Farming my SS/Elec/Mu


Auroxis

 

Posted

I've decided to start playing some of my inscribed that are sitting in Champion collecting dust. The most attractive toon is my lvl 48 SS/Elec/Mu, and I'm wondering how well he'll perform in farms. How will he compare to my Fire^3 Tank from Freedom? My thinking is that even without the added damage from Fire Armor, the crazy recharge from Lightning Reflexes, Hasten, Spiritual will have Foot Stomp, Ball Lightning, Static Discharge, KO Blow up so fast that the damage will be plenty.

So a couple questions:

- Static Discharge over Fences? My understanding that the sacrifice of a little damage is worth keeping the KD in footstomp that would be negated by fences.

- Spiritual or Musculature? I'm thinking the +Recharge will be more beneficial because it will make Energize Perma, Power Sink on a 16s recharge and will make my attack chain more fluid. Musculature however gives some benefit to healing. Thoughts?

- Lastly, what are some good farms built for energy damage?

Thank in advance. When I get to my home computer, I'll post my mid's build.


 

Posted

Just a quick note: Spiritual is the Alpha that provides a boost to healing, not Musculature. Musc has a boost to End Mod in the Radial tree though. Is that what you had in mind?


 

Posted

Heh, knew I'd get myself in trouble trusting my memory. I guess I got the secondary bonuses backwards. That further cements my leaning towards spiritual though. Any counter arguments?


 

Posted

Don't ever get Musculature on a brute, the +dmg is far to little to make much of a difference.

Edit: if you are going to get mu you want get fences, thats one of the reasons to get it. IF you do want to keep the KD from foot stomp and farm you could go with pyre but you wont kill as fast.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Definitely Spiritual. Faster recharging Power Sink, Foot Stomp, Ball Lightning, KO Blow, and Energize is just too good to pass up.

As for Elec Fences vs. Static Discharge, definitely go for Elec Fences. You have to move back for Static Discharge to hit the majority of the mob, and that is more troublesome than having no KD. Personally I didn't take either.

I don't farm on specialized energy maps, so I wouldn't know that much. Freakshow maps are nice, and there's a good one in the Unai Kemen arc in PI.


You really can't go wrong with SS/Elec, it's an amazing combo.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Making some tweaks to my build on Mids before I post, but I have a quick question.

Mids doesn't show the -damage for the Rage crash but it does show a -50% endurance. It has been over a year since I last played a SS toon. Is this correct? Has it always been this way? Perhaps my memory is just fuzzy.


 

Posted

its -25% end i believe. But you still get the -dmg (and -def if you didnt stack it)


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Alright gang, thanks for the help so far. If you guys can take a peek at this "final build" I would appreciate it. Obviously this will be expensive and will be something that will take some time, but any advice you can offer on this build would be helpful.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Rick The Bruiser: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Punch

  • (A) Hecatomb - Damage/Recharge
  • (17) Hecatomb - Accuracy/Damage/Recharge
  • (19) Hecatomb - Accuracy/Recharge
  • (19) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Chance of Damage(Negative)
Level 1: Charged Armor
  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance/Endurance/Recharge
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Lightning Field
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Performance Shifter - Chance for +End
Level 6: Conductive Shield
  • (A) Impervium Armor - Resistance
  • (7) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance/Recharge
  • (9) Impervium Armor - Resistance/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (13) Basilisk's Gaze - Accuracy/Recharge
  • (15) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (17) Hecatomb - Damage
  • (29) Damage Increase IO
Level 10: Static Shield
  • (A) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Super Jump
  • (A) Jumping IO
Level 18: Rage
  • (A) Adjusted Targeting - Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (40) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
  • (39) Doctored Wounds - Recharge
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 38: Power Surge
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Hold
Level 41: Mu Lightning
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)
Level 44: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Gravitational Anchor - Chance for Hold
Level 47: Ball Lightning
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (43) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - Chance for +End


 

Posted

Only going to comment on things that look very odd to me. The Entire biuld is not to my taste but everyone has thier own styles.

Lightning Field -
Preformancer shifter...Why?

By not taking the 6th Obliteration your skiping out on the big Melee Def and S/L boost at the end. For END proc trade off.... You have Power Sink. Use it, love it, and sap them to death Unless you dont need the Def??

Static Shield -
Io End Redux...

Not Slotting up the Resistance? Psi is fairly common damage type, espeicaly with certain groups. Elec got a solid number, why not slot it up.. Even 2 Slotting with Franken slot would be decent. (Grab 2 End/Res enchancments for 53% boost in End and 31.8% Res boost).

Rage -
I'm not sure if your biuld can take it or not, but your 1 slot away from a 5% Recharge boost here. If you can use it, might want to try and nab it somehow.

Energize -
6 sloted with Doctored wounds.
The Triple Enchacment from DWs is overkill. If you go with everything else in DW you still hit 92% End/Heal/Recharge. the Recharge boost, and gain a slot that can be used elsewere.
(Like Static Shield, or Rage)

Power Sink -
If I recall correctly Brutes can Slot Taunt here.
Suggestion... 4 Slot with ether Mocking Berratment or Prefect Zinger (useing Recharge with taunts mix). Then add 1 IO End Mod. I think you will get better set bonus for your biuld, and your Power Sink will now also double as a effective Taunt aura and still Sap.

......Were is Weave?!?
I see Boxing and Tough, I see Grant Invis.....
Why no Weave? Its one of the biggest DEF boost you can get, and it still takes a Luck of Gambler. Unless you dont want 4.34% Def all??


Without seeing some end numbers its a little hard to comment on certain choices.

And just to comment on the Electric Fense and Footstomp issue. If you need the Knockdown its easy to swap up your order of useing powers to make use of the Knockdown.
Can lead with FS, then EF. Your packing some serious Recharge in this biuld so Im guesssing your second FS might fall victum to Imm issues. But by then most things are not really going to have End, and FS + EF with Rage+ Fury = lots of dead things already.

Unsure but you might even have enough recharge to Not use EF in a normal AoE attack chain. FS > BL > FS ? *shrug*


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Breog,

Let me respond to a couple of your points and then I'll post updated build.

1) My reasoning for the second performance shifter in Lightning Field, and I very well may be far off base, goes something like this:

My global defense in this build, even running Weave and Manuevers, which I had swapped for Grant Invis/Invisibility but forgot to save that change, is only at 12.2% to pretty much all damage types. Is getting Melee damage to 15% really going to make a noticeable difference? I am thinking not (again i could be wrong) and I would prefer the second +End Proc because although I love Power Sink, it take nearly 4s to cast. In that same time I could have fired off Mu Lightning, Ball Lighting and Electric Fences. The less I have to worry about recouping my blue bar with power sink the better.

Normally I favor Cardiac for this very reason, but since I'm set on going Spiritual, I don't want to have to completely rely on PS. Also, I have movement binds in place that autocraft inspirations into Purples, so that pretty much takes care of any instances where I need some defense.

Thoughts on this point?

2) I did make you suggested change to the Power Sink slotting and I like the benefits. In order to get the 5% recharge bonus into Rage, I would have to use the slot you suggested I remove from energize and I think it is best used to enhance Static Field the way you suggested.

Honestly, between Lightning Reflexes, Global Bonuses, Hasten and Incarnate I'm sitting about approx 225% global recharge on top of fully enhanced recharge enhancements. The extra 5%, even in a 1000s recharge power like Power Surge, only shaves off 3 seconds. In most powers its a fraction of a fraction. Also, with Foot Stomp recharging in under 5 seconds and slotted with the Forced Feedback 20% chance for 100% recharge for 5 seconds, i think I should get maximum value out of that proc. Not worth it.



Lastly here is the updated build to reflect the changes discussed above. Thoughts?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Rick The Bruiser: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Hecatomb - Damage/Recharge
  • (17) Hecatomb - Accuracy/Damage/Recharge
  • (19) Hecatomb - Accuracy/Recharge
  • (19) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Chance of Damage(Negative)
Level 1: Charged Armor
  • (A) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance/Endurance/Recharge
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Lightning Field
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Performance Shifter - Chance for +End
Level 6: Conductive Shield
  • (A) Impervium Armor - Resistance
  • (7) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance/Recharge
  • (9) Impervium Armor - Resistance/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (13) Basilisk's Gaze - Accuracy/Recharge
  • (15) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (17) Hecatomb - Damage
  • (29) Damage Increase IO
Level 10: Static Shield
  • (A) HamiO:Ribosome Exposure
  • (39) HamiO:Ribosome Exposure
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Super Jump
  • (A) Jumping IO
Level 18: Rage
  • (A) Adjusted Targeting - Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (40) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Energize
  • (A) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Power Sink
  • (A) Perfect Zinger - Taunt/Recharge
  • (36) Perfect Zinger - Accuracy/Recharge
  • (36) Perfect Zinger - Taunt/Recharge/Range
  • (36) Perfect Zinger - Taunt
  • (37) Endurance Modification IO
Level 38: Power Surge
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Hold
Level 41: Mu Lightning
  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)
Level 44: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Gravitational Anchor - Chance for Hold
Level 47: Ball Lightning
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (43) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - Chance for +End


 

Posted

Quote:
Originally Posted by Black_Aftermath View Post
I would prefer the second +End Proc because although I love Power Sink, it take nearly 4s to cast.
I'd just like to comment on this. Mids is wrong on that one, Power Sink has a 2 second cast time. Also, PShifter proc doesn't give you endurance when used in attacks IIRC. I remember it giving end to the mobs instead, but maybe they changed it.

Here's my SS/Elec/Mu build, maybe it'll give you some ideas. While I don't have Elec Fences, I use Power Sink and ST attacks(KOB, Haymaker) on the bosses instead.

http://www.cohplanner.com/mids/downl...85FE03B84BD722

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Well just jumping in the middle of things here, let me say a few things.

First brutes in general destroy tanks in farming.


Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.

Lastly, if you can't be talked out of spending that much on a farming build, make a farm specific toon because even though your ss/elec brute is much faster than tank, he is far lacking compared to a /fire build. Also, I am actually not completely sure where you would farm with your /elec, as my fire can only survive in a 54/8 fire farm while maintaining at least 40% defense and that is with his 90% fire resist, so you better get your combine/use inspiration macros set...

tl;dr
You have a fine brute, you can farm with him in a pinch but it will never be his thing and you might want /fa brute if you want to get serious about farming.


 

Posted

Quote:
Originally Posted by Deevian View Post
Well just jumping in the middle of things here, let me say a few things.

First brutes in general destroy tanks in farming.


Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.

Lastly, if you can't be talked out of spending that much on a farming build, make a farm specific build because even though your ss/elec brute is much faster than tank, he is is far lacking compared to a /fire build. I am actually not completely sure where you would farm, as my fire can only survive in a 54/8 fire farm while maintaining at least 40% defense and that is with his 90% fire resist.

tl;dr
You have a fine brute, you can farm with him in a pinch but it will never be his thing and you might want /fa brute if you want to get serious about farming.
I agree with this. If all you want to do is farm, just get a non-purpled/pvp'd SS/FA Brute.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Deevian View Post
Well just jumping in the middle of things here, let me say a few things.

First brutes in general destroy tanks in farming.


Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.

Lastly, if you can't be talked out of spending that much on a farming build, make a farm specific toon because even though your ss/elec brute is much faster than tank, he is far lacking compared to a /fire build. Also, I am actually not completely sure where you would farm with your /elec, as my fire can only survive in a 54/8 fire farm while maintaining at least 40% defense and that is with his 90% fire resist, so you better get your combine/use inspiration macros set...

tl;dr
You have a fine brute, you can farm with him in a pinch but it will never be his thing and you might want /fa brute if you want to get serious about farming.
Thanks for the input. I may not have made myself clear in the initial post, but I don't plan to be a pure farm with this toon. I just like to be able to run farms when I want to, but I'm much more interested in TF's as a whole.

As for the defense, I stated a couple posts ago that I already use movement macro's to autocraft purples, so that is not really my worry. Another thing that I considered, and maybe put to much weight it, is that my /Elec Brute will be pushing 500% regeneration with this final build, where my tank is only a tad over 200%. Even accounting for the additional HP my tank has, my Brute will regen more than double the HP/tick than my tank.

If I remember correctly, the brute will regen about 38hp/sec.


 

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Originally Posted by Deevian View Post
Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.
I have to go ahead and disagree with this. Because this statement is a matter of opinion, not a fact. Now, it is true that a non-purpled build will farm relativly close to the speed of a purpled build for a fraction of a cost. But, there are plenty of people out there that LIKE farming enough to purple up their farmer. Myself included. And if you do end up enjoying it, and are good at it, that 10-15bil wont be a lot.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Black_Aftermath View Post
Thanks for the input. I may not have made myself clear in the initial post, but I don't plan to be a pure farm with this toon. I just like to be able to run farms when I want to, but I'm much more interested in TF's as a whole.
Then dont get mu.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

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Originally Posted by ultrawatt View Post
Then dont get mu.
Mu gives you drains which work very well with Lightning Field and Power Sink. It also has the second highest DPA for an ST APP attack, which also recharges faster than Gloom(makes it just as good in no melee situations(battle maiden, blue mitos)) and costs less endurance(Useful for those long AV/GM/Pylon fights, less time using power sink=more DPS). Ball Lightning is the second most damaging AoE APP attack as well.

It's a good choice IMO.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

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Originally Posted by ultrawatt View Post
Then dont get mu.
Why? Mu seems to be a perfect fit for SS/Elec in that it adds more AoE to a Primary that is a one trick pony and it aids the secondary in sapping.

Also just about every TF I have done benefits from being able to wipe groups quickly, less so in speed runs but certainly handy when shard farming.

I see people making cases for Pyre and Soul, but neither mesh as well for this particular build.