BeornAgain

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  1. http://www.youtube.com/watch?v=CQUFQ_N0JI8&feature=related


    If I don't get my StJ, then listen to the Confutatis part. However, for much of the boards, listen to the Lacrimosa part.


    Actually, search for the Dies Irae part instead!
  2. I'd really LIKE to have it tomorrow... That'd be very cool!
  3. Take a gander at the NFL. You see +300lb. linemen with SUB 5 second 40 yard dash times. That is rather speedy, no?
  4. Quote:
    Originally Posted by Frostburnt View Post
    I'm writing this post to try and figure out what's the deal with all this crap @$$ attitude going on this server? I've been hearing it from several people I play with and random players that the general attitude of this server is just plain rude and at some times, down right out of line.

    <SNIP>

    I myself have personally not encountered any of this but I'm just taking a stand for those that are. Enough of the foolishness folks. Its just a game and if you weren't aware, everything we do in this game is recorded so I'd hate to hear someone got banned for being reported because it can and it will happen.
    MY editing is above. I'm sure many read these 2 portions of the OP's thread starter... As you can see, this comes from folks whining to the OP and complaining about stuff that, as far as I have seen, exists in small amounts.
    Quote:
    Originally Posted by Gospel_NA View Post
    I started on exalted, because it was a chance for me to get a name or two that I actually liked for my characters.
    Reason I started playing on Exalted? More character slots... Got the ONE name I wanted... Seemed like the thing to do with the CoH:F brand spanking new launch; go to the brand spanking new server.
  5. Dechs Kaison's MFing Warshade... Follow the tenets and you too will destroy.

    There are a few things I do that I recommend for WS slotting:

    1) 6 slot Gravity Well - 4 Basilisk's Gaze, 1 Lockdown (the +2 mag hold proc), 1 damage
    2) 6 slot Dark Extraction - 4 Expedient Reinforcement, 2 Soulbound Allegiance
    3) 6 slot Eclipse with the following-
    a) Reactive Armor-Resist/Recharge
    b) Impervium Armor-Resist/Recharge
    c) Titanium Coating-Resist/Recharge
    d) Aegis-Resist/Recharge
    e) 2 slots of Efficacy Adaptor - End.Mod./Acc, End.Mod./Rech

    There are others, but these define what I think important.
  6. I have had a ticket in on this for over a week. They have tried 3 times to fix it, but only my epic costume slot can be modified... all the others crash the game.
  7. Well, for a brute, I'd recommend StJ/WP or StJ/Regen...

    For me though, I think I am going StJ/Elec brute. Should beat the crap out of the incarnate content...
  8. Don't break my heart folks...
  9. Relax and wait for Street Justice.
  10. This is my elec/elec brute, BEORN Seven Zero:

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(15)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(50)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Boxing -- Empty(A)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 18: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dam%(37), FrcFbk-Rechg%(43)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(50)
    Level 22: Static Shield -- ImpArm-ResPsi(A)
    Level 24: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(36), Mako-Dam%(43)
    Level 26: Grounded -- Aegis-Psi/Status(A)
    Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(40)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
    Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Zinger-Dam%(36), Efficacy-EndMod/Rchg(36)
    Level 38: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Lightning Reflexes -- Run-I(A)
    Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
    Level 50: Spiritual Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5)

    Code:
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    No purples and PvP IOs. Still, he's made MoUT runs and his elec res and his S/L res place him in good stead.
  11. Street Justice...

    mmmmmm, tasty and filling.

    Now, how to decide in what way to USE it...
  12. Quote:
    Originally Posted by Xanatos View Post
    All I care about is whether we're allowed to talk about farming. You haven't answered my question.
    Since we have been, and still are, then I assume we can.

    And I would anyway.
  13. Friggin' creepy. I did this just now with an ill/rad troller, and so, I was able to improve invis past the civilians and NOT kill any more than I had to...

    Still...

    Your use of text was most unsettling.

    5 stars for certain!
  14. Very civil discourse... With very dangerous yet unheeded "don't post a link to counter this" posts...

    CoX civility for the win!
  15. Would someone mention where the "incarnate soft-cap" of 59% came from? My Search-Fu is weak today...
  16. Quote:
    Originally Posted by BrandX View Post
    Fat slider and Huge Female Avatars are a waste of time for the devs of any game to create.

    You see it mentioned on the forums, "Oh, I'd like to have this added!" but then go look in game.

    You don't see a lot of Huge Male Models in use, you don't see alot of people running around with the physique slider way up or the waist slider way up.

    Asking for these two things would be a waste of creator time that could be spent on things a majority of players would use.
    I make most of my toons this way.
    Quote:
    Originally Posted by Electric-Knight View Post
    I'm not really disagreeing with what you're saying...
    It's just that I don't entirely agree with being quite so adamant about it.
    You see, you say that we hardly see people using x or y or z... but people do use it. Just a smaller amount of people, for sure.
    However, I sometimes think that is a great aspect of options. Should options provided be based around wide usage or about greater variance for the fewer used extremes?

    Obviously the business side looks for the more attractive popular choices, as that might entice sales, subscriptions, interest... However, there is validity to expanding the choices to the rarer interests to satisfy those extremes as well.

    I do, however, think that the marketing, design and development team agree with you and they will not "waste" efforts on such things.

    I'd just love to see things well-enough so that resources could be put to those things. I don't think that'll happen though.
    It'd be nice to make a huge female or a heavy/fat/fluffy hero/villain, but it ain't gonna happen.
    Quote:
    Originally Posted by BrandX View Post
    Well think of it from a player standpoint.

    If you're a player who would never use these options (and from looking at most characters out there, most wouldn't) would you want them using up all their time on this?

    I wouldn't. With the new costume pieces, I can see many people using them! Okay Cyborg pack seems to not get much use. But generally, those pieces get used. Those new sliders/models...not as likely.
    Once again, I reckon I am in a minority, but I'd make many look way big.
    Quote:
    Originally Posted by Electric-Knight View Post
    From a resources/feasibility standpoint, I agree.
    However, asking me if I'd like them working on those things (or things I'm not interested in, but others may be)... I think that these types of options add to all users' experiences, because the options they don't use, they get to see from/on others.
    I'm not entirely normal though (so I'm really not against your point), but I would like them to work on such things, even though I don't think I'd actually make fat characters nor huge females (I might, but I certainly don't have any in mind at present time, yet I still get excited at the idea of them adding such things).
    My opinion, and only my opinion, is colored by my own personal situation...

    In real life, I am 6'6" and well over 400lbs. I am 3 standard deviations on a gaussian curve beyond what is considered "normal" and though there are some folks taller than me, and some folks heavier than me, the number of people who are larger than me in both dimensions is relatively small.

    In other words, I am larger than 98% of the people on the planet.

    I've always been bigger than my classmates, my friends, my family (though my father and an uncle are/were over 6'4"/6'6" respectively), and most everyone I meet. It does not define who I am, but it often does modify the behavior of those I interact with.

    I WANT to make a dude with a gut. I'd dig that. I have a concept for a "fallen hero" who tries to "get back his life" and the physical changes could actually be seen by those around him (a la Virtue server)

    I WANT to make a female bodybuilder type. I have a few concepts for heroes AND villains that'd be cool.

    I WANT to have the bosom slider go to A cup or so on regular females. Huge chesty females aren't the only females in comics, or as superheroes.

    I WANT to have sliders for a few more aspects of body modification (I saw a photo of Baryshnikov from the late 70s and, while he had almost ZERO body fat and was extremely toned from the waist up, his thighs and calves looked like they belonged on a bodybuilder [which makes sense as a ballet dancer {and for which a really killer new stalker emerged in my brain <new leaping attack for the win!>}]).

    I realize that I am unlikely to ever see these additions, but I can still say I'd like them.

    The human form is myriad and wonderful... The hero/villain form, apparently much less so.
  17. BeornAgain

    Exalted Channels

    Too many damn exalted channels...
  18. Yeah, I really want the bear head... On a huge frame it would be great!
  19. pass...

    Um, Chicago-style sausage pizza with extra cheese, stuffed with cheese, topped with cheese and layered in a bacon-and-cheese "blanket"
  20. I have a minotaur-inspired SS brute, and the footstomp looks KILLER with the large hooves...

    But, for most of my SS toons, I use the fist punch.
  21. I always love it when normal sized people talk about this...

    Big folks wielding big weapons = cool

    Tiny folks wielding big weapons = cool

    So, if we remove the differences:

    big weapons = cool

    Awesome!
  22. I've always had access to a set of APPs redside, but if I wanted PPPs I had to perform one of the patron arcs. Blueside, gotta go bad to get the goods...
  23. I know. The account I started with, the account that became my ex-wifes (who no longer plays) has the "original" Beorn on it. He is stuck at lvl 36 but he has all the badges from the first year. When I got my account, all the badges started from there...

    I'd love to have that Beorn with my account...
  24. BeornAgain

    Channel Merge?

    I concur... WAY too many chiefs...
  25. BeornAgain

    god help me.....

    Quote:
    Originally Posted by Schismatrix View Post
    OP: i'd seriously suggest a VEAT. They start off fairly average soloers, but by the twenties they're quite good, and always great when teaming. My personal preferences are the Night Widow and Crab Spider branches. Crab Spider is especially good at wiping out large groups of enemies and Night Widows are very effective against most hard targets.
    Here is a rather expensive (go go gadget Emp Merits!) tanking crab build- With the tier 2 nerve alpha, you are soft-capped to everything. And, except for psionics, your resists run in the 40-50% realm.
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Tank Crab: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Slice -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
    Level 1: Crab Spider Armor Upgrade -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-Psi/Status:50(15)
    Level 2: Wolf Spider Armor -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(9), S'fstPrt-ResKB:30(15)
    Level 4: Combat Training: Offensive -- Acc-I:50(A)
    Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def/EndRdx:50(7)
    Level 8: Boxing -- Empty(A)
    Level 10: Challenge -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(11), Zinger-Taunt/Rchg/Rng:50(11), Zinger-Dam%:50(39)
    Level 12: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(13)
    Level 14: Super Jump -- Zephyr-ResKB:50(A)
    Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
    Level 18: Tactical Training: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx:50(21)
    Level 20: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Dmg/EndRdx:50(37), Apoc-Dam%:50(40)
    Level 22: Suppression -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(37), Ragnrk-Knock%:50(40)
    Level 24: Mental Training -- Run-I:50(A)
    Level 26: Fortification -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam/Rchg:50(27)
    Level 28: Arm Lash -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(29), Achilles-ResDeb%:20(29), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Dmg/EndRdx:50(31), Armgdn-Dam%:50(31)
    Level 30: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(37), Posi-Dam%:50(43)
    Level 32: Combat Training: Defensive -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(36)
    Level 35: Omega Maneuver -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(43)
    Level 38: Frenzy -- Achilles-ResDeb%:20(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
    Level 41: School of Sharks -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 44: Bile Spray -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Dam%:50(46)
    Level 47: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Rchg:50(50)
    Level 49: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx:50(50)
    Level 50: Nerve Core Paragon
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5)
    ------------

    Code:
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    |FD67CE8C3F4B0FDA8A3FDA0A3FDB8A3FD173298FC59|
    |-------------------------------------------------------------------|
    I'll post my current widow PvE build when I find it.