Blondeshell

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  1. Infected have spawned in both Atlas Park and Galaxy City since at least August, 2007, when I first started looking at updating VidiotMaps. They're only in a couple neighborhoods, and probably only spawn at night, which is why they're not noticed much.
  2. Quote:
    Originally Posted by Grey Pilgrim View Post
    Not too much into farming/repeatedly running the same arc over and over, but what's the "Spy Hunt" flashback? It doesn't seem to match up to anything in the Wiki description.
    It shows as "Spy Hunt" on this page, but the arc is "After the Wall Fell" if you do it normally.
  3. Quote:
    Originally Posted by Frost View Post
    *gets out cane and rocking chair*

    Back in my day sonny we didn't HAVE patrol experience! Debt happened at level 1 and we liked it! We were real men, dealing with having more than twice the debt you younguns have now per death. And we walked 10 miles up hill both ways from the hospital too.

    Kids these days with your reverse side kicking, respecs and your capes...bah.
    You forgot "Get off mah lawn!"
  4. If that doesn't work (because sometimes the "Clear Badge Title" button is disabled) just use the plain /settitle command.
  5. Quote:
    Originally Posted by NordBlast View Post
    The Overseers are in "Alone in the Darque" arc. You can get 25-35 overseers per map set for x8. WARNING: it is extremely painful for defense based toons
    Which is going to make my villain badge hunter (/SR stalker) sad once I get to that arc.
  6. Quote:
    Originally Posted by RobertoLyon View Post
    This CAN BE very useful info for someone who is aware of the limitations.

    to repeat: The map has NOT been updated to reflect new stops in FF and Skyway (much to my personal annoyance).

    This goes for the large wall-maps at the entrance to the Train stations, as well.

    Seems like a relatively minor fix to update the art on the map - and a relatively major pain-in-the-butt to have an inaccurate in-game map!
    Actually, the Paragon City map has been updated in the latest VidiotMaps map pack. I got feeling the exact same way you did, and decided to do something about it. It's not displayed on the Web site, but it is visible in-game.

    Hmm, I just noticed that it still shows a link between Crey's Folly and the RWZ. Guess I'll have to fix that in the next update.
  7. Quote:
    Originally Posted by graystar_blaster View Post
    DO i sell the stuff now? Its so much influ where would i put it all?
    If it's more than you could ever possibly use (which it sounds like it might be), try giving it away.
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Sorry, was going by the server list on Badge-Hunter.com. Since there's a Paragon server listed there, and we certainly don't have it on the US server list, I assumed it was an EU server.
    For some reason, I've got it stuck in my head that the Paragon server was used for the short-lived Korean version of CoH.
  9. Fakes can also be found in the spawns on the beaches around Grandville, but those are pretty sparse and not very good for getting the badge quickly.
  10. I realize the stalker boards are a bit more quiet than the other ATs, but does anyone have any thoughts about this build? Here's the data chunk if you can't get the direct link to work in the original post.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |EA519E5214AF917CD040D04|
    |-------------------------------------------------------------------|
  11. Quote:
    Originally Posted by Zombie Man View Post
    Hmmm... I think I just noticed something in my non-foggy DA pix...
    You're right. It's something that could never, ever possibly destroy us.

  12. Quote:
    Originally Posted by Schismatrix View Post
    i think i might still have some screenshots of that somewhere.


  13. Quote:
    Originally Posted by Golden Girl View Post
    Don't make me destroy you with this


    I wonder if the photographer of this pic said something like "You, sir, have the talent that America's looking for. Now that's what I'm talkin' about!"
  14. Quote:
    Originally Posted by Citizen_Razor View Post
    I did that when running two accounts on my PC to get Empath on my villain badger. He now has it.

    However, every time I alt-tab out of the game, and return, the game screen freezes, and I have to alt-tab a second game to get the game moving again. I suspect it's because of the command above. Is there any way to remove that command so that my game will function like it did before? I tried /maxinactivefps 0 but that didn't seem to work.
    Unless you added the command to your startup option list, it should reset each time you run the game client. If it is added to your desktop shortcut, just remove it and you should be fine.

    If you don't have that command added to your startup shortcut and you're still getting the screen freezes, I don't know what would be causing it. Or maybe try /maxinactivefps 60, assuming that you have a typical LCD monitor.
  15. I've currently played this character to level 31, but I decided to set a roadmap for the rest of the build for PvE use. I've specifically not used Tough/Weave so I can get more useful powers out of the Patron pools, but I do still count on Divine Avalanche for melee defense. I've not done any cost checking to see how outrageously priced this might be, but I've not used anything obvious like purple or PvP sets.

    The only thing that sticks out at me about the build is only having one regular attack (besides AS) until level 13 when exemped. I can use my origin and vet powers until then, but it seems like it might be a bit gimped in that regard. I'm open to suggestions, though, if I might have missed something.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Blondeshell: Level 50 Mutation Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Gambler's Cut
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Hide
    • (A) Defense Buff IO
    Level 2: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (39) Red Fortune - Endurance
    Level 4: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 6: Assassin's Blade
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Damage/Recharge
    • (17) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Swift
    • (A) Flight Speed IO
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (46) Range IO
    Level 14: Fly
    • (A) Freebird - Endurance
    • (15) Freebird - FlySpeed
    • (29) Soaring - Endurance/FlySpeed
    Level 16: Practiced Brawler
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Divine Avalanche
    • (A) Pounding Slugfest - Accuracy/Damage
    • (19) Pounding Slugfest - Damage/Endurance
    • (19) Pounding Slugfest - Damage/Recharge
    • (39) Pounding Slugfest - Disorient Bonus
    Level 20: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Regenerative Tissue - +Regeneration
    • (43) Healing IO
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 24: Agile
    • (A) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (37) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Quickness
    • (A) Run Speed IO
    Level 30: Dodge
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 32: Golden Dragonfly
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Evasion
    • (A) Gift of the Ancients - Defense/Endurance
    • (36) Gift of the Ancients - Defense/Recharge
    • (36) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Defense
    Level 38: Elude
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Spirit Shark
    • (A) Force Feedback - Damage/Knockback
    • (42) Force Feedback - Accuracy/Knockback
    • (42) Force Feedback - Recharge/Knockback
    • (42) Force Feedback - Recharge/Endurance
    • (43) Force Feedback - Damage/Endurance/Knockback
    • (43) Force Feedback - Chance for +Recharge
    Level 44: Water Spout
    • (A) Undermined Defenses - Defense Debuff
    • (45) Undermined Defenses - Defense Debuff/Recharge
    • (45) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (45) Undermined Defenses - Recharge/Endurance
    • (46) Undermined Defenses - Defense Debuff/Endurance
    • (46) Undermined Defenses - Recharge
    Level 47: Spirit Shark Jaws
    • (A) Lockdown - Accuracy/Hold
    • (48) Lockdown - Accuracy/Recharge
    • (48) Lockdown - Recharge/Hold
    • (48) Lockdown - Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 49: Build Up
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 22.5% DamageBuff(Smashing)
    • 22.5% DamageBuff(Lethal)
    • 22.5% DamageBuff(Fire)
    • 22.5% DamageBuff(Cold)
    • 22.5% DamageBuff(Energy)
    • 22.5% DamageBuff(Negative)
    • 22.5% DamageBuff(Toxic)
    • 22.5% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 5.63% Defense(Fire)
    • 5.63% Defense(Cold)
    • 8.44% Defense(Energy)
    • 8.44% Defense(Negative)
    • 3.75% Defense(Melee)
    • 15% Defense(Ranged)
    • 11.3% Defense(AoE)
    • 3.6% Max End
    • 42.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 23% Enhancement(Accuracy)
    • 10% FlySpeed
    • 140.1 HP (11.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 13.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 4.5% (0.08 End/sec) Recovery
    • 58% (2.92 HP/sec) Regeneration
    • 5.02% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% RunSpeed
  16. Quote:
    Originally Posted by Master-Blade View Post

    Can't believe I missed the obvious! lol
    And Cimerora.
  17. Blondeshell

    Healing Badges

    Quote:
    Originally Posted by Madadh View Post
    All of the suggestions were good (although I'm kinda biased, as I was thinking of Mothership raids myself, from experience) but, can someone explain the the 400+ Rep method. I didn't follow that at all, but I'm not all that arena savvy.
    Check out the other thread just below this one for more details.

    http://boards.cityofheroes.com/showthread.php?t=202220
  18. Quote:
    Originally Posted by Turgenev View Post
    Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.
    I think what he was talking about is the accelerated day/night cycle that's present in-game. If you extrapolate the 21 days of real time that's required to earn a day job, you would have spent 1,008 in-game days at that job, or most of three years learning a skill. That would make it a bit more believable thematically.
  19. You can also visit the Wiki pages for each zone in the game and check out the music links in the neighborhood section. There will be lots of music there that's not in the dedicated music article.
  20. Badge text typos have also been fixed and some have been completely rewritten. Thanks.
  21. Minor necropost here. I was in my local Walmart store today, and I noticed that CO is now down to $39.96 and has a bonus 60 days of free time. I'm not sure if that means there's a total of 90 days including the original free month, but regardless it seems that sales might not be meeting expected goals. One of the associates checked it and they'd not sold a single copy of the game there. For those of you who'd been trying it out, what is your feedback on how CO's been going?
  22. Yeah, this was included with the Issue 15 update, so yours is most likely the previous version. I agree that it won't help most of the new players and that the art department should fix it, but they've probably not regarded it as a major enough issue needing fixing. It took them about seven months to add the missing islands on the Storm Palace map after I mentioned it, so it's just a matter of getting it in the queue and waiting for them to get to it.
  23. Well, the latest VidiotMaps In-Game Map Overlay does have the Green Line fixed on the city map. Just download it and never be annoyed by it again.

  24. There's a hidden badge on the Badge-Hunter Supergroup badge listing for the Improved Energy Turret that seems to match the description for this. No idea what the base item would have done, though.
  25. Found some typos in the text for the new badges:

    Dark Fiend - "Mystic Banners" should be singular since you only have to defeat it once.

    Hell Hath No Fury - "Mystic Banners" should be singular since you only have to defeat it once.

    Monstrous - The badge mentions defeating the "Aspect of the Mystic Banner" but the GM is actually titled "Greater Mystic Aspect." It probably ought to be changed to avoid any unnecessary confusion.

    Hell and Back - "mishapen" should be spelled "misshapen" and there should be a comma between "friends earning".