UndergroundMafia

Citizen
  • Posts

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  1. See I would roll a Kat/wp but I already have one :P

    I guess I'm gonna go with claws/elec

    power choices:
    claws: everything but the first power and confront
    elec: I have no idea on claws I need some help.... I'm guessing to not take the 2 aoe toggle

    thanks!

    Edit: I've decide to switch elec out for wp.
  2. Can you post builds from that build planner on to the forums?

    Thanks
  3. Hey everyone,

    i dont know much about scrappers but i want to make one. BS/Regen seems really fun and strong and Claws/Elec seems good on the end.

    Anyone have information about this, a build would help since i dont have Mids.

    thanks for the help!
  4. I think i am going to dark melee for stalkers and make a kinetic melee scrapper because the scrapper version has 2 "ranged" powers and the fancy version of buildup.

    Thanks guys!
  5. Hi everyone,

    I don't know much about stalkers (played a Ma/Nin to 10ish) and was wondering what primary is better with ninjitsu. Ninjitsu seems really good, one of the best stalker secondaries imo, but i dont know which primary is good with.

    Can anyone help me with this?
  6. A couple days ago i was playing on villains side and was thinking about PvP. I came up with an idea for zone where instead of fighting heroes vs villains it would be enemy group vs enemy group. As you entered the zone you would be neutral and no one could attack you. There would be maybe 5 villain group bases (Ex: CoT, Malta, Freakshow, Nemesis, Council etc.) and 5 hero-ish group bases (Longbow, Wyvern, PPD, Legacy Chain, Vanguard etc) and you could pick which group to help. Heroes could help villains and vice versa...and obvious rule because of GR. After you've chosen your group you would pick a job to help the group. Each job would have a special temporary power Heres what I came up with

    Job....Power
    Scout.... Scan: scans an area to see traps, enemeies, prisoners
    Trappsman/woman.... Mine, Caltrops: already made powers
    Assassin.... Assassinate: kill enemy in one blow
    Turrets.... Turret: Control a turret, i guess like a pet
    Spy.... Gather Information: Using this power while near a enemy base will tell you how many people are on the team, the archetypes

    Any others you guys can think of would be good.


    Oh yeah, if there are to many players on one group then that group wouldn't be avaiable.

    The goal of this zone would be to eliminate the opposing groups. As they killed more enemies or damaged their base you could call in generic enemies (LTs Minions)..... such as if your on Nemesis,you could choose to have 10 jaegars to help you. But if your team is losing really bad then you could choose to have bosses to help maybe even EB/AVs.
    If players are killed then they are sent to a prison in the enemy base that killed them. Allies can break them out or leave them .

    Teams can choose to ally. and mold into one team, taking the name of the bigger one.

    Once there are no groups left either being killed off, all being in prison or allying together the people on that team would win. I was thinking points used to buy items like in RWZ.

    Whachta think?
    Any feedback/suggestion welcome
  7. Sorry, it's heroside
    We need all the heroes we can get!
  8. Hey triumph!
    Saturday 6/27 triumph watch 2.1 will be sponsering a hami raid
    Send your tells/emails to @EvilAssialant or @UndergroundMafia if you your coming so we know how many and can accomadate you to a team. Show up around 7:30 to get EoEs,more details Saturday.
    Hope you can come!
  9. I see your logic in that, from that I can say it makes alot more sense
  10. Looks good to me, I've looked everwhere for arch/'em/muntions
    And I'll definatly try this as one of my builds

    Edit: you might want to add a stealth proc in sprint just to get a use out of it, and switch out sleep 'nade for the freeze thing, if sleeping enemies are attacked, they don't sleep anymore.