Outcasts - Villain side.
Greetings all:
Have tried contacting War Witch several times without success, despite her instructions to contact her via forums private messages. So I put my query to the forum regulars... Need the Outcast defeat badge. I realize the need to make maps specific to the story line and populate them with corresponding villain groups, but this group doesn't naturally occur and I'm stuck for the defeat badge. Furthermore, I understand this villain group is of such a specific level range as to be almost non existent in the cannon of COV. I've tried to secure the mission through paper missions on other, lower characters without success. Your assistance in this matter would be greatly appreciated. Thanking you in advance. Bella |
This is one kill badge that could actually support the discussion that the Architect SHOULD allow people to get the kill badges.
This is one kill badge that could actually support the discussion that the Architect SHOULD allow people to get the kill badges.
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We're either stuck repeating very specific missions ad nauseam, or waiting for GR to come out.
Paragonwiki is always your friend, but in this case you might get depressed.
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One of a few redside, actually (rularuu overseers, fake nemesis, skull bosses, troll bosses, etc)
![]() We're either stuck repeating very specific missions ad nauseam, or waiting for GR to come out. Paragonwiki is always your friend, but in this case you might get depressed. |
After running a troll mission with a team I had to obtain a troll mission for farming, and now the stalker is working on the Warriors. Also it needs to level up compared to a BNY mission it has so that I can send it in to safely and quickly take down Red Caps and Tuatha.
While devs do want to discourage farming, especially the AE farms, a case could be made for the defeat badges counting from AE kills. They could use the same criteria for getting normal xp now from the AE to apply to the kill badges, or else make where if the kills are coming from the AE to make it a 5 to 1 ratio where every 5 kills counts as one for the badge.
The mission in questions... the only mission with the Outcasts are given from the contact in Cap Au Diable: Operative Wellman.
The mission is called "Destroy statues in Steel Canyon" and it can have up to 3 bosses (with an 8 man team).
Lady Arete on Unionhandbook
My Excel Badge tool
The fact that Outcasts are so limited in availability red-side was mentioned when the devs were looking at changing badge requirements in the Issue 16 beta. They decided against making them more available, on the grounds that Villains have several badge-giving groups that aren't available to Heroes at all (Snakes, Scrapyarders, Cage Consortium, Marcone Family, Cap au Diable Gremlins), whereas Heroes only have a couple of the Croatoa groups still completely unavailable to Villains.
(Note that the last statement doesn't include that the Circle of Thorns' Hellfrosts, Succubi and Hordeling Lashers are only available to Heroes during the Valentine's Day event, and Croatoa Red Caps and Tuatha are only available to Villains during events as well.)
It was also noted that, when Going Rogue goes live, it will be ridiculously easy for a Rogue to pop over to Steel Canyon or The Hollows to smack down a few of the abundant Outcast bosses.
There are quite a few defeat X badges that are easily available to one side and only earnable through concentrated farming on the other. Aside from the aforementioned limitations above, Heroes only have access to Tsoo Blue Ink Men in the Talos Safeguard mission and Siren's Call. Villains only have access to the Trolls in the Skyway City Mayhem mission and in paper missions, and the Warriors in Siren's Call and paper missions.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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While getting Outcast kill badge isn't fun: you have to farm the same mission 34 times, it is still possible to do it at any time through ouro. Different case is for Trolls badge, if you outleveled paper or mayhems you pretty much out of luck unless you can find lowbies that willing to help you with troll farms.
Greetings:
The mission in questions... the only mission with the Outcasts are given from the contact in Cap Au Diable: Operative Wellman.
The mission is called "Destroy statues in Steel Canyon" and it can have up to 3 bosses (with an 8 man team). |

To all the posters that have sounded off; we share the pain, lol. I bemoaned this to the Hero-Con Panel but got very cool replies and was finally foisted off to WW. <sighs> Who hasn't replied to my private messages. Just knew I could count on the community to dig around their brain pans and lend a hand. You guys rock.

Bella
Life shouldn't be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly shouting..."Wow! What a ride!
Your welcome Bella
Now I did say up to 3, but be warned many times I've only seen 2. What helps me is badge channels and friends that have the mission on one of their alts. Unless you want to go through the badgehunt with a lot of relogging (on your part).
To the discussion further. Yes, with GR things will be easier (I believe), with being able to go rogue or vigilante and thus go to the other zone. However we do not know so all hopes and thoughts are still speculation. When Beta arrives we will see if in example we get to keep badges from the other side when we revert to the original one.
Oh.. and a little extra badgeinfo. About the blue ink men. They are also to be found in Sirens Call, just watch out for villains. Just do NOT say that your there just for badges. It is a pvp zone after all and that sentence will be like showing a red flag infront of a bull.
Lady Arete on Unionhandbook
My Excel Badge tool
One of a few redside, actually (rularuu overseers, fake nemesis, skull bosses, troll bosses, etc)
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You can hunt Fake Nems all you want in Grandville and there is a lot of missions with them in it.
The fact that Outcasts are so limited in availability red-side was mentioned when the devs were looking at changing badge requirements in the Issue 16 beta.
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They decided against making them more available, on the grounds that Villains have several badge-giving groups that aren't available to Heroes at all (Snakes, Scrapyarders, Cage Consortium, Marcone Family, Cap au Diable Gremlins), whereas Heroes only have a couple of the Croatoa groups still completely unavailable to Villains.
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Heroes can earn a potential 698 badges. Villains can only earn 620. How fair is that?

As for the defeat badges...
40 CoH defeat badges http://wiki.cohtitan.com/wiki/CoH_Defeat_Badges
40 CoV defeat badges http://wiki.cohtitan.com/wiki/CoV_Defeat_Badges
Same number, but care to take a guess which side has it easier when it comes to earning them (and by an enormous margin)?

It was also noted that, when Going Rogue goes live, it will be ridiculously easy for a Rogue to pop over to Steel Canyon or The Hollows to smack down a few of the abundant Outcast bosses.
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I, for one, am hoping GR will fix the disparity between both sides and finally level some of the playing field.
I didn't intend for this to sound like a rant, and it's not necessarily directed at you Chad (you just happen to be the one to mention the above first). This is just a subject that has obviously bothered me for years, and they could've fixed it with I16

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Indeed, but not just Outcasts. Too bad the devs listened to blueside-only badgers more than they listened to people that badge on both sides (or redside-only badgers for that matter). And for the record, I also badge on both sides
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Heroes can earn a potential 698 badges. Villains can only earn 620. How fair is that?
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As for the defeat badges...
40 CoH defeat badges http://wiki.cohtitan.com/wiki/CoH_Defeat_Badges 40 CoV defeat badges http://wiki.cohtitan.com/wiki/CoV_Defeat_Badges Same number, but care to take a guess which side has it easier when it comes to earning them (and by an enormous margin)? ![]() |
2 defeat badges (Weed Whacker, Cold Blooded) are impossible outside of events blue side.
2 defeat badges (Cap Buster, Bane of Dannon) are impossible outside of events red side.
Parity achieved.
Bonecrusher (still available in the right level range in paper missions, plus one mid-30s mission red side), Weatherman, Regenerator (AP mayhem & paper missions) and Visionary (2 missions) are rare red side, I'll grant you. Unveiler and Infiltrator can be picked up with missions as well as street hunts. Longbow are confined to two missions available to blue side, and at one point it was blocked from being earned.
But let's expand this to gladiator hunt badges:
Mu Guardian, Toxics (which was more a pain blue than red), Blue Ink men (Siren's Call and the Talos Safeguard are the only 2 locations for blue side to get). Hordeling Lasher and Hellfrost are impossible blue side outside of the Valentines event.
Every gladiator that villains can achieve have a normal amount of hunting to do (in other words about the same effort red and blue side).
It should also be noted when GR goes live, it will be ridiculously easy for a Vigilante to pop over to Mercy Island, Cap, and Sharkhead, etc to smack down a few of the abundant Snakes, Gremlins, Cage, etc. Well, at least current speculation says we will.
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How? Really, how would you have fixed it? We were told by Positron that the reason outcasts are in that one mission was because of a writer error (they shouldn't have been available at all).


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Just a minor correction on this Skull bosses, Rularuu Overseers, and Troll bosses are hard to get and requiring farming one mission usually.
You can hunt Fake Nems all you want in Grandville and there is a lot of missions with them in it. |
Skull bosses are in "The Vahzilok Conference" arc. If mission set for x8, you can get 10-15 bosses per map IIRC.
The Overseers are in "Alone in the Darque" arc. You can get 25-35 overseers per map set for x8. WARNING: it is extremely painful for defense based toons

Fakes can be found in Lib TV, Black Scorpion's last arc, Serpent Drummer's and Dark Watcher's arcs
Unfortunately, there are no flashbacks for troll bosses

The Overseers are in "Alone in the Darque" arc. You can get 25-35 overseers per map set for x8. WARNING: it is extremely painful for defense based toons
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Which is going to make my villain badge hunter (/SR stalker) sad once I get to that arc.
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Oh go on... just say it: Marketing hates villains!
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Biggest Troll on the forums? I'll give you a hint:

So do I, but I don't see any developer hate specific to one side or the other.
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I think 4 Issue difference (badges were introduced with Issue 2) might have something to do with it. Don't let something as silly as the fact that there was a year more development for blue side stop your unfounded rant however.
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Hmm. Lets take a look:
2 defeat badges (Weed Whacker, Cold Blooded) are impossible outside of events blue side. 2 defeat badges (Cap Buster, Bane of Dannon) are impossible outside of events red side. Parity achieved. |

Every gladiator that villains can achieve have a normal amount of hunting to do (in other words about the same effort red and blue side).
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http://wiki.cohtitan.com/wiki/Weatherman_Badge
http://wiki.cohtitan.com/wiki/Regenerator_Badge
http://wiki.cohtitan.com/wiki/Visionary_Badge
http://wiki.cohtitan.com/wiki/Gravedigger_Badge
http://wiki.cohtitan.com/wiki/Kill_Skuls_Badge
http://wiki.cohtitan.com/wiki/Legionnaire_Badge
By the same token, a villain can side switch and get the "difficult" badges too. Or is one of us missing something?
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How? Really, how would you have fixed it? We were told by Positron that the reason outcasts are in that one mission was because of a writer error (they shouldn't have been available at all).
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1. Add outcasts to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly.
2. Add trolls to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly.
3. Add rularuu to areas of Primeva in Nerva (or make The Shadow Shard co-op). Adjust arachnos, CoT, and longbow population accordingly.
4. Add vahzilok to neighborhoods in Port Oakes. Adjust the enormous Family population in Port Oakes, Sharkhead, Nerva, St. Martial accordingly.
5. Add more skull bosses to neighborhoods of Mercy and/or Port Oakes. Adjust snake, infected, and Family population accordingly.
6. Add warriors to Sharkhead, Nerva, and/or St. Martial. Adjust Family population accordingly (friggin' Family is everywhere).
That's just off the top of my head.
The whole issue may be redered moot (to a certain degree) whenever GR comes out anyway [shrug] but thanks for asking

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[sips coffee]
I'm glad you asked! I would create more streetsweeping opportunities for both sides, of course! Here are some examples using the links from above - 1. Add outcasts to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly. 2. Add trolls to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly. 3. Add rularuu to areas of Primeva in Nerva (or make The Shadow Shard co-op). Adjust arachnos, CoT, and longbow population accordingly. 4. Add vahzilok to neighborhoods in Port Oakes. Adjust the enormous Family population in Port Oakes, Sharkhead, Nerva, St. Martial accordingly. 5. Add more skull bosses to neighborhoods of Mercy and/or Port Oakes. Adjust snake, infected, and Family population accordingly. 6. Add warriors to Sharkhead, Nerva, and/or St. Martial. Adjust Family population accordingly (friggin' Family is everywhere). That's just off the top of my head. The whole issue may be redered moot (to a certain degree) whenever GR comes out anyway [shrug] but thanks for asking ![]() |
3. No, that would make no sense to add them into Nerva what so ever. Do Rularuu run around on PI? Also the levels for Arachnos, Longbow and CoT are fine for this cause Nerva is like the entry point the LB have on trying to stop the Arachnos. Also The Thorn Isle a power hub the Circle want that can grant them amazing power, makes sense they are there.
4. Vahzilok are main guys in the docks in Cap, where you can farm them easily. PO is run by the Family, why would their numbers be cut down? Also Family has a lot of ties in with Cage in Sharkhead and gambling + mafia = nothing new. So their levels are fine the way they are.
5. You can get Skull paper missions in Mercy and PO also Dmitri Krylov gives you a mish that drops three at min. They can be more added by getting in a bigger team to spawn them.
6. Why is their reason to be there? Why would the Warriors go to Sharkhead, Nerva or St? Family is everywhere cause they have tie ins with a lot of people on the islands, they are the mafia.
Just a though also on this one. Family is technically in one Neighborhood in Nerva.
Also for these requests that you want, what is the lore and reason for them aside from I want badges now.
The only realistic way I could see to increase the number of Outcasts available in City of Villains is to put them in the Steel Canyon Mayhem Mission and a few other missions that are set in Steel Canyon (such as the Villain cape mission). I can't think of a single reason why they weren't included to begin with.
There is no reason to put them, Trolls, Warriors or especially Rularuu in any of the existing Rogue Isles zones. In fact, the Trolls probably shouldn't even be featured in paper missions, given that they're not in the zones themselves and have no reason whatsoever to be in the Rogue Isles in the first place.
"Because I want it" has never been a valid argument.
Originally Posted by Thaumator
You're missing something. I was simply countering Chad's statement with the same logic
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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There is no reason to put them, Trolls, Warriors or especially Rularuu in any of the existing Rogue Isles zones. In fact, the Trolls probably shouldn't even be featured in paper missions, given that they're not in the zones themselves and have no reason whatsoever to be in the Rogue Isles in the first place.
"Because I want it" has never been a valid argument. |
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And that prevents them from making the badges equal over the past 4 years... how? "Unfounded"? Tsk, tsk... come on, Snow... I've always thought better of you than that.
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2 defeat badges (Weed Whacker, Cold Blooded) are impossible outside of events blue side.
2 defeat badges (Cap Buster, Bane of Dannon) are impossible outside of events red side. Parity achieved. Bonecrusher (still available in the right level range in paper missions, plus one mid-30s mission red side), Weatherman, Regenerator (AP mayhem & paper missions) and Visionary (2 missions) are rare red side, I'll grant you. Unveiler and Infiltrator can be picked up with missions as well as street hunts. Longbow are confined to two missions available to blue side, and at one point it was blocked from being earned. But let's expand this to gladiator hunt badges: Mu Guardian, Toxics (which was more a pain blue than red), Blue Ink men (Siren's Call and the Talos Safeguard are the only 2 locations for blue side to get). Hordeling Lasher and Hellfrost are impossible blue side outside of the Valentines event. Every gladiator that villains can achieve have a normal amount of hunting to do (in other words about the same effort red and blue side). |
In the number, sure... but it's not the number of defeat/gladiator badges I'm unhappy with. What I've never liked is the lack of opportunity/availability for red to achieve defeat/gladiator badges as easily as blue. [sips coffee] I'll get to that in a minute
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"Normal amount of hunting"? Snow, in that I couldn't disagree with you more
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However that doesn't go after this list:
http://wiki.cohtitan.com/wiki/Weatherman_Badge
Discussed above. I agree there is a incredibly small amount in CoV. However they shouldn't have been in there in the first place according to Positron.
http://wiki.cohtitan.com/wiki/Regenerator_Badge
Also noted above. Trolls were added to the paper mission roster specifically to give more opportunity to get them. Initially only in the AP mayhem missions.
http://wiki.cohtitan.com/wiki/Visionary_Badge
Also noted above. 2 Missions do not present a great opportunity for hunting. On the other hand I've been talking about all three of the above (and all the ones mentioned in my previous post) in the Badge Issues list for the last two years, and most of those are hold-overs from MadScientist's list too.
http://wiki.cohtitan.com/wiki/Gravedigger_Badge
This one is fairly basic, there is good hunting in Cap au Diable near the tailor, and has a mission that is fairly packed with them (facemaker's chemicals). The only reason that CoH has more zones to hunt them in is that there is around a 6:1 ratio of similar level zones (8-20) hero:villain.
http://wiki.cohtitan.com/wiki/Kill_Skuls_Badge
Mercy Island has plenty of regular Skulls. The ones people really have a problem with is the Bone Daddies. There are at least two missions that I am aware of with them in it.
http://wiki.cohtitan.com/wiki/Legionnaire_Badge
Paper missions from 20-30, and Siren's Call.
Quote:
1. Add outcasts to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly. 2. Add trolls to neighborhoods of Mercy and/or Port Oakes. Adjust snake & infected population accordingly. 3. Add rularuu to areas of Primeva in Nerva (or make The Shadow Shard co-op). Adjust arachnos, CoT, and longbow population accordingly. 4. Add vahzilok to neighborhoods in Port Oakes. Adjust the enormous Family population in Port Oakes, Sharkhead, Nerva, St. Martial accordingly. 5. Add more skull bosses to neighborhoods of Mercy and/or Port Oakes. Adjust snake, infected, and Family population accordingly. 6. Add warriors to Sharkhead, Nerva, and/or St. Martial. Adjust Family population accordingly (friggin' Family is everywhere). That's just off the top of my head. The whole issue may be rendered moot (to a certain degree) whenever GR comes out anyway [shrug] but thanks for asking ![]() |
#3 I'd just prefer a new zone if they could (possibly a duplicate -- but separate group -- of Shadow Shards), or revamp the Shadow Shards for Co-Op.
#4 it would make more sense to make new, higher level Vahz and put them in St. Martial near the tailor.
#6 I'd have them run turf wars in Port Oakes & Cap.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I definitely think the Shadow Shard needs a revamp and to be made into a combination of different things.
Basically, I think it should be converted into 5 major zones: 1 small Hero-only zone, 1 small Villain-only zone, a heroically themed co-op zone, a villainously themed co-op zone, and a small free-for-all PVP zone.
The existing TFs can be split between the Hero and good co-op zones (but for the love of god, please refine the Dr. Q TF down to between 1/3 and 1/4 its current length, not counting travel time). And of course they need to introduce an equal number of villainous TFs for the Villain and evil co-op zones (such as help Crey acquire resources, help Arachnos because its better than letting Rularuu win, etc.). The PVP zone would be smaller and more open (like a large Shadow Shard island) than the existing zones to encourage faster battles, and my best guess would be to make it a brawl over control of Kora Fruit orchards or some similar resource, perhaps introducing "King of the Hill"-style gameplay.
And if the above does happen, I just hope to god there's no serious grinding required for any badges in that PVP zone.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Greetings all:
Have tried contacting War Witch several times without success, despite her instructions to contact her via forums private messages. So I put my query to the forum regulars...
Need the Outcast defeat badge.
I realize the need to make maps specific to the story line and populate them with corresponding villain groups, but this group doesn't naturally occur and I'm stuck for the defeat badge. Furthermore, I understand this villain group is of such a specific level range as to be almost non existent in the cannon of COV.
I've tried to secure the mission through paper missions on other, lower characters without success.
Your assistance in this matter would be greatly appreciated. Thanking you in advance.
Bella
Life shouldn't be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly shouting..."Wow! What a ride!