DB / WP build 2.O
I don't see why you're using Mako's and Obliterations.
It really seems like you're spending lots of influence on Obliterations, when you could instead spend them on Kinetic Combat's.
6 slotting Mako's is giving you limited Defense, which could be gotten else where.
You seem to be worried more about F/C Defense than anything. Here's a build with more HP, Regen, Higher S/L Defense, Softcapped E/N Defense, and you have Shadow Meld to take care of those times you need more of any defense type.
Power wise, I tried to keep it to your power picks, however, I ditched Nimble Slash, since you only added one slot for a 8% Regen.
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BrandX Future Staff Fighter

The BrandX Collection
However, Willpower's only innate defense comes from Heightened Senses, which is TYPED defense, and benefits more from boosting those instead of positional defenses. (Like quite a few other people here, I tried building my WP character for typed defense about a year ago and had the error of my ways pointed out as well!

As BrandX points out, you'll get a nice boost to Smashing and Lethal defenses from Kinetic Combat sets instead -- and since a LOT of late-game incoming damage contains smashing and lethal components, it makes a noticeable difference to aim for typed defenses instead.
I don't think the OP is "worrying" about Fire and Cold defense at all. Reading between the lines and the assumption that this character is built around positional defense, it appears that his relatively high Fire and Cold defenses are merely a side effect of:
Slotting 3 Aegises for a little AoE defense
Slotting 6 Multi-strikes for AoE and Melee defense
Slotting 5 Aegises for a little AoE and then some more AoE defense
Slotting 5 Miracles for AoE defense
My recommendation is to rethink more along the lines of BrandX's suggestions and aim more for S/L over postional defenses. You also might consider dropping a Miracle: +Recovery in there as well to boost your End recovery, as well as a couple of Performance Shifter procs.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Oh was that it? Building for Positional Defense. Didn't even bother to look at those numbers, I just looked at the typed defenses.
Yeah, I'd build for Typed Defense. And the build I posted above should be about the same price range as the build posted.
BrandX Future Staff Fighter

The BrandX Collection
Oh was that it? Building for Positional Defense. Didn't even bother to look at those numbers, I just looked at the typed defenses.
Yeah, I'd build for Typed Defense. And the build I posted above should be about the same price range as the build posted. |
I actually have your build you posted a while back for me. I am still trying to get my head around something else beyond Defense Cap. It really is a hard thing for me to get away from.
I do happen to have 4 sets of kinetic combats out of pure luck. I think 1 might be the proc though. But regardless I the cheapskate in me wanted to possibly sell them for the money and weasel a cheaper way around this build.
Without looking at your data file I am pretty sure my 2nd build is more in line of what you posted.
Here is what threw me off a bit I guess. Yesterday I did Tip missions with some level 50s I was 45 slotted with SOs. I decided to pull away from the group and solo a group of mobs just ahead of us to see what I can do. I was impressed to see that I didn't die or get that beat up. It took me a bit to see rise to the challenge kick in. I actually was about to bail out of the fight when I think rise to the challenge kicked in and I started regening HP at a faster rate. It took some getting used to.
So after seeing that I though, I guess incorrectly that my newer IO build ( the first build I posted ) would be good enough to handle and more what my SO build was doing now.
I will post a 2nd build once I am home to see how off base or on the mark I was before getting derailed again..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Eldorado was on the mark.
I actually have your build you posted a while back for me. I am still trying to get my head around something else beyond Defense Cap. It really is a hard thing for me to get away from. I do happen to have 4 sets of kinetic combats out of pure luck. I think 1 might be the proc though. But regardless I the cheapskate in me wanted to possibly sell them for the money and weasel a cheaper way around this build. Without looking at your data file I am pretty sure my 2nd build is more in line of what you posted. Here is what threw me off a bit I guess. Yesterday I did Tip missions with some level 50s I was 45 slotted with SOs. I decided to pull away from the group and solo a group of mobs just ahead of us to see what I can do. I was impressed to see that I didn't die or get that beat up. It took me a bit to see rise to the challenge kick in. I actually was about to bail out of the fight when I think rise to the challenge kicked in and I started regening HP at a faster rate. It took some getting used to. So after seeing that I though, I guess incorrectly that my newer IO build ( the first build I posted ) would be good enough to handle and more what my SO build was doing now. I will post a 2nd build once I am home to see how off base or on the mark I was before getting derailed again.. |
And softcapped defenses make a difference in survivability with WP.
BrandX Future Staff Fighter

The BrandX Collection
After posting my build a while back players reviewed my build and gave me a bit of insight. I worked the build and then reworked it. I read some more and took a bit from some others on the forums. Here is what I am looking at atm.
I have 2 builds, but this is the first one which I am more fond of. I will post up the 2nd build if this one is off base.
I went the route of shadow meld which I can use every 15 seconds to gain Defense Cap across the board. I picked up assault and tactics to give me a bit of accuracy and added dps. Hasten was required to help get shadow meld up a bit more.
I think I have a decent number for regeneration ( 661%) and my recovery is just about at the 2 (1.99) point mark for endurance use to endurance recovery. My regen number is of course VS one opponent.
My concept would be Shadow meld to start the fight to get over the rough spots and Alpha and let Rise to the Challenge kick in. I'm aware that Hasten is not perma and I have a 50 second gap at times.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Nimble Slash
- (A) Pounding Slugfest - Accuracy/Damage
- (48) Pounding Slugfest - Damage/Endurance
Level 1: High Pain Tolerance- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Recharge
- (36) Aegis - Endurance/Recharge
- (36) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
Level 2: Power Slice- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
Level 4: Ablating Strike- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Chance of Damage(Lethal)
Level 6: Typhoon's Edge- (A) Multi Strike - Accuracy/Damage
- (13) Multi Strike - Damage/Endurance
- (13) Multi Strike - Damage/Recharge
- (15) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Accuracy/Damage/Endurance
- (17) Multi Strike - Damage/Endurance/Recharge
Level 8: Blinding Feint- (A) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Mind Over Body- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Recharge
- (19) Aegis - Endurance/Recharge
- (21) Aegis - Resistance/Endurance/Recharge
- (21) Aegis - Resistance
Level 12: Maneuvers- (A) Defense Buff IO
Level 14: Fast Healing- (A) Miracle - Heal/Endurance
- (37) Miracle - Endurance/Recharge
- (37) Miracle - Heal/Recharge
- (39) Miracle - Heal/Endurance/Recharge
- (40) Miracle - Heal
Level 16: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Serendipity - Defense/Endurance
Level 18: Vengeful Slice- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
Level 20: Rise to the Challenge- (A) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Endurance/Recharge
- (46) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
Level 22: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
Level 24: Kick- (A) Accuracy IO
Level 26: Sweeping Strike- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 28: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
Level 30: Tough- (A) Steadfast Protection - Knockback Protection
Level 32: One Thousand Cuts- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance
Level 38: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
Level 41: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
Level 44: Dark Blast- (A) Accuracy IO
Level 47: Shadow Meld- (A) Luck of the Gambler - Recharge Speed
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 49: Hasten- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Numina's Convalescence - Heal
Level 2: Stamina1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives