Possible minor change to my DM/Inv


ArchGemini

 

Posted

Hey folks. I've got my build for Succubus Kali pretty much how I want it but am pondering a minor change in my build and would like your input on what could possibly be better. Here is my build, of which I am currently using a Spiritual Radial Boost with:

Hero Plan by Mids' Hero Designer 1.90
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Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Siphon Insight - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Siphon Insight - Accuracy/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
  • (21) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Resistance
Level 6: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Touch of the Nictus - Accuracy/Healing
  • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 12: Boxing
  • (A) Accuracy IO
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
  • (29) Aegis - Resistance
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Resistance
Level 18: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
Level 20: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance
Level 22: Weave
  • (A) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
  • (37) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (40) HamiO:Enzyme Exposure
  • (45) Luck of the Gambler - Recharge Speed
Level 26: Soul Drain
  • (A) Eradication - Accuracy/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Cleaving Blow - Accuracy/Damage
  • (39) Cleaving Blow - Damage/Recharge
  • (50) Cleaving Blow - Accuracy/Recharge
Level 28: Invincibility
  • (A) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
  • (34) Kismet - Accuracy +6%
  • (50) Luck of the Gambler - Recharge Speed
Level 30: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Siphon Insight - Accuracy/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 38: Shadow Maul
  • (A) Eradication - Accuracy/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (45) Eradication - Accuracy/Damage/Endurance/Recharge
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Recharge
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 44: Fire Blast
  • (A) Accuracy IO
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (31) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (34) Endurance Modification IO



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Now, what I'm thinking is since I can get more ToHit with Invincibility by just jumping into a pile of enemies, I can use the slot housing the Kismet 6% ToHit to better use. I know my build could definitely use more Endurance Recovery, so I was thinking I could either put in another EnduranceMod into Stamina or a Performance Shifter Chance for Endurance in it. Another thing I could do is add a Panacea Chance for Endurance/HP into Health, which I like the idea of the most so far. Other thoughts are keeping the slot in Invincibility but using it instead for a Shield Wall 3% Resist or perhaps even moving it over to Fireball for an Endurance Reduction IO. Fireball after all does take up a lot of my Endurance in just a single click. Or I could just leave the build as it is.

Thanks everyone in advance for any input!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Kismet in Invincibility does wierd things. Since it won't affect your total # of slots or bonuses, if you keep it I'd move it to some other toggle, perhaps Weave. What happens is that it only goes off when foes are in range of Invincibility (meaning it won't give you benefit for Fireballs at range). Also, last it was tested, which was a few issues back, it scaled with foe rank when placed in Invincibility, meaning it was a larger toHit bonus for under-level foes and a smaller one for higher-level foes.

Basically, bad mojo.

When I respec'd my BS/Inv for I19, I ended up dropping it. The situation's a little different though, since he has Build Up to help penetrate initial defenses and -def on all his attacks. Basically I can stand in the debuff of a +2 Death Mage and sustain a 95% hit chance, so I ditched mine to save a slot.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Interesting! Well, if I do decide to stick with the Kismet I know I'll at least be moving it away from Invincibility. Any thoughts on the other single IOs I've mentioned?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Nothing especially helpful. They all sound like good ideas. I think given your stats, I'd probably either grab the Panacea (though I say that without having given the numbers much thought - it just sounds good ) or go for the end reduction in Fire Ball. Adding a 6th slot of end reduction to 5 purples is something I do quite often.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Unfortunate that I cannot do both, slot the Panacea and the Endurance Reduction IO. Now I wonder which one is better overall for me.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Well, question...

Why the two lvl 50 ENDMOD IOs in Stamina?

Going that route...the 2nd one adds .18 END a second, while the +END Proc would add .2

Admittedly, luck can have a factor, but something to think about.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I would prefer consistency so the second Endurance Modification is there. The option to have a Panacea HP/End proc in Health is still possible though. My build lacks Regeneration and Endurance Recovery so that IO, while not too significant, would be helping along both areas.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I would prefer consistency so the second Endurance Modification is there. The option to have a Panacea HP/End proc in Health is still possible though. My build lacks Regeneration and Endurance Recovery so that IO, while not too significant, would be helping along both areas.
Looking over your build, I personally wouldn't change a thing...except maybe moving where the Kismet is (if it indeed doesn't always work).

But I'd want the added tohit from the Kismet, but then I also hate to miss (why I love to grab tactics).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I don't feel like I miss too much with this build. Would I suffer greatly on a +4 if I removed that Kismet 6%? I usually am jumping into a pile of enemies and with Invulnerability saturated, the power gives off something insane like 28% ToHit. I'm thinking ahead too, where with the Rare and Very Rare Spiritual Alpha Boosts I am close to, if not perma on Soul Drain, which would be giving me that much more +ToHit.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I don't feel like I miss too much with this build. Would I suffer greatly on a +4 if I removed that Kismet 6%? I usually am jumping into a pile of enemies and with Invulnerability saturated, the power gives off something insane like 28% ToHit. I'm thinking ahead too, where with the Rare and Very Rare Spiritual Alpha Boosts I am close to, if not perma on Soul Drain, which would be giving me that much more +ToHit.
Oh yes. I was forgetting about that. :/

It's a good point, not so sure I'd be jumping over a Panacea Proc though.

A Regenerative Tissue, would only be increasing your regen by 2 HP/sec, which is better than a Panacea.

If it's your END that causing the problems, my suggestion would be to turn that Kismet into a Performance Shifter Proc, and decide if you want to turn the other slots into Performance Shifter ENDMOD & ENDMOD/whatever.

Would give you that 1.88% increase to your Health for when Dull Pain isn't activated (which yes, is close to perma).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I've tested it out before and Dull Pain actually is perma with my current build + Spiritual Radial Boost. You can tell that I'm very happy with the Incarnate system, even if we only have a taste of it currently. Can you imagine perma Dull Pain, perma Soul Drain, perma Hasten, and these stats? Holy crap!

Even though getting a Panacea or other IOs won't help in a big way, this is still part of min/maxing that I love so much about the game. This is why I am considering removing the Kismet 6% for something that has more use to me. I have given thought to getting a Performance Shifter Chance for Endurance but the allure of having one slot giving (the same, albeit slightly lesser Endurance) Chance for Endurance/HP has caught my eye. Price is not a concern for me, if the build is any indication.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I've tested it out before and Dull Pain actually is perma with my current build + Spiritual Radial Boost. You can tell that I'm very happy with the Incarnate system, even if we only have a taste of it currently. Can you imagine perma Dull Pain, perma Soul Drain, perma Hasten, and these stats? Holy crap!

Even though getting a Panacea or other IOs won't help in a big way, this is still part of min/maxing that I love so much about the game. This is why I am considering removing the Kismet 6% for something that has more use to me. I have given thought to getting a Performance Shifter Chance for Endurance but the allure of having one slot giving (the same, albeit slightly lesser Endurance) Chance for Endurance/HP has caught my eye. Price is not a concern for me, if the build is any indication.
Hmmm...you know...price being no object and all, have you thought about the Shield Wall +3% Resist All IO?

that would put you 1.1% away from the S/L Cap, increase all your other resists, which might not seem like much, but that's 3% PSI resist you don't have now, as well as an additional 3% Toxic Resist, which the Apex TF likes to throw at you.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I have given that some thought, but it doesn't exactly help with my Endurance Recovery issue. Now... if it gave out something like 10% Resistance, I wouldn't be here asking for everyone's input. That would've been the IO of choice to replace the Kismet 6%.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I have given that some thought, but it doesn't exactly help with my Endurance Recovery issue. Now... if it gave out something like 10% Resistance, I wouldn't be here asking for everyone's input. That would've been the IO of choice to replace the Kismet 6%.
Well how bad is your END exactly?

With what you have now, it would seem Dark Consumption should cover a lot of your End Recovery needs.

And thinking about it, with the Spiritual Boost, what DPS string are you using for your min/max needs?

With the Spiritual Boost, do you even need Shadow Punch fully slotted as it is? Could you move those last two slots elsewhere?

Remove the Kismet, put in the P.Shifter Proc, add in the 3% Resist IO and the Panacea Proc, and you've just increased your END Rec and Survival! \o/

But I really don't know if you really need and/or want Shadow Punch.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

If you tend to spam Fire Ball, I am pretty sure the end reduction is going to help your net end recovery more than either the Panacea or the PS procs would. Of course, it won't do anything for your regen rate, but if you're able to regularly land Siphon Life, that may be a minor consideration.

It's not nearly as sexy to slot a common end reduction as to slot a ~2B PvPIO, but it might give you the most noticeable benefit.

If you don't spam Fire Ball, then the Panacea probably looks best to me, giving you both some +end and +health.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by BrandX View Post
But I really don't know if you really need and/or want Shadow Punch.
Yeah, that's a really good point. It didn't even sink in that SP is in there. I don't even have that power on my DMs. You should be able to run MG, Smite, SL, Smite with only a small gap while Hasten is up - I was doing that on my DM/Regen with the Spiritual Radial boost and 60% global Recharge. (I19 gave me more recharge, though.)

Stealing the last two slots from that sounds really good to me. That opens up room for an end mod in Fire Ball, a Panacea, and then possibly:
  • A Regen Tissue in Health OR
  • A Perf Shifter proc in Stamina
Additionally, if you could drop SP completely you could move the KCs in it to boxing, and take something else all together. Thoughts on good one-slot wonders are Assault (maybe hard on your blue bar), Tactics (you probably don't need the toHit, but you could use the extra slot from SP to slap two pieces of Rectified Reticle in it), Super Speed (with a Stealth IO or Winter's Gift unique) or Super Jump for some extra vertical. (I'm a SJ addict. I gotta have my 3D movement.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yeah, that's a really good point. It didn't even sink in that SP is in there. I don't even have that power on my DMs. You should be able to run MG, Smite, SL, Smite with only a small gap while Hasten is up - I was doing that on my DM/Regen with the Spiritual Radial boost and 60% global Recharge. (I19 gave me more recharge, though.)

Stealing the last two slots from that sounds really good to me. That opens up room for an end mod in Fire Ball, a Panacea, and then possibly:
  • A Regen Tissue in Health OR
  • A Perf Shifter proc in Stamina
Additionally, if you could drop SP completely you could move the KCs in it to boxing, and take something else all together. Thoughts on good one-slot wonders are Assault (maybe hard on your blue bar), Tactics (you probably don't need the toHit, but you could use the extra slot from SP to slap two pieces of Rectified Reticle in it), Super Speed (with a Stealth IO or Winter's Gift unique) or Super Jump for some extra vertical. (I'm a SJ addict. I gotta have my 3D movement.)
I'd probably go with Assault just for a little more DPS output and skip out on the Regen Tissue for the P.Shifter Proc for additional Recovery.

But again, not sure how well the build's playing with Dark Consumption (I would think it would cover a lot of the End Recovery needs).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

A couple of ideas to get you back 3-4 slots.

One place you could find several slots with very little sacrifice and perhaps some gain is in your attacks. You are using a combination of siphon insight and Makos to round out your attacks where you use Kinetic combats. Instead- use the 4 kinetic combats and a single Hami Nucleolous. That will give you 3 slots back right there. Now I can understand that you may want the extra second recharge in Midnight grasp. In that case, I would go with 2 Hecatocombs for the endurance set bonus.

Also, since Siphon Life is such a huge part of my attack chain (guessing yours too)
I would replace the 2 touch of Nictus with 1 Hami Nucleolus and 1 50 IO Heal. That will give you capped damage and nearly the same heal. Also, since you are capped on HP that set bonus from Touch of Nictus is wasted.

I would take the slot from the Kismet back....with soul drain I don't find it necessary.


 

Posted

Thanks everyone so far for the feedback! In the middle of reading them right now. So far your posts are extremely valuable to improving my build!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Holy crap, you guys are brilliant! This thread has just gone from minor change to major changes.

To let you guys know, I use this attack chain (gapless) when Hasten is up: Siphon Life > Smite > Midnight Grasp > Smite

Will post the new build in a moment!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I've got to head on out, but here is the updated build. One thing I wonder is what to do with the Performance Shifter proc. I might not need it at all and could put it to use elsewhere. Thoughts on that? Just keep it, or use it for something else? As always, thanks for the help!

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
  • (11) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance
Level 4: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (21) Doctored Wounds - Heal
  • (31) Doctored Wounds - Recharge
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) HamiO:Nucleolus Exposure
  • (27) Healing IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 12: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
  • (29) Aegis - Resistance
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Resistance
Level 18: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
Level 20: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance
Level 22: Weave
  • (A) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
  • (36) Luck of the Gambler - Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 24: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (40) HamiO:Enzyme Exposure
  • (45) Luck of the Gambler - Recharge Speed
Level 26: Soul Drain
  • (A) Eradication - Accuracy/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Cleaving Blow - Accuracy/Damage
  • (39) Cleaving Blow - Damage/Recharge
  • (50) Cleaving Blow - Accuracy/Recharge
Level 28: Invincibility
  • (A) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
  • (34) Luck of the Gambler - Recharge Speed
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (43) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 38: Shadow Maul
  • (A) Eradication - Accuracy/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (45) Eradication - Accuracy/Damage/Endurance/Recharge
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Recharge
  • (46) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 44: Fire Blast
  • (A) Accuracy IO
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Endurance Reduction IO
Level 49: Unstoppable
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (34) Performance Shifter - Chance for +End



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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Well, by that build, your attack chain is using 3.23 end/sec

I'd replace the lvl 50 Healing IO in Siphon Life with a HEAL/END Hami-O to lower that down.

Dark Consumption should off-set Hasten's sudden drop of 20 END.

If you wanted another slot open, could snag the Def/End from Tough Hide, but that would drop your E/N Defense to 44.6% so just under 45%, and you'd lose the bit of extra HP, but could move the slot to Stamina, 4 slot the P.Shifter Set, and get more +HP.

That's just an option though. Either way will likely work.

I'd say go for that build and see how it plays out.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Just for kicks... I got S/L resists to the cap
Defense is a bit below the softcap but SL is slotted up nicely
And those PvP IOs on MG is really not any better than Mako's, could save you some dough there

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Posted

The PvPOs give a recovery bonus, while the Makos give immob resist. While the +recovery may not be worth the price, per-se, the immob resist is truly valueless to an Invuln.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Yeah good point. That 2.5% rec totally slip my mind. So I guess it wouldn't be a bad idea if you have the influence for those.