Honestly this really pisses me off


Arcanaville

 

Posted

Okay its issue 16. The game is YEARS old. This bug or whatever is still around. When you're in a pvp zone and somebody is attacking you but you cant click on them due to them moving all around and you hit tab what does it do? IT LOCATES A FAR AWAY MOB! Hit it again and it gets ANOTHER GODAMN MOB! There can be 4 people coming towards you and it will locate the mob far away.......WHY cant you fix this?


Fight The Power

 

Posted

Quote:
Originally Posted by Wolf_Reign View Post
Okay its issue 16. The game is YEARS old. This bug or whatever is still around. When you're in a pvp zone and somebody is attacking you but you cant click on them due to them moving all around and you hit tab what does it do? IT LOCATES A FAR AWAY MOB! Hit it again and it gets ANOTHER GODAMN MOB! There can be 4 people coming towards you and it will locate the mob far away.......WHY cant you fix this?
Change the tab key to target nearest enemy.
Or assign a key to target nearest enemy. Actually I've been somewhat having this problem in PvE too, thanks for reminding me.


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Originally Posted by Samuel_Tow View Post
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Posted

Perhaps you should use the "Select Closest Enemy" bind instead of the "Select Any Enemy" bind then.

I forget what it defaults to though. ALT+Tab, I think. I always shift it to Shift+Tab.


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Posted

Hrm....I could have sworm tab was defaulted to locate NEAREST enemy.


Fight The Power

 

Posted

Quote:
Originally Posted by Wolf_Reign View Post
Hrm....I could have sworm tab was defaulted to locate NEAREST enemy.
Nope, just "next enemy"

It's something easy to miss throughout the entire time leveling a character. I know I learned this when I was told about "selecting nearest ally" to find hostages in outdoor maps (doesn't work anymore) and occasionally change it up on my defender.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Well now I feel like an ignorant jerk... Thanks for notifying me about this.


Fight The Power

 

Posted

It's an easy thing to not realise, since it does have an annoying habit of doing just that.
The reason? Computers are unbelievably dumb. Sadly.

I tend to try and make sure I got the sucker in my crosshairs before they can do the same :P but yeah, it doesn't always work. De-toggling the current enemy and then clicking and an attack DOES target nearest foe, however, afaik.


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Originally Posted by Captain_Photon View Post
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Posted

It appears there was an issue with the operator of the computer.


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Originally Posted by Hero2 View Post
It appears there was an issue with the operator of the computer.
"Problem exists between keyboard and chair," as we used to say in the closeout notes for trouble tickets at the PC manufacturer I once worked for.


 

Posted

Quote:
Originally Posted by Wolf_Reign View Post
Okay its issue 16. The game is YEARS old. This bug or whatever is still around. When you're in a pvp zone and somebody is attacking you but you cant click on them due to them moving all around and you hit tab what does it do? IT LOCATES A FAR AWAY MOB! Hit it again and it gets ANOTHER GODAMN MOB! There can be 4 people coming towards you and it will locate the mob far away.......WHY cant you fix this?

And why can't people post actual suggestions and ideas in this board. Some things are baffling!

((This is not the bug board. Have a bug? Post it there.))


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
I forget what it defaults to though. ALT+Tab, I think. I always shift it to Shift+Tab.
The default is Ctrl+Tab.


Alt+Tab is change windows


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Posted

Quote:
Originally Posted by Wolf_Reign View Post
Well now I feel like an ignorant jerk... Thanks for notifying me about this.
No problem.




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Posted

I have a similar gripe - that of when a target becomes invalid {usually due to a severe case of death}, the power you fire will automatically target the closest valid target to you, something that tends to screw up my aim very, very often, especially with AoEs. Thus, if you're attempting a power on an invalid target, it might be better if the reticle switches to the target closest to the invalid target, instead of closest to you.

Also, a /target_center_near {far, next, previous etc} for targets closest to being in front of you would be nice.


 

Posted

or you could just be quicker on the mouse clicking. honestly its not hard


 

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Quote:
Originally Posted by Techbot Alpha View Post
It's an easy thing to not realise, since it does have an annoying habit of doing just that.
The reason? Computers are unbelievably dumb. Sadly.
Actually, computers are incredibly intelligent. They do exactly what they're told to do when they're told to do it as quickly as they can (which is a lot faster than you could do so, I assure you). The problem is that humans aren't all that intelligent and can oftentimes be incredibly bad at giving the proper instructions to the incredibly intelligent computer that will do exactly what it is told to do. The problems isn't that computers aren't smart enough. It's that humans aren't good enough at giving accurate instructions.


 

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Quote:
Originally Posted by AzureSkyCiel View Post
Nope, just "next enemy"
Next nearest, actually, but that doesn't help. Next nearest keys off the last target you had selected, so if you accidentally select an enemy far away, the next target will be even farther away. And if enemies move around, you can actually miss selecting someone. Say you have an enemy target, he runs away past everybody else, you hit Tab and you select the next spawn in the distance because the enemy is now farther than everybody else you're fighting.

There is a specific bind that targets nearest enemy and nearest enemy ONLY and will not tab through anything on repeated presses. I believe it's /target_enemy_near but I'd have to check out my /cmdlist to know for sure.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Dr_HR View Post
or you could just be quicker on the mouse clicking. honestly its not hard
Considering the seemingly arbitrary clicking "hitboxes", the tendency of the cursor to select something that's right behind you and the general free-for-all chaos of many fights, it tends to be harder and more imporantly, time-consuming than it sounds.

Quote:
Originally Posted by Umbral View Post
Actually, computers are incredibly intelligent. They do exactly what they're told to do when they're told to do it as quickly as they can (which is a lot faster than you could do so, I assure you). The problem is that humans aren't all that intelligent and can oftentimes be incredibly bad at giving the proper instructions to the incredibly intelligent computer that will do exactly what it is told to do. The problems isn't that computers aren't smart enough. It's that humans aren't good enough at giving accurate instructions.
More specific. When dealing with robots, I've got to be more specific.


 

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Quote:
Originally Posted by Umbral View Post
Actually, computers are incredibly intelligent. They do exactly what they're told to do when they're told to do it as quickly as they can (which is a lot faster than you could do so, I assure you). The problem is that humans aren't all that intelligent and can oftentimes be incredibly bad at giving the proper instructions to the incredibly intelligent computer that will do exactly what it is told to do. The problems isn't that computers aren't smart enough. It's that humans aren't good enough at giving accurate instructions.
Thats the problem, they only do what you tell them to, not what you want them to!


 

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Quote:
Originally Posted by Captain_Photon View Post
"Problem exists between keyboard and chair," as we used to say in the closeout notes for trouble tickets at the PC manufacturer I once worked for.
Alternatives:

A nut loose on the keyboard
Layer 8 Error
ID Ten T Error



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Originally Posted by Diggis View Post
Thats the problem, they only do what you tell them to, not what you want them to!
How many people do you know that will do what you want them to do rather than what you tell them to do? Expecting as much from a computer is simply cruel.


 

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Quote:
Originally Posted by Umbral View Post
How many people do you know that will do what you want them to do rather than what you tell them to do? Expecting as much from a computer is simply cruel.
The quest for the Do What I Mean interface is one of the oldest and most frustrating in all of computer science.


 

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Quote:
Originally Posted by Captain_Photon View Post
The quest for the Do What I Mean interface is one of the oldest and most frustrating in all of computer science.
Hah! Shows what you know! It's a statement-to-function (i.e. translation) algorithm, not an interface! (Of course, a well designed interface will decrease the need to translate the statement in the first place by decreasing the number of levels of complexity required for the translation in the first place.)


 

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Quote:
Originally Posted by Umbral View Post
Hah! Shows what you know! It's a statement-to-function (i.e. translation) algorithm, not an interface! (Of course, a well designed interface will decrease the need to translate the statement in the first place by decreasing the number of levels of complexity required for the translation in the first place.)
Have you ever noticed that people who say, "I'm not going to dignify that with a response," are automatically, by definition, lying when they say it?


 

Posted

Quote:
Originally Posted by Umbral View Post
How many people do you know that will do what you want them to do rather than what you tell them to do? Expecting as much from a computer is simply cruel.
People who think and understand what is required of them will do that. That's the definition of "intelligent." And intelligent is something a computer is not, not unless you can call an abacus or an algorithm intelligent. They can be programmed to account for many variables and recognise certain more common situations, but again - that's programmed. Unless a machine can stop, think and understand what you want it to do, then do THAT, rather than simply tracing through the procedures, it is not intelligent.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
People who think and understand what is required of them will do that. That's the definition of "intelligent." And intelligent is something a computer is not, not unless you can call an abacus or an algorithm intelligent. They can be programmed to account for many variables and recognise certain more common situations, but again - that's programmed. Unless a machine can stop, think and understand what you want it to do, then do THAT, rather than simply tracing through the procedures, it is not intelligent.
Now we're just going to get into a semantic debate on what is the appropriate definition and use of the term intelligent as it applies to both sentient and non-sentient objects and whether a balanced comparison can ever actually take place between the two.

Intelligence could just as easily be defined as "does exactly what it's told as quickly as possible without erring" as "figures out what you meant in the first place". The first would most likely be deemed functional intelligence (because it's based around operating upon a command) whereas the second would be inferential intelligence (because you don't need to spell everything out, the intelligence fills out everything that isn't stated). Each is simply emphasizing the strengths of one and the weaknesses of the other.