How does this Archery/EM build look?
Looks good to me, I've looked everwhere for arch/'em/muntions
And I'll definatly try this as one of my builds
Edit: you might want to add a stealth proc in sprint just to get a use out of it, and switch out sleep 'nade for the freeze thing, if sleeping enemies are attacked, they don't sleep anymore.
I'd grab at least one decent Melee attack from /EM, or maybe Conserve Power. Also, the purple sleep IO is pretty cheap, last I checked. Why not invest in it?
I dunno if I'd play this build, mostly because I have an Archery Defender already and don't like to use the same powerset twice. Looks feasible, though.
Too many alts to list.
I took the sleep grenade instead of the freeze ray because I'll already have stunning shot so I wanted AoE control... yes it breaks on damage but I find an AoE sleep to be extremely useful at times when solo. Plus the sleep sets are dirt cheap, even the purples (this is an under-50 build so I didn't include any of those but at 50 I might be able to afford the Sleep purple set.)
It does feel weird as heck not taking Bone Smasher or Total Focus but it's a pure ranged build so I took no melee attacks other than Power Thrust (required) and Stun (to stack with Stunning Shot on bosses). Depending on how things go I may swap out Stun for Total Focus... it adds significant damage but takes longer to animate. Heck, I might swap out Sleep Grenade for Total Focus and have three stunning attacks, though the idea is to stay airborne and away from melee at all times.
As for Conserve Power, I took it on my Energy/Energy Blaster and never needed it except to use before Nova. Archery's "nuke" is crashless and I'm running fewer toggles than the Energy/Energy so I can't imagine I'd actually need Conserve Power. If I do I can always drop Power Boost for it though... I have plenty of veteran respecs.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I see your logic in that, from that I can say it makes alot more sense
Ah! I didn't know you were planning on hovering the whole time. Remember, though, that a lot of indoor missions will make that strategy difficult. Those pesky low corridors won't let you hover out of the reach of an angry Behemoth Lord.
Too many alts to list.
The only time I didnt take Conserve Power was with my own arch/EM build. If you perma Boost Range, you practically keep sniping and can use the range (+ hover if you want it, it wasnt part of my concept though) as a psuedo damage mitigation.
Since you're primarily staying at range, there's no need for any of the melee attacks of EM, thus, you can focus on fully utilizing the Archery primary. I've taken all of the Archery attacks and all of them have a use.
On the side, this also leaves some room for other power pools besides Fitness and a travel pool. I took a second travel pool out of concept and
That build looks really good, here is my current Archery/Energy/Munitions build. He is soft capped and has over 40% recharge.
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Virtue: @Santorican
Dark/Shield Build Thread
Very nice build. A bit too expensive for me, and a few more compromises than I'd like to make to get fully soft-capped, but it definitely looks effective. I didn't realize you could soft-cap a Blaster without Weave and not completely neuter all other aspects of the build.
Too bad the two LotGs alone cost more than all my alts on that server have combined.
(As for not always having room to stay above melee range... well, that's what all the fly enhancement in Hover is for. You can still shoot and run with it just like Sprint, only in three dimensions. If you can't go up, go back.)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I didn't buy the Luck of the Gamblers with influence. I bought them with Merits.
Virtue: @Santorican
Dark/Shield Build Thread
I've really been enjoying my Archery/Energy Blaster and I decided to go ahead and IO him out in a few levels (he's 27 now). I came up with a build that focuses on a mix of ranged defense and recharge... I'm nowhere near softcapped but I figure having 26% ranged defense and over 40% haste and accuracy will be better than trying to softcap and neutering my other bonuses and power selections in the process. He's designed as a pure ranged attacker, with a good mix of AoEs and single target damage. Oh, and I went with Munitions Mastery for concept reasons... I want him to be a pure Natural origin (the flight is explained by rocket boots) so Munitions was a better fit.
How does this look overall? Any suggestions would be welcome, other than adding things like LotGs or Miracle uniques... even the Positron's Blast sets are straining my budget a bit. (The Blessing of the Zephyr sets won't be there at first, but I'm hoping to be able to afford them later.)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Arrowforce: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Snap Shot
[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Recharge[*] (19) Thunderstrike - Accuracy/Damage/Endurance[*] (27) Thunderstrike - Damage/Endurance/Recharge[/list]Level 1: Power Thrust
[*] (A) Kinetic Crash - Damage/Knockback[*] (5) Kinetic Crash - Accuracy/Knockback[*] (5) Kinetic Crash - Recharge/Knockback[*] (46) Kinetic Crash - Recharge/Endurance[*] (50) Kinetic Crash - Damage/Endurance/Knockback[*] (50) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 2: Aimed Shot
[*] (A) Thunderstrike - Accuracy/Damage[*] (7) Thunderstrike - Damage/Endurance[*] (7) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Recharge[*] (21) Thunderstrike - Accuracy/Damage/Endurance[*] (27) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Fistful of Arrows
[*] (A) Positron's Blast - Accuracy/Damage[*] (9) Positron's Blast - Damage/Endurance[*] (9) Positron's Blast - Damage/Recharge[*] (17) Positron's Blast - Damage/Range[*] (21) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 6: Blazing Arrow
[*] (A) Thunderstrike - Accuracy/Damage[*] (11) Thunderstrike - Damage/Endurance[*] (11) Thunderstrike - Damage/Recharge[*] (17) Thunderstrike - Accuracy/Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Endurance[*] (25) Thunderstrike - Damage/Endurance/Recharge[/list]Level 8: Build Up
[*] (A) Adjusted Targeting - Recharge[*] (25) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 10: Swift
[*] (A) Flight Speed IO[/list]Level 12: Explosive Arrow
[*] (A) Positron's Blast - Accuracy/Damage[*] (13) Positron's Blast - Damage/Endurance[*] (13) Positron's Blast - Damage/Recharge[*] (19) Positron's Blast - Damage/Range[*] (23) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 14: Health
[*] (A) Healing IO[*] (46) Healing IO[/list]Level 16: Aid Other
[*] (A) Healing IO[/list]Level 18: Aid Self
[*] (A) Doctored Wounds - Heal/Endurance[*] (40) Doctored Wounds - Heal[*] (42) Doctored Wounds - Endurance/Recharge[*] (43) Doctored Wounds - Heal/Recharge[*] (43) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 20: Stamina
[*] (A) Endurance Modification IO[*] (29) Endurance Modification IO[*] (29) Endurance Modification IO[/list]Level 22: Hover
[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 24: Fly
[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (33) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Aim
[*] (A) Adjusted Targeting - Recharge[*] (40) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 28: Stunning Shot
[*] (A) Stupefy - Accuracy/Recharge[*] (36) Stupefy - Endurance/Stun[*] (36) Stupefy - Accuracy/Endurance[*] (36) Stupefy - Stun/Range[*] (37) Stupefy - Accuracy/Stun/Recharge[*] (42) Stupefy - Chance of Knockback[/list]Level 30: Stun
[*] (A) Stupefy - Accuracy/Recharge[*] (37) Stupefy - Endurance/Stun[*] (37) Stupefy - Accuracy/Endurance[*] (39) Stupefy - Stun/Range[*] (39) Stupefy - Accuracy/Stun/Recharge[*] (40) Stupefy - Chance of Knockback[/list]Level 32: Rain of Arrows
[*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (34) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[*] (34) Recharge Reduction IO[/list]Level 35: Boost Range
[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 38: Power Boost
[*] (A) Recharge Reduction IO[/list]Level 41: Body Armor
[*] (A) Resist Damage IO[*] (42) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 44: Sleep Grenade
[*] (A) Lethargic Repose - Accuracy/Sleep/Recharge[*] (45) Lethargic Repose - Accuracy/Recharge[*] (45) Lethargic Repose - Accuracy/Sleep[*] (45) Call of the Sandman - Accuracy/Sleep/Recharge[*] (46) Call of the Sandman - Chance of Heal Self[/list]Level 47: LRM Rocket
[*] (A) Detonation - Accuracy/Damage/Endurance[*] (48) Detonation - Damage/Endurance/Range[*] (48) Detonation - Damage/Recharge[*] (48) Positron's Blast - Damage/Recharge[*] (50) Air Burst - Damage/Recharge[/list]Level 49: Surveillance
[*] (A) Accuracy IO[/list]------------
Level 1: Brawl
[*] (A) Empty[/list]Level 1: Sprint
[*] (A) Empty[/list]Level 2: Rest
[*] (A) Empty[/list]Level 1: Defiance
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636