Black_Mute

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  1. That's the one. I was just looking at my SGs global and it was over 100 users and I was curious who they were. Wonder why we still don't have a command to see who the members are? It tells us how many there are, but not who they are...

    Anyways, thanks for clearing that up.
  2. Quote:
    Originally Posted by Master-Blade View Post
    /chan_members "Channel Name"

    But that only lists the members that are online and not hidden. You can view the same list by simply opening your friend's list and selecting the channel you want to view the members for from the drop-down menu.

    I don't know of any other member list commands, sorry.
    I could have sworn there was a command to see everyone in the channel that came out before or during I17, hidden or otherwise. What was it about global channels that was in the patch notes? Something about people with inactive acocunts being auto kicked from globals?
  3. if you want so see all the members of your global channel?
  4. Quote:
    Originally Posted by ConFlict View Post
    Hiber and phase on a therm, baller sun. No +perction to speak of, legit.


    I stand by if this is on justice some kb ios and sos will do fine.
    Actually Baller is my Ice/EM blaster on Justice, but I am playing this on Freedom and have seen you there a few times in RV on your Grav troller and Ice tank.
  5. Quote:
    Originally Posted by Murdok View Post
    On your Spines/SR what other pools did you take? Did you go with stamina?
    No stamina and I have leadership and concealment. I actually only have one travel power, SS, on my current build. I use jumpjet and flight temps for vertical movement. Wish I could fit in SJ somewhere, but this is my second account which I don't have the 60 month vet reward yet. Anyways, this is my live build:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rob N. Plunder: Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Lunge -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(33), GS-%Dam:50(37)
    Level 1: Hide -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(34)
    Level 2: Focused Fighting -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(3), GftotA-Def/EndRdx/Rchg:40(3), GftotA-Run+:40(5)
    Level 4: Focused Senses -- LkGmblr-Rchg+:40(A), GftotA-Def:40(5), GftotA-Def/EndRdx:40(15), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Run+:40(37)
    Level 6: Assassin's Impaler -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), Hectmb-Dam%:50(9), GS-%Dam:50(9), T'Death-Dam%:40(11)
    Level 8: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(11), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-Rchg:50(15)
    Level 10: Assault -- EndRdx-I:50(A), EndRdx-I:50(40)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(40), Clrty-Stlth:50(43), EndRdx-I:50(46)
    Level 16: Practiced Brawler -- RechRdx-I:50(A)
    Level 18: Placate -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 20: Impale -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(21), Dev'n-Acc/Dmg/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27), GJ-Acc/Dmg/End/Rech:50(29), GJ-Dam%:50(29)
    Level 22: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(23), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(25), AdjTgt-EndRdx/Rchg:50(25), Rec'dRet-Pcptn:20(27)
    Level 24: Stealth -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Run+:40(34)
    Level 26: Invisibility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Run+:40(31), EndRdx-I:50(50)
    Level 28: Quickness -- Run-I:50(A)
    Level 30: Agile -- LkGmblr-Rchg+:50(A)
    Level 32: Dodge -- LkGmblr-Rchg+:50(A)
    Level 35: Evasion -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(36), GftotA-Def/EndRdx/Rchg:40(36), GftotA-Run+:40(36)
    Level 38: Elude -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(39), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(40)
    Level 41: Spirit Shark -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dam%:50(43), GJ-Dam%:50(43)
    Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), UbrkCons-Dam%:50(46), GladNet-Dam%:50(46)
    Level 47: Hibernate -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(48), Numna-Regen/Rcvry+:50(48), Mrcl-Rcvry+:40(48), Efficacy-EndMod:50(50), Efficacy-EndMod/Rchg:50(50)
    Level 49: Phase Shift -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Assassination



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  6. Playing without hibernate was definately wishful thinking on my part. Just too long a window between intangibility and my health dropping from spikes (mainly coming from Psy/Em blasters). I respect into something similar to Ra's build and am alot more survivable (still need to get my accolades *sigh*). Also, I love hitting a melee with HE and immediately they run for the base and say I suck in broadcast. Cya on Great Bite in RV!

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great Bite: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), GJ-Dam/End/Rech:50(5), GJ-Acc/Dmg/End/Rech:50(7), GJ-Dam%:50(19)
    Level 1: Warmth -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(13), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(15), Panac-EndRdx/Rchg:50(15)
    Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9), GJ-Dam/End/Rech:50(11), GJ-Acc/Dmg/End/Rech:50(11), GJ-Dam%:50(25)
    Level 4: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(5), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Acc/Rchg:50(17)
    Level 6: Stealth -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27), Ksmt-ToHit+:30(29)
    Level 8: Short Circuit -- Efficacy-EndMod/Acc:50(A), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Rchg:50(33), FotG-ResDeb%:50(50)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
    Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(21), Rec'dRet-Pcptn:20(42)
    Level 14: Super Speed -- Zephyr-ResKB:50(A), Clrty-RunSpd:50(37), Clrty-EndRdx:50(39), Clrty-Stlth:50(39)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(36), Panac-Heal/+End:50(37)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-End%:50(25)
    Level 22: Tesla Cage -- GladNet-Acc/Hold:50(A), GladNet-Rchg/Hold:50(27), GladNet-EndRdx/Rchg/Hold:50(34), GladNet-Acc/EndRdx/Rchg/Hold:50(40), GladNet-Acc/Rchg:50(40)
    Level 24: Invisibility -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(37)
    Level 26: Voltaic Sentinel -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/EndRdx:50(31), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Build%:50(34), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/Acc/Rchg:50(43)
    Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(33), Zephyr-ResKB:50(34)
    Level 30: Super Jump -- Zephyr-ResKB:50(A), HO:Micro(31), HO:Micro(48)
    Level 32: Acrobatics -- KBDist-I:50(A)
    Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(39), RechRdx-I:50(50)
    Level 38: Melt Armor -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(40), Acc-I:50(42), Acc-I:50(46), RechRdx-I:50(50)
    Level 41: Shark Skin -- GA-ResDam:50(A), GA-End/Res:50(42), GA-RechRes:50(43), GA-Res/Rech/End:50(43), GA-RechEnd:50(48), S'fstPrt-ResKB:30(48)
    Level 44: Spirit Shark Jaws -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), UbrkCons-Dam%:50(46)
    Level 47: Hibernate -- RechRdx-I:50(A)
    Level 49: Phase Shift -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Scourge
    Level 1: Single Shot



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  7. /Regen is nice on a stalker since you don't need any +hp set bonuses or accolades to cap HP with DP and you can skip resilience and revive and get another travel power, but your going to get hit alot unless you only come out to fight in MoG. I play Spines/SR/Mako and I would prefer the defense to healing.
  8. How can an ebil marketeer not like the fact you can bid on stacks of enhancements now???
  9. I'll add to what others are saying in that it's rare because you need all six for the 2.5% +def to all.
  10. Thanks for the build advice. I ended up taking out the shields and cauterize, in favor of ball of lighting and telsa cage. Didn't think about the nice bonuses from Gladiator's Net. Almost done building it so I can finish it trying out the new market interface!

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great Bite: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), GJ-Dam/End/Rech(5), GJ-Acc/Dmg/End/Rech(7), GJ-Dam%(19)
    Level 1: Warmth -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15), Panac-EndRdx/Rchg(15)
    Level 2: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), GJ-Dam/End/Rech(11), GJ-Acc/Dmg/End/Rech(11), GJ-Dam%(25)
    Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17)
    Level 6: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29)
    Level 8: Short Circuit -- FotG-Acc/Dmg(A), FotG-Dam/Rech(27), FotG-Dam/End/Rech(29), FotG-Acc/End/Rech(31), FotG-Acc/Dmg/End/Rech(33), FotG-ResDeb%(43)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), Rec'dRet-Pcptn(42)
    Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-RunSpd(37), Clrty-EndRdx(39), Clrty-Stlth(39)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), Panac-Heal/+End(37)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 22: Tesla Cage -- GladNet-Acc/Hold(A), GladNet-Rchg/Hold(27), GladNet-EndRdx/Rchg/Hold(34), GladNet-Acc/EndRdx/Rchg/Hold(40), GladNet-Acc/Rchg(40)
    Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 26: Voltaic Sentinel -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(31), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Acc/Rchg(43)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(34)
    Level 30: Super Jump -- Zephyr-ResKB(A), HO:Micro(31), HO:Micro(48)
    Level 32: Acrobatics -- KBDist-I(A)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(39), RechRdx-I(50)
    Level 38: Melt Armor -- LdyGrey-DefDeb/Rchg(A), LdyGrey-Rchg/EndRdx(40), Acc-I(42), Acc-I(46), RechRdx-I(50)
    Level 41: Dark Embrace -- GA-ResDam(A), GA-End/Res(42), GA-RechRes(43), GA-Res/Rech/End(48), GA-RechEnd(48)
    Level 44: Soul Storm -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dam%(46), UbrkCons-Dam%(46)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Phase Shift -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Scourge
    Level 0: Ninja Run



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  11. I'm stealing this from Chris Rock, but I'm rich and Smurphy is wealthy.

    He could probably convert his inf. into prestige and have the most prestige of any SG/VG on any server.
  12. Here's a revised build with a new epic. I was able to maintain some good HP, kb protection, and damage bonuses, but increased my recharge. I took pb because I realized that you can increase Heat Exhaustion's initial end drain component to a 1/3 of an opponents end bar. Dropped hibernate and picked up PS because it's probably safer in zone PvP because heroes could just hang around until hibernate where's off. Anyone have any experience with PvP and this epic on an Elec/Therm?

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great Bite: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Bolts -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(3), GJ-Acc/Dmg/End/Rech:50(3), GJ-Dam/End/Rech:50(5), GJ-Acc/End/Rech:50(5), GJ-Dam%:50(7)
    Level 1: Warmth -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(13), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(15), Panac-EndRdx/Rchg:50(15)
    Level 2: Lightning Bolt -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(7), GJ-Acc/Dmg/End/Rech:50(9), GJ-Dam/End/Rech:50(9), GJ-Acc/End/Rech:50(11), GJ-Dam%:50(11)
    Level 4: Fire Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(21), S'fstPrt-ResKB:30(27)
    Level 6: Cauterize -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(29), Panac-Heal/Rchg:50(29), Panac-Heal/EndRedux/Rchg:50(31), Panac-EndRdx/Rchg:50(31)
    Level 8: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(17), P'Shift-EndMod/Acc/Rchg:50(17), Efficacy-Acc/Rchg:50(48)
    Level 10: Plasma Shield -- S'fstPrt-ResKB:30(A)
    Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(42), Rec'dRet-Pcptn:20(43)
    Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(19), Clrty-Stlth:50(36), Zephyr-ResKB:50(37)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Panac-Heal/+End:50(25)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-End%:50(25)
    Level 22: Stealth -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27), Ksmt-ToHit+:30(34), SW-Def:50(40), SW-Def/EndRdx:50(40), SW-Def/EndRdx/Rchg:50(42)
    Level 24: Invisibility -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(37), SW-Def:50(37), SW-Def/EndRdx:50(39), SW-Def/EndRdx/Rchg:50(39)
    Level 26: Voltaic Sentinel -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/EndRdx:50(31), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33)
    Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(33), Zephyr-ResKB:50(34), SW-Def:50(34), SW-Def/EndRdx:50(36), SW-ResDam/Re TP:50(43)
    Level 30: Super Jump -- Zephyr-ResKB:50(A)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(39), RechRdx-I:50(42)
    Level 38: Melt Armor -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(46), RechRdx-I:50(50)
    Level 41: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), S'fstPrt-ResKB:30(50)
    Level 44: Soul Storm -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), UbrkCons-Dam%:50(46)
    Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Phase Shift -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Scourge



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  13. Quote:
    Originally Posted by Mercury_Down View Post
    Yeah you used to kill my farm, boohoo for me You make Merc haz a sad face!
    It's most funny when you raged in global "I gonna hax his computer and delete his toons" early one morning after I killed your farm. I imagined you woke up that morning after leaving your PC on for 10+ hours and cussed me out to yourself lol

    Also, any more advice from someone who's afk pvp farm I haven't killed would be appreciated. Thx.
  14. Quote:
    Originally Posted by Mercury_Down View Post
    No advice in the world will help you to PVP, stick to griefing farms.
    I guess no advice in the world will teach you not to go afk in a PvP zone then. Also, I love farming you the most Merc because you get the most POd lol

    Quote:
    Originally Posted by Solo_One View Post
    pvpios will cost you obscene amounts of inf. and most of the time there is no supply even if you did have the money.

    thermals can be built for alot cheaper than this and still retain all of these features and on top of that have the very useful powers he skipped... cauterize... you dont have to play as a healer to see its use

    also, im not sure if he thought it through but elec blast is horrible in zones. elec/therm is basically a dueling build and alot of people wont even fight you because its so gimmicky. if he wanted a zone thermal sonic/ fire/ or even rad/ would have been better.
    Like I said, I don't care about the infamy. I'm sitting on 30+ billion liquid atm and I'm patient. I'm sure there is way to make a solid PvP build with just standard IOs and maybe a couple kb protection IOs.

    As far as cauterize goes, yes I realize its benefits as far as healing teammates, but I probably won't be focusing on healing much. I mainly got the shields to place IOs for the sets bonuses. My main focus will be to sapp those melee toons and being a general PITA.
  15. awhile back and never got around to IOing it out. I have come up with a build that I will primarily be using in Freedom RV. I focused on getting my HP capped, 41 pts of kb protection, and some extra damage out of set bonuses and procs for the weak output of Elec/. I know this build would cost alot, but I'm not worried about the infamy. Any ideas on how I could improve my build?

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great Bite: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), GJ-Acc/Dmg/End/Rech:50(7), GJ-Dam%:50(17)
    Level 1: Warmth -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(13), RgnTis-Heal/Rchg:30(13), RgnTis-Heal/EndRdx/Rchg:30(15), RgnTis-EndRdx/Rchg:30(15)
    Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9), GJ-Acc/Dmg/End/Rech:50(11), GJ-Dam%:50(11)
    Level 4: Fire Shield -- GA-ResDam:50(A), GA-End/Res:50(17), GA-RechRes:50(19), GA-Res/Rech/End:50(19), GA-RechEnd:50(43), S'fstPrt-ResKB:30(46)
    Level 6: Short Circuit -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(25)
    Level 8: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), AdjTgt-ToHit/Rchg:50(39), AdjTgt-EndRdx/Rchg:50(40)
    Level 10: Plasma Shield -- GA-ResDam:50(A), GA-End/Res:50(25), GA-RechRes:50(27), GA-Res/Rech/End:50(27), GA-RechEnd:50(29), S'fstPrt-ResKB:30(48)
    Level 12: Hasten -- RechRdx-I:50(A)
    Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(29), Clrty-Stlth:50(31), Zephyr-ResKB:50(31)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(33), Numna-Regen/Rcvry+:50(34), Mrcl-Rcvry+:40(34)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc:50(33), P'Shift-End%:50(33)
    Level 22: Assault -- EndRdx-I:50(A)
    Level 24: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), AdjTgt-ToHit/EndRdx:50(37), AdjTgt-EndRdx/Rchg:50(37), Rec'dRet-Pcptn:20(37)
    Level 26: Voltaic Sentinel -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/EndRdx:50(34), S'bndAl-Acc/Dmg/Rchg:50(40), S'bndAl-Acc/Rchg:50(40)
    Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 30: Super Jump -- Zephyr-ResKB:50(A)
    Level 32: Thaw -- S'fstPrt-ResKB:30(A)
    Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(48), RechRdx-I:50(50)
    Level 38: Melt Armor -- Acc-I:50(A), Acc-I:50(43), RechRdx-I:50(43), RechRdx-I:50(50)
    Level 41: Shark Skin -- GA-ResDam:50(A), GA-End/Res:50(42), GA-RechRes:50(42), GA-Res/Rech/End:50(42), GA-RechEnd:50(48), S'fstPrt-ResKB:30(50)
    Level 44: Spirit Shark Jaws -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), UbrkCons-Dam%:50(46)
    Level 47: Hibernate -- RechRdx-I:50(A)
    Level 49: Acrobatics -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Scourge



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  16. I used to have all my villains on Protector, but I moved all of them to Freedom and so glad I did. I dropped Jello Shooters and Protector Watch which were two active Protector global channels. I never read any server forums, but Justice anymore where all my heroes are.
  17. Black_Mute

    Live Patch

    Quote:
    Originally Posted by Unhearted View Post
    There was another AE exploit? Huh, didn't even hear about this one.
    Don't know if they are really fixing an AE exploit for certain, but since I'm in Cap on Freedom alot, I can speculate what they are changing if this patch is indeed a fix to an exploit.
  18. Probably fixing another AE exploit.
  19. Quote:
    Originally Posted by beyeajus74018 View Post
    this might be a dumb question, but can we email it to ourselves? character to character?
    Yes, I did this when I wanted to remember an AE arc before.
  20. The way you send an ingame e-mail now though is by character name. If you have the same character name on two or more servers, then how would the game know which one to send it to?
  21. http://www.cityofheroes.com/news/gam..._overview.html

    Says we'll be able to e-mail Inf. to each other! Granted it's probably not cross server, but it's a feature I'm sure will get used a bunch.
  22. When I used to play FPSs that's what they did. Of course there's just little more balance in FPS PvP than in CoH.
  23. Most people don't realize this, but I would say more than 25% of pvp drops are generated by AFK PvP IO farmers in Warburg. As I'm typing this, there were at least three people (some with three accounts) doing this in WB on Justice. I say were because I just killed them. =D
  24. Quote:
    Originally Posted by Kahlan_ View Post
    I didn't realize these purples were going for this much again... *runs off to sell apocalypses*
    It's because people are using an "exploit" in the MA to PL again. It's creating a ton of inf. from all the tickets people are turning into recipes and selling, higher demand because there are more 50s faster, and of course lower supply when people aren't farming regular misisons.

    I just bought one of these redside crafted for about 510 million infamy yesterday and doesn't look like many are coming on the market.
  25. After some thought, I think you all are right about burn not being much of a factor on this map. I was mainly thinking it would be good for damage mitigation because that is what I used it for in the past on my Fire/Fire Brute, but I wasn't considering the fact that Foot Stomp will be all the damage mitigation I need. So I took you all's advice and dropped it on my new build and picked up Haymaker instead for my ST damage chain. Also, took out three of the +Rech. IOs from Hasten and used them elsewhere.

    Thanks for everyone's input and I think I have a final build to work with now.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Unconquerable: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- HO:Nucle(A)
    Level 1: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(5), TtmC'tng-ResDam/EndRdx/Rchg:50(7)
    Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(3), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Acc/Rchg:50(37), EndRdx-I:50(37)
    Level 4: Healing Flames -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(7), Panac-Heal/Rchg:50(9), Panac-Heal/EndRedux/Rchg:50(9), Panac-EndRdx/Rchg:50(11), Numna-Regen/Rcvry+:50(43)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(11), Ksmt-ToHit+:30(13)
    Level 8: Knockout Blow -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg/Rchg:50(13), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Acc/Rchg:50(15), Hectmb-Dam%:50(17), UbrkCons-Dam%:50(17)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 12: Boxing -- HO:Nucle(A)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(37), Panac-Heal/Rchg:50(40), Panac-Heal/EndRedux/Rchg:50(40), Panac-Heal/+End:50(40), Mrcl-Rcvry+:40(43)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(23)
    Level 22: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(23), TtmC'tng-ResDam/EndRdx/Rchg:50(25)
    Level 24: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(25), AdjTgt-ToHit/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-Rchg:50(29)
    Level 26: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(29), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
    Level 28: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(31), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(34)
    Level 32: Foot Stomp -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(36), Armgdn-Dam%:50(36), FrcFbk-Rechg%:50(36)
    Level 35: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 38: Temperature Protection -- S'fstPrt-ResKB:30(A)
    Level 41: Mu Lightning -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dam%:50(43)
    Level 44: Electrifying Fences -- GravAnch-Immob:50(A), GravAnch-Immob/EndRdx:50(45), GravAnch-Immob/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(46), Posi-Dam%:50(46)
    Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50), Posi-Dam%:50(50)
    Level 49: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|