Aura Enhancements


Anshar Seraphim

 

Posted

Got a quick question on the Aura enhancements (defense, resist, etc)... Does the pet that has the enhancement slotted have to be active?

Example:
If I put the Defense Aura in my Zombies, do I need Zombies alive for the aura to be active on the other pets?


 

Posted

No its active as long as your pets are still in range of Supremacy


 

Posted

So if the Aura's are in Gang War, the rest of my Thugs take advantage of the +Def and +Res even when Gang War isn't activated?


 

Posted

Quote:
Originally Posted by Black_Aftermath View Post
So if the Aura's are in Gang War, the rest of my Thugs take advantage of the +Def and +Res even when Gang War isn't activated?
Correct.


 

Posted

Quote:
Originally Posted by Black_Aftermath View Post
So if the Aura's are in Gang War, the rest of my Thugs take advantage of the +Def and +Res even when Gang War isn't activated?
Correct, and I've seen several builds that uses Gang War for that purpose alone - just four slots with the various pet +def and +res IOs. (Gang War can take both Pet and Recharge Intensive Pet pieces, so this frees up slots on the three "real" pets for their other abilities, or just more accuracy and damage.)


 

Posted

Quote:
Originally Posted by BlissKnight View Post
No its active as long as your pets are still in range of Supremacy
Incorrect. Even being within range of supremacy the uniques themselves have a set range of about roughly 60ft. It's definitely larger than suggested by the description.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Incorrect. Even being within range of supremacy the uniques themselves have a set range of about roughly 60ft. It's definitely larger than suggested by the description.
http://www.redtomax.com/data/powers/...rent.Supremacy

Supremacy has a 60ft radius.


http://www.redtomax.com/data/powers/...nding_Presence
http://www.redtomax.com/data/powers/...s.Call_to_Arms
http://www.redtomax.com/data/powers/...overeign_Right
http://www.redtomax.com/data/powers/..._of_the_Master
http://www.redtomax.com/data/powers/..._Reinforcement

All the pet IO auras, however, have a 40ft radius. The same radius as Shadow Fall/Steamy Mist.


 

Posted


Aaand I stand corrected. Always thought Supremacy was more like 80ft, actually. Oh well.


 

Posted

do auras stack?

Say if I have edict of the master and call to arms on 2 different pets do they stack?


 

Posted

Quote:
Originally Posted by Dz131 View Post
do auras stack?

Say if I have edict of the master and call to arms on 2 different pets do they stack?
They do stack, however none of the regular MM pet powers can slot the recharge intensive pet sets - only a few MM powers can slot them. Gang war and Soul Extraction in MM primaries and Tornado in storm summoning are pretty much the only ones I think can slot the RiP sets. I would have thought that dark servant would be able to as its a recharge based pet but unless the current Mids is incorrect it cannot.

Personally I find it shoddy design that only a few MM's can slot these incredibly valuable IO's. In my book either ALL of them should be able to or none of them should, but the last time I brought this up I was shouted down by the forumites - probably because they feared the dev's would go for the second option, not the first, so I can't say I blame them too much. However, I still think the dev's screwed up here.


Globals: @Midnight Mystique/@Magik13

 

Posted

hello. I have a question.

if one has a Commanding Presence: Taunt/Placate Resist as well as leadership's Assault, do the taunt/placate resists stack or is a bit pointless to have both?

Thanks


 

Posted

Quote:
Originally Posted by EricHough View Post
They do stack, however none of the regular MM pet powers can slot the recharge intensive pet sets - only a few MM powers can slot them. Gang war and Soul Extraction in MM primaries and Tornado in storm summoning are pretty much the only ones I think can slot the RiP sets. I would have thought that dark servant would be able to as its a recharge based pet but unless the current Mids is incorrect it cannot.

Personally I find it shoddy design that only a few MM's can slot these incredibly valuable IO's. In my book either ALL of them should be able to or none of them should, but the last time I brought this up I was shouted down by the forumites - probably because they feared the dev's would go for the second option, not the first, so I can't say I blame them too much. However, I still think the dev's screwed up here.
As far as I know, Dark Servant can't take the Recharge Pet set because it doesn't have powers that do any actual damage. It might have one power with a very, very small DoT component. Otherwise, it's a Dark Miasma Defender you can keep in your pocket until you need it. At the moment, the only other power that's available to MMs that might use the Recharge set is Seeker Drones, and they're really more like Fire and Forget missiles than pets. As for the main MM pets, the pets themselves no longer benefit from Recharge upgrades of *any* kind, so all the Recharge set on Zombies would do is allow you to summon them more often. Though I will admit, that could be useful for the suicidal Arsonist and Rambo the Medic. Unless you're just looking for something else to Frankenslot on pets. (I tend to use full sets or none at all, so I know very little about that particular subject.)


 

Posted

Quote:
Originally Posted by bromley View Post
hello. I have a question.

if one has a Commanding Presence: Taunt/Placate Resist as well as leadership's Assault, do the taunt/placate resists stack or is a bit pointless to have both?

Thanks
I'm pretty sure they do stack. I couldn't say whether having them is useless if you actually PVP. Against critters, I think it might be pointless to have Taunt resistance to begin with.


 

Posted

Quote:
Originally Posted by EricHough View Post

Personally I find it shoddy design that only a few MM's can slot these incredibly valuable IO's. In my book either ALL of them should be able to or none of them should, but the last time I brought this up I was shouted down by the forumites - probably because they feared the dev's would go for the second option, not the first, so I can't say I blame them too much. However, I still think the dev's screwed up here.
I agree with you. It's also odd that they introduce this set (albeit its limited slotting abilities game wide) and then remove the ability for pets to do anything with recharge! Frankly, that's just poor design all around.


 

Posted

Quote:
Originally Posted by ShadowsBetween View Post
As far as I know, Dark Servant can't take the Recharge Pet set because it doesn't have powers that do any actual damage. It might have one power with a very, very small DoT component. Otherwise, it's a Dark Miasma Defender you can keep in your pocket until you need it. At the moment, the only other power that's available to MMs that might use the Recharge set is Seeker Drones, and they're really more like Fire and Forget missiles than pets. As for the main MM pets, the pets themselves no longer benefit from Recharge upgrades of *any* kind, so all the Recharge set on Zombies would do is allow you to summon them more often. Though I will admit, that could be useful for the suicidal Arsonist and Rambo the Medic. Unless you're just looking for something else to Frankenslot on pets. (I tend to use full sets or none at all, so I know very little about that particular subject.)

The Servant has 2 powers that do damage (Teneb tent and chill of the night), but he can't be slotted for damage so it doesn't accept pet damage or recharge intensive IO sets.


Level 50s: to many to remember at this point