Kinetic Melee or Dark Melee/Ninjitsu
I would personally go with dark melee because its to-hit debuff works well with ninjitsu's defense.
I would personally go with dark melee because its to-hit debuff works well with ninjitsu's defense.
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But yeah, Dark Melee has -ToHit, a self heal in an attack, and puts out more single target damage faster.
It becomes a...what does one prefere over the other.
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The BrandX Collection
I think i am going to dark melee for stalkers and make a kinetic melee scrapper because the scrapper version has 2 "ranged" powers and the fancy version of buildup.
Thanks guys!
Hi everyone,
I don't know much about stalkers (played a Ma/Nin to 10ish) and was wondering what primary is better with ninjitsu. Ninjitsu seems really good, one of the best stalker secondaries imo, but i dont know which primary is good with. Can anyone help me with this? |
I actually have a lvl 50 alpha Kin/Dark. Kinetic is pretty good on stalker. The -damage debuff will help you in situations where you die in one hit or too fast for you to heal. It is not that hard to stack set bonuses to get Ninjitsu to god-mode like defense in the end, so the tohit debuff doesn't necessarily give you any more "defense" than you already have. Dark Melee is very good for ST damage with fear and heal and negative damage.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'm a huge fan of kinetic melee but it seems to have a couple issues on stalkers at the moment. Namely that sometimes the mobs will start smacking you before the assassin strike lands. On the other hand, following up with placate and burst is a beautiful thing.
Dark melee's -tohit really does help but you see less benefit as you get closer to the defense caps. Once you get tricked out to that point the damage mitigation offered by KM is superior. Up til then, not so much. They're both going to be effective. Bottom line comes down to which animations and powers you like beter since you'll be spending a lot of hours watching them.
I disagree that Ninjitsu is the "best". I find willpower better but "best" is very subjective.
I actually have a lvl 50 alpha Kin/Dark. Kinetic is pretty good on stalker. The -damage debuff will help you in situations where you die in one hit or too fast for you to heal. It is not that hard to stack set bonuses to get Ninjitsu to god-mode like defense in the end, so the tohit debuff doesn't necessarily give you any more "defense" than you already have. Dark Melee is very good for ST damage with fear and heal and negative damage. |
Back to the original question- I would rather go with DM. DM is a great tool box of a set. Hard hitting attacks, self heal, and plenty of to hit debuffage make it sturdy. KM is far from my fave powerset. I have tried it on a brute and scrapper, and neither felt particularly spectacular. In fact, I have a fully loaded (IOs) KM/WP brute and I wish I had invested the money elsewhere. I think DM is superior in nearly every aspect.
Like an earlier poster said, though, it all comes down to what you feel about each set. They are similar in that they are both fairly ST focused, but there are sharp contrasts outside of that.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I have a level 50 kinetic melee stalker.
And i think my only real problem i have ever had was how the animations for it are a bit slow and the damage is a bit lower in comparison to many other types of melee attacks.(this is due to everything having resistance or defense to kinetic(crushing) type damage)
Its not too big of an issue with the lower damage since you probably wont notice unless you fight the exact same elite boss or archvillains with multiple characters....though it might get disconcerting that it takes you longer to kill something with 5 or 6 hits while the controller or defender next to you just do one or two attacks to do the same thing.
And when i refer to the slow nature of the animations i mean for example....you get on a team and try to do one of your fast attacks and still hit after someone else launches an attack after you already started yours.....and of course it says they killed the target on the combat information window.
Or you try to do an attack and are in the animation meanwhile the enemy will kill you with mutiple hits before your animation completes....which makes your attack do nothing.
yes death before an attack animation completes means you do zero damage...which is very annoying....also means you tend to see your self about to die....and try clicking inspirations but find you only get to listen to the panicky buzzar sound of not able to use them yet...so you get to watch yourself die.(i have gotten to a point that i can click a macro i made that has a single sentence that says opps i am about to die...lol)
Oh and one other annoyance has been the accuracy....i dont know why but for some strange reason my kinetic melee stalker seams to miss alot....i mean i added alot of accuracy stuff.....and am using now the incarnate alpha item as well to increase accuracy...but i still seam to miss 1 out of every 5 attacks...
Only seams to be this way with this kinetic melee on my stalker...i dont have this trouble with ninjitsu or with martial arts or dark on other stalkers.....and i dont have the issue with other character types that are not using kinetic melee.....so go figure....i have not tried kinetic melee on anything else.
but thats about it....otherwise it works out not too bad.
I would have to agree with some of the other players that dark attack powers seam to work a little better...becasue you not only do the kinetic and lethal damage but also do dark damage along with those other damage types.
While with kinetic melee you do kinetic(crushing) damage....which means that everything has resistance and defense to crushing...so the higher level you get the worse it becomes and the more noticable it becomes.
For eample you will recall many times in your leveling when you could once assasin strike and kill something....and now you find you do only 75% of the health in damage...because your enemy has some resistance to the damage you do.
On the plus side though people do get entertained by your attacks and there doesnt seam to be too many kinetic melee players who are high level...and i get alot of people commenting on that fact...kinetic melee still looks really neat.
The developers just need to actualy fix a little bit of it....like they did for earth powers.....you would think they would notice the simple thing like everything having resistances to it...
hmm maybe thats why the accuracy isnt the greatest either...maybe its suffering from the same sort of thing with mutiple defense versus it....go figure....i dont know that much other then what i play and how it works from that....
One thing i think they should add to this game is an epic Kinetic pool....with a few more new powers that have the whine build up...i love that effect....^_^
Back to the original question- I would rather go with DM. DM is a great tool box of a set. Hard hitting attacks, self heal, and plenty of to hit debuffage make it sturdy. KM is far from my fave powerset. I have tried it on a brute and scrapper, and neither felt particularly spectacular. In fact, I have a fully loaded (IOs) KM/WP brute and I wish I had invested the money elsewhere. I think DM is superior in nearly every aspect. |
On Stalker, though, you get 100% critical damage from Burst which is quite nice. I like Kinetic on Stalker.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I really think Kinetic Melee is much better on Scrapper than on Brute. Siphon Power benefits Scrapper way more than Brute's low base damage and Kinetic Melee gives Scrapper first-ever "Total Focus" type of power in Concentrated Strike (20s recharge). Brute already has Energy Melee and Stone Melee. I can see why if you have tried other Brutes, Kin doesn't stand out as much with slow aoe attacks.
On Stalker, though, you get 100% critical damage from Burst which is quite nice. I like Kinetic on Stalker. |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Meh. If Kinetic Melee favors Scrappers over Brutes because of how +damage% works, then so does every other melee set they share and therefore that aspect doesn't really need to be mentioned over and over and over whenever the subject comes up. Especially when it's a Stalker thread and thus having absolutely nothing to do with Scrappers or Brutes...
My oh my, what a helpful post.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Hi everyone,
I don't know much about stalkers (played a Ma/Nin to 10ish) and was wondering what primary is better with ninjitsu. Ninjitsu seems really good, one of the best stalker secondaries imo, but i dont know which primary is good with.
Can anyone help me with this?