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So, this is the first time I have put together a build for a /kin. Input, thoughts, critiques, etc are encouraged!
My goals were really to make something that can survive, but be functional. I fear that in chasing defense bonuses, I stripped utility.
I intend to primarily do high-level task forces and Incarnate content. Assuming incarnate abilities, I am currently sitting at softcap or better for S/L/E/N and Ranged. I do play my corruptors rather aggressively, jumping into the thick of things, so perhaps chasing bonuses for Ranged defense was a little silly.
The end-drain is of concern on this build, and having limited experience with /kins (and no experience with Water Blast!), I am curious as to whether this is a viable plan.
As this is a planned build (my character is currently only sitting in the high-teens), I'm not married to any of the power selections. The only caveat is that I would prefer not to hover/fly.
Thanks for the time and consideration
Mids below:
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Hydration: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Whirlpool -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(15), SMotCorruptor-Acc/Dmg/Rchg(17), SMotCorruptor-Dmg/EndRdx/Rchg(17), SMotCorruptor-Rchg/Dmg%(19), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(31)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(21)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Tidal Forces -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-Build%(25), GSFC-ToHit/EndRdx(27)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Water Jet -- OvForce-Acc/Dmg(A), OvForce-End/Rech(27), OvForce-Acc/Dmg/End(29), OvForce-Dmg/End/Rech(29), OvForce-Acc/Dmg/End/Rech(31)
Level 20: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 24: Tough -- GA-ResDam(A), S'fstPrt-ResDam/Def+(31)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34), RedFtn-Def(34)
Level 28: Steam Spray -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), Ksmt-ToHit+(50)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Dmg/Rng(39), RechRdx-I(39)
Level 35: Transference -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Dehydrate -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Web Envelope -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/EndRdx(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(46), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/Immob/Rchg(48)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Support Core Embodiment
Level 50: Barrier Radial Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 10.19% Defense(Smashing)
- 10.19% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 10.81% Defense(Melee)
- 26.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 54% Enhancement(Accuracy)
- 3% Enhancement(Immobilized)
- 10% Enhancement(Range)
- 77.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 18% SpeedFlying
- 108.4 HP (10.12%) HitPoints
- 18% JumpHeight
- 18% SpeedJumping
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 3.3%
- MezResist(Immobilized) 5.5%
- MezResist(Terrorized) 2.2%
- 15.5% (0.26 End/sec) Recovery
- 20% (0.89 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 1.88% Resistance(Negative)
- 18% SpeedRunning
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I got in just fine on Chrome. I purchased Paragon Points successfully as well.
I do have the certificate issue on Firefox, though -
Are you certain in was the same IO?
Blessing of the Zephyr has a run/jump/flight/range and a run/jump/flight/range/endurance. Is it at all possible you misread? -
Quote:I thought it was a good strategy. On the round before, I kept getting tied up in the stone ruins in the centre when trying to evade the Flow Lightning and it kept breaking line of sight when trying to fire on the return to him.Credit goes to Amy for that idea. He ended up back in the bowl by the end, but I think it helped a lot when he was up on the flat.
I noticed Lore pets shuffling around trying to get LOS as well. -
Thanks to Placta for hosting, and to everyone involved!
Congratulations folks! -
I'll bring Player One. With my handsome Canadian smile. And some team inspirations, I guess.
Edit: Okay, I PLAN to be there. I do have to do some work this weekend, so hopefully I will be done before then. -
Count me in
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Quote:We did hit 5 on the first cycle.And I still think we should have had The Hard Way; someone hit a light at the start of the fight, but I'm pretty sure we only hit 5 the first time.
Unfortunately, someone popped a light just before Tyrant hit his weakened state. Just behind him, a light went out. I couldn't see who did it, as there was a mass of people, but I definitely saw a single light go out, which brought us to 13 total. -
Actual:
Rancid "Vengance" (Well, I would imagine I would spell it correctly)
Reverse:
Forbidden Empire, which sounds awesome -
I will try to be there for this, but again, can't guarantee my presence. Stupid real life.
Do not hold a spot for me, I will try to be in contact with you, Placta, later on this week to confirm!
Edit: If I am there, it'll be on Player One (fire/cold corr) -
I could not get Sleet to Scourge, though Boxing Scourged repeatedly.
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With Lore:
- Jurassik
- Eochai
- Kraken
- Adamastor
- Paladin
- 2 Paladins
- Winter Lord
- Would've gotten Ghost of Scrapyard if he hadn't flipped out, started running and hit the BM Kill Zone
Without Lore:
- Jurassik
- Paladin
(I tried Adamastor, but some guy came in about halfway, and started engaging him. Same with Winter Lord) -
Congratulations to everyone involved! You folks are great!
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I want to be there SO badly, but I don't think I can attend. We're doing a joint father's day/sister's birthday dinner this Saturday.
If it wraps early enough, I will be there on Player One (fire/cold corr - Warworks/Rebirth (also have either T3 or T4 Barrier)/Assault -
Quote:I was on both of those leagues with you, and they were both painless.I was on two back-to-back Magis today that were successful. We didn't attempt any of the badges and had no more than 16 players in the league at any given time. We used Lore pets at the 3 AV battle and had volunteers to hit the wells during the final battle. It didn't seem that difficult, but this is probably due to the fact that almost everyone in the league had prior experience.
The biggest success factor wasn't past experience, it was having our team size limited. Mind you, that is not to discount @Amygdala's leadership, or the ability of the players in any way. Everyone did very well, and Amy, as I've come to expect, did a fantastic job.
Last weekend, I ran several with Amy. Full leagues mostly. We ran a league with a nearly identical makeup back to back, followed the same strategy and had different results. We summoned lore at approximately the same juncture and the first run went smoothly, and the second was a failure.
The biggest game changer is the level shift application. Fully applied to a 16-man team, and we whizzed through Tyrant in, what? 5 minutes? This weekend, the level shifts were spotty, sometimes hitting pets, some team members getting full shifts sometimes, some members getting partial shifts sometimes, some receiving none at all. This was on 16-man runs, 20-man runs, 24-man runs. During the 16-man runs, Amy and I both reported not getting shifts. We didn't notice any lore pets, but neither of us could remember whether other pets were present. Since limiting to 16-people without pets, players are consistently getting the full benefit of the shifts, so obviously, there were pets present that we didn't notice.
16 people fighting Tyrant fully shifted made the encounter a breeze. If (and when) the bug is fixed, if shifts apply to 24 people plus all of their pets, I believe it will make the basic encounter (not a Hard Way/RHW attempt) almost trivial.
The bug is making a more significant difference than many people were acknowledging. I imagine that the cries of "Tyrant is too hard! I will never run this again!" will cease entirely upon the correction being applied. -
Hands down, Player One, my Fire/Cold Corruptor.
I created an Ice/Cold to get a feel for Corruptors, leveled it to 50, and really enjoyed it. I decided to try Fire/Cold, as I was quite fond of the secondary, and actually did not have a single Fire-related character. It made me fall head over heels in love with Corruptors.
I play her far more than any other character, and I find her to be the most versatile. I am fairly aggressive and get right into the thick of melee with her, I've soloed GMs (first with, and then, without Lore). I find myself having more fun on this character than any other.
Second place would either go to my Elec/Shield Scrapper, Death of the Party or my StJ/Ice Stalker, Guilty -
Congrats to Cobalt Azurean for hitting 50 on his Staff/Nin? Stalker, Cobalt Asclepiusean!
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+5% HP
I thought you had to be Hero/Vigilante. I could be mistaken. -
Quote:My interpretation is that if Tyrant is able to consume the Guard, he is able to be buffed from it. Should we destroy them, he is unable to receive the buff. This plays into the "keep the Guards away" mention in the Full-size League UI.What happens if we kill the Olympian Guard? Does Tyrant still get the buff?
So, Amy... despite being invisible... how does it feel to be correct? -
Quote:Honestly, I like the challenge, and I really don't want the final encounter nerfed. I am wondering if the seemingly random shifts (or lack thereof) during the encounter is WAI.If the devs do decide to tweak the trial some... and put a larger aixp bonus for Tyrant defeat.. I am behind that. While I do enjoy the challenge that he is atm...I also can see how he should be made a LITTLE bit weaker to foster completion of the trial and aixp.
Assuming it isn't, and that the entire league is intended to get the +6 every time all lights are extinguished, I would imagine correcting that issue would dramatically swing the success/failure rate to the positive.
I like that we were not given an overview of this trial, so that players are left to figure it out. I enjoy not having a strategy handed to me. In fact, the first one I was invited to, I had advised the team leader that I did not read anything to do with the trial, prior to playing it, and she had me along, and we ran it. Successfully. Granted, the very next run had largely the same characters on it (perhaps 3 of 24 were different), and it failed. I'm of the opinion that the wildly swinging and inconsistent shifts was the deciding factor.
I am fully aware that I am in the minority, but I really like this trial and foresee myself regularly playing it. -
Quote:Anecdotal as it is, I just experienced odd behaviour. When all the lights were out, and I was near Tyrant, I was +9. I jumped out of range, and was immediately +3. I jumped back near Tyrant and immediately granted +9.
The next time, I tried the same... but stayed within range for a few seconds. I maintained +8. I jumped out, and was +3. I remained there, and maintained +3. Then jumped back in and was +8. No lights were lit.
This doesn't dispute the "random" thing, just sort of throws an odd twist to it.
Tried this again with the same character. Jumping in and out of melee range was modifying my shifts. First, when in melee range, I was getting +9, and then +3 as I jumped out. This happened twice in a row.
Then, the opposite happened. I got +3 when near Tyrant, and +9 when away. This happened twice in a row. Every time I jumped in and out of melee range, the shift was changing.
The next time the lights were out, I maintained +3. After that, +9.
Then the swinging dependent on my proximity to Tyrant happened again, for at least three times the lights were out. These were all +9 in melee range, and +3 away. -
Quote:Anecdotal as it is, I just experienced odd behaviour. When all the lights were out, and I was near Tyrant, I was +9. I jumped out of range, and was immediately +3. I jumped back near Tyrant and immediately granted +9.
3. Extinguishing the Lights of the Well will grant a level shift to a RANDOM character, not everyone will get it. Timing for putting them out has to be right, otherwise, putting out the last Well just as the timer resets them all back is a waste.
The next time, I tried the same... but stayed within range for a few seconds. I maintained +8. I jumped out, and was +3. I remained there, and maintained +3. Then jumped back in and was +8. No lights were lit.
This doesn't dispute the "random" thing, just sort of throws an odd twist to it.
Every other time the lights were out that followed that, I remained +3, regardless of where I was or how many lights were unlit.
For two runs prior to that, myself and another player did not receive any shift boost, which supports the "random" aspect, but it seems unlikely that neither of us would receive a shift at all. Though not everybody reported their shift status, we were seemingly the only two that did not receive a single shift. The league leader reported shifting twice for both runs.