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Quote:Because you'd still get a benefit either way?It doesn't really matter how "small" these bonuses might be or not. That's not really the point here.
If Devs reworked Origins to actually provide in-game bonuses like this without the ability to "respec" our Origins then yes, I would be relatively upset. Probably not upset enough to quit the game over it, but the fact that a choice I made SEVEN YEARS ago might lead to ramifications such as this is fairly unacceptable all thing considered. Why should the game allow a new character to have the benefit of factoring in this new feature but an old character not be able to?
This is precisely why the Devs have wisely chosen NOT to allow Origins to provide these kinds of bonus. I'd rather be able to roleplay ANY Origin on any character without having to worry about whether or not I'm taking full advantage of any in-game benefits. Had these bonuses existed since April, 25 2004 then this idea would not be such an issue. But adding in this new twist almost 7 years later? Why bother at this point? -
Quote:then up the difficulty sillyFair enough, but we also kill those -1s faster for virtually the same rewards as we get if they were 54. You can't say that the amount of extra inf you get is worth it, because there's nothing in the game that costs so much that the inf from fighting 50s isn't enough to afford it.
The only thing to use inf for at the end game level is the market, and you can't include the market in your assessment without also realizing that the drops from defeating enemies are the major incentive to defeat them at 50.
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Oh was that it? Building for Positional Defense. Didn't even bother to look at those numbers, I just looked at the typed defenses.
Yeah, I'd build for Typed Defense. And the build I posted above should be about the same price range as the build posted. -
Quote:I don't see why the door mentioned in the OP should need removal. You go in, run past the giant monsters, and click the doorThe save dev that made it possible to be in one corner of Indy Port and get a mission in the opposite corner?

In all seriousness, it seems that there's a pool of doors that can be used for any mission, at random, in each zone. It's possible that some of them could use removing from that pool.
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I don't see why you're using Mako's and Obliterations.
It really seems like you're spending lots of influence on Obliterations, when you could instead spend them on Kinetic Combat's.
6 slotting Mako's is giving you limited Defense, which could be gotten else where.
You seem to be worried more about F/C Defense than anything. Here's a build with more HP, Regen, Higher S/L Defense, Softcapped E/N Defense, and you have Shadow Meld to take care of those times you need more of any defense type.
Power wise, I tried to keep it to your power picks, however, I ditched Nimble Slash, since you only added one slot for a 8% Regen.
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Quote:Well, there's something to be said about a PBAOE Knockdown (that's 100% crit from hide), Stuns, and -Damage.I would personally go with dark melee because its to-hit debuff works well with ninjitsu's defense.
But yeah, Dark Melee has -ToHit, a self heal in an attack, and puts out more single target damage faster.
It becomes a...what does one prefere over the other. -
Quote:Really? Sister Psyche isn't a bad TF.And I'm excited for those people. They're indirectly getting a perk for doing something they already enjoy doing. But as you indicated, they run SP for a different reason than the system was made for. The WST is for the new incarnate system. And to promote variety in task forces. Your friends, if they're doing SP for experience, TFC, and merits, are benefiting, but not for either of the reasons the WST was made.
Now me, on the other hand, would only be doing the WST for the incarnate stuff. Which is the point of the WST in the first place. And while I understand the point of it is to promote variety and not have me run the same TF fifteen times, they should really be focusing on promoting variety within the high end task forces. Rotating the level 50 TFs would be enough content for a month and a half, if they include the new incarnate TFs near the end.
It seems to me like they actually went out of their way to identify the least popular and most griped about task forces to make WST. Maybe they did it by accident. Maybe it was a misguided attempt at making the task forces more popular. Maybe someone wants to see if they can offset a really unpopular task force by tying a heavily desired reward onto it. All I know is it seems to me like they looked and said "Wow, ITF and LGTF are way too popular. People have way too much fun running these task forces, and do so willingly quite often. Let's try to make people not play them."
I'm just waiting for the inevitable WST Dr. Q to see how far they're willing to take it.
Out of all the 6 Freedom Phalanx TFs, I'd consider Synapse the worst of the bunch.
And nothing says the Notice has to be tied to the level 50 TFs/SFs.
It's you doing something, and then the Well gives you a Notice. It's like a tip. You don't know what you might be doing when one drops.
This is also a good way to get 50's to team with lower level players AND it gives lower level players a reason to run these lower level TFs...double XP and double merits! -
Quote:Yup. When I was on a team with /Pain and one other buff/debuffer (I forget which), and a bunch of melee (one was a widow though and none where tankers), some not even level 50. I picked up an Envenomed Dagger for the last mission, and played taunt bot on GW (while throwing the Envenomed Daggers) and taunt bot on Recluse while they took down the towers.After multiple team wipes/trips to the hospital, several of us insisted every one of us stock up on purps & oranges at the hospital. About half the team just didn't listen. There's no way in hell they were going to go pick up temps. That's when I (and the others asking to get insps) knew to give up. Sometimes, you just get bad teammates who won't listen. Ever.
Even got some "Nice tanking remarks" on GW
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Quote:Well one could simply not use the scrapper secondary with a taunt aura. Or turn the taunt aura off in the case of Shields.But what about the more realistic situation, like if you're in the twenties and it's just you, a Blaster, and a Scrapper without a taunt aura? That's three players worth of mobs attacking you when you don't have the defenses to handle two.
The way I see it, and have experienced it, the taunt aura more often is something that makes you MORE likely to die, which is the polar opposite of what a defense power should do. It's like back when Unyielding had a defense debuff. -
Quote:Wow. And even on posted min/max builds you hardly see the 3% resist in the builds.Lowest price I've seen it go for is 2 billion for the crafted enhancement, 1.77 billion for the recipe, and I imagine that the recipes that are lower than level 50 don't drop below 2 billion.
I'm sure everyone is so fond of Void Hunters, they'd like to see every origin get something similar.
And I didn't say have the enemies do extra damage. Just aggro on them a little more.
"Mutant scum!" *goes after the mutant instead of the techno tanker who's just taunting that enemy and not adding on some extra aggro management* -
Quote:Well of course, more and more stacking is what people go for in bonusesAnd you know this because you've done the research and seen just how much of an impact those numbers have on game play across 12 archetypes and all the powers sets contained therein? Or are you saying that because "Hey, I've picked numbers small enough to be statistically insignificant and yet large enough to be noticeable in game play."
The fact is that the average player isn't going to notice a 1% defense buff, or a 4% damage buff. The number crunchers will notice it and include it into the build, and yes, there will be the potential that the number crunchers will be upset because they already hit the 300% damage cap on their tank and that 4% isn't doing them any good. Why couldn't they have gotten something useful?
If a person is determined to spend 5 billion influence on a build, she will spend 5 billion influence on a build. But 2 billion influence you don't need to spend on one item is 2 billion influence you get to spend on something else.
Just the fact that people are willing to spend 2 billion influence on a 3% resist enhancement should show that 2% resist is rather significant to some players (unless it's all pvp'ers buying it for the teleportation resistance).
And really? Is the 3% Resist going for 2billion? I know it's rare, but I got the -Resist Proc for less than a billion and I'd think that's a lot more handy than the 3% Resist.
And I'm okayw ith Origins becoming more important other ways. I was just going by the OP's idea of small little bonuses.
I'd much rather see enemies that will base their aggro on origin types more.
Ie..."Magic hunters who will target magic types as if they had higher threat ratings." pick an origin and then make an enemy group that targets them.
Might be a little harder on the Natural front, but that could be the one origin that is free from that aggro management, while the other 4 origins each have an enemy group to watch out for. -
Quote:I'm saying the bonuses would make a difference, but not in a game breaking manner inwhich people need to go "OMG! WHINE WHINE WHINE! I would of chosen a different Origin"I'm not saying that a granite tanker can't hit it without the bonus. I'm saying that it's easier with the bonus. That having that bonus gives you more freedom with slotting, potential for other bonuses, not needing to purchase the rather expensive shield wall enhancement.
Look, if the bonuses are so small that it doesn't matter, then it's not really "making origins matter." So either you're arguing "It doesn't matter" and there's no reason to add the bonuses, or you're arguing "It does matter" and we need to worry about balance. Make a choice.
That in the end, that 5billion influence build, is still going to cost 5billion influence no matter which way you went with Origin, if you gave them a small difference to make them different, but at the same time made the difference so small, it's not really that big of a matter in the grand scheme of things. -
Quote:<_< I've made up a build (would never play it as I hate Stone Armor) that had Max Resist and hit the defense softcap, on a tank. A granite Tanker can hit that all on their own.So Technology would get the best Self Destruct, Natural would get the best Ninja Run, Mutant would get the best Secondary Mutation, Magic would get the best Mystic Fortune, and Science would get... the best access to Body Sculptors?
I don't think that would be quite fair to Science or Technology. Or, maybe not fair to any archetype but science, if you got awesome costume and body shapes.
Not necessarily. There comes a point where you are entirely incapable of adding more defense to a build via set bonuses and enhancements.
The fact of the matter is that there are characters for which 2% extra resist or 1% extra defense would be enormously helpful. There are also characters for which it would do nothing at all. A stone armour tank in Granite could hit the resist cap against everything except psionic with 2% extra resist. The tank with 88% resists will be taking 20% more damage than the tank with 90% resists. It's significant.
It is not easy to balance a power across archetypes.
And like I said, should of put that as 1% Defense.
And I would think the +RCH could just mean that helps people hit the last bit of needed recharge to get closer to the best ST DPS they can do, or use their AOEs more often.
The bonuses in the end are rather small, and not enough to really make a factor in "OMG! I need to pick this one!" unless they draw up the build first, then make their choice of Origin based on that, and again it wouldn't mean much in the end. -
Quote:Well, I should of likely put that at 1% Defense, as 1% Defense equals 2% Resist (or so they say >_>)Dunno, I'm sitting at 43.9% defense vs S/L on my Willpower Brute - that 2% Def via being 'Natural' would put me over Softcap and is the one I'd take in a heartbeat (currently she's mutant). 2% Def isn't trivial when you approach the softcap. People pay millions for IOs that push them ever closer to it (in the case of a certain PvP IO, even billions). It's that big a deal.
My concept would fit just fine as Natural, thank you very much, and for extra defense that's the way I'd go most of the time. That doesn't mean I'm just a number cruncher. Concept and Immersion matter to me a great deal, but performance and being able to take on the hardest challenges in the game are fun to, and making build that can do that is a game unto itself, and an extra free +2% Def would be invaluable.
And you're right, that last 2% would make a difference, but it's 2% that you could make happen by changing your slotting in your build to.
Really, if people just based it off bonuses, then they should already be going for the origin power with a hold aspect
they're not. And everyone could use a hold.
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Quote:This.I believe PS has been too busy fixing the zone crashing error from 19.5 to worry about getting the WST in the updater. It should get up there eventually.
While it's a good idea to have the WST pointed out in-game, Mender Ramiel is a poor choice. Only Incarnates get Notice of the Well from the WST, true, but everyone gets extra xp/inf from it.
A better solution, possibly, would be to include the WST in the Global Message of the Day (/gmotd).
Because while the players know, I'd rather it be a OOC tell, rather than an IC one. After all, how would anyone know when the well was going to give a notice other than the well? -
Quote:I actually do wish the NPCs would do more things based on Origin!then you would create a an expextation that you must be a certain origin to be an effective archetype. people would say you magic and you a tanker why? with the current enhancements you can do this anyway
unless you want your origin to determin how much and NPC will discriminate aginst you not much they can do that they allready have done. The devs goal is to make sure that the majority of players can choose as they wish with limits
We need NPCs who see you're mutant for instance and aggro on you like a shield scrapper! For being one of the most feared/discriminated types in the world, it doesn't feel it!
And if people said that about AT I'd laugh and ask them if they really realized just how big those bonuses are. -
Quote:When the Origins give bonuses such as...The only way I would even consider supporting any idea that expands the Origin system beyond what it is now would require the Devs to come up with some way to do an "origin respec" that would be relatively trivial/cheap/easy for a character to do. I don't want my main characters, some of which are almost 7 years old, to suddenly find that their choice of Origin wasn't the "best" choice for them.

The main reason the Devs have favored the long lasting policy of minimizing the effects of Origins is because they wanted the idea of Origin to be a purely RP decision for a character and not have it based on "which Origin gives the best in-game bonuses". This is exactly the same reason why there are no costume items in this game that give in-game buffs. If there was a cape out there that gave (for example) like a +1% DEF bonus pretty much EVERYONE would end up using that item for their costume. The Devs didn't want want there to be a "best" Origin in the game for the same reason. *shrugs*
Mutant +2% Resist
Natural +2% Defense
Science +3% Recharge
Magic +4% Damage
Tech +5% End Red
You're telling me, you'd really look back on the origins and complain that if you'd known which origin would of gotten one of those bonuses, you'd be upset?
Those bonuses, which are rather trivial, you'd let that upset you? o.O
I'd still be choosing my origins based entirely on concept, as those bonuses really do nothing for the builds other than have me think "Oh wow, still going to slot the way I was going to slot" -
Quote:I would of left it on all just to collect the rewards to begin withThanks All!
The Second account did nothing but die, it was killed by ambushes. It did no damage at all or took any damage away from my Scrapper, so yes it was solo. I bought it back on after losing the Master run because I wanted to get some rewards like shards.
When I went to try and solo the ITF on my scrapper, one friend remained on the team (as you need at least 2 people) and basically door sat collecting xp, presitage, drops while I soloed.
Of course, they then quit the TF thinking it would be fine, and they were just along for the free stuff when all I had left was defeat Romi
Good job BP. -
Quote:This was pure awesomeness!
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Quote:No. Instead the hero side has THREE OTHER TFs that require a story arc to be ran to run.Then there's also the fact that the equivalent hero-side TF doesn't require ANY arcs being completed before you run it.
That's a little unbalanced and unfair, especially when you consider the overall higher level of difficulty of redside arcs versus blueside arcs and the higher degree of difficulty redside in forming teams.
I'd say either STF needs to be "locked" to anyone who hasn't done, say, the Maria Jenkins arc, or the LRSF needs to be "unlocked" just for fairness.
And no, I'm not whining that devs hate villains. I'm primarily a hero player, but I have levelled a few redside toons to fifty and found redside higher level arcs are, generally, harder (though also better written and more interesting) and forming redside tfs is more difficult. Combine both of those with a TF that requires having done some arcs to run as THE main level 50 redside TF and...well...I think it leaves a bad taste in my mouth.
Cavern of Transendence, Ernesto Hess, and Katie Hannon. -
Quote:Well the added bonuses the OP mentioned wouldn't be that big of game breakers to make that big of a deal, but yes it could lead to some whining from people...Well, for me at least, lately I have not been paying attention to Origin whatsoever. I do plan out my toons in advance for sets I may want, bonuses, and so forth.
So for them to put something now that changes my toons like a +dam, +def, etc. that I could have chosen at the beginning would be quite upsetting. I should have been magic based instead of tech, and the such. Plus how would EATs work? They are locked in origin, so they would be stuck with what the game designed them as.
So I guess if this was from the beginning, sure why not. But now, at nearly 7 years later? I wouldn't be supportive of it.
"I would of taken Mutant Origin if I knew of the +RCH!" whine whine whine.
Even so, I still say go for it! It's minor, and I'd like for the origins to mean a little bit more!
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Quote:But I don't want to go through Ouro everytime.Both red and blue sides are full of EB/AV battles in the mid-to-late game. You can also spawn an EB/AV any time you want in a Safeguard/Mayhem.

though hmmm...the morality mission could be a good suggestion for where to make the battle more epic feeling!
