Slot, so I know my build is pretty sub-par at the moment. Especially since I've not yet taken the days to cycle red-side to unlock patron pools, so I've been stuck with the normal Epic pools to pick from.

So far this is what I've cobbled together and am running at the moment, though this is/was before reading the post just above regarding better recommended power pools. Definately be worth cycling redside to get the Mu set unlocked, and the free respec that comes with it if nothing else.

Aside from slotting one of my many spare sets of the three dual LotG's + Recharge, and a Kizmet +6% since they're cheap to grab into CJ, I don't have any IO-set slotting really even considered here and I'm sure you guys can recommend much better slotting and power selection. I kinda... just lose track of what's remotely close to optimal past around level 40, too many options to sort out. >.<

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Posted

Mids hates me so I can't look at your biuld, However you mentioned the Kismet toHit buff.
On a SS Tanker this is a total waste of a slot. Fully slotted for ToHit Buff your looking at a constant 31.5% To Hit buff from rage... double stacked 63% to Hit buff... and the big one.. Triple... 94.5% O_o

.. 6% off kismet won't be missed. use the slot for something else. Also many many of the good sets have Accuracy bonuses in them, its not uncommon with finsihed IO biulds to be packing 40%-60% Global Accuarcy.



As to slotting suggestions, I'll show you some of what I did with a few things.
*Warning: This isn't "cheap"... I literaly have over 10 Billion in my tanker biuld, slotting 2 PVP Purples (Shieldwall +3% Res and Gladiator +3% Def)

Number 1 Goal your shotting for... Smash/Lethal Def, without Gimping your biuld. The more Smash/Lethal Def you stack on your Elec tanker and more and more beastly they wil become. Baring a Granite Tanker (or Tier 9s), No other tankers boasts the Level of Resistances that a Elec tank can put up.

Add that to a Healthy level of Def along with Energize, and thats what turns Elec into a beast.

Charged Armor, Conductive Shield, Static Shield, Grounded, and Toughness

Reactive Armor (Res, Res/Rech, Res/End, Res/End/Rech)

Some will question why I 4 slotted Grounded, since the Energy Res part is basicly a waste to slot leaving only 10% Negative Energy. Couple reasons.. I was trying to max out Negative Resistance as much as I could. Also it allows for another reactive armor set for bonus Def.
Admittedly you could easyly forgo 4 slotting grounded and use it to mule slot Steadfast and use the slots else were.

This maximizes the Resist mod, gives a bit of End reduction. More importantly this gives you 5.25% Smash/Lethal DEF and 5.25% En/Neg Def.

Not going to lie... Reactive Armor is one of the Resistance Sets of Choice and as such its expensive. Rangeing from 25-50 Million per recipe.

Jab, Punch, Haymaker, KO Blow

* This will leave these attacks not fully ED slotted for Damage etc, many people add on a franken slot to these after Kinetic to max out thier ED slotting. But thier Solid even without the 5th slot. Depends if your biuld can aford the 5th slot here or not.

Kinetic Combat (all but proc)

This gives a HUGE! 15% Smash/Lethal Def bonus. Granted Kinetic Combat Are not cheap. For a fraction of the cost you can swap in Smashing Haymaker set. Same Power % bonuses, and even the same type Set bonus, jsut not as large as Kinetic Combat. 4 sets of SM will net you 7.52% Smash/Lethal Def.

Cost difference? You can litteraly buy the 4 complete sets of Smashing Haymaker for less the cost of 1 of the recipes in Kinetic Combat O_o. Smashing Haymaker is easy to come by useing AE tickets so each recipe only costs a few hundred thousand influence to a few million a pop. Vs the 50-150 million for each Kinetic Combat.

With Just Reactive Armor and the Kinetic Combat sets we are already adding 20.25% Smash/Lethal Def. Add to Weave and CJ (both of which I highly recommend you take) which puts you about 10-11% Def depending on slotting your already looking at being very near the first magic mildstone of 32.5% (30.25-31.25% in above).

And without question, Get Steadfast Protection (Res/Def) for +3% more Global Def.
30-40ish Million

Energize... Doctored Wounds. Fantastic Set for any heal, as it comes packing plenty of Recharge, Heal and End Reduction with some decent set bonuses. To make it even better?? Its Fairly cheap. Most expensive DW are a few million to the cheapest less then a million.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Edit: Ah, misunderstood what you were saying, gotcha! Will yank Kizmet on Patron respec.

And like I said above: If it's more than 2 alignment merits per recipe, not interested. I'm a casual player, not willing to grind like mad for billions in influence. Flat out the window for the really expensive stuff. Thankfully, Kinetic Combat is only 1 alignment merit per, so I can snag those pretty easilly.

As to what I have right now for slots:

6-slots in Jab, Haymaker, KO Blow, and Foot Stomp. Acc/Acc/Dam/Dam/End/End right now. Especially KO/Foot Stomp, cutting 18 end down to 9 is huge, the rest was just me being lazy on purchasing IO's. XD

6-slotted Ice Storm for Dam/Dam/End/End/Slow/Slow, since it won't take Acc's, and pinning guys down in a HUGE area swath is nice.

Everything else EXCEPT Power Surge (2 Recharge), Grounded (1 Res), Lightning Reflexes (1 Run), Hand Clap (took at 50, 1 Acc), Punch (skipped), Taunt (skipped), Hurl (skipped) is 4-slotted in the primary and secondary power sets, 2-and-2 with the two most useful enhancement types for the power.

Arctic Mastery since I don't have Patron pools yet. Block of Ice, Ice Blast, Ice Storm. 4-slotted the first two Acc/Acc/Hold/Hold and Acc/Acc/Dam/Dam, Ice Storm is Dam/Dam/Rec/Rec/Slow/Slow since it doesn't take Accuracy buffs being a pseudopet power.


 

Posted

I didn't mean to imply you needed to purple out your tanker or anything. Even my Multi billion biuld is only useing a single purple set, and the 2 PVP enchancments. Honestly the difference between the purple set (Ragnorok) and the non purple set (Positrons blast) is very minor in the over all biuld. But thier cost is MASSIVELY different.

You dont need purples to have a beastly biuld. Purples are really only for when you hit your max with everything else, and want to push out a few more bonus %s in your biuld.

No way shape or form needed.

I'm certainly not what I would call Hardcore, Im definitly more of a causal player. 2 Billion is an intimidating number but it really wasn't as bad as I thought it would be after getting the first 2 billion. (its not a cake walk ether)

I Kept at the TIp missions, this is very very important. Turn your HM into recipes you need, and turning them into things you can sell can make you a hefty sum of money doing your own thing. Doing TFs when you can for Reward merits also helps a lot. For more recipes and converts into HMs.

Most importantly... as you go dont be afraid to IO out first, before worrying about set bonus. (useing generic IOs). Just Generic IOs will have a massive impact on your biuld vs SOs. And are only a fraction of the cost of IO sets.

Like I keep tellng some of my friends in this game... its great to plan the high end biuld. But unless you have the cash/recipe already. You need to biuld up to it, leaving holes in the biuld because your waiting for x, y and z only gimps your biuld and makes it harder to reach your goal.


Ok... Im a bag of Wind LOL.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
I didn't mean to imply you needed to purple out your tanker or anything. Even my Multi billion biuld is only useing a single purple set, and the 2 PVP enchancments. Honestly the difference between the purple set (Ragnorok) and the non purple set (Positrons blast) is very minor in the over all biuld. But thier cost is MASSIVELY different.
Nah, was mostly replying to letcha know what the current slotting was since Mids data-block was being a bone-head. I have 6-slotted all four of my attacks (jab, haymaker, KO, stomp), and Ice Storm until I can get Mu, and 4-slotted... almost everything else except Grounded that's only free-slotted. REEEEEEALY basic slotting, pair-of-50-common-IO's for 2-3 types.


 

Posted

Hi WolfWings.

This is my current build. He´s softcapped to S/L and i´ve improved S/L res as much as possible without investing in the PvP unique. S/L res is 85.7%. I´ve found the build to be very tough and he does a boatload of damage to boot.

Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
X- static: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(19), S'fstPrt-ResDam/Def+(50)
Level 1: Jab -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 8: Grounded -- S'fstPrt-ResKB(A)
Level 10: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(36)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(37)
Level 14: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(15), M'Strk-Acc/Dmg(15), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48)
Level 16: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(34)
Level 20: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(50)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(27), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), EnManip-EndMod/Rchg(39)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(40), Mocking-Taunt(40)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), Erad-Dmg(42), M'Strk-Dmg/EndRdx/Rchg(42), FrcFbk-Rechg%(48)
Level 41: Chilblain -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(45), Enf'dOp-Acc/Rchg(45), Enf'dOp-Immob/Rng(45)
Level 44: Shiver -- Acc-I(A)
Level 47: Teleport -- Winter-ResSlow(A)
Level 49: Power Surge -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(46)

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I am actually starting to consider saving up hero merits and investing in the shield wall unique, but i´m not sure it´d be worth it; he´s plenty tough as is.


 

Posted

Incidentally, I´ve found Shiver to be a good choice from the epic pools, it´s a huge cone which debuffs the enemies recharge by 50% or so and gets their attention. It gives another layer of mitigation to what is allready a very tough build.

It´s also a great choice if you´re slot-startved... it works just fine with it´s base slot.

Have fun.

@SCALLYWAG, union


 

Posted

Quote:
Originally Posted by Breog View Post
Not going to lie... Reactive Armor is one of the Resistance Sets of Choice and as such its expensive. Rangeing from 25-50 Million per recipe.
Say what??? Has it changed that drastically in the last two weeks?

I've bought a lot of Reactive Armor sets for various characters, most recently just a couple of weeks ago and they go in the $500,000 - 5 million range as long as you're not buying level 40.

Here's an interesting statistic for you, on an Invuln tanker slotting 5 sets of level 25 Reactive Armor instead of level 40 lowers your resistance by a whopping ~2%.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Im sure it depends on the server... Infinity Reactive is way up thier.

Thats a intersting statistic, but I would point out its useing an extra slot then the norm (and could probley be used else were in the biuld). 2% is still 2%.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Could have sworn the maket was game-wide, not server-wide. As to my elec/ss I went for max recharge, with some focus on max hp and regen in there as well. There is some defense in there as well with vengeance useable as well for a decent impact.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec SS Recharge: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), ResDam-I(3)
Level 1: Jab -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 2: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(34)
Level 4: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), ResDam-I(5)
Level 6: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 8: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 12: Energize -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(13), Tr'ge-Heal/EndRdx/Rchg(13), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 14: Grounded -- S'fstPrt-ResKB(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(37), RechRdx-I(50)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), ResDam-I(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(46)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(31), RedFtn-Def/EndRdx(31)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(33), RedFtn-Def/EndRdx(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Heal-I(36), RgnTis-Regen+(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod/Acc(34)



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Breog View Post
Im sure it depends on the server... Infinity Reactive is way up thier.

Thats a intersting statistic, but I would point out its useing an extra slot then the norm (and could probley be used else were in the biuld). 2% is still 2%.
The market is global, not server or side specific. The figures I had are with using 4 Reactive, excluding the End and the End/Recharge... and you'd use 4 anyway for the set bonuses.

Don't get tunnel vision on "must have max level IO"; often a 39 is 1/3 of a level 40 and a level 30-35 may be a tenth the cost. Level 30's still get you well into ED range at ~55% enhancement.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Oh? Market is server wide.. I did not know that.

Its not tunnel vison, if I'm going to use 4 slots for something I max it. Thats just the way I roll, I do understand this way might not fit everyones budgets. And I am in no way a marketerr or grind farmer.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
Oh? Market is server wide.. I did not know that.

Its not tunnel vison, if I'm going to use 4 slots for something I max it. Thats just the way I roll, I do understand this way might not fit everyones budgets. And I am in no way a marketerr or grind farmer.
If it's worth it to you to pay 5-10x the price for an extra .2% resistance then go ahead. It's something you'll never notice in game however. I was trying to point out that there's no real benefit in slotting 40's over 35's numbers wise and you'll pay much less for those 35's.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Okay, finished tweaking the build I'm going for on Lifter at this point just to have something workable without waiting to cycle full-circle.

http://wolfwings.us/lifter

I'll update that URL if I tweak the build further, 47% S/L Def w/ just over 83% S/L Res is humming along nicely, and nothing seems too OMGWTF to buy, recipe-wise. Hell, 99% of them I'm grabbing just Bronze-recipe-rolling!


 

Posted

I tinkered a bit:

Slotted all your attacks out all the way. Shuffled a few slots around to get your S/L down to 44 percent: Tough as this build will be, you don't need to worry. Since you're low on DDR you'll lose Def regularly anyway, might as well learn to rely on soft mitigation. Footstomp and Energize are your friends.

This would be a very active build. You have energize up more than once a minute, and you'll need power sink quite a bit: This guy is gonna be an end-burning monster, fortunately for you you have the tools to refill that End bar anytime you want.

I added in your Accolades, and would heartily recommend the Spiritual Radial paragon for your Alpha slot. You want +rech on this guy, to get all your self-buffs back as fast as possible, not to mention the attacks.

Have fun, this guy'll be a monster.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Clockwork Lifter: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(5)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(11)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(19)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(45)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(29)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 26: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Power Surge -- RctvArm-ResDam/Rchg(A)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), LkGmblr-EndRdx/Rchg(45)
Level 38: Foot Stomp -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 41: Chilblain -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Rchg(46), Enf'dOp-Immob/Rng(50)
Level 44: Shiver -- Acc-I(A)
Level 47: Ice Storm -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(48)
Level 49: Hand Clap -- Mocking-Taunt/Rchg(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40)



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Posted

Quote:
Originally Posted by Call Me Awesome View Post
If it's worth it to you to pay 5-10x the price for an extra .2% resistance then go ahead. It's something you'll never notice in game however. I was trying to point out that there's no real benefit in slotting 40's over 35's numbers wise and you'll pay much less for those 35's.
Yes it is... happy?

You do notice over ED points btw. If your looking anyways and dont mind burning slots for little gain. Case in point when I rebiuld my tanker I lost 1% off Smash/Lethal strickly because I was over slotted on Charge Armor and Tough. Now many will say 1% isn't a big deal... in this case however it was the difference between being 89% S/L and 90% S/L.

To some thats a BIG DEAL to others not so much.

If cost is a issue.. by all means use the lower ones. that .2% isn't worth the extra cost if its going to break your bank and biuld.

PS - I didn't Buy the level 40 Reactives, I got them in AE so "cost" wasn't even a factor.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
Yes it is... happy?

You do notice over ED points btw. If your looking anyways and dont mind burning slots for little gain. Case in point when I rebiuld my tanker I lost 1% off Smash/Lethal strickly because I was over slotted on Charge Armor and Tough. Now many will say 1% isn't a big deal... in this case however it was the difference between being 89% S/L and 90% S/L.

To some thats a BIG DEAL to others not so much.

If cost is a issue.. by all means use the lower ones. that .2% isn't worth the extra cost if its going to break your bank and biuld.

PS - I didn't Buy the level 40 Reactives, I got them in AE so "cost" wasn't even a factor.
I'm neither happy or unhappy, I was just saying that the difference is minimal and won't have any real effect in the game. It's your character and your inf so it's your decision on the value of the minuscule improvement slotting 40 over 35 gives is worth the money. Apparently for you it is and that's fine.

For me I always plan my builds around level 35 IO's as they're almost always considerably cheaper and are more than up to the task of getting stats well into the ED cutoff range. It also gives you more latitude in exemplaring for lower level content without loosing your bonuses.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

You seem to be missing my point I don't really "buy" them *shrug*.

I understand your point, and even argeeed with it. Doesn't mean I can't still use maxium Values


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
You seem to be missing my point I don't really "buy" them *shrug*.

I understand your point, and even argeeed with it. Doesn't mean I can't still use maxium Values
No problems, it's all good. I was mainly wanting to point out to others who might not have the financial wherewithal to buy 40's that 35's or even 30's will do the job for them at a fraction of the cost and they'll almost certainly never notice the slight reduction in enhancement.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes