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Posts
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Joined
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This is a currently known issue with a supposed fix in earlier patch notes.
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He's right, you'll want Recharge above anything. Just remember that Traps is a literal procs dump and can put out some serious mob hurt when you slap the correct combinations in.
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Have you been setting them into attack my target? That doesn't work with BG mode. Another answer is that they're hitting you hard enough to KO you through BG mode.
Are they out of supremacy at all? Mine is working fine. -
/enable_additional_lives
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You can exercise your freedom to duel in-zone and others will exercise their freedom to kick your *** in-zone even if it is a duel. Welcome to Open World PvP.
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The computer seeks only to aid you, for its logic is undeniable, and its understanding is vast.
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Quote:That's certainly debatable. WoP maxed for +Res gives 17.8% buff. 7.5% to-hit and 12% damage. Nice.
DN has a -22.5% DMG debuff and -11.3% (unenhanced) ToHit debuff. How you choose to rank those two powers, I really don't care. The main point I was making is that you have to go deep into Dark Miasma to find something comparable to Pain Dom's best power.
My World of Pain gives 18.37% with mix N' match among resistance sets.
But I do agree each set is unique frome ach other in their roles they provide. In some situations Dark is better, in others Pain Domination outshines Dark. It's all situational. -
Quote:As far as I'm concerned, there's no "probably" to it. Dark, dark, dark, a million times Dark. For MMing, Fearsome Stare and Tar Patch are far superior to anything in /PD. Actually Darkest Night is better than anything in /PD too, especially in the context of solo MM play.
I'm not a /PD hater, for the record, nor a /DM lover. That's just my assessment after having taken one of each of these MMs to 50.
World of Pain > Darkest Night -
Do you want to be a massive debuffer or do you wanna "spam teh healz"?
Both will make you nearly invincible in most situations depending upon how you use them, it's just dark will give you a higher damage output against hardy enemies. -
Agent Zerox - Pistols/Traps most likely. Either that or Pistols/Dark
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Now that I think about it, why not give Mercs interchangeable ammunition when using supply drop? Make supply drop clickable and have it not only heal everyone once dropped, but allow supply drop to also specialize which Mercs get which kind of ammunition. What I mean to say, is that the power I suggested (supply drop) be much like Dual Pistols that are coming, in that the supply drop can be pre-set to give your specified type of ammunition to each individual mercenary once dropped (while also applying the full heal and full endurance +15% damage bonus).
Be nice to give them some exotic damage if anything (even if the ammunition change from supply drop only lasts about half the recharge time of the power or less rather than being permanent). -
- Enable all Mastermind Powers
-Enable all Mastermind Secondary powers
-Enable all temporary pet summons
-Enable infinite Warburg temporary Nukes -
Remember, Slax, it's a valuable lesson. -
Show me a Mastermind that can fight a mob of 16 +1 Executioners and get back to me.
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Lucky that your pets frickin' stay in the fire. Mine enjoy a long, brisk stroll across the map.
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Quote:Serum should hulk out a character. I mean literally turn him HUJE AND ANGYR and smash people with melee attacks (super strength) for the duration (also gives Tanker taunt aura)
Actually, it would be pretty awesome to use a sort of "costume change" appropriate to each pet (I.E. the Commando transofrmation being bigger/different than that of the other pets). I do agree Serum should make the pet HULK'd out in all respects.
Serum could possibly give the pet super strength powers based upon the pet it was used on, meaning the Commando would have more than the Spec Ops or Soldiers. Tanker taunt-like aura would be awesome as well. I was thinking for the animation change kind of have it to where the pet itself uses a customized "costume change" like from the Science pack or such.
I know that's asking for more than is necessary but it would, indeed, be interesting to see/use. -
A. This is a joke thread filled with lulz and he's totally trolling us
B. It's the internet, you're gonna take a kid seriously?
C. His dad is a H4X0R with PH4T l00t
D. All of the above
E. None of the Above -
Slax, I was going to write a magnificent speech filled with colorful words, breath-taking allegories, and heart-warming flashbacks.
Instead, I'm gonna say have fun in whatever you chose to do, and best of luck to ya, mate. You'll always be the lolziest (new word) dude I've played with next to **** Ape.
Adios, Amigo.
(P.S. - Can I haz your salvage?) -
Quote:http://www.redtomax.com/data/powers/...rent.Supremacy
Supremacy has a 60ft radius.
http://www.redtomax.com/data/powers/...nding_Presence
http://www.redtomax.com/data/powers/...s.Call_to_Arms
http://www.redtomax.com/data/powers/...overeign_Right
http://www.redtomax.com/data/powers/..._of_the_Master
http://www.redtomax.com/data/powers/..._Reinforcement
All the pet IO auras, however, have a 40ft radius. The same radius as Shadow Fall/Steamy Mist.
Aaand I stand corrected. Always thought Supremacy was more like 80ft, actually. Oh well. -
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Nal -> Originally a "hero" who fell. Taking him blue side once GR is available.
Magi Sro'Kisk -> Instant Rogue (not allying with anyone in particular)
Untimely Gentlemen -> Instant Rogue (joining the Resistance)
Col. James Riley -> A hero trapped in the Rogue Isles after he was teleported there by the reactivation of the Rikti Mothership. Definitely going hero side.
Shorway -> Instant Rogue (joining the Resistance)
Bookkeeper Jay -> Instant Rogue (no side preference, will switch between Cole's Police Department, Hero, Villain, and Resistance member on whim)