Balanced

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  1. Quote:
    Originally Posted by Arbiter Hawk View Post
    (Caveat: Please do not actually use this in game, beat the Dark Astoria storyarcs with it, demorecord or FRAPS your progress, upload it to YouTube, and then PM me a link. I would have to cry if that occurred.)
    You realize that this is issuing a challenge, right? You're talking to the community that produced Dying Man builds and an SG composed of Goth scrappers who stood around reciting bad poetry while killing everything with Death Shroud.
  2. Whichever wins, please tell me that it will be possible to make it opaque--ideally with options to make it mirrored and to make it look like it's full of thick fog that obscures the head.
  3. Difficult. It came down to A or C, and the rings finally won me over to A.

    F is a very interesting design, but to me, it says "alien tech" more than "retro sci-fi". (It does bring Niven disintegrators to mind, but those were theoretically more digging tools than weapons.) I hope the concept comes up again, though, in a context it fits better.
  4. D

    B and D fit the theme about equally well, but I think D offers a little more conceptual flexibility. B is pretty much pure pulp, while D could stretch forward as far as Star Wars without losing its pulp-era charm.
  5. I have never, and will never, re-roll my main. Balanced is my first character, established as a concept before the game launched, and still my favorite. He's my anchor in the City world.
  6. Quote:
    Originally Posted by Liquid View Post
    I want to make sure that you know that I think the drawing is fantastic, and it's the best Statesman has ever looked. Great work.
    Yep. He's not even noticeably derpy.
  7. There are several badges I'm partial to just because they suit my main well. My costume macros automatically set the titles to match their various forms.

    Main, "merged" form: Balancer (for obvious reasons)
    Angelic male form: Miraculous
    Demonic female form: Hell Hath No Fury

    I'm also particularly fond of the art on the Midnighter Archivist and Pain Killer badges.
  8. The carpet really ought to have a tiny Group Fly aura, if only so you can fly under a ledge and let someone jump onto it with you. There's room for more than one on that thing.

    Also, I'm disappointed with the flight pose on it. I'd prefer a lotus pose, but "lounging" or "crouched" might also be better than the standing pose. At least it's not carpet surfing, I suppose.
  9. Quote:
    Originally Posted by Kitsune9tails View Post
    Tangent: Black Hole

    I really want a power that mechanically copies the mental image the name brings to me.

    You drop a sphere. Everything in a large radius around that sphere receives knockback toward the sphere. Everything that actually touches the sphere is momentarily phased, turned utterly invisible, and takes a large amount of crushing damage. Bonus points for a 'stretched/sucked into the sphere' graphic.
    This is pretty much what I always wanted it to do--knockback and/or repel toward a central point. I don't think the game currently has a mechanic to support that, but it would be a lovely thing, not just for Black Hole, but for some of the other cage powers and possibly new powersets as well.

    I suspect the devs would be reluctant to load the effect with serious damage, however. As an alternative, I would suggest a set of stacking debuff auras on the sphere pseudopet--ideally Speed, Recharge, Damage Resist, and Knockback protection. The debuffs represent time dilation (you slow down as you approach the event horizon), lensing (the sphere is pulling attacks in toward the target, making them hit harder), and the gradient of the power's "pull". The multiple auras are different sizes--a target right next to the sphere is affected by all of them, while those farther away are less affected.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's an actual BUG. I spoke with Annah, the Halloween costume slot contact, and the static part of my Seismic Path aura disappeared. I still leave cracks when I move, but I no longer leave large cracks when I stand still or land from a jump, and the screen no longer shakes when I do that. I'm not sure what to do to fix it, but I suspect zoning will do.
    <snip>
    Zoning did return my aura, and speaking with Annah WITH Halloween salvage in my inventory did not take away my aura this time. Then I went to Kings Row to speak with the detective to see if that won't make my aura disappear, but I didn't get to do that because my static large ground crack stopped playing as soon as I walked through the Kings Row PD front door. Leaving the PD did not make my aura return.

    Next I went to Pocket D. Zoning in made the large crack part of my aura return, but travelling through the main elevator caused it to disappear again. It seems like every location transition that plays the "door" animation robs me of my aura until I zone. That's not good.

    I did find out, however, that this loss of aura CAN be solved by swapping costumes instead of zoning, which should be easier to achieve in places where you can't get to from another zone without passing through a lift or door (such as the Pocket D interior), but that's still a pretty unpleasant bug.
    I've seen the same thing with the Frost path aura. I bugged it and started a thread in Tech Issues & Bugs back in July. (The thread dropped like a rock.) Here's how I described the issue at the time:

    Quote:
    When I enter a building, like City Hall or one of the universities, parts of the aura disappear. The actual ground trail (the frost "arrows") continues to show up, but the fog/swirling snow around the body disappears, and the frost patch that surrounds your feet when you stand still doesn't show up.

    This persists even after you leave the building; the missing effects don't show up again until you zone.
  11. I only have one question:

    Why is this obelisk smiling?


    (Okay, two questions. What does the D'ni number 20 have to do with this?)
  12. Quote:
    Originally Posted by Golden Girl View Post
    I the mention of levees, plus the coastal setting, as well as the voodoo vibe in parts of First Ward are more clues to Praetoria City being in the New Orleans area - which fits with Anti-matter's reactors powering the whole East Coast, and with the route of the Hamidon coming up from South America and going through Mexico before it was stopped by Tyrant.
    The Devouring Earth would have to have done some major restructuring of the local geology to have "dusty, barren...Crags" anywhere near New Orleans. The highest elevation in the whole state is about 535 feet above sea level, and that's nearly 300 miles away from the city. The terrain around New Orleans is more like swamp, river, swamp, lake, swamp, same river, lots of swamp, lake, swamp, big lake.

    I'm not saying it's impossible, since weird rock formations seem to be part of the DE's schtick, but "dry and rocky" are not descriptions that spring readily to mind when contemplating New Orleans.

    That said, I like the look of the zone, and the Seed works. I'm not sold on the Avatar yet. Big shoulders are so Eighties.
  13. Quote:
    Originally Posted by Angerdog View Post
    That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.
    Brilliant. I was already grinning, then lost it completely on the Raiders line. The final panel was just a bonus.
  14. Quote:
    Originally Posted by Angerdog View Post
    I'm afraid I could not resist a quick sojourn into Photoshop.



    Live from japan, it's the circle of ROCK!!!!


    You can purchase your pope hats at the door.
    It was twenty-thousand years ago today,
    That Eermeth taught the band to play,
    They've been going in and out of hosts,
    But they're guaranteed to raise some ghosts.
    So may I introduce to you
    The cult you've known for all these years....


    (You may have been going for metal, but that's not what I saw. )
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Extra: I do think the Guards need to be a bit plainer. They don't look as robey as they used to/the LT and Bosses do. Also, brown still suited them fine!

    Although having the higher level minions being the 'Elite' Thorn Guard would work nicely.
    Agreed. The minion look is too elaborate for my taste, and I would like to see the brown return.

    The Thorn Casters aren't bad.

    The Energy and Life Mages--I'd call them absolutely bang-on. Cool updates while retaining the fundamentals of their classic looks. I'm interested to see what Soul Mages will look like now.

    The boss-class mages? Much improved over the former attempt, but I find them too busy. Especially the Death Mage, who seems to be compensating for something. Also, they all appear to be wearing glowing purple pansies on their belts. I can't say that really screams "ancient menace".
  16. Quote:
    Originally Posted by SlickRiptide View Post
    The Vlad Taltos Series - If my avatar doesn't already give it away, I am a big Brust fan and consider this series to be one of the best pseudo-fantasy series around. Or maybe it's a pseudo-sci-fi series. It sort of depends on your viewpoint, and Brust makes it clear that neither classification really matters. This series embraces the idea of the "unreliable narrator" and encourages readers to make their own conclusions about what constitutes "truth", particularly when dealing with history. Pretty much like real life.
    He also plays some interesting structural games with the books, placing some extra constraints on his writing. Significantly, he does all this while making most of them very engaging, entertaining stories. The Taltos series was one of my picks.

    I will say, however, that I think I actually like The Phoenix Guards best of his work. He just has so much fun with the language in it that it's irresistible.
  17. Difficult, very difficult.

    I was very pleased to see that Bridge of Birds was an option. That and The Moon Is A Harsh Mistress were the only choices I didn't struggle with.

    It's a pity that none of P. C. Hodgell's work made the list. She's not very well-known and has struggled with shifting publishers, but her Kencyrath books are brilliant--dark, complex fantasy that still manages to maintain a quirky sense of humor.
  18. Quote:
    Originally Posted by Snow Globe View Post
    There is only one thing I can say to that:

    Pancake!
    "Oh God! Sticky and now it can bite back!"
  19. Quote:
    Originally Posted by Noble Savage View Post
    Just for fun, let me run some hypothetical update ideas past you and see what you think....
    The most important things about these suggestions, I think, is that they demonstrate that you understand where most of us are coming from. In my opinion, the goal should not to be to change any of the major characters (unless there is a long-term, story-driven change, perhaps), but to use new tech and art to make them more true to their original theme.

    Quote:
    --FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid.

    --ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration.
    Go for vacuoles and get a twofer. Vacuoles are probably the simplest organelles, basically "pouches" hanging from the cell membrane into the cytoplasm, and have varied functions. Among other things, they store materials, serve as pseudo-stomachs full of digestive enzymes, and encapsulate and isolate potentially harmful foreign objects.

    You could have vacuoles containing bodies, bits of junk, "clear fluid" (nothing), and maybe even captured heroes. I wouldn't make them targetable (too much clutter), but if you wanted to make them more than just decoration, you could make them clickable instead, and have various things happen when you click one depending on what it contains. Clear ones could trigger AoE buffs, debuffs, or damage (from various chemicals or enzymes), ones with bits of junk could award minor salvage, ones with bodies could grant an inspiration, tip, or (rarely) a crafted temp power, and captured heroes could revive from suspended animation and either function as a pet for the duration of the raid or buff you before teleporting away.

    Of course, if the devs wanted to redesign the raid again, the captured heroes could even be PCs engulfed by Hami, trapped until they fight their way out or someone rescues them.
  20. Quote:
    Originally Posted by SilverAgeFan View Post
    Like the CoT, need to be careful with these revamps. The constipated look is one of State's signatures. Without it, he's just not States.
    He's been such a tight-<bleep> since he became a hero that he hasn't taken a dump in over 80 years. Super strength and invulnerability can come with a terrible price.
  21. I noticed this specifically with the Frost path aura, but it may apply to others as well.

    When I enter a building, like City Hall or one of the universities, parts of the aura disappear. The actual ground trail (the frost "arrows") continues to show up, but the fog/swirling snow around the body disappears, and the frost patch that surrounds your feet when you stand still doesn't show up.

    This persists even after you leave the building; the missing effects don't show up again until you zone.

    Is anyone else seeing this?
  22. Quote:
    Originally Posted by Leandro View Post
    The thing is, I've been in leagues where I was on autopilot and barely doing anything, and I got a Very Rare out of it; while in other leagues I was going crazy trying to do thirty things at once, and I got commons. Whatever way participation is being weighted, it doesn't seem to do all that much.
    If I understand Arcanaville (and what I recall from the devs) properly, it's not your participation score, it's the league's "participation score".

    Your participation score gets you out of the "10 threads" hole, but does nothing further.

    The league as a whole earns a score, with bonus points for various things, that is used to weight everyone's roll for a drop table, but doesn't do anything to get you out of the "10 threads" hole. Thus, once you've done the minimum to get out of the hole, your motivation should be to make the whole league as successful as possible.

    Say you're on a top-notch league, one that gets every merit (or whatever they base the league bonus on) but you're having connection problems, and spend a lot of time mapserved or even disconnected. Your leaguemates will probably get a slightly "richer" set of drop tables than a flat distribution would give...but you might well get only 10 threads. If you manage to get out of the hole, though, you get the same chances at the drop tables as everyone else on the league.

    Conversely, if you bust your hump, but your league is borderline, you should be safe from the 10 threads table, but you're not going to have any better than the baseline chance at the higher drop tables.

    Is that about the size of it, Arcana?
  23. Quote:
    Originally Posted by BrandX View Post
    Now the quesion is, is Coyote's praetorian double and Praetoria going to be around? And will people even use Praetoria as a starting point with the new tutorial?
    Is the Praetorian version of Coyote a speedster, do you suppose?

    As I understand it, the Praetorian tutorial is sticking around (in fact, given the devs current obsession with the place, I wouldn't expect Praetorian anything to go away). I imagine people will continue to use it. The fact that the new tutorial is new, combined with the fact that it allows people the same AT options as the Praet one without side-switching or Praetorian backstory complications may mean it's more heavily used, though.
  24. Quote:
    Originally Posted by Dante View Post
    Venkman: I guess they don't build them like they used to.
    Spengler: No, they never built them like this.
    Nitpick--

    Stantz: No! Nobody ever built them like this!

    Love the picture, though.
  25. Quote:
    Originally Posted by Psylenz View Post
    In my opinion you will zone into an empty zone fall to the ground and tp to Ms. Liberty or Kalinda at level 1 with no inspies.
    It seems unlikely to me that they'd just let people fall into the mapless void and get kicked out into a regular zone. That would be awfully sloppy, and there's no reason for it to work that way. I don't think they're deleting the zones, just redirecting new characters away from them. If they leave them alone, an offline character in the zone should be able to load into it, complete the tutorial, and leave normally. The only change they'd need to make would be to connect the Galaxy exit button in Outbreak to the new Galaxy zone.

    Alternatively, they could run a one-time cleanup script that would transfer every offline character from Outbreak/Breakout to the Galaxy tutorial zone. They'll probably need something like that to transfer offline characters from current-Galaxy to ruined-Galaxy, anyway. If they do that, they'll also need to clean up any dangling missions on the character.