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Posts
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There should be a marker on your map for the zone connection, but the portal's in Cap au Diable at the end of the long pier that extends southeast in Haven.
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I also am in the done club, for about 60 hours or so.
I've had a very productive last couple of weeks, finally getting caught up on MoKahn, MoLRSF, MoTM, and MoKeyes (with Snow Globe and a lot of other great badgers!). The only badges I don't have are Passport, Celebrant, and four veteran badges. With the new veteran badge system, though, those should all be evened up, with Bug Hunter offsetting my lack of Celebrant. I'll occasionally be slightly behind depending on who's got what yearly vet badge at any given time. -
Quote:The loading tip says this even more clearly:But to answer part of your question, Resistance are considered to be Heroes, Loyalists are Villains. But then there's a wibbly-wobbly thing where Resistance Crusaders are Villains (storywise) and Loyalist Responsibility are Heroes (storywise), and even then it all comes down to how you roleplay your character, if at all. But the game engine seems to view Resistance as Heroes, Loyalists as Villains (the same way Vigilantes are Heroes and Rogues are Villains).
"Not everyone in the Praetorian Resistance can be considered a Hero. Not everyone in the Praetorian Loyalists can be considered a Villain. And vice versa." -
They're not technically gone because you will be allowed to finish the old tutorials if you've got characters parked in those zones. However, you can't access either of the old tutorial zones with new characters. Ouroboros will be your only way to "relive" what now has never happened.
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Quote:I'm on Infinity and I have Green Stuff but not Challenge. I'm not on CIT at all, just Badge-Hunter.Quote:Of course I know more than 4 (7) people have Loves a Challenge and Avoids the Green Stuff badges because the one night I got both badges on 2 diff. toons. And, of course, have to have at least 12 people to do a Keyes and everyone got it that night (2x)...so..*shrugs*
Considering that approximately 80% more people have the other two Keyes badges in total (though not necessarily all four), it appears that Challenge and Green are going to be the sticking point for this Mo badge. As much as I'd like to be available to purchase these badges on the store, I really don't think we'll ever have that option. Instead, we're just left with coordination, communication, and luck.
Quote:To my knowledge nobody has MOkeyes badge on defiant, it is only being run twice a week Monday and Thursday and have only missed 1 attempt since i20.5 and it wasn't done then.
I suppose the one person you have on defiant could have done it on another server, but it has yet to be done on Defiant. -
I did some (fun?) browsing through the leaderboards on CIT to see what I could find about these badges. As of today, 80 people have Loves A Challenge and 73 have Avoids the Green Stuff. I'm sure that total is actually higher, but those are only the ones verified on CIT.
Here are the rankings by server for those two badges with everyone who has has at least 1,000 badges overall:
Code:Granted, these numbers don't add up to the overall total (because not everyone has over 1,000 badges), and you can't have just one person with the badge (but the rest of the league isn't tracked on CIT). But I think this does indicate that something's going on. Either the badges are just that much harder, or certain server communities are stuck running BAF and Lambda all the time and don't want to try anything new. The trial itself isn't that bad once you get used to it. Certainly less annoying than Lambda's badges after the "fix."Challenge Green Virtue 15 15 Union 13 10 Freedom 5 6 Liberty 4 7 Champion 4 2 Infinity 4 2 Victory 3 3 Guardian 3 2 Protector 2 3 Defiant 1 1 Justice -- -- Pinnacle -- -- Triumph -- -- Vigilance -- -- Zukunft -- --
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And I, too, have noticed that Nevermelting Ice is always positioned at the bottom of the list when you're selling salvage at a vendor. It's below the other uncommon and rare arcane salvage instead of grouped with the rest of the common Tier 3 arcane salvage. It's not harmful, but puzzling and annoying nonetheless.
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I have a feeling a lot of it was pre-download for Issue 21. There's a 176MB patch file sitting in my CoH folder.
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Quote:Of course, this only applies to e-mails sent to your @Global name. Standard messages to individual characters have no expiration. I still have one I sent to myself for reference on 4/25/2006.As per the wiki here in-game emails have a 60 day time limit.
There is a column showing how many days until the emails expire in the email window. -
Quote:Spawn rates are tied to population, but just for the number of players in the zone (or neighborhood), not on the server in general. So if you have 100 players in Pocket D, that won't affect the spawns in Boomtown one bit.After my first post I went looking on Victory (yes, north wall for CW) using /targetcustomnext Prince [and Aberrant and then tried Caliban, Ogre, and Lead.]
Found none of the above.
Went to Virtue just now to see if it was related to server population. Found a Caliban, but no Princes or Aberrants.
So, if they do spawn, it isn't a great place for hunting.
(Edit to clarify: I mean not good for Princes [for gears], and Lost bosses. The Outcast and Troll bosses are found around map center in Boomtown )
While the VidiotMaps do indicate what hunting badges are possible, they don't necessarily give an indication of the ease to do so. A better solution is to view the Wiki page for each defeat badge you're trying to earn. There you'll find a chart with zones and neighborhoods where the enemies will spawn, with bolded entries being the preferred areas for hunting.
For example:
Finder
Gearsmasher -
Congrats!
I'm sure many people will chime in with their suggestions, but, if you own the Going Rogue expansion, you might first want to unlock access to your Incarnate abilities by doing the intro arc in Ouroboros. That way you can earn rewards while you're doing regular content.
Other than that, you can do basically any content you want. Many people tend to be running Incarnate trials these days, so check your server to see where they're hanging out. (Usually PD or RWZ) -
To be more specific, they're marked as Underground Access A, B, and C. They use the same icons as other hazard areas like the sewers, so make sure you have "Sewer" turned on in your map options.
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Sorry for the quick /threadjack, but there's not been some other change for this badge that I'm aware of, is there? You can still use nukes and Shivans if you want to, even though Incarnate powers make them mostly unnecessary, right?
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Although most of the music for the Rikti War Zone was originally released in 2004 as part of the Rikti Crash Site, the music for The Crash Site neighboorhood didn't get added until Issue 10 in 2007. Velvet Revolver's album Slither was released in 2004, which might lead one to believe that the CoH music was lifted from them. However, it's *not* the same musical passage. The VR intro's musical shape rises and falls, while the CoH intro only descends musically. Listen to them side by side and you'll hear the difference.
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There is a system set up on PWiki for player guides, namely Category: Player Guides. There really isn't much there in the way of specific power set guidess right now, but I'm sure it could be sub-categorized to allow for them.
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I completely feel your pain on this issue.
My computer isn't much better than yours for the specs:
Pentium D 3.20GHz
3 GB RAM
Nvidia 8800 GT
but I've been frustrated for quite a while at the interminably long load times I've been getting. I've defragged my hard drive. I've tried changing my graphics settings, reducing them to near-unplayable visibility. I've even tried increasing the speed of Internet service I get. Nothing seemed to make any kind of difference. I'd still be left behind at the beginning of a mission while everyone else had gone far ahead. (For example, on speed LGTFs, I would just be getting into the mission and the team had already beaten the second spawn of War Riders.)
Then I stumbled upon something that made me think differently about the issue. I activated a second account so I could test some things without Going Rogue and immediately noticed that my fast load times came back. However, if I switched to my main character on my main account, it was still the same old slog. This made me think that it had nothing at all to do with my computer. So, I ran a test.
I took four characters from my main account and parked them all in the main courtyard in Galaxy City. Character 1 was a level 3 alt, had just a handful of badges and nothing else to speak of. Character 2 was level 35 with 400 badges and a random mixture of SOs and IOs. Character 3 was level 50, had 700 badges, was fully-IOd, but had just started the Incarnate system with some progress on a couple slots. Character 4 was my main character, level 50 with 1200+ badges, fully-IOd and fully-Incarnated.
I timed how long it took from when I clicked "Enter Paragon City" on the character select screen to when the loading bar filled and I gained control of the character. Here are my results:
Character 1 - 0:25
Character 2 - 0:40
Character 3 - 0:53
Character 4 - 1:12
(During normal teamed missions, Character 4's loading times can sometimes be as high as 1:40, with me sitting visible inside the mission map for 20-30 seconds before my teammates see me actually do anything. You can imagine how it makes me not want to be the leader for selecting the next mission.)
This shows to me that character load times are somehow related to how complex your character is and how much information the server has to transmit to your computer. I don't know that there's anyway we can get confirmation of that from the devs, but it could be something that we can test on our own to verify.
Hope this helps. -
Quote:Mmm, yes, I had forgotten that there even *was* any other competition. Sorry, I've got no information about that one.she seemed to be discussing the other competitors. that game has been ftp for a while (i have been playing it since launch) her comment about the "distinguished competition" seemed to indicate the other guys initials, also the comments about how good the outside environs are and that it "Was about to go" ftp as opposed to having gone ftp months ago, all seemed to be about our direct competition online. i apologize if in error(but the outdoors are good on there, really?)
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Quote:Old news is old.ok ok, yadda yadda, what was the going free to play thing you mentioned, inquiring mind here. can i get a link? no news is turning up for me.
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I just wanted to put a shout out here to thank all the folks who joined me for 4-for-4 Lambda badge runs this afternoon. (We re-ran the Antacid badge for some people who crashed the first time.) We had a great time doing it and typically had 4-5 minutes left on the timer when Marauder went down.
One more Master badge, done!
Edit: We even had some people who weren't level-shifted, and most people didn't have Seer Lore pets, that I could tell. We did have anywhere from 9-10 various debuffers/support at any given time, depending on who stuck around between runs. -
You can earn progress toward them, but you'll need to make the complete switch to Villain before they'll actually be awarded.
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Assuming that you do go to Praetoria to get those badges (since you don't have to switch sides to get them) and you at least do Hero and Vigilante tip missions, but not going so far as to do a Vigilante Morality mission, here are the totals that I come up with for you:
315 Exploration badges
19 History badges
76 Accomplishment badges
85 Achievement badges
78 Accolade badges
54 Gladiator badges
19 Veteran badges
40 PVP badges
51 Invention badges
77 Defeat badges
53 Event badges
76 Ouroboros badges
16 Wentworths badges
22 Day Job badges
27 Architect badges
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1008 Total
Keep in mind that this total does include Bug Hunter and V.I.P., so you can adjust that total with your own decision to include them or not.