Possible minor change to my DM/Inv


ArchGemini

 

Posted

EVERY single drop?

I tinkered a bit, see what ya think:


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Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Mako-Acc/EndRdx/Rchg(42)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7)
Level 2: Temp Invulnerability -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(40)
Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Nictus-Acc/EndRdx/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(31), SW-ResDam/Re TP(36)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(40)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39), GS-Acc/End/Rech(42), GS-Acc/Dmg/End/Rech(43)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 38: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), JavVoll-Acc/End/Rech(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(21), P'Shift-End%(36)



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Posted

Quote:
Originally Posted by bAss_ackwards View Post
Incredible. Just incredible! I am impressed at how with the help of the community I've been able to squeeze every single drop of power out of my DM/Inv.

At the beginning Succubus Kali was softcapped at F/C/E/N Defense with (I believe) no Hasten and was using Body Mastery. Bad idea, I know, so she changed up her build to have S/L softcapped and F/C/E/N at 40%. With the introduction of Hasten and the Spiritual boost she was able to do the MG > SM > SL > SM attack chain. Satisfied with my single target chain I still wanted to do something about my lack of regular AoE. Again the community helped out on how to get Fireball in the build for me all the while raising the F/C/E/N Defense up to where S/L was at... 45%! Thanks to Inherent Fitness there was more room to pick up crucial powers. From there on it was some smaller changes until we've come up with a build that is so incredibly well suited for my playstyle!

On the horizon is the Rare and Very Rare Spiritual boosts, which should only serve to increase my Damage and Damage Mitigation! I look forward to it.

I greatly appreciate all of you folks that have contributed! Thank you so very much!

With this tentative (I don't dare say final!) build I would only have 11 IOs to buy. Well within my grasp, and sooner rather than later!

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[/INDENT]
This build looks awesome. Makes me want to roll a DM/INV.

My only thoughts are, going spawn to spawn, your END should be fine enough, I would think you could do without the ENDRED in Fire Ball and possibly move it to Smite for either an ACC/END/RCH IO to buff it's enhancement in those areas OR put in a proc in Smite OR put a -Resist Proc in Soul Drain, since you will be using Soul Drain on the single targets.

Also, I'd still replace the lvl 50 Generic IO in Siphon Life with a Gogli Hami-O, for added ENDRED.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by mauk2 View Post
EVERY single drop?
That's more alternative than improvement in my eyes.

Thank you though for the input!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by BrandX View Post
This build looks awesome. Makes me want to roll a DM/INV.

My only thoughts are, going spawn to spawn, your END should be fine enough, I would think you could do without the ENDRED in Fire Ball and possibly move it to Smite for either an ACC/END/RCH IO to buff it's enhancement in those areas OR put in a proc in Smite OR put a -Resist Proc in Soul Drain, since you will be using Soul Drain on the single targets.

Also, I'd still replace the lvl 50 Generic IO in Siphon Life with a Gogli Hami-O, for added ENDRED.
I know that Endurance is my weakness in that build but I'm perfectly fine with it. It's one that I can deal without any hardships if I simply remember to look at my Endurance bar every once in a while. My normal gameplay is usually spent (whether on full team or solo) jumping from piles of enemies one after the other. Normally on single target combat Dark Consumption would be inadequate with its current slotting, but with the way I play it's perfectly fine with keeping me afloat.

Given the advances in I20 with the Rare and Very Rare Alpha boosts, and Judgment - Succubus Kali should have near or perma-Hasten, perma-Soul Drain, perma-Dull Pain (and thus perma-HP cap), almost hardcapped S/L Resist, softcapped S/L/F/C/E/N Defense, and even more AoE. That makes me all giddy.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Dang, I found yet another way to improve the build. Hahah.

I switched out the first five slots of Smite and Siphon Life between each other, took out the Proc from Hecatomb and used the Damage/Recharge from the set instead. Brings up Siphon Life almost 1 second faster with no Hasten and a half second faster with. Smite takes a hit to Recharge, but the attack chain of MG > SM > SL > SM gapless is still possible when Hasten is up.

Yes, yes, and hell yes!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Dang, I found yet another way to improve the build. Hahah.

I switched out the first five slots of Smite and Siphon Life between each other, took out the Proc from Hecatomb and used the Damage/Recharge from the set instead. Brings up Siphon Life almost 1 second faster with no Hasten and a half second faster with. Smite takes a hit to Recharge, but the attack chain of MG > SM > SL > SM gapless is still possible when Hasten is up.

Yes, yes, and hell yes!
With Hasten up (which only has an 11 second downtime), you already had the gapless chain. So, what exactly is the improvement, as looking at it, I would think you took a hit to damage with no benefit.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
With Hasten up (which only has an 11 second downtime), you already had the gapless chain. So, what exactly is the improvement, as looking at it, I would think you took a hit to damage with no benefit.
Oh I know, I was stating it was still gapless because of the hit Smite took on Recharge.

I really wanted to get the Recharge as saturated as possible for Siphon Life so it could take advantage of the 30% ED ignored Recharge in the Very Rare Spiritual boost. That way when RNG isn't being nice to me or when I'm being hit by stuff that I have little (or no resistance to) I could just spam Smite > Siphon Life until I got back up in HP.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Oh I know, I was stating it was still gapless because of the hit Smite took on Recharge.

I really wanted to get the Recharge as saturated as possible for Siphon Life so it could take advantage of the 30% ED ignored Recharge in the Very Rare Spiritual boost. That way when RNG isn't being nice to me or when I'm being hit by stuff that I have little (or no resistance to) I could just spam Smite > Siphon Life until I got back up in HP.
Hmmm...does the Spiritual get you perma on Hasten? How does the RCH help your chain without Hasten?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Hmmm...does the Spiritual get you perma on Hasten? How does the RCH help your chain without Hasten?
The Uncommon does not get me to perma-Hasten, however it does get me perma-Dull Pain.

I don't really know what my attack chain is for those 13 - 15 seconds of Hasten downtime that I have currently. I just press buttons because I cannot do my SL > SM > MG > SM chain.

For the purpose of perma-Hasten, I think I'm correct in assuming 30% ED ignoring Recharge added to Hasten basically works like 30% global Recharge from set bonuses. If that is true, I will be very close to perma-Hasten, if not at it. Right?

I also think that with the Very Rare boost that I would be near, if not at perma-Soul Drain. At the very least, that's an always-on 60% Damage and 12% ToHit boost! On a build like this. Holy crap.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it