KM/Elec
well, reactive armor has a s/l defense bonus for 4 slots :]
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I saw that when reviewing mids. I guess the problem is that I have never played a resistance build and have never played KM or Elec, so both are new to me. i was hoping someone had a build I could review and/or any comments on this combo. I picked the combo mainly for concept, so I have no idea how good the combo will be in practice.
@ThrillKiller
It'll be pretty good for damage, and very resilient once softcapped.
As for a build, here's one I just made:
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
If you dig around, I have posted 2 or more in the past two weeks. Here is my old one, which is geared towards perma hasten, and end drain.
http://www.cohplanner.com/mids/downl...51F907A3DED8E4
Types of Swords
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This one is build for higher dps, but maintains the perma hasten.
http://www.cohplanner.com/mids/downl...D0FC030605F0F8
Types of Swords
My Portfolio
I am not a fan of attempting to soft cap resistance sets. There is a lot that has to be sacrificed to do so imo, but you can shoot for it if you like. Neither of my builds are soft capped, and I only face plant if I am distracted.
My pylon time with the dps build is 2 min 11 seconds with Viki, and 4min 55 sec w/o. I tent to just round it up to 5 min though.
The scrapper challenge is a bit of a joke with this high end of a build, and incarnate powers. So I am not bothering to mention it.
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What material advantage does km/elec get from permahasten at this point? The optimal KM chain doesn't really take that much recharge, especially with spiritual. Lacking mids, is the point of those builds to take musculature instead? On an elec, I'd probably go with rebirth, so perma energize also seems a bit outmoded. This wouldn't be the first time I've missed the obvious point, but I still don't see why this combo needs that much recharge.
Thanks for the builds. I have come up with one I was hoping you guys would critique:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Lost Disciple: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(29)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(25)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(23)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11), RechRdx-I(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
Level 18: Burst -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(23)
Level 20: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(29)
Level 22: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 32: Concentrated Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Acc(46)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Power Surge -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;693;1386;HEX;| |78DA7D94DB4F135110C6CF76172B94052A77A114CAADB474DB555F548C3182090A0| |6EC8B97C4BA2947D8B0B6CDEE92E89B7F831A7D50FF3E5F44F0F260E2A5CECE7728| |981A37697E6767BF9DF3CDEC9CAE3F5DEE16E2F955A1F55CF79C20A894ABBED3684| |83F7EDB09F77CC733D7EA4138B9EC0655B7E1C9B810227524A9AC4B4F4AEB965B93| |A15BAD5C0B43A7BA9B6E3D5D968F652D90D68A27ABA11F09FC27753FB95ADB91BEA| |C85D6D1A26BA35EF7AC7243CAAD042F6F78EEF64E68621D2DDDDA762FDFAD49674B| |FAC18EDB185D69B855AB1C3ADE2E6D55AEEF7995752708A5FF6C842CCED3EF6E52A| |8AB69880D4246C43619A7EE30BACB8CF12582A18B8F265163BD2E325A94A4678231| |91664C4D31EE25958CF26AFFC93BA2F2DE27BDAEF43AF406F406F43DD00F29FD03D| |277401FEB781713A25F74BD07F214B445863E421C466371844EFF8503AAA45355D2| |894A26FE5549821225B093488CE9D1AB1A854C847413660760760466A761F69044B| |DD842EB1DA6454A4C9FE30C0FC97E52959BBC188B42672E019719034B8CA12B8CCF| |66541912F5AFB0ADF155C6277A32A8AA18441539549143158BA84227CBC34A370CD| |D0C7433D0CD4067906E54B56D344A6C8BB303401FE30B6D380681182B7027F72994| |42A823F5830D4FFF64CCFD62CCFF069A80E0163CA2FAD3AA05E9797E32990516801| |C632ACFF86A461DD5D858E625870AAF80D78C24399F55CE67E17C0ECEE7E0FC036D| |9B551B660BFCCE8205148112236733BED389CFAB09CB23DF22F22D22DF377264A92| |9B0D0D2225A6AA3A5365ADA4FC64AEAE39530AAF65BC6B8D13A7CBA3A7C05CC5111| |7354C41CA58DD6A16BE68EDF896E9B4D516A8BD86D91F36D910B6D91B5E35DE8647| |00F368CD629161A8ECD7E1785944AC3F73F3819BA89B13C19CAB2EAF03814D3DE70| |FABE17C0240B3AFB5A7F01B83669E46D55F61FCCFAD7C9| |-------------------------------------------------------------------|
@ThrillKiller
What material advantage does km/elec get from permahasten at this point? The optimal KM chain doesn't really take that much recharge, especially with spiritual. Lacking mids, is the point of those builds to take musculature instead? On an elec, I'd probably go with rebirth, so perma energize also seems a bit outmoded. This wouldn't be the first time I've missed the obvious point, but I still don't see why this combo needs that much recharge.
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Now the serious answer. The greater the rech the more PS is up, because CS is up more, which allows for a greater chance for Crits from CS, and that allows for PS to be up more.
For elec, You DO still need energize up as often as possible, and even better Power Sink is up more often. Any secondary with clicks that add to survivability can use greater recharge.
Really, your post baffles me.
As for the build above, I suggest popping over to the beta where there is auto leveling right now. There you can build it and test it to see if you like it. You can purchase all of the IOs from the incarnate store, but you will need to transfer in the Hammi-Os. I can say for me, it is not a build I would use.
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What I didn't say and could have said was that I consider permahasten levels of recharge to substantially infringe on the defense you can get out of a build on a scrapper. Every purple set you slot is a set of kinetic combat or obliteration that you can't. Permahasten takes what, 100% global recharge? That's a hell of an investment, slotwise. This is particularly problematic if you aren't trying to bring down the recharge of any especially long powers, since as you are no doubt aware, recharge has returns that diminish by half for every additional 100% of it that you have.
Complicating the situation are, as you noted, incarnate powers. Spiritual core paragon is worth five lotg globals all by itself, and then some. If this is what you use to push from 70% global recharge to permahasten, you aren't just running into diminishing returns on power siphon, concentrated strike, and energize, you're also missing your chance to massively boost your damage with musculature. At 70% global rech, you're still using a ton of slots primarily on recharge with good enhancement values and a couple slightly improved procs occurring incidentally. Most of your powers get no benefit from recharge, beyond 50% global or so, at all.
To get these bonuses you're giving up defense bonuses of whatever type you'd care for. Purples give no defense to speak of, likewise posis, likewise stupefys, et cetera. This point is uncontroversial.
The other reason recharge is less important lately is that incarnate powers ignore it completely. You want good healing? Forget perma energize, get you some rebirth. Tier 4 radial is permanent, is better than energize full time, and has you effectively immortal one quarter of the time. Were you interested in energize for the endurance boost? Mayhap I could interest Sir in ageless? Not only does this give you infinite endurance, it also gives you either massive debuff protection or, heh, massive recharge. The only incarnate powers that give you defense are nerve and barrier. Nerve... yeah. Barrier is great, but it isn't as great as rebirth, and you can make up what barrier provides so much easier than you can make up what rebirth provides.
We have several disconnects here. The first is I am against attempting to turn a resistance set into a def set. I am not alone in this.
This point is uncontroversial. |
You are still ignoring the end drain that increased recharge gives Power Sink, and the new soft cap for the incarnate content, and the def debuffs that all of the incarnate content contains.
There are plenty of threads here on the scrapper boards where you can find these same arguments. Each philosophy has its own champions too.
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As for the build above, I suggest popping over to the beta where there is auto leveling right now. There you can build it and test it to see if you like it. You can purchase all of the IOs from the incarnate store, but you will need to transfer in the Hammi-Os. I can say for me, it is not a build I would use.
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What is the incarnate store amd where is it?
@ThrillKiller
Is the build that bad??
What is the incarnate store amd where is it? |
Nah, it is not that bad. I feel like slotting IOs in that manner for +def sacrifices some other things I am not willing to give up. It has been a long running issue to me, and one I have vented on multiple times. For a +def build it looks pretty good to me.
The incarnate store in in Obo on the beta server. You can get E and A merits at 1 inf each for testing purposes, and the Auction house was well stocked when last I looked. During peek hours you should have little trouble getting teams together to test incarnate content.
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Anyone have a good KM / Electric build? Trying to softcap S/L and I am not sure what to slot in the resistance powers...
@ThrillKiller