New PvP Zone Idea
I hate to be a downer on an otherwise good idea, but I have to say no to anything that would spread out the already small PvP population even more than it is. If all the PvP zones were linked across the servers, then I could see this working.
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I agree pvp zones should be linked across all server
I hate to be a downer on an otherwise good idea, but I have to say no to anything that would spread out the already small PvP population even more than it is. If all the PvP zones were linked across the servers, then I could see this working.
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A couple days ago i was playing on villains side and was thinking about PvP. I came up with an idea for zone where instead of fighting heroes vs villains it would be enemy group vs enemy group. As you entered the zone you would be neutral and no one could attack you. There would be maybe 5 villain group bases (Ex: CoT, Malta, Freakshow, Nemesis, Council etc.) and 5 hero-ish group bases (Longbow, Wyvern, PPD, Legacy Chain, Vanguard etc) and you could pick which group to help. Heroes could help villains and vice versa...and obvious rule because of GR. After you've chosen your group you would pick a job to help the group. Each job would have a special temporary power Heres what I came up with
Job....Power Scout.... Scan: scans an area to see traps, enemeies, prisoners Trappsman/woman.... Mine, Caltrops: already made powers Assassin.... Assassinate: kill enemy in one blow Turrets.... Turret: Control a turret, i guess like a pet Spy.... Gather Information: Using this power while near a enemy base will tell you how many people are on the team, the archetypes Any others you guys can think of would be good. Oh yeah, if there are to many players on one group then that group wouldn't be avaiable. The goal of this zone would be to eliminate the opposing groups. As they killed more enemies or damaged their base you could call in generic enemies (LTs Minions)..... such as if your on Nemesis,you could choose to have 10 jaegars to help you. But if your team is losing really bad then you could choose to have bosses to help maybe even EB/AVs. If players are killed then they are sent to a prison in the enemy base that killed them. Allies can break them out or leave them ![]() Teams can choose to ally. and mold into one team, taking the name of the bigger one. Once there are no groups left either being killed off, all being in prison or allying together the people on that team would win. I was thinking points used to buy items like in RWZ. Whachta think? Any feedback/suggestion welcome |
1. get rid of the assasins we already have these their called stalkers and they use to be able to kill squishys in one blow but how pvp has changed that isn't the case anymore.
2. If locked in the opposing teams base you should be able to break yourself out just like how on bank missions you just have to destroy the door. Of course your teammates could help and it would be faster I just think you should be able to have the option to try and break yourself out
3. I think something like this or similar features for pvp should and could be added to the MA. Give players the features to make their own capture the flag type battles and what not and i think it would be a giant hit. Everyone would forgot that the MA ever use to be the biggest PL tool in the game and take away some of the stigma of MA.
A couple days ago i was playing on villains side and was thinking about PvP. I came up with an idea for zone where instead of fighting heroes vs villains it would be enemy group vs enemy group. As you entered the zone you would be neutral and no one could attack you. There would be maybe 5 villain group bases (Ex: CoT, Malta, Freakshow, Nemesis, Council etc.) and 5 hero-ish group bases (Longbow, Wyvern, PPD, Legacy Chain, Vanguard etc) and you could pick which group to help. Heroes could help villains and vice versa...and obvious rule because of GR. After you've chosen your group you would pick a job to help the group. Each job would have a special temporary power Heres what I came up with
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Job....Power
Scout.... Scan: scans an area to see traps, enemeies, prisoners
Trappsman/woman.... Mine, Caltrops: already made powers
Assassin.... Assassinate: kill enemy in one blow
Turrets.... Turret: Control a turret, i guess like a pet
Spy.... Gather Information: Using this power while near a enemy base will tell you how many people are on the team, the archetypes
Any others you guys can think of would be good.
Oh yeah, if there are to many players on one group then that group wouldn't be avaiable.
The goal of this zone would be to eliminate the opposing groups. As they killed more enemies or damaged their base you could call in generic enemies (LTs Minions)..... such as if your on Nemesis,you could choose to have 10 jaegars to help you. But if your team is losing really bad then you could choose to have bosses to help maybe even EB/AVs.
If players are killed then they are sent to a prison in the enemy base that killed them. Allies can break them out or leave them
Teams can choose to ally. and mold into one team, taking the name of the bigger one.
Once there are no groups left either being killed off, all being in prison or allying together the people on that team would win. I was thinking points used to buy items like in RWZ.
Whachta think?
Any feedback/suggestion welcome