Balanced

Legend
  • Posts

    442
  • Joined

  1. Quote:
    Originally Posted by Iannis View Post
    Mako would probably look like Aquaman...
    Heckler: "And just what can you do?"
    Mako: "I can talk to fish."
    Heckler: "Haha!"
    Mako: "...and eat people who laugh at me for it."
    Heckler: "Uh-oh."
  2. Quote:
    Originally Posted by BurningChick View Post
    Maybe I'm wrong, but the only commonality I see between defenders is that they have secondaries that do direct damage. Perhaps the solution to The Vigilance Problem lies in mucking around with the secondaries. Chances for secondary powers to proc as attacks are directed at the team?
    Interesting notion. At this point, I'm willing to at least consider almost any reasonable alternative to the current Vigilance.

    Tracking attacks directed at the team might be more trouble than it's worth, really--they could keep the current "team health" model (modified to include the defender!). As the team health drops, the chance of triggering a proc on each attack increases. The proc would probably be a broad-spectrum protective debuff (to-hit, damage, recharge, and maybe -mez magnitude/duration) that would substantially reduce the damage from affected mobs (as opposed to making the mobs easier to kill).

    It would be harder to exploit than Defiance. It's unlikely that you could persuade a whole team to stay in the red just to get a better shot at protective debuffs; it just wouldn't make sense. A solo defender wouldn't gain much by gaming it, either--it wouldn't make kills any quicker, so it would just leave the already squishy defender at critical health for extended stretches of combat. The improved protection wouldn't really offset the increased risk that well; a lucky shot from a mob or a failure of the proc could spell defeat.

    It would also encourage more balanced defender builds, because it would provide a new reason to take and use secondary powers. I like that, personally, but you'd probably hear howls from so-called "pure" defenders who are still afraid of drawing aggro.

    Thematically, I'm not sure it would still fit the name "Vigilance", I don't think. I'm not sure what you'd call it. "Intervention"? "When the Defender's allies are vulnerable, he leaps into action, harrying and distracting their foes, buying time for his team to recover."
  3. Quote:
    Originally Posted by Castle View Post
    So, what you are recommending is we add 33 Attributes which have an Area effect which checks each server tick per defender? I can tell you now that that *would* have a significant impact on server performance.
    You could just skip the check, and have it apply to everyone on the defender's team. We're everywhere, you know.
  4. I build to concept, first and foremost. However, many of my concepts are for characters that a lot of players would regard as anything from "limited" to "suboptimal" to "gimp"--the aggressive empath, the Trick Archer created when the powerset was new (and sorely battered by the Dev's overreaction to its Test performance), and so forth. I like to take those characters and do things with them that people don't expect them to be capable of--like soloing a TF with the archer, or wiping out 8-person spawns with the empath.

    To do crazy things like that, I have to know the mechanics and numbers well, and I have to make some effort to build for it. I've spent years tweaking the empath, for instance, to be highly capable both at protecting a team and at fighting on his own. It's not easy (or cheap), but I enjoy the balancing act, and it's perfectly in accordance with his concept.

    That's the main thing, I suppose: Concept and Numbers are not opposed forces, as some seem to believe. Enough imagination can supply a concept for any build, and a grasp of the numbers and mechanics can make any concept build more effective. You don't have to spend billions on purples, or even millions on sets; just knowing how stuff works can open up new strategies, which may even be more appropriate to your concept.
  5. Quote:
    Originally Posted by Spinomania View Post
    Is there any plan to change it ? I'd love it to be a partialy covering armor just like the basic rock armor, but granite colored.
    Perhaps they will eventually be able to use the alternate animation tech to make this possible, by adding an animation that doesn't do the model replacement. What I'd really like to see would be a version that replaces all textures on the PC model with a tintable granite texture, so that it looks like the character's skin and gear was turned to stone--the character as a moving statue.
  6. Balanced

    I16 Closed Beta

    Quote:
    Originally Posted by Shadow_Wail View Post
    Any clue if we can mix and match animations? I would love MA/ with a mix of old and new... that sweeping kick makes me giggles...how can a sweeping kick NOT cause knockup?!
    Yes, you can select animations and colors on each individual power. Furthermore, you can select different power tweaks on different costumes. You could even make two identical costumes with different animations and swap costumes occasionally so that your character uses all of the options.
  7. Quote:
    Originally Posted by Steelclaw View Post
    Ironic... but I finally got around to futzing around with my Science booster today and I can't find the power to clear the map anywhere... is it supposed to be in the Inherent Powers list or have they hidden it somewhere else?
    The Reveal power is a vet reward, not a booster power. The "power" for the booster was access to model changes at the tailor.
  8. That is a work of art, Zekiran. Horrible, mind-scarring art, perhaps, but art nonetheless.

  9. Quote:
    Originally Posted by Eislor View Post
    I'm waiting for you to tell what's weird about that family. You can't just drop a statement like that and not explain it.

    Paranormal heteropaternal superfecundation, for one thing. Does that help?

  10. Quote:
    Originally Posted by Steelclaw View Post
    * I used my Science Booster Pack on my Magic Origin character and now he's trying to disprove himself.
    My very first use of the booster was on a Magic character. Part of the character's backstory is that a pair of fraternal twins (a boy and a girl) are stuck sharing the body. Since the boy was the healer who created the merged form, it was male, much to the girl's frustration. Now when it's her turn to run things, she uses magic to turn the body into a girl. (Well, a demonic female form, anyway. The boy gets the angelic male form. It's a weird family.)
  11. It is possible to appreciate the artistry and symbolism of Tarot decks even if you don't believe. Belief is irrelevant to the purpose of the thread, which is to consider the casting of Tarot symbolism in the icons of the Cities.

    Back to the Major Arcana, I had another thought on the Chariot: Hero 1. Specifically, Hero 1 and the Honoree, facing one another, framed by a portal.
  12. The only one I might take issue with is the Hierophant, but that may be mostly due to my interpretation of the card. The priest element is superficial, but if you want an actual priest, Tobias Hansen is a vicar. On a different level, the Hierophant is a guide to the mysteries, rather than a source of wisdom; Talshak the Mystic would be a plausible Hierophant in this context.

    How would you approach the Minor Arcana? Assign an element/symbol-appropriate faction to each suit? Warriors would be the obvious choice for Swords. Perhaps CoT (or Legacy Chain) for Wands, Carnies for Cups, and Family for Coins? Maybe have each suit follow a story arc or task force featuring the faction?
  13. Balanced

    Weakest Combo?

    Personally, I've never found a combo that was so weak I couldn't solo comfortably with it. I've abandoned some because I find them boring, but those were usually stronger combinations. But then, I actually enjoyed soloing the Posi TF with a (pre-buff) TA/Archery defender.

    [ QUOTE ]
    It's obviously an Empath that had a minor in Literature. Of COURSE he would be useless.

    [/ QUOTE ]
    No one with a minor in Literature could possibly have any Empathy left. Lit courses remove it, along with the soul and the ability to perceive the plain meaning of text.


  14. Balanced

    Funny AFK

    [ QUOTE ]
    "AFK for a sex" yeah, I've typed that many times.

    [/ QUOTE ]
    Now there is a good excuse.

    My personal best has been "Sorry, light fixture fell on my head", with "AFK, someone just met the mummy." as a close second.
  15. Balanced

    No one loves me!

    [ QUOTE ]
    Whenever I start a team for a mission I know will be tough, I usually go for one healing defender, and one buffing or Debuffing defender.

    [/ QUOTE ]
    May I gently point out that all defenders are buffers and/or debuffers? Even Empathy, most often pointed to as the "healing" set, has more buffs than heals.

    That nitpick aside, I rather approve of your preferred team build. I like well-rounded teams when I'm not on an all-defender team of merciless annihilation. The second tank is probably overkill on a team with multiple defenders and controllers, though--I'd swap one of those spots out for a Kheldian, rather than a scrapper or blaster.
  16. I have promised a friend that I will make a Traps/AR defender some day, if only so that she can feel better about her AR/Dev blaster's damage.

    I'm also debating between a Traps/Sonic and a Rad/Sonic, so I may have two Trappers.
  17. TK isn't the most useful power in the pool, but it definitely has its uses, and I personally find it a lot of fun to use. Here are a few of the things I do with it some useful, some...not so much:

    1) Use it to rapidly stack hold magnitude on bosses and other mez-resistant targets. Applying TK and Dominate in quick succession can take a boss out of the fight very quickly. This is my favorite tactic when soloing Rularuu Overseers.

    2) Use it to pin a spawn in a corner for optimum cone damage. In particular, I like to hit a spawn with Tenebrous Tentacles, then TK them into a corner--it makes them easy to corral. Then alternate Tentacles and Night Fall until they melt.

    3) Drop it on Dr. Aeon's duplicates in the STF. It won't mez them, but if you position yourself well, the repel will shove most or all of them across the room, out of range of their powers. It makes the Aeon fight much less annoying. Make sure you get the Dark Miasma sucker in it.

    4) Grab a Nemesis soldier with it and wander around PI, making citizens flee from the helplessly bobbing nebbish. It's like a parade, only with the drum major in the back.

    5) Grab a lieutenant from somewhere in a city zone and float him back to an area where lower level characters hang out. Let them beat up the +3 or +4 mob. When they kill it, pass out some inspirations, and tell them they got some candy from the pinata.

    Remember, a power's value is not strictly in its numbers.
  18. [ QUOTE ]
    [ QUOTE ]

    Clouded, I don't think that its your post-lunch condition that makes this conversation hard to deal with, let alone to follow.

    [/ QUOTE ]

    Is it possible to make you post more ambiguous? I almost comprehended that sentence. I tried to read the rest of your post but something started to leak out my right ear.

    [/ QUOTE ]
    In the interest of clearing this up so that we can get on with praising BABs, Provider of Awesome, and srmalloy, provider of juicy news, I will explain. "Off-color" things are things of dubious propriety. That is, it's a way of saying that something is indecent or vulgar. Hobo is joking about customizing vulgarity (and/or scatology, though I don't think we'll actually get to customize Granite). One might select themes, such as l337 (leet-speak profanity), Comic (standard non-alphanumeric symbology familiar to us from our favorite superhero titles), or even Archaic British (featuring such long-standing favorites as "Balderdash!").

    I leave it as an exercise for the readers to interpret his bran-related comment in light of this new information. I submit that it is highly relevant to the content of his posts.
  19. Balanced

    I16 and MA

    [ QUOTE ]
    Any chance on the alternate animations that you can set it to cycle between the two (or more), or choose at random at each time the power is used?

    [/ QUOTE ]
    Not quite the same thing, but assuming the selected animations are specific to a costume slot, you could make two identical costumes, assign different animations to each costume, and swap between the two occasionally to vary the animations. You'd be limited to changing it at 30-second intervals, and you'd obviously want to make a bind for it, but it's a start.

    As to the Spines geometry...I get the feeling that I may have the only scrapper using the original version a week after I16 goes live. My Spines/Fire is named Bananas Foster.

    Joke characters aside, I think this is another great change in an Issue already packed with them.
  20. [ QUOTE ]

    I have no insight or idea why Shivans would be affected as true undead with the Ghost Slaying Axe. The skeletons just seem to be the most readily available framework for the Shivan energy-turned-protoplasm to attach to, but that's my opinion, not canon.

    [/ QUOTE ]
    Not protoplasm. Ectoplasm. From the Shivan Destroyer description: "They seem little more than ectoplasmic jumbles of destruction and hate." The Decimator description says something similar: "This Decimator seems to pulse with ectoplasmic destruction and hate."

    Now, it is possible for "ectoplasm" to refer to living stuff--the outer part of a cell's cytoplasm (as opposed to "endoplasm") and part of a jellyfish. However, popular usage associates it with paranormal phenomena, particularly ghosts. The Shivan goo is supposedly a manifestation of energy from the meteors, which follows reasonably well with the concept of paranormal ectoplasm. It's not implausible to think of the Shivans as "ghosts" (or at east ghost-like beings). On the other hand, Shiva itself was described as a devourer and a destroyer; it could be that it was (or is) a being driven by an anti-life force, in a state similar enough to undeath to qualify. On the gripping hand, it could be that Shiva itself was "killed", and is actually in an undead state. Just because something is from outer space doesn't necessarily mean that it's purely Science Origin.

    Of course, Shivans drop Tech salvage, so who knows?
  21. [ QUOTE ]
    Also tops with skin for male would make things that more awesome! Not to mention, I noticed no one did, I want head details with monstrous heads. I'd love to have that reptile head with glasses and a fedora for one of my scaled characters.

    [/ QUOTE ]
    Accessories with critter heads would be nice, but they may be problematic. I gather that the reason we can't use the existing details with them is that the details are positioned based on the standard heads; they'd clip right into the critter heads, and probably vanish into them entirely. Goggles, for example, would appear where the eyes are on a normal head model, which is inside the critter heads. Any details would probably have to be made specifically for the new heads, which adds a whole new layer of effort. Making all of them work would essentially be doubling the number of detail items in the costume creator, just to support a small subset of heads.
  22. I definitely want more and better animal costume elements. The critter heads we have now are pretty horrible, and the tail selection comes up far short, as well. If they could finally give us moving tails (maybe they could adapt the trenchcoat tech?), that would be wonderful.

    The ridiculous knee-jerk anti-furry responses that would likely arise if they actually called it the Super Furry Booster Pack probably makes another name advisable. If the pieces aren't in the Mutant pack (which I would expect them to have to share with third-eye faces and other oddities), perhaps a Beast Booster Pack?
  23. [ QUOTE ]
    You can probably shorten it a bit by making the substitution straight into the IF statement, but it doesn't help readability. YMMV.

    [/ QUOTE ]
    Nothing helps Perl readability.
  24. It appears that if you die in a completed mission (or one completed after you die) and click the exit button, it no longer makes you fall on your face outside the door. It sends you to the hospital instead. Is that new in this Issue?
  25. Balanced

    Resurrection IO

    I suspect the problem with this is that none of your powers are active when you're dead. If the power is turned off (either by detoggling or by death), the proc in it has no chance to fire, and therefore would never rez you.

    A possible workaround for this would be a proc rez power on a delay, with a chance to trigger when you're at low health. For example, you could have a rez proc that has a 20% chance to trigger every 10 seconds while you're below 20% health. When it triggers, it applies a rez power with a 5 second delay; if you die within the next 5 seconds, then at the end of the 5-second period, you get rezzed. If you're not dead, the rez fails silently. If you die after that, you don't rez, unless the proc has triggered again by then.

    For a purple, with the proc as described above, I would suggest either a 20% chance to fire, or a 10% chance with some enhancement or other effect thrown in.

    My suggested name for the set: "Eye of the Tiger", and the rez proc power should be "Ninth Life".