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There was a nice discussion on this subject over on this thread: http://boards.cityofheroes.com/showthread.php?t=263010
Lots of great info there. -
One thing that should be mentioned is that if you don't have end issues with Invuln/SS, then you probably took either Energy Mastery or Cardiac. Energy Mastery lets you take Spiritual for better HP/Sec and recharge, while Cardiac lets you take Soul Mastery which has a -Damage toggle and good attacks.
So for me, it's either Soul Mastery+Cardiac, or Energy Mastery+Spiritual at the top end. -
Quote:But then you have to consider that while Ice and Shield can benefit a bit more out of -DMG, they also lack the resistance components of other sets.A Shield/KM/Soul tank with the Void Radial, Paralytic Radial and Rebirth Radial slots sounds like it'd be a bit of a monster though in terms of stacking lots of -damage on its defenses and being able to kick in a lot of Regen on itself.
Or an Ice/KM/Soul Tank would be even better at it.
So while an Ice Armor tanker can have -75% Damage total, he won't have any significant levels of resistance. Stone/Invuln/Elec Tankers can have hardcapped res and softcapped def, so even if they can only get -60% Damage they have a significant survivability advantage still. -
Quote:You don't even need Weave and stuff like that. PBU Fort with HO's can get you to the softcap.Empathy.
Seriously, Empathy would become the most overpowered set in the game if you could buff yourself with it.
You could give yourself enough recharge for perma-hasten/perma-AB with very few set bonuses.
You could softcap to practically everything with self-Fortitude (which will give you around 23% defense to ALL types/positions by itself). Pair that with Defender Maneuvers numbers (7% to all) Hover (2-3% to all), and Weave (4-5% to all) (with a Res/Def in Tough) and you suddenly find that you only need a few set bonuses to be softcapped to everything you can possibly have defense to. I did the math before. If an Empathy defender could self buff, they would be capable of hitting 35-36% defense to everything, with no outside help.
Regeneration Aura will be permanent or nearly so, giving you levels of regeneration that will surpass a Willpower character in a large crowd. You could almost surpass a Regen running Instant Healing with permanent Regeneration aura.
Oh, and you can hit yourself with a rather large self heal every 4 seconds or less and have stackable mez protection.
Pair that with a secondary like Sonic and you have a tankmage in the making.
So, yeah, self buffing characters would cause a severe nerf to a number of powersets. Empathy would go from one of the weakest offensive defender primaries, to the strongest.
But even if you become invincible, you still have the issues of aggro control and damage dealing. Will Empathy become more powerful for soloing than other defender primaries? yes. Will it become better than the current best soloers? No. SS/FA Brutes will still reign supreme. -
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Well, if you rely on Energize to keep your endurance up then it could cut into DPS more than Healing Flames could, in cases where the self heals aren't needed.
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Quote:Back before the nerf, the majority of Lambda's first part was about who can Ion the mobs first.Funny story, I took Ionic Judgement when I knew it was bugged and was going to get hammered just because having a crashless nuke doing 1200+ points a hit just had me giggling. Funny part of the story, I was having trouble buffing up fast enough so I could cast it and still have things to hit, or even have my target still alive.
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Your original post(pre-edit) had little to no mention of buffs, so I don't think you should expect people to understand that.
Anyway, nothing is needed anymore. DPS? Got dem lore pets. Debuffs? Got mah Reactive and -res procs. AoE damage? Got me dat Judgement nuke. A little bit of everything I just mentioned? I have my Blasts. -
I'm not trying to put you down or anything, but IMO Spiritual yields the best results on an Invuln. Dull Pain gets much better, more recharge=more damage, and most importantly the best Destiny power available to invuln, Rebirth Radial, gets much more effective. If you have the tier 4 Rebirth Radial, Spiritual gives you about 20 additional HP/Sec if your HP is capped.
But if you have endurance difficulties, Cardiac is a solid choice for now. You can always get Spiritual later. -
It'll be pretty good for damage, and very resilient once softcapped.
As for a build, here's one I just made:
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Quote:If by pandora's box you mean a healer thread, and by impossible you mean it'll take a while, then yes I agree.I have no idea what the devs can do to fix this horrible trend as I fear
pandoras box has been opened and will be impossible to close again.
Healers died a long time ago, long live Empathy. See the video in my sig as an example, and take extra notice at how many times I heal. -
I can say that on paper, DB/SR scrappers look more appealing than any other DB combination out there, and I've made a lot of DB builds.
FA can overtake SR in DPS if it's not under threat, and Elec can have more survivability, but it's far more expensive to reach the build goals with them. Here are the builds I created and compared:
DB/Elec (Spiritual+Rebirth Incarnate)
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DB/FA (Spiritual+Ageless Incarnate)
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DB/SR (Musculature+Rebirth Incarnate)
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You need more accuracy in there, enough to have a 95% chance to hit +3 cons.
In Mids, go to Options->Configuration->Exemping & Base Values, and change the value in the "Base ToHit" box to 45, in order to simulate +3 cons.
Also, I'm not seeing the Steadfast +3% defense IO. -
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First thing you should do is check out the old guides which apply to your character's AT and powersets. Those will let you know which powers are mandatory and which can be skipped, and some even go into detail about basic enhancement slotting.
Once you have your optimal powers slotted with the right SO's and/or frankenslotted(using IO's for their enhancement as opposed to set bonuses) you can then start delving into IO sets. The basic rule of IO sets is get as many useful bonuses without losing the basic SO enhancement values.
The first advice I can give you about IO sets is to look around and experiment with Mids, and don't be afraid to ask for critique. -
The game is balanced enough that the devs should focus their attention on new content and QA instead. This isn't an RTS.
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Quote:Taking in to account the Destiny, I'd agree. I've only Inc'ed three toons so far, and they've been Clarion on my D3, Ageless on my Stormie and Rebirth on my soft-capped dark tank. I wasn't certain on the perma-numbers for Barrier, so I didn't want to hazard a guess and end up wrong.
32.5% is, in my opinion, often a better choice than 'almost' 45%, though. As those bits gained inbetween could potentially be far more useful elsewhere.
If it were possible (bear in mind, I've not looked into it too much), 59% is the iTrial soft-cap, isn't it? So 46.5% S/L might be a good option to aim for too. (Or 41.5% S/L with Barrier). Someone'll have to check my numbers on that, though, as I'm not entirely sure on the various factors. (Plus, alcohol severely limits my math).
It's a possibility, but I don't think it's worth sacrificing anything over. You can always rely on some -ToHit from Soul Mastery to fill in the gap, and you won't be feeling squishy even if you're not at the softcap.
Here's a crazy expensive FA/SS build I made for a barrier softcap, looks pretty impressive defensively.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;702;1404;HEX;| |78DA6594DB4E5A511086D73EA0827840053C2BA0A2201BB7DA7A69DA5A53AD2428B| |6770DD9D5552025406193B4777D8636692FDA87E9B92FD1A4D73DD8F60DE830FF12| |4920816FD6F8EF7FCDCCDACBCCD33DBF10CF7785E6BF55761A8DFCA953792CEB9E8| |C53289D897E21C41432F93DF948561AD2DA2FC9FAB3FC8D66DD99517FC9C8B29456| |AE59A338E7D665A5E016030795A2A4D0B52E035FB65A2D5BB99A94E7431CEE970A4| |5B75429F87975249D1A2D462E17E7B2DE28966AE1DBB5D29975B3DE74653E576D96| |F319A7E1520193545982BEEFBDF4A3D157B40C314F415C0C4419BE08B0C058F709F| |5215D961015FA3170C230738C0FE4A7C1CFA3DDA7C016B3A78CC43D46FA98619F00| |398645EE867237E06EC2BD0FEE7D707F47EE1E55ADE74217624E0CFC600CFF668CF| |E627C225D3FB7D532FAA1F343E08760F827234A07E4859FEE4D8A7629316009F84C| |46836AC3418C67140389604A114C2946464368400C7DD3DB8F6A941A513D8DA0A70| |47A4AA1A7147AFA425B04A03303A8750CB58EA1D6103A9C74B9229B4635AEE4E3B0| |9D80ED046C43B09D962C37A88AA03A8F201A5844E58BE86331C64887B5F626E9498| |6494F8555DBE1201FD1FC5D8371C888EC33BE52ED5328469BC2C4A6814D2A73865F| |84963EF3566FD73CFB86A1061CA22DE6B08536A7B698C01B428F2EA8592ED82C0E9| |038AAC45188633BB4320DB14DEA65A83DCB18DF0AC6B782F1ADE0A8E34FD829DE64| |9C51F9AB6A8AAB369FD7DA0690062C4622C590244F2A79728753EBD7816BC03623B| |5C5F84EFF122CD581A5EAFC48A3DA400B626393A7376B76EE942EEE083EE403867D| |C858333B97B395B812B7972D72E9C9D83D99AD9ECC764FE6A8279335D5B694D138E| |31DED5CD0D685AF73C58596E271FEED4E1DF20BF5A73BB5CAAA7F5729437BCD935A| |7A01BC62C45F321C5FFB9CB1D9C3AEF841579CED8A77E93ED82AFE0F2BFCE31D| |-------------------------------------------------------------------|
Keep in mind though that there are better Tanker primary options for defensive builds, and if you're going for FA you might be better off building on its offensive strength. -
Quote:The only good logic behind positionals on a FA instead of S/L/N/E is wanting protection from psi damage, really. Everything else is far too situational.You may be better off looking at S/L (and as a secondary /E/N) defense, instead of the positionals. 4x Kinetic Combat will grab 3.75% S/L, and it frees up 2 slots per ST attack. Obliterations are good for S/L, but 3 Eradications work well for E/N, allowing slotting of things like Taunt IO sets, to add more defense bonuses.
There's hardly anything that does Cold damage at the moment, and you'll be capped to Fire res. Spamming Healing Flames will give some toxic resistance, and should (with HP) cover most Psionic attacks, too.
A soft-capped S/L fire/fire tank rarely has problems, so any E/N will be a bonus.
I'd only go for all-out positionals, if that's what was inherent in the sets to begin with, personally. Fire has no inherent defense, so hitting the S/L soft-cap will usually require less slots, allowing you to spend the remainder on other bonuses to help you.
Going for the softcap in positionals is much more difficult than going for S/L/N/E softcap, but going for 32.5% to all positionals is significantly easier, cheaper, and leaves more room for other things in the build. Of course, you can get to 32.5% S/L/N/E and get even more room for other things, but you won't get the exotic protection from the positional approach and it will be more expensive still.
I would personally, on a defensive FA Tanker, aim for a Barrier(40%) S/L/N/E softcap. -
You're currently sitting at 41.2% melee, not 45%. Remember to turn combat suppression on in Mids so Stealth gives you the correct values. With that said, few things:
1. You definitely want more global recharge in there. Having your PBAoE's and Healing Flames recharge faster is really helpful.
2. You might want to get more accuracy. Even with Focused Accuracy you're still missing +3 con mobs.
3. You should definitely get Barrier for a minimal 5% increase to your defense and 6% increase to your resistances(since you took Cardiac). This will make going for the positional softcap much easier.
4. Try to fit the Gaussian's ToHit set in there for +2.5% to all positionals. -
With i20, it's now possible to solo all the pylons in time, and a few people have done it. My Brute, who is by no means a DPS powerhouse, can get half of the pylons down in time solo. My Empath, who didn't even have DPS in his vocabulary before I20 can now solo a pylon in 1:20 minutes(see sig).
Getting a few friends to get all the pylons down in time sounds pretty viable to me, especially considering you're getting the badge for the SG's sake and not just your own. You don't need to organize a raid.
Edit: And this is before adding temp powers like Shivans and HVAS's into the mix. -
Quote:Agreed.I'm all for the idea of having your characters hang out in your base whenever you log them off. Basically, any character in the SG that isn't online at the time has a chance to show up in the base. However, I think there would need to be a selectable "approved emotes" list for us to choose for them. I wouldn't much care what my characters do when I find them on others in my base, but some people might get bent out of shape if they were to see their character doing ;dance2 when their character *always* uses ;dance4. Stupid example, whatever, deal with it. Some people are like that and would actually get upset by it. So, as long as we have some control over what our characters will be doing when found in the base, I'm all for it.
This idea seems awesome, though I'm not sure how hard it will be to implement seeing as the SG base system has been collecting dust for quite a while now. -
Quote:Try adding red insps on top of that.dangit.... see what 7 months off does to a man's brain? Yes, redraw time has to be added in as well.
Just as an example, in the chain I posted above, there's 3 redraws. At .63 seconds each, you have to add 1.89 seconds, which drops even that chain from Base DPS of Claws chain: 22.199 (*9 = 199.791) to 180.315 and the big total from 97149 to 87633.09 which has it only beating single stacked rage SS.
That's not good. -
Fun fact: Lore pets have a ton of DPS and an innate AoE softcap, so using them in the GW fight makes things a whole lot easier.
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You're welcome! It was fun to put together a great and affordable build for a change.