"Canon" Costume Guide?


Amanita

 

Posted

In another MMO I play, there's a guide to canon uniforms/costumes (the MMO is based on a TV show that has a plethora of "real" uniforms to recreate). I was wondering if anyone had any costume guides for "canon" uniforms as seen in City of... I know there's been attempts at recreating Arachnos uniforms with the VEATs, but any other groups?


 

Posted

I think that given the fact that the NPCs have traditionally had exclusive costume pieces (Freakshow arms, Council masks, Carnie masks, etc...) people have come to accept that you're only going to get "close enough" to recreating in-game groups. As such, there hasn't been a lot of impetus behind making a guide saying "this is how it is."

If you have something specific in mind, however, The Costume (Re-)Design Threadhas a lot of examples of other peoples' attempts or you can post and ask for help with your own canon group-inspired costume.


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Posted

Apart from what Basilisk said the only indirect way to have exact "canon" outfits is to make use of the temp NPC costume powers. These were first introduced during the Halloween events but many of them are now purchasable via the Paragon Market.

Beyond that I have the feeling the Devs don't really want to encourage us towards making exact clones of in-game outfits.


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Posted

Quote:
Originally Posted by Lothic View Post
Apart from what Basilisk said the only indirect way to have exact "canon" outfits is to make use of the temp NPC costume powers. These were first introduced during the Halloween events but many of them are now purchasable via the Paragon Market.

Beyond that I have the feeling the Devs don't really want to encourage us towards making exact clones of in-game outfits.
I could see why they'd want to make it impossible to clone signature characters, but it seems kinda weird that players can't make copies of the normal minions, especially red side players.
I wouldn't expect blue side players to be able to dress up as NPC villains, but red siders should be able to unlock different villain group costume parts while working for them.


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
I could see why they'd want to make it impossible to clone signature characters, but it seems kinda weird that players can't make copies of the normal minions, especially red side players.
I wouldn't expect blue side players to be able to dress up as NPC villains, but red siders should be able to unlock different villain group costume parts while working for them.
Perhaps not "villains" per se, but PC heroes might want to dress up as Freedom Corps, Wyvern, PPD, etc. Or they might have a backstory that involves being a former member of a villain group and want a coupla pieces to reflect that (ala Indigo).


 

Posted

I thought they devs intended to port many on the new enemy costumes to players; for instance, we've recently been given the IDF armor. I believe they also mentioned making the new CoT pieces available at some point.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I could see why they'd want to make it impossible to clone signature characters, but it seems kinda weird that players can't make copies of the normal minions, especially red side players.
I wouldn't expect blue side players to be able to dress up as NPC villains, but red siders should be able to unlock different villain group costume parts while working for them.
I can see a hero dressing up as a villain to get into places easier and to do certain things.

Dress up in a Council outfit, infiltrate Striga's volcano base, as opposed to fighting your way in.


 

Posted

Quote:
Originally Posted by Zortel View Post
I can see a hero dressing up as a villain to get into places easier and to do certain things.

Dress up in a Council outfit, infiltrate Striga's volcano base, as opposed to fighting your way in.
That'd just be a temp costume power, like the Arachnos one we get in Faultline


@Golden Girl

City of Heroes comics and artwork

 

Posted

I see no reason a player character shouldn't be able to do a perfect Longbow costume (without the need for a costume temp power).

But, Arachnos and the VEATs makes the issue a little muddy.

Even with the newer stuff like Praetorian IDF and PPD, not all the parts are a perfect match. We don`t get the IDF back pieces and the PPD gloves available to players are wrong.

Also, in some cases, progress of the enemies doesn't keep pace with the player costume parts released; DUST just use PPD parts with a camo overlay, and even though we have the PPD parts already, we don`t have a camo option for them.


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Posted

I see no reason why we shouldn't be able to make ourselves look like more of the NPCs either. Since we can't attack or be attacked by other players outside of a PVP zone, we can't really grief others that way. And there's lots of RP possibilities for looking like an NPC- infiltration being only one. In the case of the upcoming CoT booster, why can't we look like an energy mage? We could RP that lots of ways- that mage being one of the parallel universe Orenbagans who are good guys, and this one is here to either try and save, or punish the primal earth CoT. Or given Arachnos's love of infighting, perhaps one of the other patrons has allied with members of the CoT, just to cause trouble for Scirocco and his Mu descendants? Or that energy mage chose to join up because working with Aracnnos might be a path to greater power and resources, all the better to break the demonic pact that the CoT are bound to?

The argument about keeping NPCs exclusive is a weak one, considering that some NPCs can already be perfectly cloned already (especially the praetorian clockwork)
I don't think seeing a player energy mage hanging out in Atlas is going to make encountering the NPC any less special for a new player. After having RPed with the player, they might think "So THAT's what the CoT are all about!" once they encounter the NPC, or "Now I know what that person was dressed up as!"


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Posted

I think that red side contacts for each of the major villain groups, who would give missions every 5 levels or so, with themed costume unlocks for their group would be useful for giving red siders more of an impression of being able to choose their own career path - working for Arachnos could then be explained as being similar to the undercover stuff in GR - you'd be working for them just to fit in, but you'd really be loyal to, say, the CoT, or the Council, or the Family, and so on.
Using the phasing tech and/or the neutral reticle tech from GR and I21 could also mean that working for a villain group would see their spawns be neutral/friendly towards the player.


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
Using the phasing tech and/or the neutral reticle tech from GR and I21 could also mean that working for a villain group would see their spawns be neutral/friendly towards the player.
It would make more sense to come up with a real faction system, IMO. It wouldn't really be worth the effort, though, without there being some content that depends upon faction with various groups.

I suppose that a shortcut would be some sort of badge-based system where progress on the invisible badge indicates progress towards faction rating and badges represent milestones. Then NPC's check for their faction badges before deciding to be white, yellow or red.

There has to be some good reason to pursue faction, though. RP alone isn't really a good enough reason (unless something like this hypothetical badge-based system is really simple to implement).


 

Posted

Felderburg, to answer your question: If you've done a forum search for such a guide and come up with nothing, then odds are one does not exist, probably because only recently (in relation to the game's inception) have NPC parts been ported over in large numbers.

David (Noble Savage) gave a decent explanation of reasoning behind NPC conversions here.

Longbow, IDF, Praetorian Police, Resistance, and Knives of Artemis are all NPC groups for which a PC recreation can come pretty close. And I am sure I am missing a couple.


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Posted

Quote:
Originally Posted by Lothic View Post
Apart from what Basilisk said the only indirect way to have exact "canon" outfits is to make use of the temp NPC costume powers. These were first introduced during the Halloween events but many of them are now purchasable via the Paragon Market.

Beyond that I have the feeling the Devs don't really want to encourage us towards making exact clones of in-game outfits.
Quote:
Originally Posted by ketch View Post
I thought they devs intended to port many on the new enemy costumes to players; for instance, we've recently been given the IDF armor. I believe they also mentioned making the new CoT pieces available at some point.
The Devs have indeed had a position-shift on this issue. It used to be that they didn't want PCs to be able to look anything like NPCs. The first reason was mechanical: they were two different rigs and costume pieces were not interchangeable. The second reason was philosophical: They wanted the NPCs to be 'unique' and they didn't want players dressing up like NPCs in PvP to fool their Player-opponents.

The first reason is being dealt with by making new and revised NPC groups use the PC rig. This allows costume pieces to be (mostly) interchangeable between NPCs and PCs. This is really, in the end, less work for them. By dressing NPCs with PC-rig pieces, they can release the pieces as 'new content.' And now, as a new revenue stream.

The second reason (philosophical) has hopefully gone by the wayside from our constant reminder to them that the concern over pretending to be a NPC in a PvP fight was a horse out of the barn argument. Even without special NPC costume pieces, many of the NPCs could already be easily duped. Not to mention the temp costume power making us look *exactly* like an NPC. Or the VEAT costuming. This philosophical reason was just flat out stupid given the fact that what it was trying to stop was already in place. Also, PvP-lol.


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Posted

Quote:
Originally Posted by Zombie Man View Post
The Devs have indeed had a position-shift on this issue.
I'll just take your argument to its logical conclusion: As soon as the Devs let us use the "Sybil" outfits from Cimerora then I'll believe they really have no design and/or philosophical problem with us looking exactly like the NPCs.


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Posted

I think the problem with the sybil outfits is the multiple cape rigs- three or four, if memory serves. Due to performance issues, players are supposed to get only one.


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Posted

Quote:
Originally Posted by Amanita View Post
I think the problem with the sybil outfits is the multiple cape rigs- three or four, if memory serves. Due to performance issues, players are supposed to get only one.
Yes I'm actually aware of the supposed "cape mount point" excuses involved with that particular costume set. That's why I chose it as my "Holy Grail" for the Devs to provide to us. If they somehow manage to let us have the Sybil set, despite all the mechanical and philosophical problems against it, then I'll be adequately convinced the Devs no longer have -any- problem with us looking exactly like the NPCs.


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Posted

Quote:
Originally Posted by Lothic View Post
Yes I'm actually aware of the supposed "cape mount point" excuses involved with that particular costume set.
Mount points was the "excuse" for a lack of back packs, the limit on the number of capes is due to "processing budget."