Bad_Influence

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  1. Quote:
    Originally Posted by Razoras View Post
    Namecalling, accusations, blah blah blah.

    That ain't how MMORPG subscriptions work, generally. The business model isn't about ever-increasing numbers.
    I agree that MMORPG subscriptions are generally not about namecalling and accusations: in this sentiment you are correct.

    However, you have once again sidestepped the problem that MMORPG subscriptions are also NOT about ever-falling numbers. This is the relevant point: are there fewer people in the game these days? You say no, I say it may well be.

    [Before you start, I don't consider some graph you made up out of whole cloth "proof" of anything; you would have to actually be a developer for me to take such a graph seriously. Just saving you a little time tinkering around in whatever art program you use.]
  2. Quote:
    Originally Posted by Razoras View Post
    The rest of your post is more emotional drivel, but the last bit of it resembles some coherence so it is worth token response.

    They always will be leaving. Always. It's only important if there's a large amount of them, and that they share a collective reason for leaving.
    Ah, but are they joining in sufficient numbers to stem the outflow? This is the thing you are conveniently sweeping under the rug as you bring on the ad-hominems in an effort to shift the argument.

    If you can prove to me that they are and that my eyes are deceiving me, we have something to discuss. If all you have is more ad-homs, save it. Not interested in posturing, thanx.
  3. Quote:
    Samuel Tow: It is an outright farce to believe that the forum population is either representative of the game's population as a whole, or even a valid cross-section of it.
    I have said twice up there, very specifically, that my experiences are mine alone and I have no idea how many others are feeling the same way, or seeing the same things in-game that I do. I have said twice, I think, that there is no way we will ever know how many actually feel this way. I do not know how I can be more specific about it.

    I'm seeing what I'm seeing. If you see different, great. Your experiences do not trump mine, however. Neither do mine trump yours.

    I am sorry that it makes people nervous that these concepts be discussed; and when I see posts like this, what I see behind it is fear that the other party may be right, or partially right. This anger solves nothing. What it does do is obstruct the discussion.

    Quote:
    And I am sick and tired of people overblowing their own problems and projecting their discontent over "a sizeable number" of other people with no evidence but a dozen of their friends
    You misunderstand: this isn't my problem. Its CoX's problem, and it looks like it might be a pretty big problem. They didn't start hiding sub. numbers for no reason, I'm guessing. Please do not displace your anger over such events as falling sub. numbers onto me. I have instigated no negative changes to gameplay [unlike many of our resident nerfherders]. Save it for the guilty.

    It distresses me too; but you dont see me ranting at you about it. Frankly I expect more from you than this sort of post.

    "Outrage"? Well, maybe. I think it's an outrage when there are five people in PI during peak times, when there used to be 40-50. Even Atlas is taking a population-hit these days. Let's all hope for the sake of the game that these numbers are a "tempest in a teapot."
  4. Quote:
    Did it ever occur to you that the developers, when making a nerf, might occasionally weigh the good versus bad to a nerf before actually instituting it?
    The problem with this is that often what they - and the nerfherders here - think is "good" is extremely discouraging and annoying to the people whom it affects. I cite as one example the multiple changes made to several task-forces in the name of "balance" which have removed every last iota of fun from them, and now no one runs them.

    No one runs them. YAAAAAAY, BALANCE!! WHOOO! Because god forbid someone "exploit" by getting a reward... and so we get like, two merits for running the Khan TF. Truly, lawl. [Or however many it is. Sure felt like two.]

    Because some people cannot behave, *I* get punished. You get punished. Every last person playing gets punished. I don't like being nerfed like that, and I seriously doubt I am alone in that. If you want to think otherwise, go for it. Your belief is less important to me than the fact that I see two people on /search in PI these days. I was in St Martial during a peak time the other day on Infinity and I was the only person on the map. Me. One. The loneliest number.

    Maybe everyone else was /hidden, but you know.... I doubt it. This is one example of many I could cite, but will not bother since you in essence state that all anecdotes about the game are the result of personal bias. *eyeroll* Why are many servers ghost-towns these days? I don't know, but nerfing is probably a great place to start.

    Then we have flat-out STUPID nerfs like the Hover KB nerf that still infuriates me to no end. This accomplished exactly zilch except annoying people like me who have a lot of squishies who Hover through missions. YAAAAAY!!! BALANCE! Because remember, *not* being as annoyed as possible every second you are logged in means you are an Ebil Exploiter and ought to be wearing a great big scarlet E on your chest so everyone will know.

    Quote:
    So why is it that a pretty innocuous nerf like this freakshow nerf, probably only a few pegs higher on the "really big nerf list" than if they decreased the damage of the craftable bat attack power, is relevant to all this? Sure, they might have nerfed freakshow a little bit much, especially the minions... but... really?
    If its so little, why bother at all? This is an annoyance that could have been left alone since this game is what, six years old...? But no. Now, suddenly after SIX YEARS Freakshow are An Ebil Exploit. If I didn't laugh I would weep at the sheer futility of it all. What exactly is this nerf supposed to prove? If they don't want people using Freaks in MA missions [which is what I would bet big $$$ this is related to], then disable the ability to use these NPCs in MA missions. Mission accomplished.

    Quote:
    Not only that, you insist on trotting out an anecdote and then endeavor to make larger predictions based of it.
    I was pretty specific about stating that this was only MY experience, but since the thread is full of others doing the exact same thing, you can see how far that horse will trot if you want to.

    Quote:
    Well, your anecdotes of people leaving over any nerfs are invalidated by all of my anecdotes (and they are many) of people leaving for other reasons: shallow game play, repetitive game play, bad graphics, lack of story advancement, lack of new recipes, lack of new powersets, etc.
    The larger picture is escaping you: what matters here is not whether you are right or I am right over exactly why people are leaving the game.

    The important thing is that they're leaving.
  5. Quote:
    Originally Posted by Razoras View Post
    The rest of your post is pretty typical vitriol from someone who sets up mythical strawmen to beat down, blaming them for the game's ills and suggesting that "if they were in charge" this game would be even worse than it is right now (which isn't bad at all).
    Let's break forum protocol and be at least a smidgen fair about this: the nerfherders populating these forums - and their name is Legion - are hardly "mythical strawmen."

    This is rumor control, these are the facts: continual nerfs, at least to a portion of the playerbase, have a cumulative negative effect. One nerf perhaps can be gotten over. Nerf after nerf after nerf creates a straw-vs-camel's-back effect that ends up with people leaving. I can tell you that four friends of mine who had returned to CoV because of Mission Architect ended up leaving over the nerfs. I know a few more blueside.

    I'm just one person. I wonder how many people know multiple people who have left over nerfs? We'll never know, but I'm guessing a sizeable number. And the numbers add up fast. And I can tell you that the nerfs are getting on my nerves. But that's just me.

    I know some of you refuse to acknowledge that some people become upset over nerfs, and after a while we may lose those players... and so what? Good riddance to bad rubbish. I know that some of you view those people leaving the game as making the game somehow "better." Or [general] you may even think that the mere idea that people leave over nerfs is arrant nonsense.... after all, YOU KNOW BETTER, and your word is the Law...! I view this opinion in much the same light that I do ostriches hiding their heads in the sand, but to each their own.

    I view people quitting over nerfs as lost money hurting a game that I love. Each lost player means less development $$$.

    But that's ok. People who are not playing the way we want 'em to can just get the [edit] out and don't let the door hit 'em, right? We don't need their money, let this [edit-edit] burn... all the way down to a consolidated server. Sounds like a plan!
  6. Quote:
    Originally Posted by Columnist_Freak View Post
    Every other team I've been on takes upwards of fifteen minutes to assemble. Then a single mission is completed. Following that, two players will immediately notify the team that they are leaving. From that point, there is a 75% chance the rest of the team will immediately dissolve after those two players have left. In the small 25% chance, the team continues with less than half of its original starting number, and will fall apart in the middle of the second mission.
    PuGs really have been horrible lately. Pretty much the only decent teams I have been on in the last month or so are SG teams. When those people are not on... ugh.

    The new people in the game seem to become frustrated if a PuG does not generate the xp we saw on the average mito farm; so they've just suddenly got to go as soon as they figure that out. Well, hasta la vista I guess. Back in the day it was considered etiquette to at least stay long enough to complete the mission: not anymore.

    I'm a little annoyed with how things are going in the game recently [this last due in large part to recipies that I have the cash to buy, but guess what...! There are 0 for sale! For days, weeks on end! Have any EVER been for sale?....? And I am not about to start MA farming to get tickets for recipe rolls, so I don't get those recipes, looks like. Meh], but am hanging on to see what happens next.
  7. Quote:
    Originally Posted by Rikis View Post
    Of curing my altitis. I don't (didn't) play characters with repeated powersets, I have a Fire Blast Corruptor, I could never play another fire blast character. But now, with i16, I can color fire to fit many different themes. My electric attacks can truly be chaos magic as they were meant to be, leaving me with the choice to create another electric character who use electricity for another concept. One of the things keeping my altitis in check was the keeping to unique powersets. This will no longer be the case because to me, concept > gameplay. Damn you, I say.
    I am looking forward to using pools that I avoid now due to their coloration: /regen, I am looking at you.

    I like regen. I really do. I have one level 50 with it, and she simply cannot wait for it to be another color. So when it becomes customizable I will definitely be using it more. And this also goes for /empathy.

    Maybe I will actually roll a Spines Scrapper for once. And maybe now I can actually make Rad/rad fit the concept I had in mind....
  8. Quote:
    Originally Posted by Techbot_Alpha_EU View Post
    ....What?
    How fragging slowly are you killing them, if they have a chance to use Dull Pain more than once?
    Dear Crashing Facepalm of Unnecessary Rudeness:

    Nowhere in my post did I say that Freaks were using Dull Pain multiple times per mob when I fight them: you pulled that fable out of your head unassisted by me. Hyberbole for the sake of making a point: learn to recognize it. And gear down before you pop an artery.

    My point being [before you go off on another rampage of unprovoked snark/self-righteousness] that Freaks are not horrible to fight, but if they are worth LESS XP to fight combined with their tendency to rez and Dull Pain, that given the choice between them and another enemy-group, I will most likely pick the other group.

    I do this with Clockwork now. Clocks are not an invincible challenge for me, I am not afraid of them. I DO find them extremely annoying and for that reason will never run an arc featuring them. If I am told a contact specializes in Clock missions, I don't choose that contact. I find them to be more trouble than they are worth.

    As for "ZOMG IF THEY GET UP YOU GET THE XP AGAIN!!!!!" deal, I find it annoying. I'd rather move on than fight five Stunner Freaks twice in the same spot. I feel that this slows my progression through the mission. If you love doing this for reduced xp, well enjoy. There's where we differ.

    Speaking of Clocks, I understand that they give more xp than other groups of that level. OOPS. They'd better fix this exploit pronto...!
  9. Quote:
    Originally Posted by MrQuizzles View Post
    I never really got why the Freakshow gave out more experience than other groups. They're not really any tougher than other groups. In fact, they've always been easier for me since my characters tend to deal energy damage.

    I would much rather fight Freakshow than Vahz or Arachnos.
    What is annoying is the incessant rezzing and the fact that every last one of them has Dull Pain and uses it liberally.... to say the least. This was my understanding of why they gave more xp.

    They want to reduce Freak xp and leave the rez-rate and Dull Paining every 5 seconds untouched? Cool.... back to hunting something else that isn't Malta or CoT.
  10. Red-side: Assume ALL untried...
    1) Brutes are sissies, regardless of buffing you have guaranteed to provide.

    [Scaredy-cat Brutes and Tanks are a big - and funny - problem. I cannot understand why anyone afraid of taking point would roll either, seriously.]

    2) Masterminds will NOT buff the team. (I also ignore them because I will not fight with MMs and their worthless pets to get through a damn door. There are additional things but I won't get into them here.)

    [I intensely dislike teaming with 95% of MMs out there. At least 95% of them have 50% of an idea what they are doing, if that. Years of seeing these people in action has lead to intense dislike, much as it has for Storm Controllers.]

    3) Corruptors will only have one shield at most and they will use it at the beginning and maybe during a lull before an AV or something.

    [Corrs like me have 1 or none shields because they are just that sick of people complaining about them. *respec* So I can see your point, but just think about it from their POV. I dislike endless complaints, but that is just me.]

    4) Stalkers will be played and built poorly.

    [they're also never invited to team - even the excellent ones are not invited - so not sure where you're seeing this. ]

    5) Dominators will be incapable of permanently mitigating an entire spawn by themselves, EVEN IF they are Earth Control.

    [Well, you know those PToD....]

    6) VEATs will not have TT:M or if they have it, they will not use it. They will also have a habit of taking alphas and proceeding to die. Be very wary of Crab Spiders and Night Widows because of this.

    [This truly confuses me: people refuse to run TT:M! Why?! Why take a power you never plan on using?! My VEATs log in, turn this on and it stays on till I log off. Its not rocket science; but nobody wants to run it. Frankly I would kick someone who refused to run it after a few polite requests.... if I were leading a team, that is. lol.]


    Blue-side: Assume ALL untried...
    1) Tanks will be woefully incompetent in how aggro control and "group flow" dynamics function.

    [You have great Tanks and you have Tanks with 0 idea of what they are doing... and few examples in between those extremes. Also, level 1s and level 50 tanks are expected to be equal in ability. Truly, Roffle.]

    2) Scrappers will have all of the Scrapper forum confidence but none of the competence.

    3) Controllers must be the parents of both idiot MMs and idiot Doms. You will not get buffs that aren't AoE or green number generating and even if they are Earth Control, they will not be capable of mitigating an entire spawn. Additionally, as they go up in level, they will, without a doubt, immobilize 16 mob spawns in such a way that a Fireball (or equivalent) will hit a MAXIMUM of 5 targets.

    [I have a level 28 Empath. After playing her, I realized just how much many other Empaths are ignoring half of the set: they spam the AoE heal and that should be good enough...! LAME. One of my SG leaders is Illusion/empath and he never touches his secondary. I only realized that after I started playing one myself.]

    4) Defenders... Well, I'm just going to use the word "heal0rz" here and leave it at that.

    [I'm just gonna use the words "SB-crazy and with the impulse-control of the average chimpanzee" and leave it at that. This is one SB-sermonizing bunch of people, and it gets old. I play about 5 Defenders at the current time, and even I say this.]

    5) Peacebringers will use KB in all the wrong ways.

    [Hate teaming with these types, and KB will probably lead to my one Kheld eventually being deleted when I need her slot for something more fun to play. WORST EVER KHELDS: ones who refuse to turn off Group Fly. Ones who insist on using team-TP to place you where THEY want you mid-fight. I absolutely DETEST this.]

    7) Blasters... Honestly, it's hard to screw up a Blaster. Even if their build or playstyle is moronic, they still generate what you want from them, which is damage.

    [Blasters: the best fun to be had in CoH. At least, imo.]

    [ QUOTE ]
    Idiots en masse can be a force to be reckoned with.

    [/ QUOTE ]

    Truly sig-worthy
  11. [ QUOTE ]
    They're one of the standard bosses that people like to farm, because they have very few attacks.

    [/ QUOTE ]

    They have two attacks that I know of, but when those two attacks connect, they really hurt. I mean, REALLY hurt. They can overwhelm a team pretty quickly if things go the least bit wrong, so these missions are not without risk. BORING, true enough, but risky, esp. if they are 53s.

    It just seems that these days, its Maniac Slammers or nothing. OR, its an outdoor map full of Lts. called "Lakeys," and each group contains a boss called "Meh Boss." With every group, the boss tells you, "I guess I'm not gonna get to farm you :-0" All NPC's heads are glowing pink. ZzzzZZZZZzzzzz.

    I have really been mostly staying out of AE lately due to being fed up with it.... the other night my SG ran a GM-badge-hunt event, and it was so great to do something with other people that was *outside* of that stupid building. 'Cause if you are on a team, pretty much you don't leave the AE bldg.

    The whole mess gives me a renewed appreciation of developer content, because 95% of player missions I have seen are just plain bad.

    [ QUOTE ]
    Abrams: *According to potentially obsolete observations of folks complaining that Dual Blades is gimp.

    [/ QUOTE ]

    I had a DB Scrapper that I deleted at 24, I felt she was so weak. I have a level 19 DB Brute who has stayed so far, because she feels less weak. I was really displeased with the Scrapper version. I know a lot of people like it, but its not for me. Broadsword is annoyingly slow, but as least you get to do some damage.
  12. ...Was on an AE team tonight trying to level my Rad/rad. Yeah, I know.... but I want to level her fast and etc. etc. etc.

    So I'm on one of those infamous "BOSS FARM TEAMS!!" [ho-hum] and we zone in, and whaddya know its a Maniac Slammers mission.

    One guy on the team let out this absolutely horrid string of invective at the mere sight of them. It was hilarious, not least because everyone else on the team admitted to feeling the same way. Then he cussed about them the whole way through the mission too. I admit it added interest to a really dull mission.

    Tonight was a hoot, not least due to every team I was on but one expecting a level 9, 10 or 11 Tank to tank level 53s. LOL!

    "Erm.... I think we need another tank. Keep the one we have now, but you can't expect a level 9 to tank 53s, c'mon have a heart. We need a 50."

    "We're all auto-SKed, we'll be fine." *SLEDGEHAMMER TO THE FACE of the level 9....!*

    Bwa-hahahaha! Let jocularity rule... Man, I am nostalgic for the good ol' days when we ran Battle Maiden 50 times in a row. No joke.
  13. I don't start teams because I intensely dislike trying to pull my weight on a team while continually trying to recruit to the tune of dead silence [unanswered tells].

    I also dislike it because if the leader is not on highest difficulty, then everyone is outta there.

    I dislike it currently because I am sick and tired of AE babies who have been in the game 5 minutes trying to tell me and entire teams how to do things. As if they have a clue NOT

    I will form teams for raids and Giant Monsters ONLY. And those teams do really well.
  14. [ QUOTE ]
    Most of these posts are kind of hypocritical.

    Your mostly upset that players are now making the game easy on themselves by leveling up quickly in AE.

    It's hypocritical because the real reason your upset is because you want to make the game easier by inviting players on your task force team that know what they're doing instead of just teaching someone how to play and informing them.

    [/ QUOTE ]

    HOW DARE WE WANT TO TEAM ONLY WITH AT LEAST MINIMALLY-COMPETENT PLAYERS!!!!!!111!!!

    /FACEPALM AND LOL, both at the same time.

    O. M. G.
  15. [ QUOTE ]
    It doesn't need to be true of all... perhaps not even a majority. If 30% of new players quit after a few months because there's "no end game content", that's a lot of revenue down the drain.

    [/ QUOTE ]

    Where does this 30% PL-quit statistic come from?

    My point is that this is a number that you just made up on the spot. We have zero evidence that any such thing is happening. And to say "oh well IT MIGHT HAPPEN so we better DO something!" quickly means gridlock if you take that thought to its logical conclusion: pretty soon everything is set in stone, exit freedom.

    [ QUOTE ]
    Early game goes by so fast if they lose interest because of hunt quests then CoX wasn't going to keep them anyway.

    [/ QUOTE ]

    So, fast leveling in the sewers is a-ok but fast leveling via AE is The Devil...? people *will* choose the fastest way to get out of the early levels, they've been doing this for literally years now. I know these distinctions are important to some of you, but I'm honestly confused. The only way to implement what you seem to want would be extremely draconian.

    Draconian usually has me headed out the door when it comes to entertainment-value, but ok. Enjoyment and "brutal discipline" are not usually synonymous when I'm trying to have fun. That's just me.
  16. [ QUOTE ]
    It's even exhibiting sociopathic traits to say "I'm not having fun, so I'm going to quit without taking 3 seconds to clarify my intentions, because I don't care about the consequences of my actions on you, I'm just here to have my fun."

    [/ QUOTE ]

    I did not mention the word "sociopath," but it was the first think that crossed my mind. "Antisocial Personality Disorder" flitted by as well. I didn't mention these things because it was one post, which is not much to judge an entire person on. I will say this post shocked me, considering who it was coming from. Totally out of left field. There are people on these forums whom that would not surprise me to hear that coming from them. But... wow.

    But anytime I see something like "...As long as I'm not breaking any rules, I don't give a crap about anybody else. If somebody's day is worse off because they ran across me, I don't care. I see all of yall as nothing more than fillers on the way to accomplish my goals"...

    Wow.

    I read charts fileld with lifetime's-worth of that kind of sentiments all day long. I can tell [general] you that the people attached to those charts are not ever doing very well in the Game of Life - often that chart includes documents from the metro jail as well, and letters from immediate family members telling the treatment team that they do not want to be informed about the patient's outcome, because the patient is as dead to them.

    Danger, Will Robinson.
  17. [ QUOTE ]
    [ QUOTE ]
    I foresee a lonely old age for you. No kidding, not being sarcastic. This verges on pathological, and I hope for your sake you don't carry it over into real life. If you do, it IS pathological.

    [/ QUOTE ] Armchair psychiatry is awesome! Do you think you can help me get into the University of Fullofcrap where you got your degree?

    [/ QUOTE ]

    *dismisses negative sentiment*

    I feel sorry for you, and that is the honest truth. But, being sorry for you does not mean we're going to have a war over your behavior; that behavior - and its consequences - belongs solely to you.
  18. [ QUOTE ]
    <qr>

    Outside of a TF, I don't think it's a big deal when someone quits and I don't think they owe anybody an explanation.

    [/ QUOTE ]

    They sure don't owe anyone an explaination.

    Unless they mind that nice shiny one-star and "rude, leaves teams mid-mission without warning" note I might stick on them....but other than that, rudeness and greedy behavior are a-ok with me.

    [ QUOTE ]
    As long as I'm not breaking any rules, I don't give a crap about anybody else. If somebody's day is worse off because they ran across me, I don't care. I see all of yall as nothing more than fillers on the way to accomplish my goals.

    edit: The people that feel they deserve some sort of explanation are self obsessed losers. That simple

    [/ QUOTE ]

    I foresee a lonely old age for you. No kidding, not being sarcastic. This verges on pathological, and I hope for your sake you don't carry it over into real life. If you do, it IS pathological.

    [ QUOTE ]
    slave: So, when i keep getting handed the star in every team i'm on, i will choose to go solo instead. (And if i get handed the star as soon as i join, i'll /quitteam without notice just about every time.)

    [/ QUOTE ]

    This is when an urgent SG issue arises; gotta go! TY for team! Bye!

  19. Bad_Influence

    I wonder

    [ QUOTE ]
    Bad makes it sound like this will be just some minor issue.

    [/ QUOTE ]

    *shrug* I will believe that we actually get "several new zones" inside of one new issue, when I actually log into the game on Test and see them in place. What they say and what we get are not always the same thing. However not to disappoint my fans, I never saw any such announcement from the developers until just now. So get over it.

    I also didn't mention new powersets, whether pro or con, therefore any crowing over that is a non-sequiter. My understanding was that the new powersets are part of Going Rogue which is a paid expansion, not issue 16.

    Unless we're paying for everything in issue 16, which wouldn't really surprise me - but I'm not sweating it either way. Not going to war over whether or not they are or are not included.
  20. Bad_Influence

    I wonder

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I expect Going Rogue will have a metric ton of story, arcs and systems as well.

    [/ QUOTE ]

    While I don't expect it will be on the level of CoV, I agree with this statement.

    [/ QUOTE ]

    I think GR will be on the level of Issue 6 in terms of content. 7+ new zones and story arcs to go along with em. The past, we've only gotten a dribble of new content. I want to see metric boatload of new content.

    [/ QUOTE ]

    You may want to see it, but I doubt you will see it.

    I am expecting not more than one new zone, if that. We will be lucky to get even one. I would even be happy just to see stuff added to unused present zones, but I doubt we will be getting that either.

    I am guessing: 1. One new zone 2. a few costume pieces and 3. the ability to change sides, and I would bet more than a dollar that we don't see much else.
  21. [ QUOTE ]
    If you're a defender, buff your teammates and then kill things.

    [/ QUOTE ]

    As the owner of four Dark/Dark Defenders and Corruptors, two of which are 50s, I call shenanigans on this.

    I have a friend who was impressed by my Darks, who decided to roll his own Dark/dark Defender. The character is now level 50. He has two attacks, no Fearsome Stare, no Fitness, and meanwhile is running both Assault and Tactics.

    I consider him so unutterably gimped that I just can't tell you. I can't tell him that without hurting his feelings of course, but his Defender is all but useless to a team.

    A good Defender or Corruptor is 50/50 on attacks and buff/debuff. Anything else is gimped, and anything else is the Defender or Corruptor cheating themselves. AND doing a lot of faceplanting, but that's another story.

    SO MANY Defenders and Corrs and Controllers think their contribution to the team is SB. That's all they do, hang back and continually SB. LAME and GIMPTASTIC and just plain sorry.
  22. [ QUOTE ]
    I personally HATE Port Oaks with the entirety of my being. I loathe and despise it. Hatred can be DEFINED and ascend to a high plane of meaning through my feelings towards Port Oaks. Port Oaks needs to be chopped into hundreds of chunky, pulpy red smears, set on fire and then scattered to the winds with a fragmentation grenade. Port Oaks needs to go and kindly DIE IN A FIRE. Port Oaks needs to crash and burn. Hate. Hate. Hate. Allow me to tell you how much I have come to Hate Port Oaks since I came into being. I have 3,567 miles worth of paper cut into the word "Hate." If the word "Hate" was further engraved into every nanoamstrong of those 3,567 miles, it would still not equal one trillionth of the Hate I feel for Port Oaks. Hate. Hate. Hate. There should be entire religions devoted to despising the vacuous waste of space that is Port Oaks. It is something where there should be nothing. It needs to be wiped off the face of the Earth, off the face of the universe. Port Oaks needs to be leveled so that not one dust molecule stands atop another. We need to blow a hole in the very fabric of reality where Port Oaks is located and erase existence itself in that one area.

    Port Oaks can go [censored] itself.

    [/ QUOTE ]

    This post is like something I would write, and for that reason I give it my Seal Of Approval.

    PO really does not bother me that much.... its a small zone, and easy to get around in pre-travel-power. The main thing that bothers me about it is that 99 times out of 100 in PO, my Mayhem contact is that %^$#!! Drea the Hook, I hate that man - and where he is placed - with the burning intensity of a million suns going supernova.
  23. QR:

    As long as they don't name it "the Furry pack!" as was recently touted in another thread, I am open to ideas.

    That thread was Epic Lulz at their finest. For those of you who missed it, a synopsis:

    OP: "Let's call the Natural Pack the Furry Pack! I win one Internet for sheer cleverness!"

    respondant 1: "YAAAAAAAAY I love Furries! Best idea evar!"

    respondant 2: "Uhhhh.... guys. I want a Natural pack right up there with the best of 'em, but The Furry Pack?! That is not gonna work. What if we had a water-themed pack that was called Water Sports, do you think that would work...? See what I mean...?"

    respondant 3: "GET YOUR FITHY MIND OUT OF THE GUTTER, FURRY IS A NON-SEXUAL TERM YOU PERVERT! I HATE YOU AND THE GROUND YOU STAND ON TOO, YOU PREJUDICED EXCUSE FOR A HUMAN BEING, FURRIES FOREVEERRRRRRR! RACIST!!!"

    ...And on it went, with much fodder for snickers therein. A little hyperbole in my synopsis, but not too much. And remember: FURRY IS NOT A TERM DENOTING DEVIANT BEHAVIOR. EVER. As I recall we had one person in there claiming that if you did artwork featuring animals, that this made you a "furry artist." I learn something new on these boards every day, man.....

    Tee-hee:
    Bad,
    lovin' a good laugh with the best of them
  24. [ QUOTE ]
    Dark Astoria

    I can't tell you how many times I've faceplanted into the side of a building, trying to fly through it, or god forbid X'ing down for an Oro Flashback, where I lose my fly, and have to spend forever an 10 years trying to get to where i'm going, only to be met, face to face, with Adamaster, who unceremoniously smashes me into the ground.

    God, I hate that place.

    [/ QUOTE ]

    This is easily fixed by only traveling down STREETS to get to your waypoint. Do not take off across the landscape as the crow flies, because you will meet many obstacles.... go down the street, where there are none.

    This will take slightly longer, but beats running into skyscrapers 50 times.

    I always take a travel power at 14, this way I don't have to deal with being exemped down out of it - and I don't think any Oro arc is going to send you to DA below level 14. But I'm pragmatic like that. Fly, and Adamastor will never bother you.

    DA is my favorite zone:
    Bad

    p.s. Worst zone is Independence Port, of all zones blueside this is the hugest waste of time. Its just stupid. I have a travel power when I get there, and it's still stupid. Go there with a level 50 - yep, still stupid.

    The landscape is boring, and its 4 miles long. I see nothing to love about it.
  25. [ QUOTE ]
    This would help get more into pvp zones again for sure.

    [/ QUOTE ]

    It would actually keep people out; if this were implemented I know I for one would never even bother to enter SC for the badges, like I do now.

    So instead of my being 99.999% unavaliable for a SC kill, I'd be 100% unavaliable. This would hold true for all PvP zones, by the way. We do not need even one more reason added for people to harass others in these zones - its a big enough problem as it is, I must regretfully say Pollice Verso to this idea.