Sets io's for my AR/Dev blaster
In stamina put in performance shifter chance for +end along with an endmod from the same set. Maybe even endmod/rech and endmod/acc for the set bonuses.
In surveillance put in achilles' heel chance for res debuff. On an AV if this goes off then the team is going to go to town with the resist debuff and def debuff.
I also slotted analyze weakness chance for +tohit so that I can have even more hit.
If you have the money slot the health with numina's +regen/recovery and miracle +recovery. this ensures that you have no problems with either most of the time. I made an AR/devs blaster, but the slotting is hideous because it was slotted so that the ranged defense is soft capped, but the damage is still fair.
Even though fully slotted my slug does more damage than my gun drone, I still took it for the extra damage it can bring to a fight.
If you're using hover for the flight, keep it. If you will just use it for the defense buff, instead take sleep grenade and put in a call of the sandman chance to heal self. Throwing the sleep grenade into a large group will often make the proc go off.
Replace the tri's of posi's blast in buckshot and m30 grenade with force feedback chance for +recharge. You will really appreciate this later when the recharge proc goes off every 10 seconds from using the m30 grenade and buckshot so much. Do NOT slot a force feedback chance for +recharge into trip mine. When you slot it theere, the way the game calculates the procs makes the game try to apply the +reharge to the pet instead of you.
You can do much better than 2 slot resist IOs in body armor. Instead take out the slot from super speed (with one speed IO in SS and sprint on, run speed is maxed; just turn off sprint or ss during fights to save a lot on endurenace. Another way to slot the sprint if you STILL have the money is to put in celerity: stealth. This makes it easier to speedrun missions if you also have recall friend.) put it in body armor. Slot it with steadfast protection resistance/+3 def or knockback protection. Also put in aegis: psionic/mez resist and resistance if you can find the slot to put there. also put in impervious skin status resistance and aegis psionic/status resistance. If you can put a blessing of the zephyr knockback protection somewhere. You will notice the difference with a little knockback protection.
Take out a slot from the hurdle. This is not super jump is is hurdle. Just leave 1 jumping IO in there and be done with it. This allows you to put the slot elsewhere. I might add more to this later. Edit: wow I made quite a wall of text :3 Please post the data chunk as I can't load the link from where I am.
The problem with this build is it has recharge mildly emphasized and +tohit very well done. The +tohit is not at all a bad thing, but you should really consider either shooting for more recharge than this, or going for a defense heavy build. That means shooting for either 45% smashing/lethal defense or 45% ranged defense. If you were willing to give up Munitions Mastery, the S/L defense route would be the easiest.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Intersting to think that anyone would actually read that wall of text. Put LoTG def/global recharge and a bunch of sets like posi's blast... as i see you already have. No more pearls of wisdom from me.
heh, it's the LOTG 7.5% that's funding the set splurge
thanks for the info
lol okay then
-I added my thoughts to your build, and i put the FF: proc's in a few attacks like B_P was saying.
-You've got way too many attacks! But i guess if you want them all then, you want them all.
because you have all these attacks, dont worry about recharge on each attack (except Full Auto)
-I wouldn't 6 slot Positron's, Devastation's, or Sting of the Manticore. Those last slot's help with exotic damage you won't see alot.
-I wouldn't 3 slot Health, Cloaking Device, or SS with 3 generic IO's cause there's not much difference (ED)... Now, 3 rech in Hasten would make more of a difference but i wouldn't in this build, cause your gonna have more powers than you can fire.
-try to fit one kb pro IO in yer build (3mil)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Dev'n-Acc/Dmg(A), Achilles-ResDeb%(3), Thundr-Acc/Dmg(5), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(42)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Slug -- Dev'n-Acc/Dmg(A), Thundr-Acc/Dmg(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(9), ExStrk-Dam%(42)
Level 4: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(13), Slow-I(17), Slow-I(40)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 12: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Dmg/EndRdx/Rchg(40), Mantic-Dam%(43)
Level 14: Super Speed -- EndRdx-I(A), EndRdx-I(15)
Level 16: Health -- Heal-I(A), Heal-I(17)
Level 18: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), FrcFbk-Rechg%(19), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cloaking Device -- EndRdx-I(A), EndRdx-I(23)
Level 24: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dam%(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(45), Range-I(45)
Level 26: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), FrcFbk-Rechg%(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(45)
Level 28: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Ignite -- Dmg-I(A), Dmg-I(36), Det'tn-Acc/Dmg/EndRdx(36)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), RechRdx-I(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Swift -- Flight-I(A), Flight-I(37)
Level 38: Smoke Grenade -- Acc-I(A)
Level 41: Body Armor -- ResDam-I(A), ResDam-I(42), S'fstPrt-ResKB(43)
Level 44: Surveillance -- HO:Lyso(A), HO:Lyso(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), ExStrk-Dam%(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hover -- Flight-I(A), Flight-I(50)
perma jump is ---> /up 1
having struck it lucky with a few merit purchases, i decided to go for a few sets on my Ar/Dev blaster. here's what i'm looking at in mids.
i'm not aiming for anything weird like soft capping or that, just pure fun
any crits or advice or other sets i can look at will be appreciated
no purps... too dang expensive
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Chance of Hold
Level 1: Web Grenade- (A) Recharge Reduction IO
Level 2: Slug- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Chance of Hold
Level 4: Caltrops- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Slow IO
Level 6: Hurdle- (A) Jumping IO
- (7) Jumping IO
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Targeting Drone- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Sniper Rifle- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (25) Sting of the Manticore - Damage/Interrupt/Recharge
- (40) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
Level 14: Super Speed- (A) Run Speed IO
- (15) Run Speed IO
Level 16: Health- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
Level 18: M30 Grenade- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Cloaking Device- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Endurance Reduction IO
Level 24: Flamethrower- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
Level 26: Buckshot- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
Level 28: Trip Mine- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 30: Ignite- (A) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (37) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 32: Full Auto- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
Level 35: Swift- (A) Run Speed IO
Level 38: Smoke Grenade- (A) Accuracy IO
Level 41: Body Armor- (A) Resist Damage IO
- (42) Resist Damage IO
Level 44: Surveillance- (A) Accuracy IO
Level 47: LRM Rocket- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Hover- (A) Flight Speed IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 6: Ninja Run