A couple days ago i was playing on villains side and was thinking about PvP. I came up with an idea for zone where instead of fighting heroes vs villains it would be enemy group vs enemy group. As you entered the zone you would be neutral and no one could attack you. There would be maybe 5 villain group bases (Ex: CoT, Malta, Freakshow, Nemesis, Council etc.) and 5 hero-ish group bases (Longbow, Wyvern, PPD, Legacy Chain, Vanguard etc) and you could pick which group to help. Heroes could help villains and vice versa...and obvious rule because of GR. After you've chosen your group you would pick a job to help the group. Each job would have a special temporary power Heres what I came up with
Job....Power
Scout.... Scan: scans an area to see traps, enemeies, prisoners
Trappsman/woman.... Mine, Caltrops: already made powers
Assassin.... Assassinate: kill enemy in one blow
Turrets.... Turret: Control a turret, i guess like a pet
Spy.... Gather Information: Using this power while near a enemy base will tell you how many people are on the team, the archetypes
Any others you guys can think of would be good.
Oh yeah, if there are to many players on one group then that group wouldn't be avaiable.
The goal of this zone would be to eliminate the opposing groups. As they killed more enemies or damaged their base you could call in generic enemies (LTs Minions)..... such as if your on Nemesis,you could choose to have 10 jaegars to help you. But if your team is losing really bad then you could choose to have bosses to help maybe even EB/AVs.
If players are killed then they are sent to a prison in the enemy base that killed them. Allies can break them out or leave them

.
Teams can choose to ally. and mold into one team, taking the name of the bigger one.
Once there are no groups left either being killed off, all being in prison or allying together the people on that team would win. I was thinking points used to buy items like in RWZ.
Whachta think?
Any feedback/suggestion welcome