BrandX

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  1. Quote:
    Originally Posted by Megajoule View Post
    galadiman: Pity that two of the four characters I planned to make Incarnates are tankers, then. (And one's a brute.) EDIT: Sucks for the masterminds too, I bet.

    SPT: It's not that I mind the debt, or even the dying per se. I mind spending so much real time pecking an overpowered enemy to death because we can't use our more powerful attacks without getting rooted and killed. A half hour of hopping around with Taunt on auto watching one AV's health bar inch downward, interrupted by occasional wipes and near-wipes which lead to further delay, is not fun for me. (See also: Reichsman.)

    Charcoal: Well said.
    The longest ApexTF I've been on, was still under an hour.

    The longest TinMageTF I've been on was 1 hour 8mins, and that was a Master run, with setup time, sitting around talking about what we were doing before going in and getting the Bomber Badge.

    Apex, have done Master twice already on it, that means less than 15mins on BM to take down.

    The TFs really aren't that bad.
  2. What? I can't be the only one who thought they could of done better on the chosen costumes.
  3. Also I think your DPE went up...though, I like both builds and the DPS isn't probably that big of a difference, and the FB - MG - FB - SL chain varies up the damage type nicely for you, and gives a good range attack to be up often.

    That build just may be more fun for the ApexTF.
  4. Quote:
    Originally Posted by bAss_ackwards View Post
    Net changes:
    Lost
    3% Global Resist
    Performance Shifter Proc
    Lost the (admittedly low) Recovery set bonus from Gladiator's Strike
    Energy/Negative Defense at 0.4% under soft-cap. Close enough it might as well be 45%.

    Gained
    Attack chain costs slightly less Endurance
    Went from Smite (~180 Damage @ ~1.0s Cast) to Fire Blast (~318 Damage @ 1.2s Cast)
    16% Regen
    ~40HP
    4% Global Damage
    10% Global Recharge
    Last I recall, MiDS damage number, takes getting every tick to activate, to determine it's DPS.

    I believe Smite was still the better DPS, because the average ticks would lower the damage.
  5. Quote:
    Originally Posted by protector_knight View Post
    I can vouch for this. I have a ice/electric/pyre tanker. and if Sheild scraps are on the team. I must gain agro not only by aura, but by punch voke, then often times have to regain my agro off of the shield scraps with a taunt.

    AAO has such strong agro control it is really insane.
    I couldn't rip it off the shield scrappers, with 2 auras, taunt, and punchvoke. But maybe that's because they said "Lol IceMelee"
  6. Quote:
    Originally Posted by Celestyna View Post
    Hi guys,

    Trying to decide between brute or scrapper for my Elec/SD. It seems like scrapper is the superior choice for LR/SC damage, but I hate how mobs tend to run from most of my scrappers. None of my brutes have this problem.

    Is the taunt in Scrapper AAO sufficient to keep them from scattering? Or is it the brute taunt-attacks that keeps them clustered up better?
    Scrapper AAO will out taunt Ice Tanks. That's how much the enemies will love you!
  7. Well, by that build, your attack chain is using 3.23 end/sec

    I'd replace the lvl 50 Healing IO in Siphon Life with a HEAL/END Hami-O to lower that down.

    Dark Consumption should off-set Hasten's sudden drop of 20 END.

    If you wanted another slot open, could snag the Def/End from Tough Hide, but that would drop your E/N Defense to 44.6% so just under 45%, and you'd lose the bit of extra HP, but could move the slot to Stamina, 4 slot the P.Shifter Set, and get more +HP.

    That's just an option though. Either way will likely work.

    I'd say go for that build and see how it plays out.
  8. Quote:
    Originally Posted by Oedipus_Tex View Post
    Perhaps we run in different quarters
    I would love to run in this quarter, if you're saying Cold Domination is popular!

    Or are you saying, in this corner you run, Sonic Renosance is really hyped up?
  9. Quote:
    Originally Posted by UberGuy View Post
    Yeah, that's a really good point. It didn't even sink in that SP is in there. I don't even have that power on my DMs. You should be able to run MG, Smite, SL, Smite with only a small gap while Hasten is up - I was doing that on my DM/Regen with the Spiritual Radial boost and 60% global Recharge. (I19 gave me more recharge, though.)

    Stealing the last two slots from that sounds really good to me. That opens up room for an end mod in Fire Ball, a Panacea, and then possibly:
    • A Regen Tissue in Health OR
    • A Perf Shifter proc in Stamina
    Additionally, if you could drop SP completely you could move the KCs in it to boxing, and take something else all together. Thoughts on good one-slot wonders are Assault (maybe hard on your blue bar), Tactics (you probably don't need the toHit, but you could use the extra slot from SP to slap two pieces of Rectified Reticle in it), Super Speed (with a Stealth IO or Winter's Gift unique) or Super Jump for some extra vertical. (I'm a SJ addict. I gotta have my 3D movement.)
    I'd probably go with Assault just for a little more DPS output and skip out on the Regen Tissue for the P.Shifter Proc for additional Recovery.

    But again, not sure how well the build's playing with Dark Consumption (I would think it would cover a lot of the End Recovery needs).
  10. Quote:
    Originally Posted by Deus_Otiosus View Post
    In my experience is still works out to 200-250 HP or so.

    It's nothing to sneeze at, but it doesn't suddenly make you a "tank" either.




    Brutes are tougher, I've not gone against that.

    But on constant teaming and TF situations my brutes clearly take a much larger share of incoming attacks than even my most heavily AoE focused Scrappers do (Elm/SD for example).




    That's not really the point I'm making.

    There are quite a few bits and pieces that I feel under perform well beyond the simple differences between scrappers and brutes.

    Even without the damage cap reduction, Brute SC and LR are quite frankly sad imitations of the Scrapper versions.

    This is why when Elm or SD are ever considered in any thread about "scrapper or brute?" the answers are almost universally "Scrapper".

    Here's why (2 of my own characters)


    • SS/SD Brute with more than 400% Damage bonus(AAO, 2x Rage, Frenzy): Shield Charge for 284
    • Elm/SD Scrap with 200% Damage bonus (AAO, BU): Shield Charge for 423


    Do you think the SD Brute, with 2288 HP is so much more survivable than the Scrapper with 2024 HP that it warrants the Scrapper's SC to do nearly 50% more damage over the Brutes?

    In addition, the Scrapper's Shield Charge can utilize another +200% damage to increase that even further.

    Some has already been covered already, yes, /Shield is more awesome on the Scrappers, but /WP is more awesome on the Brute.

    However, I will have to disagree on the aggro, especially with Shield Scrappers.

    It's been my experience that Shield Scrappers just pull aggro off everything! I've watched them do it, and I watched one doing to my Dual Aggro Aura, Taunting and Punching, Ice/Ice/Arctic Tanker.

    And that was with my tanker taunting first, then watching the aggro peeled away as soon as the Shielder came in.

    That said, the Shield Brute still has more HP than the Shield Scrapper, and on a team with +Resist thrown in, that Shield Brute will out survive that Shield Scrapper even more.
  11. With the recent changes in Fire Armor, I would think Fire Armor could pull it off nicely.

    Fiery Embrace, Burn, Bruising Effect for the -20% Resist, pick a secondary that does some damage and off you go!

    Maybe even Dual Blades, able to get in 2 -resist procs, so you can possibly have -60% Resist going on at once, for the added damage of Burn and Fiery Embrace to take advantage of.

    Seeing as how the chain mentioned earlier for Dual Blades didn't require any global recharge, that means you can work solely on even more added survivability!
  12. Quote:
    Originally Posted by Xzero45 View Post
    Tights tend to look goofy depending on how they're used. Plenty of villains wear costumes, however, but villains wearing basic tights just wouldn't fit into the universe of CoX that well as a serious threat. They'd get laughed out of the city before they could even pull off their scheme.
    How so? The heroes are all tight wearing, but the villains no?

    Freedom Phalanx? Tight wearers.

    Longbow? Tights.

    These two groups are considered threats. They wear tights.

    What makes villains wearing tights, not a threat?
  13. Quote:
    Originally Posted by Xzero45 View Post
    Arachnos. Nemesis. Fifth Column. Carnival. The Family. Tsoo. Not to mention all the Rogues Gallery villains.
    Besides some of the Rogues Gallery, where's the classic super hero/villains in tights?
  14. Quote:
    Originally Posted by bAss_ackwards View Post
    I have given that some thought, but it doesn't exactly help with my Endurance Recovery issue. Now... if it gave out something like 10% Resistance, I wouldn't be here asking for everyone's input. That would've been the IO of choice to replace the Kismet 6%.
    Well how bad is your END exactly?

    With what you have now, it would seem Dark Consumption should cover a lot of your End Recovery needs.

    And thinking about it, with the Spiritual Boost, what DPS string are you using for your min/max needs?

    With the Spiritual Boost, do you even need Shadow Punch fully slotted as it is? Could you move those last two slots elsewhere?

    Remove the Kismet, put in the P.Shifter Proc, add in the 3% Resist IO and the Panacea Proc, and you've just increased your END Rec and Survival! \o/

    But I really don't know if you really need and/or want Shadow Punch.
  15. BrandX

    VEATs and You

    Quote:
    Originally Posted by AnElfCalledMack View Post
    Wouldn't they badically be Widows with DB or BS instead of Claws, and no Mask?

    But, yeah. PEATs could be really awesome, and PPD (Justicar/TEST) and Syndicate (Sword Master/Suit) look like two easy factions to base off.
    Well, with CoH, I figure a Syndicate EAT is my only chance at what could be an awesome Dual Pistols/Martial Arts/Defense Secondary (so yes, akin to VEATS).

    If it doesn't happen then, not likely to ever happen.
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    I've tested it out before and Dull Pain actually is perma with my current build + Spiritual Radial Boost. You can tell that I'm very happy with the Incarnate system, even if we only have a taste of it currently. Can you imagine perma Dull Pain, perma Soul Drain, perma Hasten, and these stats? Holy crap!

    Even though getting a Panacea or other IOs won't help in a big way, this is still part of min/maxing that I love so much about the game. This is why I am considering removing the Kismet 6% for something that has more use to me. I have given thought to getting a Performance Shifter Chance for Endurance but the allure of having one slot giving (the same, albeit slightly lesser Endurance) Chance for Endurance/HP has caught my eye. Price is not a concern for me, if the build is any indication.
    Hmmm...you know...price being no object and all, have you thought about the Shield Wall +3% Resist All IO?

    that would put you 1.1% away from the S/L Cap, increase all your other resists, which might not seem like much, but that's 3% PSI resist you don't have now, as well as an additional 3% Toxic Resist, which the Apex TF likes to throw at you.
  17. /signed

    I like the idea.

    Maybe a 5% increase in Prestige per SG member on the same team.
  18. BrandX

    VEATs and You

    Quote:
    Originally Posted by Shadow State View Post
    That's what I recall from Beta too, people came to the conclusion that the unlock occurred at the level ding of 20 and was dependent on the characters faction at that point, so side switching and Praetorians are out of luck. Part of the confusion could be that people still get the you have unlock EATs text, even if they've already unlocked EATs, I even got it on my Praetorian characters, and those who are inclined to test and post to Wiki are more likely to be the established players who already had the EATs unlocked.
    This could be hope for PEATS! \o/ *crosses fingers for awesome Syndicate goodness*
  19. Quote:
    Originally Posted by bAss_ackwards View Post
    I don't feel like I miss too much with this build. Would I suffer greatly on a +4 if I removed that Kismet 6%? I usually am jumping into a pile of enemies and with Invulnerability saturated, the power gives off something insane like 28% ToHit. I'm thinking ahead too, where with the Rare and Very Rare Spiritual Alpha Boosts I am close to, if not perma on Soul Drain, which would be giving me that much more +ToHit.
    Oh yes. I was forgetting about that. :/

    It's a good point, not so sure I'd be jumping over a Panacea Proc though.

    A Regenerative Tissue, would only be increasing your regen by 2 HP/sec, which is better than a Panacea.

    If it's your END that causing the problems, my suggestion would be to turn that Kismet into a Performance Shifter Proc, and decide if you want to turn the other slots into Performance Shifter ENDMOD & ENDMOD/whatever.

    Would give you that 1.88% increase to your Health for when Dull Pain isn't activated (which yes, is close to perma).
  20. Quote:
    Originally Posted by Silverado View Post
    Tough and Weave are both excellent choices for Blasters IF you're stacking Tough with your (resistance) Epic/Patron Shield AND Weave with defensive set bonuses.
    I noticed the difference on my Blaster survivability when doing this.

    But yes, that included stacking additional defense through set bonuses and Steadfast IO.
  21. Malta, because everyone else complains about them.

    Knives of Artemis, because of the same reason (though I always dismiss the one tip mission with them, because they kill the hostage with caltrops if I don't pull them away first)

    After that, I'm actually a bit saddened by the enemy groups. We have no real costume villains to battle.

    Yeah, they havetheir uniform, but where's the dressed in tights supervillain groups?

    Like the Brotherhood of Mutants! Legion of Doom?

    We lack these groups and it's just sad
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    I would prefer consistency so the second Endurance Modification is there. The option to have a Panacea HP/End proc in Health is still possible though. My build lacks Regeneration and Endurance Recovery so that IO, while not too significant, would be helping along both areas.
    Looking over your build, I personally wouldn't change a thing...except maybe moving where the Kismet is (if it indeed doesn't always work).

    But I'd want the added tohit from the Kismet, but then I also hate to miss (why I love to grab tactics).
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    A few of my own.


    Sonic Resonance
    There isn't any set in the game that performs so badly, IMO, that I would never play it. But at least of the "buff/debuff" sets out there this one comes the closest for me. And while it doesn't exactly have an army of PR reps on the boards or in game trying to sell it, for some reason the set seems to get a free pass from a lot of people because it "has debuff."

    There also appears to be what I can only describe as a kind of cooperative mythology surrounding Sonic Resonance, as it is often said that it is "good on teams that are already soft capped." Well, ok, if you did happen to min/max your team or got lucky in that way Sonic R might add... something. That is if Thermal Radiation didn't exist. Sonic Res, for what it's worth, feels like the off-tank of buff/debuff sets. The only time it's good is when you probably didn't need it.


    Cold Domination
    Actually Cold Domination is quite a nice set. What I want to address specifically is the notion that Cold Domination is a replacement for Force Field. It's not. I'm not going to say Force Field isn't a set that could use some buffs. But anytime someone says they would "always take a Cold over a Force Field" I'm left with the immediate impression they are someone who has little first hand experience with the relative strengths and weakenesses of an actual support set, and is viewing both sets only in light of what they would provide for their best characters on the toughest fights in the game. Ironically, it is this same focus that IMO tends to elevate Sonic Resonance higher than it really deserves.


    Defender Blasts in General
    I'm going to catch heck for this, but I guess I'm a risk taking guy. Defender blasts are not exactly "low damage." But over and over again I see statements about "Defenders who know how to buff and also do damage." Well, truthfully, Defender damage is not that great. It is not even kind of great. Like it or not, when you play a Defender, you become a buff bot of sorts. It's not that you shouldn't blast--especially if your blasts have useful debuffs. But the notion that the average team really cares whether their Empathy or Force Field Defender is constantly blasting is at least partially unfounded. At the least, you could probably get away with having ~2 good single target attacks and an AoE or 2, and the only people who would really care are the ones who troll power selections in order to bait you with insults. Anything you add above that should be viewed as more less what they are, tools for soloing.


    Fire/Kin Controllers
    Already brought up by others. It's not that this is a bad character. It's just that what it's good at is pretty lame, and once you hit 50 even a poorly run toon could outmarket what this guy spends hours earning the hard way.


    Illusion Control
    Actually Illusion Control is a great set. But I agree with others that what it's good at is not really control. This character is basically a type of Mastermind. We can quibble about the definition of what control is all day, but in the end Illusion still can't lock down a series of ambushes like the other Control sets can, and that is becoming more and more necessary in newer content.
    This sounds less like "What do I think is over hyped" and more of a "this is what I think sucks"

    Sonic Renosance just isnt an overhyped set.

    Cold Domination, for all the love it's given, doesn't seem popular, from what I've seen.
  24. Quote:
    Originally Posted by PhroX View Post
    I don't mind things being hard, if they're hard in an interesting way. BM, Director 11 etc, they're fine IMO. They mix things up, add new challenges. Maybe a few tweaks needed, but overall, I have no real issues. Level 54 Malta aren't. Bobcat suddenly hitting me for 10 times what she used (ie in the pre-incarnate content) to is not. Just boosting enemy stats purely for the sake of "challenge" is, IMO, unfun, particularly if, as in this case, there's no lore reason for it. The devs were going on about us being more powerful, but instead, we feel weaker, as stuff we could easily beat before is now, without any explanation, much stronger than us.
    take out Bobcat first, so she's not vengeanced.

    Why does everyone make a deal about vengeanced Bobcat, when it's easy enough to just take her out first?
  25. Well, question...

    Why the two lvl 50 ENDMOD IOs in Stamina?

    Going that route...the 2nd one adds .18 END a second, while the +END Proc would add .2

    Admittedly, luck can have a factor, but something to think about.