DP/Elec build
Firstly, in order to decide how to modify your build, how exactly are you going to be fighting? Jumping in and out of melee range with the enemies? Staying in melee range? Spending most of your time out of melee range? If so, what set bonuses are you going for? Melee? Ranged? AoE? If you aren't going for specific bonuses just sets then I can do some stuff. I already messed around a bit in your build but dropped some set bonuses and other things. Any pvp (which people recommend against because of the long animation times)?
Thank you and have a nice day.
B_P
Mostly range, but the baddies that I dont kill and do get up close, id like to be able to deal with them. I, was trying to go for a balanced DEF alltogether. The Epic set can be which ever gians the most benifit. Meaning if Epic powers were not available, what set grants the most benifits. I plan to run TF's so not always running at 50. Also No PVP. Hope that helps.
I usually create my builds with a bunch of top-tier sets (not purples) and end up with something that pumps out the damage so hard you need a mop to clean it up. So far I've done this with a dp/devices blaster to great affect. Although I seem to die a lot because i keep forgetting to get out of melee range after i jump in and put off HoB. It seems that the point of your build is ot super recharge so you can remove the adjusted targeting set from your tactics and put it those 2 slots somewhere else. Here's what i've done with your build. I changed the havoc punch to executioner's shot because from what you said you would be using ranged more than melee. I took that chance for +end out of power sink because although you might get the +10 endurance thee is also a chance that the +end proc will affect the target. Besides, you shouldn't need that proc because you sshould have enough enemies giving end to you it should fill up your endurance bar. Put in some more status resistance because i know how annoying those holds n stuff are. fixed those (wtf?) empty slots.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
epic: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield
- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (A) Trap of the Hunter - Accuracy/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (A) Performance Shifter - EndMod/Accuracy
Level 8: Hover
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Flight Speed IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (13) Force Feedback - Chance for +Recharge
- (13) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (21) Miracle - +Recovery
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Pounding Slugfest - Disorient Bonus
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (27) Steadfast Protection - Knockback Protection
- (45) Impervious Skin - Status Resistance
- (46) Aegis - Psionic/Status Resistance
- (A) Ragnarok - Chance for Knockdown
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Force Feedback - Chance for +Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Damage/Endurance
- (A) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance/Recharge
- (A) Force Feedback - Chance for +Recharge
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Damage/Endurance
- (A) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Recharge
- (42) Performance Shifter - EndMod
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (A) Force Feedback - Chance for +Recharge
- (48) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (50) Devastation - Chance of Hold
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Change this out with the mu mastery Charged armor for more resistance or personal force field from force mastery for a useful OH SHI- button.
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 11.8% Defense(AoE)
- 23.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 19% FlySpeed
- 131 HP (10.9%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 15.2%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 16% (0.27 End/sec) Recovery
- 54% (2.72 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 3% Resistance(Psionic)
- 19% RunSpeed
Set Bonuses:
Thunderstrike
(Dual Wield)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Empty Clips)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Hover)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Bullet Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Health)
- 12% (0.6 HP/sec) Regeneration
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Fly)
- Knockback Protection (Mag -4)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Tough)
- Status Resistance 7.5%
(Tough)
- 3% Resistance(Psionic)
(Piercing Rounds)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Thunder Strike)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hail of Bullets)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Shocking Grasp)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Executioner's Shot)
- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Scorpion Shield)
- Knockback Protection (Mag -4)
(Scorpion Shield)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Thank you and have a nice day!
B_P
I was thinking if this build would be survivable soloing. On a team I was thinking of dishing out damage not really worried if I died, but would like not to be the first too.LOL. I usually play with my sg, but they havne't run this type before. Any thoughts?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
??dp: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11)
Level 1: Electric Fence -- TotHntr-Acc/EndRdx(A)
Level 2: Empty Clips -- Achilles-ResDeb%(A), Posi-Acc/Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(9)
Level 4: Charged Brawl -- P'Shift-EndMod/Acc(A)
Level 6: Swap Ammo
Level 8: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(9)
Level 10: Swift -- Empty(A)
Level 12: Bullet Rain -- Posi-Acc/Dmg/EndRdx(A), FrcFbk-Rechg%(13), Posi-Dam%(13), Posi-Acc/Dmg(15), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17)
Level 14: Health -- Empty(A), Empty(15), Empty(21)
Level 16: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(19), GSFC-ToHit/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-Build%(25)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(27)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
Level 26: Piercing Rounds -- Ragnrk-Knock%(A), Posi-Dam%(31), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(43)
Level 28: Thunder Strike -- FrcFbk-Rechg%(A), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Dmg(29), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(37)
Level 30: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx(34), RedFtn-EndRdx/Rchg(34)
Level 32: Hail of Bullets -- FrcFbk-Rechg%(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37)
Level 35: Power Sink -- P'Shift-End%(A), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(42)
Level 38: Shocking Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), G'Wdw-Acc/Hold/Rchg(42)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx/Rchg(46)
Level 44: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/Rchg(46)
Level 47: Havoc Punch -- FrcFbk-Rechg%(A), Mako-Acc/Dmg(48), Mako-Dmg/EndRdx(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Scorpion Shield -- Krma-ResKB(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 13% Defense(Ranged)
- 11.8% Defense(AoE)
- 52% Enhancement(Accuracy)
- 28.8% Enhancement(RechargeTime)
- 19% FlySpeed
- 122 HP (10.1%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Immobilize) 11%
- 16% (0.27 End/sec) Recovery
- 30% (1.51 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 19% RunSpeed
------------Set Bonuses:
Thunderstrike
(Dual Wield)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast(Empty Clips)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Blessing of the Zephyr(Hover)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
Positron's Blast(Bullet Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
Blessing of the Zephyr(Fly)
- Knockback Protection (Mag -4)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
Positron's Blast(Piercing Rounds)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Scirocco's Dervish(Thunder Strike)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Scirocco's Dervish(Hail of Bullets)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Performance Shifter(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Mako's Bite(Shocking Grasp)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
Mako's Bite(Havoc Punch)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Karma(Scorpion Shield)
- Knockback Protection (Mag -4)
Luck of the Gambler(Scorpion Shield)