Basilisk

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  1. Short answer: Whatever a GM who may theoretically review your character deems is "crossing the line."

    There's no hard-set rules about what is "too close" to infringement, it's dealt with on a case-by-case basis, typically when a character is petitioned. And when a petition occurs, it seems they do tend to swing the generic-hammer pretty liberally. Your best bet is just to create a character that's not liable to be petitioned, because no one here will be able to say "This is the line in the sand. Don't cross that and you're ok." It really is up to the GMs.
  2. I've always been a little disappointed that the fight with Protean doesn't end up using the Doppelganger tech, since he is a shapeshifter. Maybe you get halfway through the fight and he decides to mock you by taking your form, so he escapes in a smoke cloud (despawning the Protean model) and respawns as a doppelganger.

    Considering the character, it just seems like it would make so much more sense that his fight's gimmick would the tech that they introduced in that arc rather than some not particularly thematic out-of-the-blue annoying super energy drain.
  3. Quote:
    Originally Posted by Thunder Knight View Post
    Only if you consider giving a definitive "It's been canceled" rather than some ambiguously-worded statement (one with at least four different interpretations) to be a "reward for breaking the rules."

    It's only ambiguously worded because people are going out of their way to find ambiguity. Had he come out and said "There is absolutely no way we will be making any new ATs," we'd have posters saying "Well, he didn't say they don't have a new AT MADE already. It must be in the bag and on its way out the door!"
  4. I would love to see the shurikens customizable into a whole bunch of different thrown weapons, like knives, darts, throwing axes, chakrams, batarangs, whatever... I don't know if that was touched on in the talk or not, since I've only watched the video muted. Given what I know about the system, I don't think it's likely to be possible to do that, but a guy can hope, right?

    Still, I'm glad to finally have a natural option for Doms. I've wanted for so long to be able to make Basilisk as a guy who's just able to petrify at a glance and not really have much else beyond that. So an earth/MA dom is so perfect, especially when I throw in some of the new fighting powers for kicks and punches. I'm looking forward to this.
  5. You know, I would even be satisfied with a button in the store interface to just automatically upgrade your SOs/DOs/TOs with one click instead of having to go through and buy everything.

    Or, since they seem to be consolidating a few things under the Trainers, it could be something you could do there. "Congratulations on reaching level 27, Basilisk. You are now able to purchase and use level 30 Single-Origin Enhancements. Would you like to automatically upgrade all of your current Enhancements to level 30? (Selecting this option will cost 1,234,567 Influence.)"

    It really is the stopping to buy and place every enhancement one-by-one that annoys me about basic enhancements more than anything. Especially if you accidentally/deliberately wait until level 28 and start placing level 30 SOs and it keeps trying to play the combination animation. If they made that part of the system go away, I wouldn't mind having to take a side trip somewhere else to upgrade when I ding.
  6. The new log in theme for CoH can only remind me of the Star Trek II: the Wrath of Khan Main Theme
  7. Basilisk

    R.I.P. Muad_Dib

    He used to be a fairly prolific poster here and I know that some people are still around who remember him. Muad_Dib passed away on Sept. 18th, 2011.

    I know he was a polarizing figure during his time here, but my thoughts and sympathies go to his family, and I thought the CoH community would like to know.

    A memorial page may be found here.

    (Edited for content - Z)
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, the disconnect is less between being big and being an ambush predator and more between being big and being a speed fighter. Even at the best of days, a Stalker's Assassin's Strike is only the beginning. Once that's expended, the Stalker is basically fighting head on, just because the game is so finicky about letting you regain your Hidden status, and while you COULD strike from the shadows, then run away to strike again, game reality simply makes this unproductive. As a result, even as a Stalker, you spend much of your tight fighting directly, and that's where problems start occurring.

    Suppose for a second that I wanted to make a big guy Claws/SR Stalker, and I'm talking BIG big guy. Yeah, he'd strike from an ambush, but then what? He'll be doing back flips and spin jumps, and he'll be bobbing and weaving to avoid enemy fire. Odd, but OK, sure enough. But then what happens when he actually gets hit? What happens when he hits? He comes off as a fighter who's weaker, which he compensates for by being faster. Then you have a problem.

    Sure, an alligator is an ambush predator, but the thing is DAMN strong. It has a bite force of I don't know how many tons and it's just a mountain of muscle. It has a fast strike, but it then uses strength to pull its pray underwater and drown it. Now suppose if the alligator had a weak jaw and couldn't pull very well, so it had to get out of the water and chase its pray on land. Awkward, weird and not very productive, right? That's my problem.

    I can see a big guy being fast, if he is ALSO strong. What I can't really see is a big guy who ISN'T strong, because... Why is he big, then?
    I just wanted to point to this again:

    Quote:
    Originally Posted by Basilisk View Post
    In terms of Stalkerdom, it seems to make as much sense to me that a stalker be large and powerful rather than small and stealthy because of that massive initial hit, particularly in the sets that seem to be less about finesse, like Electric, Broad Sword, Energy, the yet unreleased Street Justice, and to a lesser extent Dark and Kinetic.
    I'll admit that a Claws/SR stalker is probably not going to be about big hits and being tough. An Electric/WP stalker, on the other hand, definitely could be. You get your big, slowish, physical, hefty attacks, you're not taking the hits as hard as a blaster, for instance, and you can stand toe to toe with the big boys (especially with an IO build) for long enough to get placate and Build Up back. Plus, you get enough AoE to deal with swathes of chumps.

    Claws/ SR might not be a big-guy friendly pairing to you, but that doesn't mean that no stalker pairing would work for that big brutish stalker feel. You may not be as tough as a tank in terms of survivability, but you're still going to out-tough roughly 60% of the ATs outside of IOs, and you've still got single-target damage that's greater than any other AT, between leveraging AS, placate, and random criticals scaling to team size.

    For what it's worth, I do have a Claws/SR stalker at 50 who is height maxed (he can be seen here, in the extreme foreground[/url]). Shadowlisk has superhuman speed, reactions, and strength. He's so fast that he teleports rather than superspeeds because his travelling the distance between "jumps" happens so fast it's basically imperceptible (also because super speed is a pain in the butt villainside.) He follows the concept of the ambush predator. He takes out a lieutenant on the first volley and moves so fast he doesn't get hit with incoming fire. If he does get hit, however, he's just a giant lizard. It hurts him like it would hurt anyone else. Why is he huge? Because that's what the cloning process did to him.

    Does the game make his attacks weaker because of Claws' high DPS? Sure. Do I wish AS was an instant one-shot against basically anything? With reservations, sure. Do I think Stalkers in general could use buffing? Yes, but that's a different thread altogether. Do I feel that because he fights fast he hits weaker? Not really. Few enough people play stalkers that he's ever in direct competition against another, and if I do come across another stalker while I'm on mine, I'm generally more focused on the enemies dying on my hands then the numbers my ally might be putting up anyways. I know that I can kill almost anything up to and including a boss before they have the opportunity to strike back. That's strong enough for me.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Whaaat? But it's big and heavy and big and... Fast? Does not compute! *crash* *cold reset* So, what were we talking about?
    Maybe it's just the "Basilisk" in me, here, but I've never had a problem with that disconnect. Take a look at alligators/crocodiles. We're talking anywhere from 1 to 6 and a half metres of solid muscle and bone, and it's an ambush predator. It's as much of a stalker as the animal kingdom provides, sneaking up on its prey while it's drinking and taking it down in one fast, hard strike.

    Killer Croc, from the Batman franchise, is often shown operating in the same way. He waits for Batman to come too near his hiding place in the water, then bursts up and drags him under. Typically, Croc is depicted as a huge guy, too. Somewhere from 2.5 to 3m tall, and massively muscled.

    In terms of Stalkerdom, it seems to make as much sense to me that a stalker be large and powerful rather than small and stealthy because of that massive initial hit, particularly in the sets that seem to be less about finesse, like Electric, Broad Sword, Energy, the yet unreleased Street Justice, and to a lesser extent Dark and Kinetic.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Seriously, I'm interested to know - can you think of a movie that's not a romantic comedy where at least some of the viewers are intended to admire and want to be like one of the female leads? Or, even easier, can you think of one where that's true for ANY of the female characters irrespective of their roles?
    Aliens. Ellen Ripley is a badass all around when it's called for, but also able to be nurturing to Newt in a way that neither undermines her toughness nor overdoes her femininity, and there's a reason why she's largely regarded as one of the best female role models in moviedom.

    Jane Smith in Mr. & Mrs. Smith. It's not going to win any Oscars for acting, but it's a fun action movie where Angelina Jolie is portrayed as both sexy and competent outside of her relationship with John Smith (Brad Pitt). It's shown from the start that she is at the very least his equal as an assassin, and in many cases she has significant advantages over him. To some degree, many of Angelina Jolie's Action Girl roles fit in this mold.

    I'm sure if I sat down with my movie collection I could come up with many more, but these two popped immediately to mind.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    As an addendum, here's a question that most men wouldn't ask and few will have a good answer for: Why can't men wear skirts? And before you say it, that's not a skirt, it's a KILT! And if it's not a kilt, it's a robe. And if it's not a robe it's a tunic. And if it's not that, it's something else, but it's NOT a skirt, god damn it! Because skirts are for women, and mean can wear women's clothes. Because men are ashamed of their femininity. Men are ashamed to be "like women," to the point where telling a man he's like a woman is considered one of the worst insults you can throw around. Both because far too many men are conditioned to he jerks and see women as the inferior gender and because far too many men are conditioned to believe that a very narrow, very specific ideal is the only way to be a man and everything else is shameful. And not only are men conditioned to be narrow-minded about their own self-image, but they're conditioned to be ashamed of discussing it, because it's not MANLY to be sentimental and introverted and sentimental.
    There's very much a cycle involved behind it. Men don't wear skirts, because seeing a man in a skirt looks funny, because you never see a man in a skirt, because men don't wear skirts...

    As a man, I can say this: I would not avoid wearing a skirt because of the fact that it's women's clothing. I avoid wearing a skirt because of the fact that a) I would not look good in a skirt and am unwilling to make the effort that it would take to rectify such, and b) any advantages to be gained for me to wear a skirt (increased airflow around the legs to keep cool, for example) are adequately provided by shorts without the drawbacks (restriction of movement, risk of exposure, risk of harassment, etc). It's the same reason I don't wear a kilt, robe, or whathaveyou though I'm sure my fiancee would love to see it.

    Star Trek: The Next Generation tried doing away with the artificial division between men's and women's clothing in its first season. Ostensibly, both men and women were allowed to choose from the "pant" version or the "skirt/skant" version of the uniform. The results showed up in the background a few times, disappearing with the first episode of the second season. I'll note that while both Deanna Troi and Tasha Yar wore the skant at least once, we never did see Will Riker or Worf in one...



    And for contrast, the same skirt on a woman:



    Now, I know it's not permissible to talk about the distinguished competition on these forums, but suffice it to say that any MMO which might theoretically be based on this franchise would not offer as an option for male captains the ability to wear a skirt, even though that has appeared in the IP upon which said MMO is theoretically based.

    But herein lies the question: if this division between skirts and no skirts exists in any game, what causes it? Is it the reinforcement of gender roles? Is it because it just plain looks bad? Is it because the developers want to shy away from potential controversy and/or harassment among their playerbase? Is it because the expectation among the devs is that the number of people using males skirts would be too low to justify the manpower involved in adding it? Is it all of the above?

    I would say that the last is probably the best answer. That said, the "no men in skirts" rule isn't universally applied:



    Guess it's ok if it's a period piece. Or maybe it's just ok if it's "killin' people-wear"
  12. I doubt you'll see yourself kicked off of a team for lacking antidote, in part because I doubt it's likely that /poison will be popular enough that people will know to expect it. I think it's something that is optional, but desired, especially in the case of stun-happy villain groups and situations where incarnate abilities like Clarion won't come into play such as WTFs.

    Personally, my earth/poison is skipping both antidote and elixir of life on his main build, but I'm also making a second build with both powers in the event that they're needed. That way, I get the freedom of a few extra power picks and enhancement slots to go to more damage (because Earth/ needs it!) but also the ability to bring a more team-supporting build if it's needed.
  13. Quote:
    Originally Posted by Red_X2 View Post
    If anything Katana would be more suited for a rapier. I mean honestly, the raw force put into the broad sword swings would looks silly with a wimpy little rapier at the end of it. I mean come on... head splitter with a rapier?
    If you think Rapier would look funny in broadsword, it would look three times a strange in Katana. The rapier is not generally a two handed weapon. It doesn't have a hilt long enough to manage a 2 handed grip, so you'd have one hand floating at the end of your sword. Plus the animations for Katana are probably even more wrong than those of broadsword. Besides, Carnies have been using broadsword animations for their rapiers for years now. I wouldn't say it looks "right," but it's not so painfully bad that people have been screaming for a change.
  14. Quote:
    Originally Posted by TamakiRevolution View Post
    I thought Premiums could send tells/join sgs/use global chat channels? My second account which is premium can at least, or is it a tier thing?
    It's a reward on the Paragon rewards chart. Globals are on tier 4, I'm not sure where SGs are.
  15. I just got my second account reactivated. I played it for about a grand total of 10 minutes, then got so bored and frustrated at the lack of options that I've decided I'm hanging it up for good. Its only purpose from here on out will be to fill on TFs and such, because that's really all it's good for.

    For a genre of game that relies so heavily on socialization to encourage people to keep playing, it's really a wonder that PS expects premium accounts to be in the least worthwhile, given that they've cut out basically any options for such. After all, why would I bother dropping any money on a sub/Paragon Rewards upgrades if the first time I log in, I can't stroll back into my favourite global channel and say "I'm back!" and be greeted warmly by all the people I left behind?

    I expect an awful lot of premium players who decide to return will have the same experience as me.
  16. I think that given the fact that the NPCs have traditionally had exclusive costume pieces (Freakshow arms, Council masks, Carnie masks, etc...) people have come to accept that you're only going to get "close enough" to recreating in-game groups. As such, there hasn't been a lot of impetus behind making a guide saying "this is how it is."

    If you have something specific in mind, however, The Costume (Re-)Design Threadhas a lot of examples of other peoples' attempts or you can post and ask for help with your own canon group-inspired costume.
  17. That's right, the one on Exalted on Monday. Unlike some people, though, I'm not aiming for 1st. I was second prize. I want one hour of play time with a dev.

    Why?

    Because if I win we will be playing one mission: The Lost Cure. And then we'll do it again and again and again until finally they get so tired of it that they agree to change the damn recharge on the Lost Curing Wand!
  18. Basilisk

    Poison

    I finally with I21 managed to get my name for a character in-game and have been running around when I can as an Earth/Poison controller, both working up the chain and with level bumps on the beta server. Previous versions have been Earth/Rad controllers and there's definitely a noticeable difference between the two.

    I don't find Poison to be a bad set by any means, but I think Oedipus_Tex's summation of the set is correct. A lot of the toys that it brings to a fight are nice, but generally get overshadowed by /Rad, which can do most of the same things to a large spawn that poison can generally manage only to a few targets.

    The unique effects that poison has, such as -special and -heal, also suffer for the tiny AoEs. While they may be useful against a pesky boss, more often than not the mezzes I want shortened are the stacking ones that accompany large groups of Vampyr, ink men, and the like. Admittedly while as a controller, I can typically rely on my own mezzes to deal with such things, my earth/rad has a lot more freedom because of the ability to essentially nullify a spawn through rad toggles alone.

    Poison's biggest advantage that I'm finding so far is its non-reliance upon toggles. Most of the debuffing you can put out stays effective if you become mezzed, die, run out of end, or what have you. They also have no anchor, so you don't need to worry about that. This is very nice; even though you need to pay attention, your debuffs stay up. If a Malta stun grenade hits you through your -tohit, you aren't immediately vulnerable to incoming fire assuming you managed to get the rest of the group sufficiently debuffed (admittedly, not always a safe assumption).

    I think what I'm finding most frustrating about poison is the 8' radius. If it were up to a full 15', poison could probably easily hold its own against the other "competitive" sets like dark, rad, or cold. As it is, it's an "also-ran." What Poison brings to the table is almost the same as what Rad does, but the points where it's strongest (ST debuffs, in particular -res) are not valuable enough to counteract the points where it lags behind (AoE debuffs, self buffs, self heal, etc.)

    This is ultimately an issue of area and time (not the new set!) The area covered by RI and EF (706.86 sqft) can be covered by both powers in roughly 5 seconds. To achieve similar coverage, Envenom and Weaken, with their mere 201.06 sqft coverage, would need to be deployed at least 4 times to cover the entirety of the same area. Now obviously it's unlikely that you'd need to cover the entire thing, but even attempting to get 2 activations off, you would be covering a mere 57% of the area of RI assuming no overlap. This will take about 18 seconds if you have both powers three slotted with recharge SOs. With a 30 second duration, you then have 12 seconds to use other powers before your first activation would be wearing off. This isn't enough to get a third activation going before the first is worn off. During the 18s cycle, of course, your character will be suffering plenty of incoming damage from the 71% or so of the spawn which you have aggroed but which are currently free of any debuffs. Assuming, of course, that you're not on a team which has slaughtered them horribly in the meantime, in which case "way to contribute a whole bunch of not a lot!"

    If a 15' radius AoE is off the table, I would like at least to see Weaken's AoE to have half of the effective area of RI. This puts the radius at 10.6'. This would allow Poison to mitigate incoming damage from a decent chunk of a spawn while it recharges while also being less than RI/EF/Whatever.

    Poison isn't bad, but its single target/small AoE focus is a huge detriment in a game which is all about the AoEs. The 8' radius is a nice step up from ST only, but it's still not enough to make a sizeable dent in most settings, especially since most other debuff sets get similar performance out of their powers without the same limitations. For 90% of the game, you're underperforming, and for the remaining 10%, you're roughly at par.

    Poison isn't unplayable by any means. You can do just fine with it from 1 to 50 and beyond, and it's definitely a very active and different playstyle from pretty much all of the other debuff sets (outside of maybe TA). However, it's also hard from a performance point of view not to pick rad over poison based on the area of effect alone.
  19. I wouldn't get rid of TOs, however, I would like to see them take a page from the IO system and be made levelless, equivalent to an even-con TO. This would mean that anyone who bought them would at least get benefit from them from 1 until whenever they chose to upgrade to DOs/SOs/IOs. This would let the player buy a set to get some basic functionality, run through the DFB sewer trial, and not have to worry about zipping past the point when they break on you.

    Frankly, that's something I'd like to see implemented through all tiers of enhancements, but I think because it treads so closely to territory claimed by the IO system, TOs are likely the only place where the devs are likely to risk implementing, given that they provide such a weak enhancement and are obsoleted fairly quickly. Honestly, I've always found CoH's system of making you weaker as you level up to be fairly wrongheaded.

    I'll also second (eighth/ninth?) the call for a standardization of DO and SO names. There's tricks to find your way through the menus, like remembering colours or realizing that they're ordered alphabetically by function, but it's a layer of unnecessary obfuscation and doesn't add enough verisimilitude to make up for the loss of functionality. (I'm wearing 15 gauntlets, 3 helmets and 10 earrings, huh? Serge must be having a fit!)
  20. Quote:
    Originally Posted by Jot View Post
    Not sure why I'm even getting into this but if you put snake venom in a drink or something, wouldn't you be "poisoning someone with a venom"?
    Snake venom isn't generally very toxic when ingested. It's basically just a protein that your digestive system will break down. Now, it could cause problems if it entered your blood stream through, say, an ulcer, but you should be more or less fine if you drank the snake venom otherwise.

    In fact, in northern Vietnam a delicacy is eating cobra, freshly killed. This sometimes is followed up with alcohol spiked with cobra venom and fresh blood.
  21. My biggest problem with redside can be aptly illustrated by the following:

    Level 35 to 39 content

    • Automatic Villainy (Technician Naylor): Devouring Earth, Longbow, Nemesis
    • Blurring the Lines (Agent Arthur Bell): Longbow
    • Bravo for the Shadow Shard (Technician Naylor): Longbow
    • Crossfire (Arbiter Leery): Arachnos, Longbow
    • Devil May Care (Johnny Sonata): Arachnos, Circle of Thorns, Longbow, Wailers
    • Fat Cat City (Basse Croupier): Carnival of Shadows, Arachnos, Longbow
    • Johnny's Squeeze (Jezebel Jones): The Family, Longbow
    • The Missing Maidens (Jezebel Jones): Carnival of Shadows
    • No One Gets It (Arbiter Leery): Arachnos, Longbow
    • The Secret of the Circle (Magus Mu'Drakhan): Circle of Thorns, Longbow
    • A Traitorous History (Magus Mu'Drakhan): Circle of Thorns, Longbow

    Level 40 to 44 content

    • Absolute Vengeance (Arbiter Daos): Malta
    • Apt Pupil (Number 204): Arachnos, Nemesis, Longbow, Arachnoids
    • Arachnoid Appetizers (Terrence Dobbs): Arachnoids
    • The Arachnoid Cure (Terrence Dobbs): Arachnoids
    • Armor Wars (Black Scorpion): Crey, Arachnoids, Malta
    • The Bane of the Heart (Westin Phipps): Arachnos, Longbow, Crey, Turrets
    • Breaking Knives (Arbiter Daos): Knives of Artemis
    • Building a Better Vermin (Terrence Dobbs): Arachnoids, Crey
    • ***** in the Armor (Black Scorpion): Arachnos, Ghosts
    • The Circle's Plot (Mage-Killer Zukhara): Circle of Thorns
    • The Crey Intrusion (Regent Korol): Crey
    • The Hammer of the World (Scirocco): Circle of Thorns, Longbow, Rularuu, Arachnos, Carnival of Shadows
    • Killer Instinct (Capt. Mako): Longbow, Knives of Artemis
    • Kuhr'Rekt Diplomacy (Ambassador Kuhr'Rekt): Council, Longbow, Rikti
    • Kuhr'Rekt Revenge (Ambassador Kuhr'Rekt): Longbow, Rikti, Arachnos, Vindicators, Freedom Phalanx
    • Life and Death (Ghost Widow): Circle of Thorns, Arachnos
    • Miss Francine the Freakshow Teacher (Westin Phipps): Freakshow Longbow
    • Mystic Mayhem (Ghost Widow): Longbow, Circle of Thorns, Crey Carnival of Shadows
    • The Perfect Killing Machine (Capt. Mako): Circle of Thorns, Arachnos, Coralax
    • Power from the Past (Sister Airlia): Cimerorans, Longbow
    • Project Fury (Dr. Forrester): Arachnoids, Arachnos
    • The Rebels (Westin Phipps): Rogue Arachnos, Longbow
    • Shucking Souls (Mage-Killer Zukhara): Arachnos, Circle of Thorns
    • A Wind Called Serafina (Scirocco): Arachnos, Nemesis, Longbow, Malta, Knives of Artemis
    Level 45 to 50 content

    • Alone in the Darque (Efficiency Expert Pither): Arachnos, Nemesis, Rularuu
    • Ancient History (Operative Grillo): Snakes, Circle of Thorns
    • Brain Power (Ghost Widow): PPD, Longbow, Council, Malta
    • The Code Merlin (Tavish Bell): Crey, Circle of Thorns
    • The Conference of Evil (Viridian): Family, Nemesis, Longbow, PPD, Freakshow, Crey, Council
    • Crimson Hunt (Shadow Spider): Malta, Knives of Artemis, Longbow
    • The Destiny Raids (Black Scorpion): Longbow, PPD, Arachnos, Nemesis
    • Escaped! (Operative Grillo): Crey
    • The Great Grun Gathering (Vernon von Grun): Council, Malta, Longbow
    • Indigo Hunt (Shadow Spider): PPD, Longbow
    • Iron Fist (Capt. Mako): Longbow, PPD, Crey, Malta
    • Light and Darkness (Abyss): Council, PPD
    • Politics, Cimeroran Style (Sister Airlia): Longbow, Cimeroran Traitors, Cimerorans, Family, Crey
    • Snake Fest (Operative Grillo): Snakes, Crey
    • The Spirit City of Hequat (Scirocco): Carnival of Shadows, Circle of Thorns, Arachnos, Mu
    • Time after Time (Black Scorpion): Rogue Arachnos, Arachnos, Ghosts
    • The TV Invasion (Television): Freakshow, Devouring Earth, Nemesis, Family
    • The TV Report (Television): Arachnos, Knives of Artemis, Malta, Arachnoids
    • Video Killed the Radio (Television): Council, Arachnos, Freakshow
    • Vigilante Justice (Tavish Bell): Council, Arachnos, Scrapyarders, Longbow, Crey
    • Vindication (Abyss): Longbow
    • Von Grun's Lament (Vernon von Grun): Devouring Earth
    • Von Grun's Redemption (Vernon von Grun): Devouring Earth, Longbow, PPD, Crey
    • Von Grun's Science (Vernon von Grun): Devouring Earth
    From level 35 on, a full 75% of the arcs on redside alone (not counting RWZ shared-morality arcs) feature either Longbow or Arachnos or some reskin or offshoot thereof. I ******* HATE both groups, especially post-35 when they start getting ridiculous powers like the Nullifier grenade. I'm not opposed to encountering difficult groups — I like Malta, Knives, Rularuu, even the odd Arachnoid mission, but I like them to be varied, and there just isn't enough variety for me redside.
  22. As I was lying in bed last night, an idea came to me. The morality system as it is is great, but it doesn't really capture the kind of quick doublecross that you get ever so often in comic books, where for one story arc, everyone is thinking that Hero X has turned to the dark side, when really he's been working his own angle to take down Badguy Y. This story is so prevalent even the City of Heroes comics went through and had Manticore go through that arc one, in issues 10, 11, and 12.

    What I propose is that in Fort Trident heroside and Fort Cerberus villainside, a new contact be added representing Longbow and Arachnos, respectively. These contacts give you a line about how they'd like you to go undercover for them and see what the other side is up to, then they open up a menu similar to that in the pillar of Ice and Flame. Instead of your side, the arcs shown belong to the opposite morality. Once selected, you are allowed to run the arc you've chosen in TF mode, your contact being given via cell phone, but all missions are located at a portal beside the contact, while "talk to" missions are accessed via a "radio" sitting by the contact. Once you exit TF mode either via completing the mission or by quitting the "Task Force," you are returned to the contact (and returned to your proper alignment, possibly gaining one mission's worth of progress towards vigilante or rogue in the process.)

    Once your chosen arc is completed, the contact says "Thanks for your help" and locks down, disallowing any more doublecross arcs. This is to try and limit the function to one arc per character. This way, if a player only wants that "one important arc" from the other side, they don't have to grind out tips for a week to go over and back, possibly breaking character along the way. However, if there are multiple arcs they want, the only way to access it is by changing alignment the old fashioned way (as old fashioned as a system that is just over a year old can be, anyways.)

    Pros:
    • Could make Hero access to the PPPs easier.
    • Broadens access to existing content
    • Allows heroes to do "that one arc" without having to go all the way over and all the way back.

    Cons:
    • Could devalue the morality system
    • Easy access to mission doors and talk-to contacts could skew merit rewards for arcs. They may need to be rebalanced for the doublecross arcs.
  23. Quote:
    Originally Posted by TrueGentleman View Post
    Thanks - I was going to ask. I have a few comics lettering-style fonts, but I'm not sure of their legibility in the CoH interface. What point size is yours rendered in?

    (Also, Comic Sans is a worthless, sloppily designed font, popularized only thanks to Microsoft's ubiquity. Fortunately, there are alternatives.)
    Whoops... My mistake. I used to use A.C.M.E. Secret Agent, but have since switched to Lafayette Comic Pro It's been a while since I've done any changes to it, but I believe I'm using it at 11pt.

    I don't like Comic Sans, and I was very much opposed to it for quite a while, however in my first year of University, I got to meet the guy who designed the font. Apparently it was intended for a very specific use in a casual-friendly UI guide for Windows. However, he finished it too late for that, and it got picked up for use in 3D Movie Maker, which installed the font to the general font library. It proved popular enough there that Microsoft included it in a release of Windows 95, and it took on a life of its own from there. It never really should have been a font that reached the open market, but people liked it because it wasn't as rigid and formal as most of the other default fonts included with Windows.

    It's a survivor. I can respect that. I won't bloody use it, but I can respect it.