Basilisk

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  1. Alright, well, we can't have a redname walking around naked...

    I mean, where's your avatar?

    Alright, then. If you haven't got one, then here's one for you to use!



    There. Maybe if you have an avatar, you'll be more comfortable hanging around with us.

    Back to the topic at hand, all I have to say is *anything* that you can do to increase the visibility of CoH is a good thing, imo, and it'll be nice to actually have someone to voice our concerns to in the future.

    Truth be told, I'm still not entirely sure you exist. You could be just our collective conscious forming a mass delusion after being totally neglected by the marketing department for so long.

    Either way, welcome to the forums, and I hope to see you around!

    p.s. You guys should TOTALLY hire Dark_Respite. It's a shame to see that talent and passion going unrewarded. Plus, it'd make for good P.R.
  2. Basilisk

    Cut scene spam

    Quote:
    Originally Posted by Westley View Post
    Medic!
    Medic!
    Medic!
    Medic!
    Medic!
    Medic!
    Medic!
    Medic!
    *Ahem*
  3. I generally skip:
    • Kill X enemies in location missions, though typically only if it's more than 20 or so.
    • Hunt 10 CoT in Perez. Especially when I'm a level 7 and solo. I can do it, just like I can spend the day using my feet in place of my hands. That doesn't mean I have any desire to.
    • Talk to PvP zone representative. Thanks, but I know about the zones. Stop ****ing badgering me.
    • Missions I have outleveled beyond the point where I can increase my rep and still be fighting white-cons at least.
    • The "Rescue Captives from the Nemesis Army" mission given by Serpent Drummer
    • The "Kidnap Aeon's Workers during the Clockwork attack" mission given by Marshal Brass.
    There's also a few others which I can't think of, at the moment, but those are probably my worst offenders.
  4. Here I thought you meant a gun that fired katanas. I was like "YES!"

    That kind of killed my enthusiasm for this suggestion, really.
  5. Freakshow, by far. Not because they're super easy (which, admittedly, they can be), but because they've got this classic technopunk look and half their arcs involve them doing things that I would almost like to see, rather than stop. The Freak Centcar, or the idea of a freak with a jetpack welded to his back.

    They're terrible, but they're funny terrible.
  6. Quote:
    Originally Posted by Schismatrix View Post
    i don't follow. So, if something appears on a marketing survey people are not allowed to disagree with it from then on?

    i think i need to start making some targeted marketing surveys.
    This.

    Of you honestly believe that marketing never has any bad ideas, you're either terribly gullible, or terribly inexperienced. Either way, you're terrible.
  7. I wholeheartedly /sign this, especially since I have on occasion run into a mission and found 2-3 spawns of the appropriate level and then had everything else be +1 to that.

    This can be tricky when you're dealing with either a relatively weak character or a character who is simply not designed to be combat-oriented, or you've got your difficulty up high and are forced to deal with missions that are spawning higher than you intended.
  8. I know that this has been mentioned in the past, but with GR coming up, I thought it should be mentioned again.

    Diabolique is not fun. Spending most of the fight waiting around for her to come out of her bubble, or waiting for her to stop running around at super speed, or waiting around for her to unphase is a good way to make your players (and me in specific) frustrated and bored, which really should not be your aim when designing a game.

    With GR just around the corner, I desperately hope that Diabolique is getting a full rework to make her less annoying and more fun. I have nothing against a good challenge, but when you're being attacked and then all of a sudden she's unaffected and running a hundred miles an hour in every direction and spamming force bolt from snipe range, well, suddenly it's less of a game and more of an exercise in expanding one's vocabulary of profanity.

    Are there tactics to deal with her? Of course there are, controls and breaking line of sight both help. But it's still not fun, and there's no reason for it.

    In summary: Challenge=good, prolonged annoying pointlessness=bad
  9. Quote:
    Originally Posted by Silver Gale View Post
    The Dark Mirror enemy is Steve Jobs. If you try to fight him, he will launch a sleeker, shiner version of your hero that's intended to sell better to the 18-24 crowd, but ultimately just annoys everyone with its endless advertisement.
    Fix'd
  10. Thanks. Guess I was just looking in the wrong places. I knew I'd seen that list somewhere before, but it just wasn't playing nice.
  11. I've been looking around on Google for this, but I can't find it. I'm looking for anywhere that has fairly high quality images of the various chest emblems available to our characters in CoH, specifically of the "Whirlpool" and the "Eye".

    I also tried www.paragonwiki.com. Anyone have any idea where I might be able to find them?
  12. Basilisk

    Generic Rant

    Insistence that everyone in this thread is foolish for letting it go this long and that it will certainly be locked any minute now.

    Nonsequitur comment about how my post count has finally reached 1,500, after only 5 years and 4 months!
  13. Basilisk

    Generic Rant

    Quote:
    Originally Posted by Coyote_Seven View Post
    Minor rearrangement of previous statement to completely alter its meaning.
    Fix'd
  14. Basilisk

    Generic Rant

    One-line post snarkily addressing the OP while adding very little to the thread, accompanied by a passive-aggressive smily.
  15. I would /sign the chance to determine my contribution to my SGs. One of the SGs to which I belong has no real need for more prestige, but I wouldn't want to cut my contribution to nothing, so it'd be nice to cut my SG mode contribution to something like 5%. Alternately, another of my SGs has very little prestige, and with a few characters, I have more than enough inf to carry them for a long while, so it might be nice to set my contribution to 75% or more.

    I'm all for more choice, even if it's not necessarily something that everyone else would have need of.
  16. Quote:
    Originally Posted by Scythus View Post
    This topic reminds me of that one song by Queen.
    "Fat Bottomed Girls"?
  17. Ideally, what I would like to see instead of just a straightforward "unlock at 20" is to have both EATs unlock subsequent to something like a task force or a mission arc. I'm of the opinion that just getting to 20 isn't enough of an achievement for such a large reward. Maybe keep both methods- a TF you can run at 20, or an automatic unlock at 50.

    That said, maybe this is a good chance to revamp what happens at 50. As it is, you unlock EATs, and it's otherwise pretty anticlimactic. Especially when you already have them unlocked. It's like: "Hey, you're 50! Have some slots. What do you want, a medal? Get back to work, slacker!" It would be nice to have some kind of shiny for 50. Maybe merits or something, enough for a free recipe roll. Just something nice to make the big 5-0 somewhat less anticlimactic.
  18. Quote:
    Originally Posted by Golden Girl View Post
    That last one seems rather cruel
    Hey- Marcian said he wanted our finest examples of heroism.
  19. I find that high damage ATs like Blasters and scrappers are usually pretty good to play through 1-20 without too much issue. Because they have enough damage to keep themselves going without much need of enhancement, you can go through and slot your powers entirely for accuracy and end reduction without much concern until you get to 22 and Stamina/SOs.

    With lower damage ATs, though, I find I'm constantly trying to juggle end reduction, accuracy and damage (or hold or immobilize). At the lower levels, I prefer to keep my attacks slotted to something like 1-2 acc, 2 end reduction. When you have only 3 free slots in a power, and you need damage, accuracy, and end reduction in it, something's got to give. Either I skip damage and slow fights down, skip accuracy and whiff every other attack and slow fights down, or skip end reduction and find myself sucking wind at the end of every fight and slow down the mission.

    When we were given that XP curve adjustment to the low levels a few patches back, the cynic in me figured it was probably because the devs were getting too many complaints about the low end game and wanted the players to skip through it faster so it was less of an issue. Probably not true, but there's a new conspiracy theory for you.

    Ideally, I would like for them to simply scrap Stamina and have it replaced with something else, then go through and then totally rebalance everything without the assumption of +recovery (except where it might exist within a powerset, such as regeneration). It's a pipe dream, I know, and a lot of work for a system that is ostensibly WAI. Alternately, buff the end inspirations to 33% for a small, 50% for a medium and 66% for a large. That way, you can fight a bit longer on one small and get in another one, or maybe 2 attacks.
  20. Well, I have always considered the Valentines Day event to be terminally lame. Aion's having double XP, though, so I don't plan to be in CoH to be subjected to it.

    It's nice to have options.
  21. Not to mention, the incredible number of characters in comic universes that have animalistic characteristics.

    Off the top of my head there's:

    Tawky Tawny
    Detective Chimp
    Captain Carrot and his Amazing Zoo Crew, for a whole supergroup's worth
    Man-Bat
    Lockjaw
    Feral
    Cheetah
    Killer Croc
    Some interpretations of Killer Moth
    The Swarm
    Howard the Duck
    Thunder Frog
    Beta Ray Bill (ok, not really any animal I know of, but it's sort of animalistic)
    Sammy Paré, a.k.a. Squidboy

    I'm stopping here not because I've run out of examples, but because I need to get some lunch and get to a meeting. However, suffice it to say, there are a lot of them. It seems odd that there are such limited options in the creator, to me. This "furry-phobia" is outright dumb. Sure, there may be some people who use animal pieces to create fetish characters. But, big surprise, there already are. Let the people who want them for legitimate characters have fun, and let the pervs deal with themselves.
  22. In the case where I'm in the middle of a fight, or am about to jump into one, sure, I'll take any buffs you want to give me. I honestly can't remember the last time this has happened to me.

    More often (and note that this is virtually 100% of the time), I'm sitting at the consignment house, the tailor, the store or at the trainer, and I get a buff that expires before I can even think about getting out to a fight. Far as I'm concerned, this an irritation. I'm not going to blow a fuse and scream at the buffer, or even do anything more than maybe make a snide comment in Teamspeak or roll my eyes, but there's no point other than to show "o hai! I has buffs!" In the consignment house in particular, this can add extra load on people with older systems (thankfully not me) where it's already slow.

    Rule of thumb for me: If the buff is being handed out intelligently and with a reason, then there's no problem. If it's just a matter of having an itchy buffing finger and a captive audience, then it's stupid. For my part, on the few buffers I do have, I generally don't drive by buff anyone. I might pass out a rez where necessary but if I'm looking to test out my buffs, I'll find one of the buffable friendly NPCs, like the PPD walking around Kings Row.
  23. Did you actually craft it at a workbench, or is the recipe not showing up for you there?

    If you've crafted it at a workbench, then all you need is to go to the tailor and add the wings. There is nothing that you have to physically bring tot he tailor.

    If you're having troubles at the workbench, then check the drop down menu at the bottom right and remove any filters that may be on there. It's possible you're missing some salvage still, for example if the recipe actually requires two pieces of something that you only have one of. If that's the case then the recipe won't show up if the filter is set to filter out "recipes missing ingredients".
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    But that still doesn't answer the primary question, though - is this convention done because that's how our eyes see (e.i. we don't see this displacement) or is it done because it's easier to render?
    I would say it's less "how" our eyes see, and more "what" our eyes see, but yes. Strictly speaking, the image projected onto our retinas would look something like this, but upside down and reversed.



    That photo is taken with a fisheye lens. Our brains then convert that image into the "flattened" version. If the images we were to get on a computer screen were "fisheyed", it would look something like that photo, which is to say, wrong.

    Think of it like this: Our brains are equipped with the mechanisms to adjust any visual distortions due to perspective or parallax. If you distort the image in the computer screen, it's the equivalent to making a "fisheyed" world, where parallel lines arc strangely. We as gamers might be able to adapt to it eventually, but it won't look like the real world. From a practical viewpoint, what you're proposing is the equivalent of making a bowed and bulging fence so that it looks straight to the eye. The only difference is that with your proposed system, the bulge would move with your viewpoint.