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Quote:Like vitality said, MMA vs Boxing is invalid. Different rules.right, in universe, as in, a frozen 80's. these days, fitness sciences have advanced, nutrition and pharmecudicals have advanced, im sure there are a few guys who would win in the real world. heck, id expect some mma guys being able to use drago's high center of gravity against him.
And as the title was Clubber vs Ivan. I'd figure you take what was portrayed in the movies as the go.
That said, even going with Clubber going for head shots on Ivan, I'd put the money on Ivan.
Ivan wasn't exactly slow, he also had (for the movies) the hardest hitting punches ever seen.
I'd still say Rocky beat Ivan due to a lot of willpower. The headshots wore Ivan down, but Ivan himself didn't wear out fast, and Clubber was about taking you down fast.
Fighters like Rocky and Ivan would get Clubber worn out, even more so as time went on and Clubber let his anger get the best of him and he would try to end the fight.
Ivan was a challenge to Rocky. Clubber only beat Rocky the first time, due to Rocky not even trying (training wasn't taken serious, then Mickey died). -
Hmmm...Gen-13 and DV8 could easily be worked into the DC universe. Though, would they move them to fictional cities?
I'd love to see Gen-13 returned to how it started, then see them run into others. And then of course, see Gen-13 kick Batman's butt. I mean what?! -
Quote:Well, if I recall correctly, the only reason we got walk, was because of ninja run.Well let's just say I'm happy that our Devs "borrowed" Champions Online's Acrobatics travel power. We call it Ninja Run here. We also got the Walk power about a month after Champions Online launched with its Walk feature. Coincidence much?

Anyway like I said earlier I don't really think this "charge up mechanic" should be imported and forced into existing powers here. But I'm not against the idea of our Devs experimenting with a new powerset that might make use of this concept.
That said, I'm not to sure on a Charge mechanic. It could probably work. I'm sure it would have to be different than that other game, as I've made characters there that pretty much rely on just a charge attack. -
Quote:They never had Nemesis incade their dimension, is the only reason I can think ofThere's infinite dimensions with infinite possibilities for how their histories play out or possibly interact with each other....why wouldn't, theoretically speaking, "Praetorian" Rikti make sense?
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Here was a thought I had...
First they make Fitness inherent.
Next they come up with something like...Tough Inherent.
Passive Resist (S/L)
Passive Resist (F/C/E/N)
Passive Defense (All)
Passive Mez Protection (Mag 3-6 to Hold, Immobilize, Stun, maybe KB)
The catch? You can only have one or the other.
Then they come out with the Damage Inherent
Passive +DMG
Passive +Chance for Damage
Passive +RCH
Passive Additional Damage of another type!
Basically, they come up with a selection of Inherent Pools. You can only have one!
Most would likely stick with Fitness, but I think I could see some seriously considering the others.
First they give you inherent free, then they tempt you away with other choices! -
Quote:But...playing my Stalker to 50, and still playing it, I find that's all Stalkers really need. A higher damage mod!Teams care about mitigation. Especially early fight mitigation, where most of the danger lies. Damage is not all teams care about. Teams like Radiation Infection and Enervating Field. I doubt they would like them as much if they were not AoEs. When AS was just single target damage, it was a nice gimmick, but hardly useful on teams. The demoralize effect, IMO, is a large benefit to teams and I have not found anyone who disagrees with that (it does not seem like you disagree, although it does seem like you are trying to say that no one else would think demoralize is useful).
I understand your words fine, you seem to have trouble understanding yourself or deciding what it is you want to say (or maybe your are simply thinking more stuff in your head and failing to type it).
Early on in the thread your position was that stalkers lack AoE, saying, "the vast majority of stalker melee sets have zero ability to damage multiple targets at a time." Now that it has been pointed out you were mistaken, you are changing your meaning. It is a good thing that you want to alter your position now that you can see you were in error. It is not a good thing that you claim I failed to understand you, especially since one can simply go back and read what you wrote and see how much different it is from your current position.
I am glad to see that you have been dissuaded of your false notions. I am glad you have changed your position a bit. I actually agree with the statement that stalkers are, in general, more single target focused than other armored ATs. I do not agree that it is solely due to the lack of AoE damage powers. That is a contributing factor only, and one that can be easily worked around by taking the sets that do not lack AoE attacks.
I do believe that a single target focus is a "bad" thing (and when I speak of AoEs, they do not need to be just damage powers), although I feel the game has room for that variety, but it should be a small minority of sets (which seems to hold true for all the ATs except stalkers, where it is about even, maybe slightly in favor of a low amount of AoE effects).
I believe that most stalker combinations could use more AoE effects in order to allow them to be more interesting on teams. Those effects can be enemy focused or ally focused. They can be added to current primary or secondary powers or something can have a small revamp (such as the suggestion to make Hide inherent and then adding something).
For slightly more detail:
Ninjitsu and DA are decent representations of sets with some nice AoE effects.
Regen and SR are good representations of sets that lack AoE effects outright.
Energy is a good middle of the road set.
Electric, IMO, lost out on a lot when it was designed for stalkers, the damage aura also aids in keeping enemy end drained after a Power Sink (as well as encouraging them not to attack others on your team).
Willpower, IMO, lost out less than Electric overall, but lost any ability to affect in an AoE.
Three of seven sets have no AoEs. One has only one AoE and Power Sink without Lightning Field is actually not all that great as an AoE effect, and instead functions more as just an end recovery tool. Energy Aura has two AoEs, but Energy Drain suffers the same problem as Power Sink, which only leaves Repulse. In the end, only two out of seven stalker secondaries have a nice variety of AoE effects, with a third having a modest contribution from a KB toggle (which is an AoE at first, but becomes much more likely to be a single target power after use).
Electric and Spines have a good amount of AoE attacks.
Dual Blades has a good amount when you include combos.
Broadsword, Ninja Blade, Claws, Dark, and Kinetic have a small amount of AoE.
MA and Energy have just demoralize.
Three of ten sets with good AoE. Two of ten with bad AoE. Five that fall in between somewhere, but definitely closer to the lower end of AoE effects. Not a terrible representation across the range from single target to AoE, but I do feel it is weighted too far on the low end. That does not mean I think the attack sets should be changed, it is just further demonstration that as a whole, the AT is low on AoE effects.
Whatever happens, if anything changes, I hope it does not end up being just add more damage, as that is the least interesting of adjustments, IMO.
Seriously.
Having teamed with other stalkers, that's all I wish they had. The ability to bring a bit more damage. -
I get what the OP is trying to say.
Though I might disagree on Sonic/Sonic for defender (Cold/Sonic would work even better, but the OP might have concepts in mind as well).
For Brute...Super Strength/Fire Armor. It brings the SMASH with FIERY FURY! -
First off, I don't see the difference in soloing speed between a Corruptor and a Defender.
They both feel slow.
Now, there may be a difference between picking a Fire/Dark Corruptor VS a Dark/Psi Defender, but I'd say that has more to do with Fire being the top blast set, and Defenders not having it.
Teaming wise, I'm happy with either. However, that said, I'm more likely to see a /Cold Domination Corr skip the Buff Shields, than I am to see Cold Domination/ Defender skip the shields (admittedly, this is all from in game experience, maybe I just haven't run into the Cold Domination/ Defender who skips those powers yet. *replace Cold Domination with any shielding replacement for that topic to still hold true*)
Now on a team, a Corr will do more damage, and truthfully, still do enough debuffing/buffing that as a player of Corrs/Defs and one who teams with Corrs/Defs, if you as a player prefere to do as much damage as possible, then you're set with a Corr.
The big difference to me is, what do I want to have access to first? Blasts or Buffs/Debuffs. Then I make my choice. -
Drago! No contest.
The final fight of Rocky didn't even last that long. Rocky tired him out, then took him out.
Drago was a machine! Rocky only won it out of pure strength of will. -
Quote:Okay, the change to Fury wasn't enough to stop AV soloing.For the longest time I've been waiting for GR to come out so I could fully realize my complete concept build...my WP/SS Tanker was going to become a SS/WP Brute.
However, this was all based on having Super Strength on a high damaging AT.
I was about to re-sub right when GR came out and then I read about the changes to Brutes and Fury...basically lowering their damage.
Although most people never stay at the damage cap...the lowered cap really hurts my "want" to play this character.
How does this effect the ATs top level ability?
Can you still solo AV's?
What exactly does this change do to the AT overall?
And solo wise, you aren't going to notice the changes that much. Brutes went from doing about 3% more than Scrappers to...what...3% less than scrappers?
The damage cap for a Brute was only ever possible on a team before, so only going to be noticed by those who played a brute before, and even then, still not going to be noticed.
All in all, brutes are still the badasses. -
I wouldn't say it's one power set, but rather, some combos. And for that, I would think that's just normal.
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Quote:Something close to the second.Since all her teammates and enemies see her powers the same way she does i suppose she projects her perceptions? Or are you saying the powers take on that appearance because that's how she thinks they should look?
i have an AR/Mental Blaster with the mental powers colored gold to represent some sort of divine energy.
And a Scrapper with Fiery Melee colored white for similar reasons. -
I have those bubblers/shielders at level 50. And what I can say, is that the 4 minutes timer seem just fine with me.
Instead of increasing their lengths to 10mins, let's increase Speed Boost to a 4 minute duration, so I can play one without hating it.
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Another one of mine is, RaveSpider, an Elec/Thermal Corr, who's just a telekinetic (who's able to use her abilities at a microscopic level to explain her healing abilities) who's powers look like electricity and flames, as that's just how she percieves them.
All of her powers are colored differently (one blast is a blue, one's a green, one's a yellow...ect...ect) to go with the theme, and are again just her perception of her powers in effect.
With i19, I'll be able to finish off her concept and fit in Group Fly!
Been wanting to fit that into her build, but didn't have the power slot, now I will 
Every telekinetic should have that power! -
That might be a nice option to have...on my recent new alt, a DP/Sonic Corruptor, she's a mutant similar to Forge (mutant ability that basically makes her great with tech).
She uses a battle armor she created 99% of the time (science pack, allows me to change her to a max height huge build
). The DP/Sonic is all based on tech gizmos, but she created them using her mutant ability.
Went with mutant ability, but sometimes I wish I went tech, since some of the Praetorian missions have a tech option, which I think she would have known.
If I had thought about those missions when I made her, she would of went tech for sure. -
Quote:They left it. You don't think there was rewrites to their original script? Or that the director even followed every but of the script he was given?They still wrote that steaming pile.

And they directed the seizure cam epic Gamer.
And I enjoyed Gamer! Not the best film out there, but it was enjoyable. -
/Radiation Emission and /Willpower as temporal manipulation/perception. Temporal Energy would likely not have a color, but I went with teal, because for some reason, I pictured temporal energy as a teal color.
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Which ever one you had the most fun playing.
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Quote:When I watched the film, me and the one I went with were "She looks familiar? Who is she?"That was Sienna Guillory? Wow, I didn't recognize her either.
Actually in looking through Google Images, she can change her look radically. She's every length, color, and style.
Couldn't place her at all. Thought she might have been someone we saw earlier, but didn't catch.
Only once I got here, and someone emailed me who it was, did I realize why.
I went to IMDB.com to find out it was the same actress.
Different hair color and like Black Arachnia said, different hair style. That made the end even better imo. -
I would love for Oro to be made Co-Op. Always thought it should be, just figured it was a technical reason why it wasn't.
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Quote:I'd disagree. I'd say fiction in and of itself does account for the excess.Know what will happen if you throw a team of Boss or even EB rank mobs at a team of players?
You're not going to get eight one-on-one fights. You're going to get eight eight-on-one fights as the players focus fire on individual targets while the mobs flounder about helplessly because the CPU budget for AI doesn't give them a snowball's chance in hell of using teamwork.
That doesn't excuse the excesses in the fiction (if Statesman can survive getting hit with a tacnuke then nothing any player does should affect him at all) but there's no way the game is going to work if mobs are limited to PC power levels. If the computer isn't a cheating ******* the game will be very, very boring.
However, wasn't it at the time of that writing, Tanks could get to 100% resists? Therefore, could survive such an ordeal? -
Quote:Positron isn't afraid to use his inspirations!Well, that sorta stands to reason due to game mechanics:
http://paragonwiki.com/wiki/Archvillain
http://paragonwiki.com/wiki/Hero_%28Enemy%29
There's no standardized system to separate NPC classes by archtype. Their are a few situations in the game where an NPC shows up with the Hero/AV description, but don't actually have Hero/AV stats. In most of these situations the NPC's are allies that help the player. In some cases, such as the Darrin Wade arcs, they are special con classes apparently with hand-edited stats.
That being said, when dual-builds were first announced, I still remembered getting a laugh out of the storyline posed to describe the new feature: http://www.cityofheroes.com/news/par..._journals.html
In the storyline, Positron supposedly changes his power load-out... then goes and solos Requiem... immediately launching another volley of attacks after using his Tier 9 nuke.
Yeah.
I. Don't. Think. So.
NUKE + blue skittles! -
Quote:o.O Not all the signature characters have devs behind them.I'll tell you exactly what I've told others before:
Singular characters shouldn't BE what the devs are throwing at us for team challenges.
Signature characters shouldn't bloat up to multiple times the power level of everyone else simply because having us stuggle against their Mary Sue Defender with more HP than a player Tanker is easier (and more fun) for the devs than giving us challenge worthy of a team of super heroes, like fighting a team of super villains or a Galactus.
When you have the keys to the sandbox, it's really easy to play corrupt GM and let your pet break the rules and hide behind "design limitations" as a justification. Because then your baby gets to one-shot Rikti motherships, have crash-less T9s and purple triangles.
"For challenge."
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In fact, War Witch (the dev) wasn't the head dev when War Witch was intro'ed int he comic or the game. She got a position and asked for it to be her forum name.
And why wouldn't she? War Witch is awesome.
And Statesman only one shotted Rikti Motherships in the written fiction. He's not one shotting the much weaker Brutes in the LRSF is he? No.
Face it, all the Freedom Phalanx have pretty much comic book icons equivalents.
Statesman is CoH's Superman equivalent. That makes Superman the most powerful super. That doesn't mean Mary Sue. Or do you consider the creators of Superman to be Mary Sues?
I've also said it before, and I'll say it again, Statesman would be liked a lot more by the community, if it wasn't for Jack Emmeret (sp?) using his name as his forum name.
Manticore is CoH's Batman. There, that's how that Natural TA/Archery Defender is kicking your butt, he's planned for it, and that extra hit points he has, is just the only way the game can show that he did. As you'd complain if he just pulled out every characters weakness and hit them one by one with it in game.
Does that help?
As for the OP. SOme of those "Mary Sue" qualities posted aren't even Mary Sue things. So she has flowing hair? Yeah, they can make flowing hair that works with a static model, and not with a 1k+ player created models (yet anyways). -
Quote:It's 20%, not 10%.I was under the impression (from other posts) that it basically has a 20% chance to recharge build up on stalkers, regardless of if its a hidden/placate crit, or just a regular combat crit, I could be mistaken, but I thought I saw that somewhere.
And I don't think the teammates being in range increase it's crit chance.
