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Posts
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Joined
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I know a lot about devices and could help you out a lot. AR, not so much.
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I've seen this "logging in from a mission door" thing a lot. If I die in RV near a door to hat would havebeen a store, use the base to go back into RV, Then I come out of the door that I died near.
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NO
Blasters are for dealing damage and giving themselves buffs which assist in their damage output. Themselves not dying is a part of that, where soft control keeping baddies away is important. I'm not sure this would work or be any use if it did work. I've never seen a blaster set that had a NON-SELF buff of any kind. I like to solo with my blaster a lot. There are controllers and defenders for team buffs. If this also affected the user I would say "Sure, give the team a buff." But not like this. -
That sounds really fun. I've ran up to a dropship and poked it and when it attacked me it barely did any damage... I love electric armor. Didn't really expect to kill it, I was just having some fun. Where would I go about finding when the next "scheduled" rikti raid is?
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3 accuracy and 3 recharge along with hasten and some recharge sets should keep something that's bothering you out of the way for a while.
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Two years ago I played an empathy defender (no attacks as I was always oncentrating on heals so attacks were pointless) that hit 50. That is hen I got the BM farm and ran the farm a lot for free. I never knew what a purple recipe was until I rejoined the game aout 2 months ago and ran some tip missions when I found out what they are. I got 2 purple recipes within the space of a half hour.
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A friend of mine was looking for a type of hat the people wear in mexico, but not a sombrero; more Zorro style. Since he couldn't find it, he just found a backwards baseball cap. Slapped the clockwork body on, and called it finished. The name of this character? Mechsican.
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I just want to do something along these lines on freedom. I don't really care what it drops; I just want to say I helped take out a Rikti Dropship. It sounds like if you got enough elec armor/dark armor toons you would have the energy resistance to actually go against those things. I've also heard that if you run a Lady Grey TF It spawns a rikti invasion someone on the side of the TF leader (IE full villain brute runs a LG then an invasion spawns somewhere in the Rogue Isles). Is this true?
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Has anyone recently really gotten a few teams together to take out some dropships? It sounds like it has the potential to be very fun to attempt it. It would just take a bunch of elec armor brutes/scrappers/tanks or maybe just a tank to hold agro although I'm not sure if the Dropships can be taunted. Sounds fun though. I have a 50 ss/elec brute that doesn't take any damage from a Dropship that might be able to tank it.
Thank you and have a ncie day!
B_P -
Whenever I need to prepare for something big I always use Rust-Eze!
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Quote:/thisI'm not going to just give you a build. Anyone who does would be doing you and warshades on the whole a disservice. That will likely result in a ton of failure and some very unkind words said about warshades.
Warshades are great for farming, don't get me wrong. They are quite the unstoppable beast, but it's not as easy as a softcapped scrapper. You have to know how to play a warshade. It's not a button mash.
Give the warshade guide in my sig a read. Then I'll point you to the thread that has a few example builds.
I have a warshade but it dies a lot because I still hen't gotten used to it. Learn the ways of The MFing Warshade, and then return with your newfound knowledge. -
Near the upper-right corner of the mids window there is a button that says Mode: PvE. Click on it so it should say Mode: PvP.
Thank you nd have a nice day!
B_P -
Right now I'm in the middle of writing a guide for dp/devices. Right now I'm just staarting on the dual pistols powers. When I've made a second build on my 50 to experience suppressive fire and taser, which admittedly, I did not think worth getting the first time around, but to write a truly good guide, a person muust fully know what they are talking about.
Thank you and have a nice day!
B_P -
I made some macros based off of these binds. What they do was i have a nova and dwrf macros on the far right of my power slot 1. They change the active tray to that form's tray and changes to that form. in that form i have macros with the same name except it turns the active one off or if you click the other form's macro turns that one on. I'll post them in here when I get on the computer that the macros are on.
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how about getting 3 slots to put in nova when you get it and 3 to get to put in a dwarf when you get it?
Thank you and have a nice day!
B_P -
would there be a way to combine those 3 combining macros into a single bind?
Thank you and have a nice day!
B_P -
Okay rethinking distribution of the extra slots... Hehe
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I usually create my builds with a bunch of top-tier sets (not purples) and end up with something that pumps out the damage so hard you need a mop to clean it up. So far I've done this with a dp/devices blaster to great affect. Although I seem to die a lot because i keep forgetting to get out of melee range after i jump in and put off HoB. It seems that the point of your build is ot super recharge so you can remove the adjusted targeting set from your tactics and put it those 2 slots somewhere else. Here's what i've done with your build. I changed the havoc punch to executioner's shot because from what you said you would be using ranged more than melee. I took that chance for +end out of power sink because although you might get the +10 endurance thee is also a chance that the +end proc will affect the target. Besides, you shouldn't need that proc because you sshould have enough enemies giving end to you it should fill up your endurance bar. Put in some more status resistance because i know how annoying those holds n stuff are. fixed those (wtf?) empty slots.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
epic: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (A) Trap of the Hunter - Accuracy/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (A) Performance Shifter - EndMod/Accuracy
Level 8: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Flight Speed IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (13) Force Feedback - Chance for +Recharge
- (13) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (21) Miracle - +Recovery
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Pounding Slugfest - Disorient Bonus
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (27) Steadfast Protection - Knockback Protection
- (45) Impervious Skin - Status Resistance
- (46) Aegis - Psionic/Status Resistance
- (A) Ragnarok - Chance for Knockdown
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Force Feedback - Chance for +Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Damage/Endurance
- (A) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance/Recharge
- (A) Force Feedback - Chance for +Recharge
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Damage/Endurance
- (A) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (A) Force Feedback - Chance for +Recharge
- (48) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (50) Devastation - Chance of Hold
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Change this out with the mu mastery Charged armor for more resistance or personal force field from force mastery for a useful OH SHI- button.
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 11.8% Defense(AoE)
- 23.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 19% FlySpeed
- 131 HP (10.9%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 15.2%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 16% (0.27 End/sec) Recovery
- 54% (2.72 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 3% Resistance(Psionic)
- 19% RunSpeed
Set Bonuses:
Thunderstrike
(Dual Wield)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Empty Clips)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Hover)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Bullet Rain)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Health)- 12% (0.6 HP/sec) Regeneration
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Fly)- Knockback Protection (Mag -4)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Tough)- Status Resistance 7.5%
(Tough)- 3% Resistance(Psionic)
(Piercing Rounds)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Thunder Strike)- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hail of Bullets)- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Shocking Grasp)- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Executioner's Shot)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Scorpion Shield)- Knockback Protection (Mag -4)
(Scorpion Shield)- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Thank you and have a nice day!
B_P -
Let me do some math and figure out how many more slots this would give a person.
Edit: after some maths I figured that if you got both forms as soon as you could a person who only chose nova would get 12 extra slots. A person who only got dwarf would get 9 and a person who chose both would get 19 if the bonus slots started at level 9 if you got nova at 6 and dwarf at 20. Don't see how this would make cookie-cutter toons as you would only get 12 to put in 4 attacks, 9 to put in 6 powers, or 19 to put in 10 powers. Everyone could utilize these extra slots differently. You could do much more with this. Are you saying you like that challenge of What is the most important power I should put this slot in?
Thank you and have a nice day.
B_P -
I suggest that the number of slots be increased for Kheldians. This would only affect Kheldians depensing on if they took forms and how many. This would not be a significant increase of slots. Only +1 every other slotting level after one form is taken and +1 every slotting level after the other form is taken. These extra slots MUST be put into a form ability. If there is nowhere to put these extra slots they are wasted. Any thoughts on this? Objections?
Thank you and have a nice day.
B_P -
Firstly, in order to decide how to modify your build, how exactly are you going to be fighting? Jumping in and out of melee range with the enemies? Staying in melee range? Spending most of your time out of melee range? If so, what set bonuses are you going for? Melee? Ranged? AoE? If you aren't going for specific bonuses just sets then I can do some stuff. I already messed around a bit in your build but dropped some set bonuses and other things. Any pvp (which people recommend against because of the long animation times)?
Thank you and have a nice day.
B_P -
From what I've read Warshades might fit those criteriea. Read Dechs Kaison's guide in his sig for the MFing Warshade
Must find more dead bodies... Must find more dead bodies... Must find more dead bodies... -
2 Thoughts.
1: Hooray, someone actually not only looked at my post but POSTED in my thread.
2:Thank you very much. I will consider these if I ever respec my DP devices again. Thanks for the tip about the procs that couse agro. I guess I'll have to get rid of those since they are supposed to be my aids in sneak TPing TFs and the like. Thank you for the feedback on my build. I made this to be a heavy damage blaster. I know that the accuracy bonuses are overdone but I slotted the posi's blast for the recharge, not the accuracy bonus, which is still substantial. I think that after I posted this build I fixed the proc in the smoke grenade. Since I have no self heals the proc in the sleep grenade was meant to be a heal but since it is a fairly low end heal, I could slot that with a sleep and carry greens around. I also already dropped one of the pacin of the turtles.
Edit: here is my current build. I'm not getting rid of targeting drone because it gives a higher tohit buff than tactics and saves me a power slot over assault/tactics. Updated DP/devs!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Les Pistoles: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Dual Wield- (A) Devastation - Damage/Recharge
- (11) Devastation - Accuracy/Damage
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (3) Trap of the Hunter - Immobilize/Accuracy
- (A) Force Feedback - Chance for +Recharge
- (3) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (7) Positron's Blast - Chance of Damage(Energy)
- (A) Ragnarok - Chance for Knockdown
- (9) Pacing of the Turtle - Accuracy/Slow
- (9) Pacing of the Turtle - Damage/Slow
- (11) Pacing of the Turtle - Range/Slow
Level 8: Bullet Rain- (A) Force Feedback - Chance for +Recharge
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - Heal/Endurance
- (21) Miracle - Heal
- (23) Miracle - +Recovery
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Recharge
- (42) Devastation - Damage/Endurance
- (42) Devastation - Chance of Hold
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Celerity - +Stealth
- (33) Celerity - RunSpeed
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Force Feedback - Chance for +Recharge
- (37) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Interrupt Reduction IO
- (A) Devastation - Accuracy/Damage
- (43) Devastation - Damage/Endurance
- (43) Devastation - Damage/Recharge
- (43) Devastation - Chance of Hold
- (45) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (46) Impervious Skin - Status Resistance
- (46) Aegis - Resistance
- (46) Aegis - Psionic/Status Resistance
- (A) Sleep Duration IO
- (A) Force Feedback - Chance for +Recharge
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Achilles' Heel - Defense Debuff
- (50) Achilles' Heel - Chance for Res Debuff
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 5% Enhancement(Immobilize)
- 2.5% Enhancement(JumpHeight)
- 47.5% Enhancement(RechargeTime)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 45% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 10% FlySpeed
- 176.2 HP (14.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 9.7%
- MezResist(Sleep) 10.3%
- MezResist(Stun) 11.9%
- MezResist(Terrorized) 7.5%
- 16% (0.27 End/sec) Recovery
- 58% (2.92 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 3% Resistance(Psionic)
- 15% RunSpeed
Code:There you go Because I can't be bothered to look at all I fixed from my first build. have a nice day!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;726;1452;HEX;| |78DA9D94CB4F535110C64F1FD0376D29E5D5160A08E579A189C6D7C244418381A40| |2B2529B4A6FA049D3DBF49644561295B871A5894613E2424C70A131511174618CD1| |FFC7B58FEBCC7C97EADA267CBFCB39F3CDCC99DED3F91BD341A536CF2847E85CB96| |09AF9B3A475BDE65FD257D62A46D958DD08CEE9663A5732EB4659373D4AA9841D93| |5F285456F5A236BD5E28E71160761CEE2DAE57AB46ADAE5D281457F5BA199DADACE| |935BD52D70E1F8239C3286BE74BF58A6E9A7EF967B1AAEBC556795CD2CB3AFB0BF5| |925109CBD29C5E28EA3573AD546D9FA99656B4F9F54A8977CDFCBC94DCE8A4DE46E| |8AF3BA2EC8FE550CF0959E57F26B8A9FED979E2E025E76341823C0EEC3439B69CB2| |F3463CEEB7C03B41F31EB02FD82475C1E5721D1797F7A5E4F3BE12F85F0B9294BD4| |9D25B568A9E3D76250F2A055129884A2DA8D4824A1154BA45EA83CBE97B21AEC88E| |A07B57D04C390328A102C3E2F1D052084B4DA14BD248EB656059D03643C8A8B6594| |1FB45C16D8A0FA3923BBC27B9DBDF0B3AF78103D4FD20E8A5E344ED114431E52466| |3EB203EC0ABCD44C0CCDB862F7C59A7C20E879083C12F4535C1C71CEF898587B803| |43040011D087074F8C493F602D44A97DD7917469AC648FB30D20C469AC148EFF0AB| |6C779488CA40FADA80B8602422D8A28894FD85A57E48A5819FC02FE0B7E08805F01| |B4139A8995EDBD58BAFF908CC43300FC13C047306AE413A5C3F5CAA3F216DDE251D| |B4130D62C0A398EC28E63C8A018F6F034F055F28DD300EE71EE671A5D478A760220| |51C058EC919BF52F8985D774C930CDF6849B3EB6A38C024863A89A14E62A8590C35| |8BA17EA75F9329FB864D7D22574C653F0B92EEC6DDE36B60596A8E57EC57564D883| |DE76E5C43E590A0BEBF36CB17695CB7FFFD1C040FD3F916FCA44B2C399665962B2C| |5759AEB11458AEB3ACB0581F1BEEF009EEEB24CB2996D32C71FEE1B9C7919E00498| |025C81262696109B34458622CDD2CDB2CD61FBE560ADA| |-------------------------------------------------------------------|