Discussion: Art of First Ward Dev Diaries on PC Gamer
FPARN!! Finally. Love First Ward. It's my new favorite zone.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
They certainly did a great job with the GM's. I havent done much in First Ward but I did go there just to fly around the Seed (until it swatted me like an insect).
I think my favorite part of First Ward is when you enter a Shadowed Path and look up to see shooting stars streaking across the sky.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I think that the mention of levees, plus the coastal setting, as well as the voodoo vibe in parts of First Ward are more clues to Praetoria City being in the New Orleans area - which fits with Anti-matter's reactors powering the whole East Coast, and with the route of the Hamidon coming up from South America and going through Mexico before it was stopped by Tyrant.
@Golden Girl
City of Heroes comics and artwork
The concept art for the hospital has been around for a very, very, very long time.
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First Ward is awesome. It also feels a lot more balanced than the rest of Praetoria. Either that or Beam Rifle is just that good
Loved it. Love the design, love the flavour, love how much character it has as a zone.
Now if only all the zones were this good
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I the mention of levees, plus the coastal setting, as well as the voodoo vibe in parts of First Ward are more clues to Praetoria City being in the New Orleans area - which fits with Anti-matter's reactors powering the whole East Coast, and with the route of the Hamidon coming up from South America and going through Mexico before it was stopped by Tyrant.
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I'm not saying it's impossible, since weird rock formations seem to be part of the DE's schtick, but "dry and rocky" are not descriptions that spring readily to mind when contemplating New Orleans.
That said, I like the look of the zone, and the Seed works. I'm not sold on the Avatar yet. Big shoulders are so Eighties.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
These are the kinds of things I like to read, rather then bland PR puff pieces.
I'm never going to understand why you guys don't just package up a large design
materials/story bible book and sell it to us, though. Collectables are
good money, and you've got so much fertile material for them in this property
that you never take advantage of anymore.
Those are pretty cool.
Colin Brown from the animation team re-purposed tech developed for the Failed Seer bosses to make the tentacles even more eye-catching. |
I'm never going to understand why you guys don't just package up a large design materials/story bible book and sell it to us, though. Collectables are good money, and you've got so much fertile material for them in this property that you never take advantage of anymore.
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First Ward is one of the most aesthetically diverse zones in City of Heroes: A ruined city ripped apart by the Praetorian Hamidon, skyscrapers half-sunken and locked in the grip of petrified tentacles; pockets of still-habitable urban areas maintained by survivors; alleyways where magic flows; lush wetlands and barren crags; and an ominous hospital are just some of the areas you'll encounter. The inhabitants of the city are equally as diverse...and some of them command as much presence as First Ward itself.
In these two exclusive Developer Diaries from PC Gamer, City of Heroes Art Lead Gilbert "El Topo" Martinez gives you a look at the art and design behind First Ward, and the giant monsters that still lurk there.