Black_Aftermath

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  1. Quote:
    Originally Posted by ultrawatt View Post
    Then dont get mu.
    Why? Mu seems to be a perfect fit for SS/Elec in that it adds more AoE to a Primary that is a one trick pony and it aids the secondary in sapping.

    Also just about every TF I have done benefits from being able to wipe groups quickly, less so in speed runs but certainly handy when shard farming.

    I see people making cases for Pyre and Soul, but neither mesh as well for this particular build.
  2. Quote:
    Originally Posted by Deevian View Post
    Well just jumping in the middle of things here, let me say a few things.

    First brutes in general destroy tanks in farming.


    Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.

    Lastly, if you can't be talked out of spending that much on a farming build, make a farm specific toon because even though your ss/elec brute is much faster than tank, he is far lacking compared to a /fire build. Also, I am actually not completely sure where you would farm with your /elec, as my fire can only survive in a 54/8 fire farm while maintaining at least 40% defense and that is with his 90% fire resist, so you better get your combine/use inspiration macros set...

    tl;dr
    You have a fine brute, you can farm with him in a pinch but it will never be his thing and you might want /fa brute if you want to get serious about farming.
    Thanks for the input. I may not have made myself clear in the initial post, but I don't plan to be a pure farm with this toon. I just like to be able to run farms when I want to, but I'm much more interested in TF's as a whole.

    As for the defense, I stated a couple posts ago that I already use movement macro's to autocraft purples, so that is not really my worry. Another thing that I considered, and maybe put to much weight it, is that my /Elec Brute will be pushing 500% regeneration with this final build, where my tank is only a tad over 200%. Even accounting for the additional HP my tank has, my Brute will regen more than double the HP/tick than my tank.

    If I remember correctly, the brute will regen about 38hp/sec.
  3. Breog,

    Let me respond to a couple of your points and then I'll post updated build.

    1) My reasoning for the second performance shifter in Lightning Field, and I very well may be far off base, goes something like this:

    My global defense in this build, even running Weave and Manuevers, which I had swapped for Grant Invis/Invisibility but forgot to save that change, is only at 12.2% to pretty much all damage types. Is getting Melee damage to 15% really going to make a noticeable difference? I am thinking not (again i could be wrong) and I would prefer the second +End Proc because although I love Power Sink, it take nearly 4s to cast. In that same time I could have fired off Mu Lightning, Ball Lighting and Electric Fences. The less I have to worry about recouping my blue bar with power sink the better.

    Normally I favor Cardiac for this very reason, but since I'm set on going Spiritual, I don't want to have to completely rely on PS. Also, I have movement binds in place that autocraft inspirations into Purples, so that pretty much takes care of any instances where I need some defense.

    Thoughts on this point?

    2) I did make you suggested change to the Power Sink slotting and I like the benefits. In order to get the 5% recharge bonus into Rage, I would have to use the slot you suggested I remove from energize and I think it is best used to enhance Static Field the way you suggested.

    Honestly, between Lightning Reflexes, Global Bonuses, Hasten and Incarnate I'm sitting about approx 225% global recharge on top of fully enhanced recharge enhancements. The extra 5%, even in a 1000s recharge power like Power Surge, only shaves off 3 seconds. In most powers its a fraction of a fraction. Also, with Foot Stomp recharging in under 5 seconds and slotted with the Forced Feedback 20% chance for 100% recharge for 5 seconds, i think I should get maximum value out of that proc. Not worth it.



    Lastly here is the updated build to reflect the changes discussed above. Thoughts?

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rick The Bruiser: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (19) Hecatomb - Accuracy/Recharge
    • (19) Hecatomb - Damage/Endurance
    • (21) Hecatomb - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    Level 2: Haymaker
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Lightning Field
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (13) Performance Shifter - Chance for +End
    Level 6: Conductive Shield
    • (A) Impervium Armor - Resistance
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Recharge
    • (9) Impervium Armor - Resistance/Endurance/Recharge
    Level 8: Knockout Blow
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (13) Basilisk's Gaze - Accuracy/Recharge
    • (15) Basilisk's Gaze - Recharge/Hold
    • (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (17) Hecatomb - Damage
    • (29) Damage Increase IO
    Level 10: Static Shield
    • (A) HamiO:Ribosome Exposure
    • (39) HamiO:Ribosome Exposure
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Super Jump
    • (A) Jumping IO
    Level 18: Rage
    • (A) Adjusted Targeting - Recharge
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Impervium Armor - Resistance
    • (40) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance/Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Energize
    • (A) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Foot Stomp
    • (A) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (34) Armageddon - Chance for Fire Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Power Sink
    • (A) Perfect Zinger - Taunt/Recharge
    • (36) Perfect Zinger - Accuracy/Recharge
    • (36) Perfect Zinger - Taunt/Recharge/Range
    • (36) Perfect Zinger - Taunt
    • (37) Endurance Modification IO
    Level 38: Power Surge
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Hold
    Level 41: Mu Lightning
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (42) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 44: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: Ball Lightning
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (43) Miracle - +Recovery
    • (43) Regenerative Tissue - +Regeneration
    • (43) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - Chance for +End
  4. Alright gang, thanks for the help so far. If you guys can take a peek at this "final build" I would appreciate it. Obviously this will be expensive and will be something that will take some time, but any advice you can offer on this build would be helpful.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rick The Bruiser: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Punch
    • (A) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (19) Hecatomb - Accuracy/Recharge
    • (19) Hecatomb - Damage/Endurance
    • (21) Hecatomb - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    Level 2: Haymaker
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Lightning Field
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (13) Performance Shifter - Chance for +End
    Level 6: Conductive Shield
    • (A) Impervium Armor - Resistance
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Recharge
    • (9) Impervium Armor - Resistance/Endurance/Recharge
    Level 8: Knockout Blow
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (13) Basilisk's Gaze - Accuracy/Recharge
    • (15) Basilisk's Gaze - Recharge/Hold
    • (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (17) Hecatomb - Damage
    • (29) Damage Increase IO
    Level 10: Static Shield
    • (A) Endurance Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Super Jump
    • (A) Jumping IO
    Level 18: Rage
    • (A) Adjusted Targeting - Recharge
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Impervium Armor - Resistance
    • (40) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance/Endurance/Recharge
    Level 26: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Energize
    • (A) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Foot Stomp
    • (A) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (34) Armageddon - Chance for Fire Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    Level 38: Power Surge
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Hold
    Level 41: Mu Lightning
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (42) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 44: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: Ball Lightning
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (43) Miracle - +Recovery
    • (43) Regenerative Tissue - +Regeneration
    • (43) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - Chance for +End
  5. Making some tweaks to my build on Mids before I post, but I have a quick question.

    Mids doesn't show the -damage for the Rage crash but it does show a -50% endurance. It has been over a year since I last played a SS toon. Is this correct? Has it always been this way? Perhaps my memory is just fuzzy.
  6. Heh, knew I'd get myself in trouble trusting my memory. I guess I got the secondary bonuses backwards. That further cements my leaning towards spiritual though. Any counter arguments?
  7. I've decided to start playing some of my inscribed that are sitting in Champion collecting dust. The most attractive toon is my lvl 48 SS/Elec/Mu, and I'm wondering how well he'll perform in farms. How will he compare to my Fire^3 Tank from Freedom? My thinking is that even without the added damage from Fire Armor, the crazy recharge from Lightning Reflexes, Hasten, Spiritual will have Foot Stomp, Ball Lightning, Static Discharge, KO Blow up so fast that the damage will be plenty.

    So a couple questions:

    - Static Discharge over Fences? My understanding that the sacrifice of a little damage is worth keeping the KD in footstomp that would be negated by fences.

    - Spiritual or Musculature? I'm thinking the +Recharge will be more beneficial because it will make Energize Perma, Power Sink on a 16s recharge and will make my attack chain more fluid. Musculature however gives some benefit to healing. Thoughts?

    - Lastly, what are some good farms built for energy damage?

    Thank in advance. When I get to my home computer, I'll post my mid's build.
  8. I'm still in the process of converted my Soldier from Bane to Crab and looking for some advice.

    First: I've never taken the PPP pets with my Bane or Fort and I need some feedback. How do the compare in terms of:

    - Damage Output
    - Survivability
    - Utility

    I'm leaning towards Soul Mastery so any info specific to the Pet Widow would be helpful.

    Second, which incarnate should I look at? Based solely off the sets I bought (about half so far) and looking over mids, it feels like endurance will be an issue. However, if it is manageable with movement binds to auto craft blues, I'm leaning more towards Spiritual for the Recharge bonus so that my pets and Hasten are all perma.

    Should I weigh the Resistance from cardiac more heavily?

    Any advice would be helpful.

    Thanks.
  9. I see. Thanks for the response. That's a shame.
  10. What does it take? I have Invisibility on my Shade, primarily for the LotG +Recharge, but also because inherent recall friend makes me an ideal mission stealther. However, those stupid Rikti drones (LGTF, mission 3 in particular) and their +perception still give me fits.

    What do I need to do to surpass their perception? Would Unbound Leap in Sprint be enough? Do I also need to get the TP version of stealth and make sure I TP once every 2 minutes?

    Thanks in advance!
  11. Quote:
    Originally Posted by YoumuKonpaku View Post
    I, personally, feel that Kheldians don't need APPs/PPPs anyway. I've looked at them and considered what it'd be like to add one to my WS, and I think her last 4 powers are better off as Quasar + 3 concealment mules for LOTG.




    Only issue I've had with mine is the same that PBs probably have: Getting hit with a mez while trying to change forms (i.e. you are human, going dwarf, get hit mid animation) will cancel it and leave you in human. But, hey, post eclipse, who cares?

    Then again, not sure the last time I saw a non-human only PB, so I guess that IS a WS only problem.
    Ahh, finally an issue I can agree with. If Dwarf is going to be our source of mez protection, changing forms should NOT be interruptible.

    Fortunately, Stygian Return means I miss maybe three seconds before I'm back to full strength.
  12. Quote:
    Originally Posted by EvilRyu View Post
    Better question for the VEAT is this, why would you want any of the epics when your entire powerset is so full of win that its over flowing with it? I can not think of a single power in those pools I would want on a VEAT if going by what brutes get.
    Well I would love to have Char, Melt Armor (the 40 second variety) and Fire Ball with my crab.

    Going by the numbers Mids shows, whichare just assumptions, Char would be one a 6 second recharge and 24 second duration with just two slots. Melt Armor would only have 9 seconds of down time on my build moderately high recharge build. Fire Ball would be 9seconds and the most damaging AOE in my build.

    Soul and Leviathan are nice, fire would be better.
  13. Quote:
    Originally Posted by Cynical_Gamer View Post
    Because SoA get Patron Powers, they should get EPPs. Or at least an easy way to get the Patron powers on Heroside without having to switch sides.
    For thematic purposes I guess it would be cool to have the ability to select an APP/PPP, but I don't feel like it gimps a warshade. I'm not really sure what holes I would need to fill with them.

    I guess since my Crab (recently converted from Bane) and Fort don't really need them them either I can see why it's a bit silly that Khelds don't have access to APP's.

    Either way, my Shade and Fort Aretha two most versatile toons I've ever played. Neither need the PPP's to be uber.
  14. Quote:
    Originally Posted by Securitron XI View Post
    If it's to balance hero's not getting epic pools, how about I get refunded for my travel powers?

    Minor gripe, I know.. seems silly though.

    And yes.. I understand Khelds are hurting right now, it won't always be that way.
    Not quite sure why anyone thinks Warshades are hurting. I keep hearing people say things like this but I find that it normally comes from people who have never played one and are stereotyping Khelds based the of shortcomings of Peacebringers.

    What I have yet to see is anyone who can point to a single quantifiable problem with Shades.

    Care to elaborate on where shades are hurting?
  15. Quote:
    Originally Posted by TriAngel_EU View Post
    As it currently stands it looks like I'll have a tier 4 on 5 different toons on the 15th - including a tank.
    So is the essence of the well being dropped more often than it is supposed to?
  16. Curious, will anyone be able to get their Purple Alpha slot on the 15th? My understanding is that because of Essence aof the Well only being available once a week, nobody should be able to get theirs until the 22nd, but somehow the game bugged and gave my FireX3 Tank on my Alt account 2 this week.

    Has this happened to anyone else or am I in a very unique position?
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    I believe you mean Stygian Circle here.
    Indeed. Fixed.
  18. Quote:
    Originally Posted by blueruckus View Post

    Once I started playing my VEAT and realized its potential, it kinda just ruined every other AT for me. In regards to WS, I've teamed with some of the "top MF'in" Warshades out there and just wasn't very impressed. Watching them faceplant is a bit disappointing after hearing all the hype.
    Then I can promise you that you were NOT playing with "some of the top MF warshades".

    A warshade that knows what they are doing rarely faceplants and on the rare occasion they do, they are back to full health/endurance in less then a second.

    Play one before you talk about it.

    That said, My Shade and Fort are definitely my two favorites with my Bane and Arch/MM blaster close behind.

    Random thought: Will there be Praetorian Epics?
  19. Quote:
    Originally Posted by Microcosm View Post
    Here's the easiest way. When the binds take effect, you will automatically combine insps into breakfree's as you move with WASD. Click both your left and right mousebuttons at the same time to use one of your breakfree's: copy/paste the following strings of text into your chat bar in the game, pressing Enter after each one.

    /bind w "+forward$$inspcombine insight break_free$$inspcombine luck break_free$$inspcombine catch_a_breath break_free$$inspcombine respite break_free$$inspcombine sturdy break_free$$inspcombine enrage break_free$$inspcombine awaken break_free"

    /bind a "+left$$inspcombine focused_rage emerge$$inspcombine keen_insight emerge$$inspcombine take_a_breather emerge$$inspcombine dramatic_improvement emerge$$inspcombine rugged emerge$$inspcombine good_luck emerge$$inspcombine bounce_back emerge"

    /bind d "+right$$inspcombine righteous_rage escape$$inspcombine phenomenal_luck escape$$inspcombine second_wind escape$$inspcombine resurgence escape$$inspcombine robust escape$$inspcombine uncanny_insight escape$$inspcombine restoration escape"

    /bind mousechord "inspexecname escape$$inspexecname emerge$$inspexecname break_free"
    I would recommend taking the Blues out of the moment binds if you take Quasar (I believe NOBODY should skip this power), as they are important to fuel your Stygian Return. I have Blues binderd to B and Break Free's to the double click. I always have Blues and Pinks when I need them.

    Sunless Mire > Quasar > B > Stygian Circle.
  20. I have to admit I do looove my Fort and Bane, but saying that they are far and away better than Khelds? Well that's half true. Peacebringers definitely get the short straw, and those who say otherwise are delusional.

    A warshade though? One that is well built and well played? Right there with the very best builds in the game. You are welcome to apply preference, but if you don't think Warshades match up with the best of the best then you clearly haven't seen a well played shade.
  21. Just thought I would give an update to my question about Unchained.

    Fuzun's advice to use Dark Extraction to set the target for Unchained Essence was pretty much perfect. Hitting Dark Extraction the first time only targets the nearest(?) defeated enemy (unless you are already targeting a defeated, which in that case it will summon you fluff ball) allowing you to Unchain them.
  22. Hmm, so there really isn't a better bind than that? Well that's a shame.

    Guess I'll have to figure out what works best for me then.
  23. Follow up to my bind question that was answered by smiling Joe. The following bind:

    /bind [key] "powexec_name unchain essence$$target_custom_nearest enemy defeated"

    seems to be functioning kind crazy. First click (using "6") target a defeated enemy. The second click does one of two things:

    1) sometimes targets the next defeated enemy

    2) sometimes targets the next defeated enemy while firing unchained essence at the same time.

    IF there is only 1 defeated enemy (which is rare) I can just double click "6" at it will target then fire.

    Is there another bind I could try? I would like to find one that targets the NEAREST defeated enemy and fires Unchained Essence at the SAME TIME.

    Not sure if this is possible, but it would be ideal.
  24. Well my main reason for wanting to log on from my Wildblue is to do some market management, maybe occasional trying other thing but probably not.
  25. Title pretty much says it all. I have the highest package available, but I can't even get the CoX Updater to connect.

    So is it even possible to play over Wildblue?