AR/Dev - CRISIS
Why don't you post your build, currently, and let us offer suggestions.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
I know a lot about devices and could help you out a lot. AR, not so much.
AR/Dev is about set up.
You need to set up, and then unload with your AoEs (Setting up mines, and caltrops is very important to /Dev).
Flamethrower
Ignite
Buckshot
Full Auto
Grenade Launcher
Of these powers, I recommend you pick three out of the five. If you intend to use ignite heavily pick up an additional power (four).
Some people choose to pick up FT + Ignite + Buckshot + Full Auto, which is usually the standard choices. I have seen other choose only Buckshot + Grenade Launcher + Full Auto.
Out of those five powers the workhorses are Buckshot, and Full Auto. Ignite, Flamethrower, and Grenade Launcher are entirely optional. It is best to pick up at least one of the fire damage powers (Flame thrower or ignite), but if it is based on a theme the set can still function using the non fired based attacks (eg Buckshot + Grenade Launcher).
Poster above me nailed it on the head. I'd personally go with FT, FA, and Buckshot. Grenade launcher's KB makes it annoying to set up the thin cone of FA. I've never like ignite and even with changes and use of holds its still a pretty meh power in my book especially when you could spend the same amount of time setting up an awesome trip mine! Also consider picking up Bean bag (Along with the hold you get from whatever EPP you choose) for a little extra insurance. So for your AR powers, I'd do:
Slug
Burst
Buckshot
FT
Bean Bag*
FA
As for devices, you can skip caltrops if you want, but I love them and they're great for setting up mine fields. Taser is pointless IMO, no sense in walking up to someone and getting faceplanted while missing your tase. Smoke Grenades is a great defensive power, as is Cloaking Device (Works GREAT with SS for full inviso). Targetting Drone is a must, allows you to forgo +ACC enh in attacks. Trip Mine is your god. Bow to your god. Everything after trip is a waste of a point (Unless its been changed recently) so if you want, Auto Turret is better then Time Bomb, especially as a pulling tool or another attacker in your mine field. So your power list comes to:
Web Grenade
Caltrops*
Smoke Grenades
Targetting Drone
Cloaking Device
Trip Mine
As for EPP, they're really similar, I'd say Elec or Force are the safest, Fire does more dmg, Munitions for thematic (Or uber missile of death)
Power Pools:
Speed for Hasten and SS travel
Fitness till i19
Leaping is nice for CJ (Helps travel and combat mobility a whole lot on top of defense and resistences) and if you wanna invest points into it; Acrobatics is handy too, but IOs can make it more or less unnecessary. I also dislike having two travel powers, so if you go this route, you may wanna forgo SS and IO CJ with an Unbounded Leap: +Stealth IO.
Teleport is decent for TP Foe ontop of trip mines, but otherwise, meh
Medicine, using the activation speed increase can be pretty useful too.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst
- (A) Achilles' Heel - Chance for Res Debuff
- (7) Shield Breaker - Accuracy/Endurance/Recharge
- (33) Shield Breaker - Defense Debuff
- (33) Shield Breaker - Accuracy/Defense Debuff
- (34) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (17) Trap of the Hunter - Accuracy/Recharge
- (23) Trap of the Hunter - Endurance/Immobilize
- (25) Trap of the Hunter - Accuracy/Endurance
- (25) Trap of the Hunter - Immobilize/Accuracy
- (A) Positron's Blast - Chance of Damage(Energy)
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Damage/Range
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (46) Javelin Volley - Chance of Damage(Lethal)
- (A) Decimation - Chance of Build Up
- (5) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (7) Force Feedback - Chance for +Recharge
- (43) Decimation - Damage/Endurance
- (43) Decimation - Accuracy/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (9) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (13) Sting of the Manticore - Chance of Damage(Toxic)
- (13) Sting of the Manticore - Accuracy/Damage
- (17) Sting of the Manticore - Accuracy/Interrupt/Range
- (19) Sting of the Manticore - Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Freebird - +Stealth
- (42) Karma - Knockback Protection
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (A) Deflated Ego - Chance for Recovery Debuff
- (23) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Range
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Chance of Damage(Energy)
- (29) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Range
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Ragnarok - Chance for Knockdown
- (36) Ragnarok - Damage/Endurance
- (36) Ragnarok - Accuracy/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Damage/Recharge
- (A) Fury of the Gladiator - Chance for Res Debuff
- (39) Scirocco's Dervish - Chance of Damage(Lethal)
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Damage/Recharge
- (A) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Chance for Placate
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (50) Fortunata Hypnosis - Sleep/Recharge
- (50) Fortunata Hypnosis - Accuracy/Recharge
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
Dual builds really let me get the most out of my AR/Dev.
My first build I built as a sniper/bomber. I have 2 layers of stealth, trip and proximity mines, and both stuns for stubborn bosses. My only AoE on this build is full auto, and it's a blast to play.
My second build is more of a team play commando type build. I got all the AoEs, dropped stealth and mines in favor of tough and weave, and slotted for some ranged and AoE defense.
The great thing is I essentially have two very different playing builds. Both are fun to play and keep things fresh.
while AR/Dev was nerfed early on, it never saw any love since. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
They increased the recharge time on Full Auto a bit when they improved the animation.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
I've noticed some old stigmas are returning with some of the returning players (not just AR users).
On my Energy/Devices Blaster, I have a Guassian's Chance for Buildup in my Targeting Drone. Sure, it's random, but my overall damage has really jumped.
Try it out on your AoE monster, and you'll see some pretty cool results.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I just returned from a few years off and it saddens me to see that while AR/Dev was nerfed early on, it never saw any love since. I have a 45 AR/Dev that I would love to finish out, but this character gets SMOKED every time I use it.
Does anyone have any suggestions as to how an AR/Dev could become a viable build? PVE and PVP?