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Posts
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Quote:New mission ideas are all nice and good (though not rare either) but can we PLEASE not have any more "villain content" that is recycled hero save-the-world content because its clearly such a great evil that villains will all suddenly act like heroes too?There is no reason a "Master Plan" mission can't work exactly the same way for villains - one must always remember that Evil is NOT unified. When the Circle of Thorns brings up an enormous, AV-level, demon-summoning portal, that's just as much a threat to Lord Recluse and whatever grunts he sends to bash the Circle's collective face in as it is to Paragon City's heroes. Actually, when I think about it, I've never been on one but isn't a Rikti Mothership raid essentially this on a larger scale? Not like villains can't do that! All that would be different between Blueside and Redside for this sort of mission is the style of writing from the mission giver.
Its not only unfitting for a lot of villain characters and annoying and been totally overdone, its also totally stupid to have. If someone wanted to save the world, they'd play a hero. Or go over the good side to play hero content when Going Rogue comes out.
"Villains are allowed to play the new save-the-world missions too" is NOT villain content.
Thank you. -
You mean you HAVEN'T been asked for your autograph in the game yet? Pfft! I get that all the time.
Quote:First, we're not cops or firefighters: we're supposed to be super heroes.
And CoX has a LOT of such citizen appreciation for you already. I'm fine with that. Sometimes even annoyed by it. And not every hero from comic books ever got their statue or parade you know. -
Quote:That is sadly pretty true from what I have seen.Team content that only needs a team to START it, not DO it.
I'd rather see it if TF content just wouldnt scale down (or only very little) when you have less than the intended number of players, yet allow you to start with less than the recommended teammates, likeQuote:I don't want to run one solo but I'd like to run some of them with the usual 3-4 people I run around with and TF's only requiring 4 people are fairly rare. I'm all for removing the minimums and making them suggestions instead: "I really recommend a team of 8 and you only have 4. Are you sure you want to undertake this task" or something.
I know people sometimes have to log off, and it would be so cruel if its more difficult for the rest then. But it already is now when someone logs in the middle of a mission.
As a compromise to prevent people hopping on and off to make missions easier they might also only count someone as not there if the logged out BEFORE the previous mission ended. So those who still want to help with that trick at least wont get mission reward.
Can be done by less players than stated but becomes more difficult then? Great.
Suggested team size 6, minimum to start 4, but it wont scale down below 5? Fine with me.
Intended to be solo-able? No thanks. -
Yes. Lookest thou here too: http://boards.cityofheroes.com/showthread.php?t=201759
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Mind you it only boosts the healing part of Dull Pain. (at least as far as I recall).
DP increases your max hit points (and thus your HP per second regeneration rate) and then seems to heal the hit points that were added, so you gain actual use-able hit points and not just a higher maximum that you first have to fill yourself.
Only the latter was affected as I recall, not the increase of your HP maximum.
That's why I said it partly worked with Dull Pain.
It'll only be useful if you use Dull Pain as Heal, not if you activate it before a fight. -
I found a good way to find if a power is not a "Healing power" is when it's got "Healing" in its name.
When I proudly got my first set of Numina's together on my Regen Scrapper and it affected only Reconstruction and partly Dull Pain. -
It would have probably been more popular (or now missed more) if it hadnt been so easy to overlook to start with. Not everyone digs the forum or browses the wiki for something he doesnt know of.
Would be cool if the Newsie had it. Or the launcher screen. As it was, I didnt even notice it was gone.
Devs should nod it off or moderate it and make it official content, imo. -
Not to forget that all "old" powers get removed from all your trays at a respec too...
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Quote:As I understood they dont want it because someone might make a powerful buffing ally that helps the player in combat. Because it would make things way too easy(TM) and allow riskless farming of usually dangerous foes.I'm not sure why that would be a bad thing or something that needs to be prevented. What was their reasoning for it?
The reason I wanted to use it is because I wanted to make an arc where an ally helped you in combat during every mission. He needed to be something like an AV so that he wouldn't die before the end of the final mission where he factored into the story. But setting him that high would ensure that he stole most of the team's kills and took the reward as well. Therefore, two defense sets would have solved the problem.
For the same reason allies that DO have an attack sets steal your XP and inf when they defeat stuff so that you cant just lean back and have them do the work for you.
You can of course still make an ally with one buffing and one offensive set and remove all his attack POWERS to get that effect I guess. Until that is found to be too abusive and seen to as well.
Added a request for all powersets to be available thus. -
Oh my. I only just saw that recipes cost the same amount of rewards no matter what level when you buy them at the merit vendor. While that makes sense for those few that give a fix bonus regardless of level, its otherwise no wonder noone buys recipes they want for the % values at lower level then!
How could anybody even accumulate enough to buy something at level 20, with the few rare 2 or 3 merits per arc? I'm pretty sure the level 5 to 10 ones didnt even give any merit rewards at all. -
Quote:From what I gathered on the forums, the prevention of such purely passive support characters is exactly why the devs didnt allow two defensive sets. Do you still want it put up as a request none the less?I thought of something else I'd like to see.
We already have the ability to create custom characters with two attack powersets, but I'd like the option to create them with two defensive powersets for a purely passive support character.
Quote:Something I've encountered in an arc I made.
I created a mission is which a group of custom heroes enter to help you fight the final boss (Lord Recluse in this case). They enter as an allied ambush.
The group consists of 5 Elite Bosses, each representing one of the members of the super team "The Gladiators" (each is one of my own characters, and the Gladiators is my SG).
The problem is that occasionally it will spawn several copies of the same character. There's only one Technaught, or Nordhammer. It shouldn't be spawning multiples of each.
My suggestion is that Elite Bosses and Arch Villains be marked as Unique in any given spawn. That way no more than one of each specific boss can spawn at once. No more duplicates in the same spawn.
You do realize though that the devs most likely wont allow group to consists ONLY of 'unique' characters since a spawn couldnt scale up in size properly then? -
Was afraid so. Thanks.
Not at all I think, as its something totally different.
As I understand slots are not affected, and enhancement % values are tuned down, and set bonusses only work if all enhancements that produce them are no more than 3 levels above your fighting level. Correct? -
Yes, I know you "lose the use of all primary, secondary, and pool powers that are more than five levels above their exemplared combat level. (Accolade powers, temporary powers, veteran rewards and prestige powers are not affected by this, even if they have minimum levels.)" according to the fan wiki.
But what does that mean?
Do you keep the powers you choose at those levels, or those that have no higher minimum level requirement than the level you fight at +5 ?
(is there any official information on that by the way?) -
Quote:I dont think people think three or four star arcs are bad. But they are bombarded with 5 star ones, as those are spamming the top, and five stars is even better.How do you get people to recognize that three or four stars is okay, and to know such ratings means that your arc is probably okay?
It'd be like book stores only having their books sorted by popularity rather than genre and making you go up the stairs to the 5th story to get to those that are not judged as a super bestseller.
I dont know a method against it other than showing arcs by genre randomized and without stars, so you have to judge them by their 'cover' summary text, but as long as you have to explicitly look for something with a worse rating than what you get by the dozen on top of everything else, people wont play many 3 or 4 star arcs. -
Another point I just found in my own behavior is, that I usually put a bid on something and let it sit for a while, hoping to get it in a day or few. But with the current leveling speed and the already decreased supply, on my main character that means by the time I get something, I am already a much higher level, and when I am only out for as high as possible level of the enhancement, it will quite a bit worse than what I could slot now.
Like half a year ago, when I was 32 and bid for something 35-ish, I was maybe 33 when I got it. Now I am rather around 40 since I have to wait longer an level faster. Yet I'm too lazy to update all my bids every few hours because I leveled again. So I guess I rather go for max level right away when I am close.
As to why max level... (and not the % is not always negligible, as not all aspects of a power have to be subject to DR already when you slot it, especially if you are not yet level 50), I have not bothered with the exemplaring effects until now because it has never been an issue so far (PvP always being empty, and not rushing to 50 but actually playing the game I have done most of the stuff of any level range when I was at that level, so I dont need to go back for it, AE wasnt around) and I had the impression that it changed all the time and was beyond my comprehension anyway.
(Do Enhancements have to be lower or equal to the level you exemplar down to, or to that level plus 3, so you could legally have them at that level? Does that effect only the bonuses, or the bonuses and special global rewards that the enhancement gives on its own, or all the effects of IO set enhancements? What level do I exemplar down to the most? What kind of content is there that exes you down to a given level? Does Orouboros exemplar you down to 35 or 34 e.g. for the level 30-35 content? Do I thus need level 34, 35, 37 or 38 set IOs to still get a bonus then?
I openly confess I still dont know most of that, and I am sure I am not the only one. Heck I dont even know if powers are stripped from me when I didnt have them at that level or when their level requirement is higer. As much as I like number crunching, all that changes when exemplaring are a bit too obscure for me to consider at the moment.)
At any rate, to slot for exemplaring there is a lot of stuff to know and consider. Its complicated.
Max level is easy to understand. So I'm not surprised its a popular strategy. -
Quote:While all of that may be true, which I cant know since I am note of the devs mentioned, it makes claiming there is only one normal sized and one giant sized premade animation for each power effect no less wrong./emote headdesk
This isn't a hard concept here. Yet you manage to miss it too. Let me see if I can get this across to you.
Have you ever wondered... I mean really wondered... why when you go do a Hero Re specification trial... why... when you have the bubbly buff from the reactor... and you shift forms on an avatar... say on a Stone tank or Kheldian... why the costume changes on the player, but the bubble size remains the same?
There is a difference between setting the size and scale of an animation that's played on an avatar versus the avatar's current size in the system, and CHANGING that size by a player created power. BaB's already made it perfectly clear that yes, he can go in, probably with Phosyb's help, and set the size and scale of any object in the game. Yes, he could make a 500 ft tall fire imp, and I think several of us want to see one stomping down Liberty Lane in Atlas Park. EXPOSING that capability via a PLAYER POWER SET is not in the base source code. That is what is not in the engine.
Do you now get this simple concept?
Which is all I said. I never said "But Size Changing iz Pozziobel Becuz I knowz It!" -
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Quote:I didnt mean to say anyone's actions dont make sense, just that for those who want to reach 50 on this character they just rolled as fast as possible, selling the few low level stuff they still get (when playing normal content in their level range instead of level 50 missions with friends or AE missions) is not a very rewarding thing to do.BlueRaptor-- my beef with the comment was that creating mid-level recipes wasn't a sensible course of action. While playing CoX as much as I do is not sensible in real-world terms, within the confines of the game (and my playstyle) my actions make sense.
And you make a compelling case for sensible activity with a different mindset.
If you only play one character at a time. (I'm sure some of the time I spend on crafting/selling/shopping is inefficient in xp/min terms, but a huge portion of my own entertainment is tinkering with builds.)
Again, if you stick to one character at a time. Buying a 40 makes sense in terms of availability, but by other measures (exemping for certain favorite TFs, PvP, cash-flow) a 33, 37, or 38 might be better.
And think there are a LOT of people that want 50 as fast as possible. (And that thus only play this one char of course, as every break from it would make it take longer)
I am not one of them mind you. But I think its one of the main reasons for bad low level supply.
But yes, when am level 35 and see a level 38 Touch of Death and a level 40, I will buy the level 40 and wait till I level twice to slot it, because its simply not worth buying the 38 for just two levels, now that they fly by so fast imo. Sure, maybe 38 is special for those who know they often exemplar to 35 and have everything else on 38 too so they'll keep their set bonus then. But usually people'd either prefer to be coolest at 50 or will want it at minimum level then, not 38-some. And many might also not know or not notice their bonuses being removed, among all the other gimping when exing down. *shrugs* -
Something like that yes. But also levelling goes very fast these days, and you also spend a lot time fighting outside of your actual level range with super-SK-ing. All in all it seems to mean a drastic reduction of the time spent at a given low level fighting as that level in content that gives normal drops. You can also see that effect at salvage:
Quote:There also seems to be a shortage of low and mid level salvage on the market as well.
Quote:But your statement is also wrong in other ways. I spend all my merits earned at the points of 30, 35, and 40 now. Why? To occasionally provide rare recipes that I want while I'm leveling. Because I don't power level to 50 and then play. Because I like my toons to be awesome in the 30s. Because I don't play my 50s that much, so IOing them out at that point seems a waste. To sometimes earn tremendous amounts of cash on a lower level toon (see a 30's earning power versus a 50's) if I'm bored with marketeering. And even to provide goods for the market, for others' fun. I've answered three specific requests in this forum, one of which was for a lower-than-max snipe pool C.* I actually get pretty disappointed with the new-ish weighting of the task for rolls**, since even if it's worth less sometimes, I like the Cs from accurate tohit debuff and such, rather than the common armors and attack Cs. Earning cash is easy. Getting some recipes is trickier.
*This person then said, oh I meant redside, after I'd posted for 30 million in WW. It still sold for the asking price when I left it up for a couple weeks.
**The two Numina's uniques and Obliterations in my last 10 rolls, notwithstanding.
Also, since levelling is so fast, few people will want to buy e.g. said level 38 Touch of Death now when they can make the needed two levels to slot the 40 one in an hour or two. Buy sub-maximum just for that big of play? Doesnt make much sense anymore. And since your auction slots fill up fast too I guess a lot of people dont bother putting up the few lame-level recipes they still do get:
Quote:Gets even worse with 'unpopular' sets. Why list something for vendor+10% tying up a slot for a few days or longer, when that slot could be selling your common salvage drops for more?
Most of my characters have at least one (well two as each is paired) common IO memorised they can craft for profit competeing for that slot as well. -
Quote:You can also just map 'target nearest enemy' to your e.g. middle mouse button. Best of both worlds.Considering the seemingly arbitrary clicking "hitboxes", the tendency of the cursor to select something that's right behind you and the general free-for-all chaos of many fights, it tends to be harder and more imporantly, time-consuming than it sounds.
Frankly, I liked it much better when programs did what I told them rather than doing what they think I clearly must have meant instead. -
Quote:I'd like it a lot if more 'criminals' were labeled as civilians until you actually watch or overhear them do a or plan crime (like they're neutral until they pass that lady and grab their purse, or you listen to them long enough to hear how they robbed or want to rob that store.) or have the mission to hunt them. Or maybe the defeat badge for them so you know who's a member of that group and needs to be taken down.Or, make the van/chopper con as a civilian to people who aren't on your team.
I never found wearing a gang-style jacket and just minding your own business was a reason to be beaten up by a hero.
And police cars / ambulances / firetrucks heading for random emergencies in the city that pop up in red on your police radio. That kind of OhNoWeNeedAHero! stuff. -
Quote:Well, the game could easily CALCULATE if a slot switch is valid from how many slots are placed into the powers up to each new power selection though.And this is the main reason why you can't have a more freeform respec, unfortunately.
The stupid game doesn't remember what levels you placed slots in at (hence the way it weakens enhancement values when you exemp), so it's impossible to allow people to move slots around since the same won't know if it's legal for a slot to be moved to a certain power. It's been like this since the start, and the devs never fixed it, instead working around it by implementing the Exemp system the way it is. If they'd started recording the levels slots were placed when this arose (Bridger pointed it out in i5 or i6 or so) then chances are the vast majority of builds would now have valid slot level info via people respeccing or creating new characters.
Mids of course does remember what level each slot is from so you can easily move them around.
*slightly more sneaky bump*